This Game Desperately Needs An Item for Skipping Hearts!!! - Page 3 — Guild Wars 2 Forums
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This Game Desperately Needs An Item for Skipping Hearts!!!

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  • Israel.7056Israel.7056 Member ✭✭✭✭
    edited February 26, 2018

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:
    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    What you actually want is a way to pay for skipping the game in order to make more gold faster by crafting and selling more Legendaries.

    Sir, your suggestion is completely self interested.

    So what? That doesn't mean it's a bad idea. I happen to be on the production side of things rather than the consumption side what difference does it make?

    It makes it an idea where you are only considering how to get more gold faster. That makes it a bad reason to suggest as a self interested suggestion like this which is wallet motivated doesn’t care about any harm to the rest of the game as long as the person who suggests it gets richer faster.

    That line of thinking is a contingent on values that I simply don't share and that you can't objectively prove.

    You may happen to think that people making more legendaries is bad for the game I do not.

    EDIT: The point still stands that they're already selling level 80 boosters and waypoint unlock packages so it seems logical to me that they'd be willing to sell heart completion as well. I think a lot of people would be willing to buy them and I think that's ultimately what Arenanet cares about.

  • Zohane.7208Zohane.7208 Member ✭✭✭

    @Israel.7056 said:

    @Zohane.7208 said:

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    Ok, let's play the game then...

    Hearts are, by far, the biggest part of world completion; not having to do them makes world completion a very fast affair, I'll say they could be valued about the same as the 2 gifts of exploration (all the zone completions would cover the value of the other parts).
    Going rate for one GoE seems to be 400g (taken from another recent forum thread) - 2 GoE would be 800g.
    Gold->gem conversion is roughly 100g/400 gems.
    So by that calculation 2 GoE should cost about 3200 gems. Let's round that up and call it 3500 or 4000 gems. I guess that would be a "fair" price for skipping hearts - for ONE character.

    That would work for me.

    Although I don't think it would make sense to value them at exactly the same price as a GoE perhaps half the price. So maybe 2k gems.

    2500 to be generous.

    The price would obviously have to be higher than you could earn from them, otherwise it would be too easy to make money from them. You would then actually pay for the convenience, which is what you're after, isn't it?

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Your motivations are relevant because you are asking for a change to the current status quo that doesn't seem to resonate with the majority of the people in this thread. Granted, the forums are a small sampling of the entire user base but if ANet were to seriously consider your proposal, they would need to see it benefit a much larger audience. I honestly don't think they would make this change to satisfy your desire to make more coin -- that's not the overarching purpose for GW2.

    /me shrugs

    I am a very casual player.
    Very.
    Casual.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Zohane.7208 said:

    @Israel.7056 said:

    @Zohane.7208 said:

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    Ok, let's play the game then...

    Hearts are, by far, the biggest part of world completion; not having to do them makes world completion a very fast affair, I'll say they could be valued about the same as the 2 gifts of exploration (all the zone completions would cover the value of the other parts).
    Going rate for one GoE seems to be 400g (taken from another recent forum thread) - 2 GoE would be 800g.
    Gold->gem conversion is roughly 100g/400 gems.
    So by that calculation 2 GoE should cost about 3200 gems. Let's round that up and call it 3500 or 4000 gems. I guess that would be a "fair" price for skipping hearts - for ONE character.

    That would work for me.

    Although I don't think it would make sense to value them at exactly the same price as a GoE perhaps half the price. So maybe 2k gems.

    2500 to be generous.

    The price would obviously have to be higher than you could earn from them, otherwise it would be too easy to make money from them. You would then actually pay for the convenience, which is what you're after, isn't it?

    The cash shop item would have to compete within the market of map completion selling. What I can earn from them is directly related to their price. As is already the case, the price of the map complete simply gets passed onto the customer. The cost of "convenience" in this case is as of yet uncertain. It's possible that players would pay significantly more for the cash shop item just because it cuts out the middle man of having to buy the map complete from a player. I don't know exactly what the best price would be I imagine that's something Arenanet would have to figure out through a bit of trial and error as they already do with pre existing cash shop offers. They could start with whatever price they want and see what the sales numbers are like and then adjust their prices through "sales" as they already do.

