This Game Desperately Needs An Item for Skipping Hearts!!! - Page 2 — Guild Wars 2 Forums
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This Game Desperately Needs An Item for Skipping Hearts!!!

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  • Israel.7056Israel.7056 Member ✭✭✭✭

    @artemis.6781 said:
    PvP/WvW think us PvErs are just horrible because we don't want to do that content for a Gift of Battle. But here you are complaining about doing PvE content when you already have PvE content you can skip with reward tracks.

    I don't think you should have to do WvW if you don't want to in fact I'd prefer that you didn't. I can't skip map completion with reward tracks.

  • Celsith.2753Celsith.2753 Member ✭✭✭

    @artemis.6781 said:
    PvP/WvW think us PvErs are just horrible because we don't want to do that content for a Gift of Battle. But here you are complaining about doing PvE content when you already have PvE content you can skip with reward tracks.

    I know plenty of wvw players that would be delighted to be able to sell Gifts of Battle on the TP so you don't have to do it.
    Also, wvw world completion was a thing. It was removed because pve players didn't want to do it. So why not give players that have already done all the stupid boring hearts a way to buy repeats with karma, gold, badges, gem or whatever else?

    1 million + WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    @Israel.7056 said:

    @FrizzFreston.5290 said:
    Everything should just have a price on it so the game is the best game as long as you can pay to remove those specific annoyances you have with it.

    This is basically what I think. Let people pay to cut out as many of the things that they find boring as possible so they can just do the things that they actually enjoy doing.

    My post is mostly sarcastic though.

    Plus I doubt hearts , whilst boring, will ever be skip-able. If not just for the fact of providing contrast for the more fun tasks. Filler content does serve a purpose that most people don't even realize. When I go to a map without any hearts, there is a lack of background noise or ambiance or just that little bit of hustle and bustle that provides a little bit of permanence that events can't as they basically leave empty spaces. Just NPCs that do have something to say but other than that don't provide you with any tasks will mostly get ignored and don't provide that similar effect.

  • Gemnaid.4219Gemnaid.4219 Member ✭✭✭

    I would pay $200 dollars for it

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    80 - 90% of the Hearts in Core can be completed in roughly 5 minutes, the rest in probably 10 minutes max, if that...is it really that boring you can't spare 5 minutes of your time?

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    @Zaklex.6308 said:
    80 - 90% of the Hearts in Core can be completed in roughly 5 minutes, the rest in probably 10 minutes max, if that...is it really that boring you can't spare 5 minutes of your time?

    Wouldnt that be 5 minutes times over 300 hearts? 1500 minutes. 25 hours. I wouldnt buy a bypass, but I can understand wanting to avoid 25 hours of something that one doesnt enjoy.

  • Nilkemia.8507Nilkemia.8507 Member ✭✭✭
    edited February 26, 2018

    (towards the title) : No, no we don't.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @FrizzFreston.5290 said:

    @Israel.7056 said:

    @FrizzFreston.5290 said:
    Everything should just have a price on it so the game is the best game as long as you can pay to remove those specific annoyances you have with it.

    This is basically what I think. Let people pay to cut out as many of the things that they find boring as possible so they can just do the things that they actually enjoy doing.

    My post is mostly sarcastic though.

    Plus I doubt hearts , whilst boring, will ever be skip-able. If not just for the fact of providing contrast for the more fun tasks. Filler content does serve a purpose that most people don't even realize. When I go to a map without any hearts, there is a lack of background noise or ambiance or just that little bit of hustle and bustle that provides a little bit of permanence that events can't as they basically leave empty spaces. Just NPCs that do have something to say but other than that don't provide you with any tasks will mostly get ignored and don't provide that similar effect.

    But I'm not arguing that maps shouldn't have hearts. I'm simply asking that I be able to pay to skip them. If people still want to do them then that's fine with me.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Ashen.2907 said:

    @Zaklex.6308 said:
    80 - 90% of the Hearts in Core can be completed in roughly 5 minutes, the rest in probably 10 minutes max, if that...is it really that boring you can't spare 5 minutes of your time?

    Wouldnt that be 5 minutes times over 300 hearts? 1500 minutes. 25 hours. I wouldnt buy a bypass, but I can understand wanting to avoid 25 hours of something that one doesnt enjoy.

