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Suggestion - No use of stuff in home instance


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So, essentially any node in the home instance doesn't consume pick/sickle/axe charges or require keys like they do in the real world because we've worked hard to get the rewards for it and we should be rewarded by being able to collect our stuff for free rather than be bogged down by 'economics' in a game.

(not sure if this is the right place)

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On the other hand it makes sense that a gathering node even in a home instance uses tool charges. (unless you have an unlimited gathering tool). You pay a lot for most of them, yes. Either in the form of gold, gems or time for some like the aurillium. But the real reward is the convenience. Many players get them for completionist's sake, others for easy daily completion. Should guild halls also have this adjustment? Guilds worked hard and sacrificed materials to get them.

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