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 26, 2018

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:
    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    What you actually want is a way to pay for skipping the game in order to make more gold faster by crafting and selling more Legendaries.

    Sir, your suggestion is completely self interested.

    So what? That doesn't mean it's a bad idea. I happen to be on the production side of things rather than the consumption side what difference does it make?

    It makes it an idea where you are only considering how to get more gold faster. That makes it a bad reason to suggest as a self interested suggestion like this which is wallet motivated doesn’t care about any harm to the rest of the game as long as the person who suggests it gets richer faster.

    That line of thinking is a contingent on values that I simply don't share and that you can't objectively prove.

    You may happen to think that people making more legendaries is bad for the game I do not.

    EDIT: The point still stands that they're already selling level 80 boosters and waypoint unlock packages so it seems logical to me that they'd be willing to sell heart completion as well. I think a lot of people would be willing to buy them and I think that's ultimately what Arenanet cares about.

    The problem where the suggestion is purely to make that person more gold faster is that any harm to the game is irrelevant. Harm to the game doesn’t matter to that person because that isn’t a consideration of the suggestion. Yes, it would harm the game for the game to sell map completion in the gem store, no matter how much gold would go into your pocket. (And I doubt you would ever agree, as agreeing would mean less gold for you).

    Your suggestion was only made to put more gold in your pocket faster and doesn’t care about any harm to the game. I give it two thumbs down. 👎🏼 👎🏼

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @kharmin.7683 said:

    @Israel.7056 said:

    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:
    My personal motivation is ultimately irrelevant. Some people buy them and some people sell them. Some people do map completes just to sell them to people like me. It's all voluntary interaction and it's all allowed by ANET so what difference does it make?

    More legendaries in circulation means more legendaries for everyone. That benefits people who want to use them and people who want to sell them.

    I'd still be able to make money if the price dropped 50 percent sure because I'd make up in volume whatever I lost on each individual sale.

    The only people who would be hurt in gold terms by more legendaries entering the market are the people who bought a lot of legendaries at their current prices or higher prices in order to try to sell them for more later.

    Your personal motivations are very much relevant. Besides, I believe that you are mis-reading the market. You wouldn't be able to make up the difference in the price drop by selling in quantity because there would be other players who would be following the same path. By all means, flood the market with legendaries and see how well that works out for everyone.

    In my opinion, this would also detract from the very definition of a legendary. I would find it hard to see something as unique if everyone had one.

    You think FPS drops in a boss fight now .....

    New to the game? Feel free to give a yell if you need PVE help.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:
    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    What you actually want is a way to pay for skipping the game in order to make more gold faster by crafting and selling more Legendaries.

    Sir, your suggestion is completely self interested.

    So what? That doesn't mean it's a bad idea. I happen to be on the production side of things rather than the consumption side what difference does it make?

    It makes it an idea where you are only considering how to get more gold faster. That makes it a bad reason to suggest as a self interested suggestion like this which is wallet motivated doesn’t care about any harm to the rest of the game as long as the person who suggests it gets richer faster.

    That line of thinking is a contingent on values that I simply don't share and that you can't objectively prove.

    You may happen to think that people making more legendaries is bad for the game I do not.

    EDIT: The point still stands that they're already selling level 80 boosters and waypoint unlock packages so it seems logical to me that they'd be willing to sell heart completion as well. I think a lot of people would be willing to buy them and I think that's ultimately what Arenanet cares about.

    The problem where the suggestion is purely to make that person more gold faster is that any harm to the game is irrelevant. Harm to the game doesn’t matter to that person because that isn’t a consideration of the suggestion. Yes, it would harm the game for the game to sell game completion in the gem store, no matter how much gold would go into your pocket. (And I doubt you would ever agree, as agreeing would mean less gold for you).