    Worth pointing out that that's per character. Every additional character would be another 25+ hrs of boring content that you've already done. For me it gets more painful every time I start over with a new character.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited February 26, 2018

    Repeatable Hearts is one of the dumbest ideas that I saw born on old forums. It all started with some lore-nerds rambling that they should go back ... .... then they come back in ls3.

    main pvp: Khel the Undead(power reaper).

  • Part of me wants to say no, and the other one wants to topple, dead, into an open grave at the prospect of doing any more hearts in Orr.

    I'm conflicted

  • artemis.6781artemis.6781 Member ✭✭✭

    @Celsith.2753 said:

    @artemis.6781 said:
    PvP/WvW think us PvErs are just horrible because we don't want to do that content for a Gift of Battle. But here you are complaining about doing PvE content when you already have PvE content you can skip with reward tracks.

    I know plenty of wvw players that would be delighted to be able to sell Gifts of Battle on the TP so you don't have to do it.
    Also, wvw world completion was a thing. It was removed because pve players didn't want to do it. So why not give players that have already done all the stupid boring hearts a way to buy repeats with karma, gold, badges, gem or whatever else?

    Yes I remember doing map completion only when my home had a certain color. And it took weeks sometimes months to get the right area. So since I have all the badges of honor, why not just let me buy them again? And I'd love to sell my gifts of exploration!

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 26, 2018

    @Celsith.2753 said:

    @artemis.6781 said:
    PvP/WvW think us PvErs are just horrible because we don't want to do that content for a Gift of Battle. But here you are complaining about doing PvE content when you already have PvE content you can skip with reward tracks.

    I know plenty of wvw players that would be delighted to be able to sell Gifts of Battle on the TP so you don't have to do it.
    Also, wvw world completion was a thing. It was removed because pve players didn't want to do it. So why not give players that have already done all the stupid boring hearts a way to buy repeats with karma, gold, badges, gem or whatever else?

    No, WvW exploration was not removed because PvE players asked for it.

    It was removed because they added a new WvW map and removed the old maps. This meant that if they kept WvW map completion then people who had started but not finished when the maps were swapped out would have to redo all those maps, which would be unfair to them. In addition, at that time they said they were going to rotate among the maps and they were thinking of making even more new maps which means that more people would get caught with maps unfinished and have to do the new maps in addition to the maps they had partially done. Again, unfair and extra work for those individuals.

    Edit: there were 4 days between the announcement of no more WvW map completion and the announcement of the new desert borderlands.

    Be careful what you ask for
    ANet might give it to you.

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  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    @OrbitalButt.5708 said:
    Part of me wants to say no, and the other one wants to topple, dead, into an open grave at the prospect of doing any more hearts in Orr.

    I'm conflicted

    Perhaps I am misremembering, but are there even any hearts in Orr?

  • Dzjudz.9142Dzjudz.9142 Member ✭✭✭
    edited February 26, 2018

    If you want to pay to complete the map in order to get the gift of exploration to make a legendary, why not just skip the whole thing and just pay to buy the legendary straight from the TP?

    Main char: Samara
    [NLT] Nederlandstalige guild
    [US] Raid selling guild on EU

  • I don't mind doing the hearts for map completion. I do, however, mind having to redo them, just to use the vendor. I don't go back to zones for this reason. There are some things I may want, but I dislike being made to something I have completed, over and over again. Reminds me of grinding rep in WoW.....

  • mauried.5608mauried.5608 Member ✭✭✭

    Grind is a deliberate and necessary function in all MMOs, as its the only way to provide enuf content to keep the players from complaining that they have done everything.
    The hearts are necessary to try and maintain some kind of population in the lower level maps , so that the game doesnt look like an abandoned wasteland.
    If the aim of this thread is that I want to make more legendary weapons without having to the grind needed to make the first one , then simply buy them from the TP.
    Asking for buyable items simply for the purposes of skipping the steps needed to make some upmarket item is just pay 2 win.

  • Israel.7056Israel.7056 Member ✭✭✭✭
    edited February 26, 2018

    @mauried.5608 said:
    Grind is a deliberate and necessary function in all MMOs, as its the only way to provide enuf content to keep the players from complaining that they have done everything.
    The hearts are necessary to try and maintain some kind of population in the lower level maps , so that the game doesnt look like an abandoned wasteland.
    If the aim of this thread is that I want to make more legendary weapons without having to the grind needed to make the first one , then simply buy them from the TP.
    Asking for buyable items simply for the purposes of skipping the steps needed to make some upmarket item is just pay 2 win.

    I don't use legendary weapons I craft and sell them. Map completions are the major bottleneck for legendary crafting and hearts are the major bottleneck for map completions.

    What I'm asking for is not p2w. It's pay for convenience. There is no competitive advantage gained from map completion and they already have pay for convenience items in the game.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Dzjudz.9142 said:
    If you want to pay to complete the map in order to get the gift of exploration to make a legendary, why not just skip the whole thing and just pay to buy the legendary straight from the TP?

    I don't use legendaries I craft and sell them.

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 26, 2018

    Doing all parts of map completion is part of the cost of making a Legendary. If doing hearts are removed then that would leave wps, points of interest, hero points and vistas. The map completion part of making a Legendary would be trivialized and the effort cheapened. The only way that something like this should be allowed is if you got no map completion rewards or Gift of Exploration for doing so. You might as well go ahead and ask for paying for map completion entirely if you’re going to ask for paying for hearts. Spend X gems and get your Gift of Exploration from the gem store. The ultimate convenience, because that’s all that matters, amirite?

    Be careful what you ask for
    ANet might give it to you.

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  • Israel.7056Israel.7056 Member ✭✭✭✭
    edited February 26, 2018

    @Just a flesh wound.3589 said:
    You might as well go ahead and ask for paying for map completion entirely if you’re going to ask for paying for hearts. Spend X gems and get your Gift of Exploration from the gem store. The ultimate convenience, because that’s all that matters, amirite?

    I'd be fine with that too. Maybe add an item for hearts and an item that just lets you full complete a map. Make the second more expensive than the first and watch the gem sales go through the roof.

    EDIT: Gems for gifts of exploration would be great too btw. Or make them tradeable whatever.

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 26, 2018

    @Israel.7056 said:

    @Just a flesh wound.3589 said:
    You might as well go ahead and ask for paying for map completion entirely if you’re going to ask for paying for hearts. Spend X gems and get your Gift of Exploration from the gem store. The ultimate convenience, because that’s all that matters, amirite?

    I'd be fine with that too. Maybe add an item for hearts and an item that just lets you full complete a map. Make the second more expensive than the first and watch the gem sales go through the roof.

    Amazingly enough removing effort from getting something, besides the effort of opening up your wallet and typing in your credit card number, is not best for the game. Making the Gift of Exploration all or part of a credit card purchase instead of an ingame accomplishment cheapens it and cheapening it damages the game. It makes Legendary weapons less of an ingame accomplishment, where ingame accomplishments are necessary for the health of the game, both to keep people occupied and logging on and to keep respect for the game and its goals. I’m sorry if you’re bored but your personal boredom is not a reason to harm the game by removing effort and lessening the Legendary weapons.

    Be careful what you ask for
    ANet might give it to you.

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  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 26, 2018

    May I suggest to the OP and others of his opinion, that if they don’t want to do map exploration that they collaborate with someone who has Gifts of Exploration and make it a joint effort to craft Legendaries rather than asking for ANet to sell parts of game completion. You can try this site, Guild Wars 2 economy. They have buyers and sellers of GoE there.

    Be careful what you ask for
    ANet might give it to you.

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  • Israel.7056Israel.7056 Member ✭✭✭✭
    edited February 26, 2018

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:
    You might as well go ahead and ask for paying for map completion entirely if you’re going to ask for paying for hearts. Spend X gems and get your Gift of Exploration from the gem store. The ultimate convenience, because that’s all that matters, amirite?

    I'd be fine with that too. Maybe add an item for hearts and an item that just lets you full complete a map. Make the second more expensive than the first and watch the gem sales go through the roof.

    Amazingly enough removing effort from getting something, besides the effort of opening up your wallet and typing in your credit card number, is not best for the game. Making the Gift of Exploration all or part of a credit card purchase instead of an ingame accomplishment cheapens it and cheapening it damages the game. It makes Legendary weapons less of an ingame accomplishment, where ingame accomplishments are necessary for the health of the game, both to keep people occupied and logging on and to keep respect for the game and its goals. I’m sorry if you’re bored but your personal boredom is not a reason to harm the game by removing effort and lessening the Legendary weapons.

    We've been able to buy gen 1 legendary weapons with a credit card since launch, you know that right? The weapons themselves have always been tradeable.