    Your suggestion was only made to put more gold in your pocket faster and doesn’t care about any harm to the game. I give it two thumbs down. 👎🏼 👎🏼

    You don't know what would happen though you're just speculating and you have no data on which to base your speculations and no clear definition of "good for the game."

    Clearly your concern has something to do with what we might call the "integrity of the game." But then gen 1s have always been tradeable items that anyone could buy with a credit card and yet they're still some of the most sought after items in the game 5 years after launch so perhaps your values are not widely shared.

  • Zohane.7208Zohane.7208 Member ✭✭✭

    @Israel.7056 said:

    @Zohane.7208 said:

    @Israel.7056 said:

    @Zohane.7208 said:

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    Ok, let's play the game then...

    Hearts are, by far, the biggest part of world completion; not having to do them makes world completion a very fast affair, I'll say they could be valued about the same as the 2 gifts of exploration (all the zone completions would cover the value of the other parts).
    Going rate for one GoE seems to be 400g (taken from another recent forum thread) - 2 GoE would be 800g.
    Gold->gem conversion is roughly 100g/400 gems.
    So by that calculation 2 GoE should cost about 3200 gems. Let's round that up and call it 3500 or 4000 gems. I guess that would be a "fair" price for skipping hearts - for ONE character.

    That would work for me.

    Although I don't think it would make sense to value them at exactly the same price as a GoE perhaps half the price. So maybe 2k gems.

    2500 to be generous.

    The price would obviously have to be higher than you could earn from them, otherwise it would be too easy to make money from them. You would then actually pay for the convenience, which is what you're after, isn't it?

    The cash shop item would have to compete within the market of map completion selling. What I can earn from them is directly related to their price. As is already the case, the price of the map complete simply gets passed onto the customer. The cost of "convenience" in this case is as of yet uncertain. It's possible that players would pay significantly more for the cash shop item just because it cuts out the middle man of having to buy the map complete from a player. I don't know exactly what the best price would be I imagine that's something Arenanet would have to figure out through a bit of trial and error as they already do with pre existing cash shop offers. They could start with whatever price they want and see what the sales numbers are like and then adjust their prices through "sales" as they already do.

    Your initial premise was that this was needed in order to not have to go through the hearts for world completion. That would be a convenience you should be willing to pay for. By your latest statement it's actually about making money so that changes your entire proposition. What on earth would make it right to sell an item in the gem store that would allow you to make more money than it cost you?

  • Ardenwolfe.8590Ardenwolfe.8590 Member ✭✭✭✭

    @Zohane.7208 said:

    Your initial premise was that this was needed in order to not have to go through the hearts for world completion. That would be a convenience you should be willing to pay for. By your latest statement it's actually about making money so that changes your entire proposition. What on earth would make it right to sell an item in the gem store that would allow you to make more money than it cost you?

    And there it is. /end thread

    No longer posting or playing.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited February 26, 2018

    This was one of the reasons why I was against Anet adding the option to pay to unlock all waypoints. I knew someone would come along as use it as an argument why the rest should be unlocked.

    If people are actually going to argue for an option to buy an item’s to complete are hearts then I’m going to create a thread for an option to purchase achievement/collection completion. Actually, why stop there. Let’s just make everything in the game purchasable in the store. Why should players have to play the game for things?

  • BobbyT.7192BobbyT.7192 Member ✭✭✭

    This idea would actually make transmutation charge farming somewhat bearable, +2 thumbs up

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Zohane.7208 said:

    @Israel.7056 said:

    @Zohane.7208 said:

    @Israel.7056 said:

    @Zohane.7208 said:

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    Ok, let's play the game then...

    Hearts are, by far, the biggest part of world completion; not having to do them makes world completion a very fast affair, I'll say they could be valued about the same as the 2 gifts of exploration (all the zone completions would cover the value of the other parts).
    Going rate for one GoE seems to be 400g (taken from another recent forum thread) - 2 GoE would be 800g.
    Gold->gem conversion is roughly 100g/400 gems.
    So by that calculation 2 GoE should cost about 3200 gems. Let's round that up and call it 3500 or 4000 gems. I guess that would be a "fair" price for skipping hearts - for ONE character.