    EDIT: The demand for them has always been strong despite this so perhaps you don't actually know what's "best for the game."

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 26, 2018

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:
    You might as well go ahead and ask for paying for map completion entirely if you’re going to ask for paying for hearts. Spend X gems and get your Gift of Exploration from the gem store. The ultimate convenience, because that’s all that matters, amirite?

    I'd be fine with that too. Maybe add an item for hearts and an item that just lets you full complete a map. Make the second more expensive than the first and watch the gem sales go through the roof.

    Amazingly enough removing effort from getting something, besides the effort of opening up your wallet and typing in your credit card number, is not best for the game. Making the Gift of Exploration all or part of a credit card purchase instead of an ingame accomplishment cheapens it and cheapening it damages the game. It makes Legendary weapons less of an ingame accomplishment, where ingame accomplishments are necessary for the health of the game, both to keep people occupied and logging on and to keep respect for the game and its goals. I’m sorry if you’re bored but your personal boredom is not a reason to harm the game by removing effort and lessening the Legendary weapons.

    We've been able to buy gen 1 legendary weapons with a credit card since launch, you know that right? The weapons themselves have always been tradeable.

    Yes, But the effort of making them was not buyable from ANet. Someone had to hoof through the maps and do all the work. You bought from a players who did all the work for it.

    Not the same.

    Edit: and that’s why the new Legendaries can’t be bought from the trading post, because ANet realized that bypassing effort like that wasn’t good for the game.

    Be careful what you ask for
    ANet might give it to you.

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  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    This is already available

    gen 1 can be bought

    there are no hearts to do in HoT for crafting legendary weapons

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:
    You might as well go ahead and ask for paying for map completion entirely if you’re going to ask for paying for hearts. Spend X gems and get your Gift of Exploration from the gem store. The ultimate convenience, because that’s all that matters, amirite?

    I'd be fine with that too. Maybe add an item for hearts and an item that just lets you full complete a map. Make the second more expensive than the first and watch the gem sales go through the roof.

    Amazingly enough removing effort from getting something, besides the effort of opening up your wallet and typing in your credit card number, is not best for the game. Making the Gift of Exploration all or part of a credit card purchase instead of an ingame accomplishment cheapens it and cheapening it damages the game. It makes Legendary weapons less of an ingame accomplishment, where ingame accomplishments are necessary for the health of the game, both to keep people occupied and logging on and to keep respect for the game and its goals. I’m sorry if you’re bored but your personal boredom is not a reason to harm the game by removing effort and lessening the Legendary weapons.

    We've been able to buy gen 1 legendary weapons with a credit card since launch, you know that right? The weapons themselves have always been tradeable.

    EDIT: The demand for them has always been strong despite this so perhaps you don't actually know what's "best for the game."

    Well, then there's no point in selling hearts nor gifts of exploration. Just buy a legendary weapon from the TP instead.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Israel.7056 said:
    If you're like me and you've done map completion a few times I'm sure you will agree that the single most annoying thing about it is completing the hearts. I absolutely despise them and I would pay almost any price to be able to skip them entirely.

    We can already skip the incredibly annoying Hero Point Challenges. Please Anet, give us another item that lets us skip the god forsaken hearts . Please consider making them purchasable with extra PvP or WvW currencies as well as that would finally give things like badges some use. They could cost any currency you want and I would still buy them regardless, that's how much I detest the hearts.

    I am still lost. You say you have already done map completion a few times. Unless you are trying to craft every core legendary in the game, hence need the gifts, why do you even need to do completion again? The only other thing I can think of is bragging rights to say you completed a map .... but if that were the case would not items in the store that allowed you to buy pretty much everything for that achieve diminish the accomplishment of people who had 'been there, done that'?

    New to the game? Feel free to give a yell if you need PVE help.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭
    edited February 26, 2018

    @nopoet.2960 said:

    @GreyWolf.8670 said:

    @nopoet.2960 said:

    @Israel.7056 said:

    @nopoet.2960 said:

    @Israel.7056 said:
    If you're like me and you've done map completion a few times I'm sure you will agree that the single most annoying thing about it is completing the hearts. I absolutely despise them and I would pay almost any price to be able to skip them entirely.

    We can already skip the incredibly annoying Hero Point Challenges. Please Anet, give us another item that lets us skip the god forsaken hearts . Please consider making them purchasable with extra PvP or WvW currencies as well as that would finally give things like badges some use. They could cost any currency you want and I would still buy them regardless, that's how much I detest the hearts.

    Unless you are trying to get the map completion chest without doing the work, I genuinely don't understand why you don't just ignore them. The heart vendors wont have anything a veteran player needs (except that extra exp you need to level quickly). If you find them boring maybe a better approach is ask Anet to make more frequent fun events that also count toward heart completion. I can get behind a demand for more frequent events. Here I'll start: ANET I DEMAND MORE EVENTS IN THE CORE GAME! HEART COMPLETION IS BORING WITHOUT THEM. :)

    What I'm proposing is that I be allowed to use resources I have gathered from other parts of the game and then spend them on completing this particular part of the game that I find tedious and annoying. More events would be a different sort of request I want to be able to pay either an in game currency or gems to skip these entirely.

    That's the part I don't get. Hearts are completely skip-able. Why are they so important to you?

    Keys, probably.

    But you can already buy those with in game currency... This is making my head hurt I'm not coming back to this thread.

    You and me both. I am lost why this is even a request.

    New to the game? Feel free to give a yell if you need PVE help.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭

    I mean why not, they already sell WP unlocks and lvl 80 boosts.

  • Zohane.7208Zohane.7208 Member ✭✭✭

    @Israel.7056 said:
    If you're like me and you've done map completion a few times I'm sure you will agree that the single most annoying thing about it is completing the hearts. I absolutely despise them and I would pay almost any price to be able to skip them entirely.

    We can already skip the incredibly annoying Hero Point Challenges. Please Anet, give us another item that lets us skip the god forsaken hearts . Please consider making them purchasable with extra PvP or WvW currencies as well as that would finally give things like badges some use. They could cost any currency you want and I would still buy them regardless, that's how much I detest the hearts.

    I have done map completion more than 10 times, and I most definitely do NOT agree.

    I also do NOT agree to your title; the game most assuredly does NOT need this - you may feel you want it, but that in no way constitutes a need on the game's behalf.

  • Velran.1052Velran.1052 Member ✭✭✭

    Lol the people on this thread. World completion is one of the most time consuming and boring things in this game, especially given how easy mobs are and how big the world is, Even more after doing it more than once. Slippery slope arguments and edgy comments everywhere. Totally support the idea, Even farther as to let people who already did it once to straight up buy gift of exploration with whatever currency it takes.

  • Once a heart has been completed by a character it shouldn't show up again until after the map is completed.

    When I'm doing a map-run I rely on the arrows to show me the nearest PoI, Vista, or HP and don't want to have a heart over-ride things I've yet to go to yet.

    "That's what" -- She

  • Celsith.2753Celsith.2753 Member ✭✭✭

    @Kheldorn.5123 said:
    I mean why not, they already sell WP unlocks and lvl 80 boosts.

    Exactly. How is skipping all the wp's and not even having to level less disturbing to the game than me being able to skip cheering up a stupid depressed cow?
    It wouldn't be so bad if the hearts were all at least well designed. I detest anything requiring me to put on a disguise, use some random weapon, or collect items that I can only carry one at a time.
    I enjoy the exploration part of world completion. The hearts give me a sinking feeling with every new zone I start.

    1 million + WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • @Ashen.2907 said:

    @OrbitalButt.5708 said:
    Part of me wants to say no, and the other one wants to topple, dead, into an open grave at the prospect of doing any more hearts in Orr.

    I'm conflicted

    Perhaps I am misremembering, but are there even any hearts in Orr?

    There are not, it's entirely event based.

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @Israel.7056 said:

    @Dzjudz.9142 said:
    If you want to pay to complete the map in order to get the gift of exploration to make a legendary, why not just skip the whole thing and just pay to buy the legendary straight from the TP?

    I don't use legendaries I craft and sell them.

    Ooo. So it's not even a utilitarian thing of using them yourself or cosmetic/stat switching? Won't making it more convenient lower the price you could sell the legendaries? I mean...aren't you shooting your sales in the foot? Are you okay if the price of legendaries drops by 50 percent or more? The only somewhat-safeguard is making it related to gems (since they fluctuate), and not a spvp/wvw currency. Again, Idc either way, it just seems the logic wasn't all laid out in the OP. Telling us you wanted to flip legendaries with proof of exploration is kind of an important detail for motivation.

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • Israel.7056Israel.7056 Member ✭✭✭✭
    edited February 26, 2018

    @GDchiaScrub.3241 said:

    @Israel.7056 said:

    @Dzjudz.9142 said:
    If you want to pay to complete the map in order to get the gift of exploration to make a legendary, why not just skip the whole thing and just pay to buy the legendary straight from the TP?

    I don't use legendaries I craft and sell them.

    Ooo. So it's not even a utilitarian thing of using them yourself or cosmetic/stat switching? Won't making it more convenient lower the price you could sell the legendaries? I mean...aren't you shooting your sales in the foot? Are you okay if the price of legendaries drops by 50 percent or more? The only somewhat-safeguard is making it related to gems (since they fluctuate), and not a spvp/wvw currency. Again, Idc either way, it just seems the logic wasn't all laid out in the OP. Telling us you wanted to flip legendaries with proof of exploration is kind of an important detail for motivation.

    My personal motivation is ultimately irrelevant. Some people buy them and some people sell them. Some people do map completes just to sell them to people like me. It's all voluntary interaction and it's all allowed by ANET so what difference does it make?

    More legendaries in circulation means more legendaries for everyone. That benefits people who want to use them and people who want to sell them.

    I'd still be able to make money if the price dropped 50 percent sure because I'd make up in volume whatever I lost on each individual sale.

    The only people who would be hurt in gold terms by more legendaries entering the market are the people who bought a lot of legendaries at their current prices or higher prices in order to try to sell them for more later.

  • Israel.7056Israel.7056 Member ✭✭✭✭
    edited February 26, 2018

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:
    You might as well go ahead and ask for paying for map completion entirely if you’re going to ask for paying for hearts. Spend X gems and get your Gift of Exploration from the gem store. The ultimate convenience, because that’s all that matters, amirite?

    I'd be fine with that too. Maybe add an item for hearts and an item that just lets you full complete a map. Make the second more expensive than the first and watch the gem sales go through the roof.

    Amazingly enough removing effort from getting something, besides the effort of opening up your wallet and typing in your credit card number, is not best for the game. Making the Gift of Exploration all or part of a credit card purchase instead of an ingame accomplishment cheapens it and cheapening it damages the game. It makes Legendary weapons less of an ingame accomplishment, where ingame accomplishments are necessary for the health of the game, both to keep people occupied and logging on and to keep respect for the game and its goals. I’m sorry if you’re bored but your personal boredom is not a reason to harm the game by removing effort and lessening the Legendary weapons.

    We've been able to buy gen 1 legendary weapons with a credit card since launch, you know that right? The weapons themselves have always been tradeable.

    Yes, But the effort of making them was not buyable from ANet. Someone had to hoof through the maps and do all the work. You bought from a players who did all the work for it.

    Not the same.

    Edit: and that’s why the new Legendaries can’t be bought from the trading post, because ANet realized that bypassing effort like that wasn’t good for the game.

    Not the same but roughly similar don't you think? ANET selling heart completions could conceivably drive down the demand for players selling map completes. ANET selling Gifts of Exploration would probably crowd those type of people out significantly. All it does is cut out the middle man and direct the money more in ANET's direction which is as "good for the game" as it gets as far as I'm concerned.

    What the item "means" to people is a somewhat unquantifiable thing. We know that g1 legendaries have been tradeable since launch and still they've always been one of the most reliable stores of wealth so I don't think people really care too much about exactly how much player effort is going into making them. The cost of purchasing map completes just gets factored into the final price anyways.

    The new legendaries are a completely different thing which is fine but the gen 1s are still selling despite their addition.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @FrizzFreston.5290 said:
    Well, then there's no point in selling hearts nor gifts of exploration. Just buy a legendary weapon from the TP instead.

    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

  • So you wanna pay to skip playing the game. Hm...

  • Israel.7056Israel.7056 Member ✭✭✭✭
    edited February 26, 2018

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

  • Zohane.7208Zohane.7208 Member ✭✭✭

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    Ok, let's play the game then...

    Hearts are, by far, the biggest part of world completion; not having to do them makes world completion a very fast affair, I'll say they could be valued about the same as the 2 gifts of exploration (all the zone completions would cover the value of the other parts).
    Going rate for one GoE seems to be 400g (taken from another recent forum thread) - 2 GoE would be 800g.
    Gold->gem conversion is roughly 100g/400 gems.
    So by that calculation 2 GoE should cost about 3200 gems. Let's round that up and call it 3500 or 4000 gems. I guess that would be a "fair" price for skipping hearts - for ONE character.

  • So the real agenda here is to just buy world completion to make legendary weapons

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Israel.7056 said:
    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    What you actually want is a way to pay for skipping the game in order to make more gold faster by crafting and selling more Legendaries.

    Sir, your suggestion is completely self interested.

    So what? That doesn't mean it's a bad idea. I happen to be on the production side of things rather than the consumption side what difference does it make?

  • Israel.7056Israel.7056 Member ✭✭✭✭
    edited February 26, 2018

    @Zohane.7208 said:

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    Ok, let's play the game then...

    Hearts are, by far, the biggest part of world completion; not having to do them makes world completion a very fast affair, I'll say they could be valued about the same as the 2 gifts of exploration (all the zone completions would cover the value of the other parts).
    Going rate for one GoE seems to be 400g (taken from another recent forum thread) - 2 GoE would be 800g.
    Gold->gem conversion is roughly 100g/400 gems.
    So by that calculation 2 GoE should cost about 3200 gems. Let's round that up and call it 3500 or 4000 gems. I guess that would be a "fair" price for skipping hearts - for ONE character.

    That would work for me.

    Although I don't think it would make sense to value them at exactly the same price as a GoE perhaps half the price. So maybe 2k gems.

    2500 to be generous.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Israel.7056 said:

    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:
    My personal motivation is ultimately irrelevant. Some people buy them and some people sell them. Some people do map completes just to sell them to people like me. It's all voluntary interaction and it's all allowed by ANET so what difference does it make?

    More legendaries in circulation means more legendaries for everyone. That benefits people who want to use them and people who want to sell them.

    I'd still be able to make money if the price dropped 50 percent sure because I'd make up in volume whatever I lost on each individual sale.

    The only people who would be hurt in gold terms by more legendaries entering the market are the people who bought a lot of legendaries at their current prices or higher prices in order to try to sell them for more later.

    Your personal motivations are very much relevant. Besides, I believe that you are mis-reading the market. You wouldn't be able to make up the difference in the price drop by selling in quantity because there would be other players who would be following the same path. By all means, flood the market with legendaries and see how well that works out for everyone.

    In my opinion, this would also detract from the very definition of a legendary. I would find it hard to see something as unique if everyone had one.

    I am a very casual player.
    Very.
    Casual.

  • @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:
    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    What you actually want is a way to pay for skipping the game in order to make more gold faster by crafting and selling more Legendaries.

    Sir, your suggestion is completely self interested.

    So what? That doesn't mean it's a bad idea. I happen to be on the production side of things rather than the consumption side what difference does it make?

    It makes it an idea where you are only considering how to get more gold faster. That makes it a bad reason to suggest as a self interested suggestion like this which is wallet motivated doesn’t care about any harm to the rest of the game as long as the person who suggests it gets richer faster.

    Be careful what you ask for
    ANet might give it to you.

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  • Israel.7056Israel.7056 Member ✭✭✭✭

    @kharmin.7683 said:

    @Israel.7056 said:

    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:
    My personal motivation is ultimately irrelevant. Some people buy them and some people sell them. Some people do map completes just to sell them to people like me. It's all voluntary interaction and it's all allowed by ANET so what difference does it make?

    More legendaries in circulation means more legendaries for everyone. That benefits people who want to use them and people who want to sell them.

    I'd still be able to make money if the price dropped 50 percent sure because I'd make up in volume whatever I lost on each individual sale.

    The only people who would be hurt in gold terms by more legendaries entering the market are the people who bought a lot of legendaries at their current prices or higher prices in order to try to sell them for more later.

    Your personal motivations are very much relevant. Besides, I believe that you are mis-reading the market. You wouldn't be able to make up the difference in the price drop by selling in quantity because there would be other players who would be following the same path. By all means, flood the market with legendaries and see how well that works out for everyone.

    In my opinion, this would also detract from the very definition of a legendary. I would find it hard to see something as unique if everyone had one.

    Why are my motivations relevant? Would I stand to potentially benefit from this? Yes. So what? So would a lot of other people.

    Legendaries are already ubiquitous, not just the gen 1s but the gen 2s.