    That would work for me.

    Although I don't think it would make sense to value them at exactly the same price as a GoE perhaps half the price. So maybe 2k gems.

    2500 to be generous.

    The price would obviously have to be higher than you could earn from them, otherwise it would be too easy to make money from them. You would then actually pay for the convenience, which is what you're after, isn't it?

    The cash shop item would have to compete within the market of map completion selling. What I can earn from them is directly related to their price. As is already the case, the price of the map complete simply gets passed onto the customer. The cost of "convenience" in this case is as of yet uncertain. It's possible that players would pay significantly more for the cash shop item just because it cuts out the middle man of having to buy the map complete from a player. I don't know exactly what the best price would be I imagine that's something Arenanet would have to figure out through a bit of trial and error as they already do with pre existing cash shop offers. They could start with whatever price they want and see what the sales numbers are like and then adjust their prices through "sales" as they already do.

    Your initial premise was that this was needed in order to not have to go through the hearts for world completion. That would be a convenience you should be willing to pay for. By your latest statement it's actually about making money so that changes your entire proposition. What on earth would make it right to sell an item in the gem store that would allow you to make more money than it cost you?

    The initial proposition still stands. I hate doing hearts and I would be willing to pay to skip them. The fact that I would personally make more money in game is ultimately irrelevant to the value of the suggestion. I'm not the only one who hates hearts and would be willing to pay to skip them. What price Arenanet wants to attach to that particular convenience is up to them. I'm going to make money whether it's sold at 2k or 4k just because it removes a massive bottleneck in production. They could start it at 4k and see how many bites they get and then adjust the price as they see fit.

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 26, 2018

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:
    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    What you actually want is a way to pay for skipping the game in order to make more gold faster by crafting and selling more Legendaries.

    Sir, your suggestion is completely self interested.

    So what? That doesn't mean it's a bad idea. I happen to be on the production side of things rather than the consumption side what difference does it make?

    It makes it an idea where you are only considering how to get more gold faster. That makes it a bad reason to suggest as a self interested suggestion like this which is wallet motivated doesn’t care about any harm to the rest of the game as long as the person who suggests it gets richer faster.

    That line of thinking is a contingent on values that I simply don't share and that you can't objectively prove.

    You may happen to think that people making more legendaries is bad for the game I do not.

    EDIT: The point still stands that they're already selling level 80 boosters and waypoint unlock packages so it seems logical to me that they'd be willing to sell heart completion as well. I think a lot of people would be willing to buy them and I think that's ultimately what Arenanet cares about.

    The problem where the suggestion is purely to make that person more gold faster is that any harm to the game is irrelevant. Harm to the game doesn’t matter to that person because that isn’t a consideration of the suggestion. Yes, it would harm the game for the game to sell game completion in the gem store, no matter how much gold would go into your pocket. (And I doubt you would ever agree, as agreeing would mean less gold for you).

    Your suggestion was only made to put more gold in your pocket faster and doesn’t care about any harm to the game. I give it two thumbs down. 👎🏼 👎🏼

    You don't know what would happen though you're just speculating and you have no data on which to base your speculations and no clear definition of "good for the game."

    Clearly your concern has something to do with what we might call the "integrity of the game." But then gen 1s have always been tradeable items that anyone could buy with a credit card and yet they're still some of the most sought after items in the game 5 years after launch so perhaps your values are not widely shared.

    Here’s a sample of a bad suggestion to make on the forum.

    Dear ANet. Please change the game by X so I can make gold faster and easier. Kthanxbai.

    ^ That’s your suggestion in a nutshell.

    While Gen1 Legendaries are sellable obviously ANet has reconsidered this as Gen2 Legendaries are not. They saw that it wasn’t a good idea for Legendaries to be available as credit card purchases because this cheapened them. Your suggestion would cheapen them further. It is not a good suggestion for the game.

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Israel.7056 said:

    @Zohane.7208 said:

    @Israel.7056 said:

    @Zohane.7208 said:

    @Israel.7056 said:

    @Zohane.7208 said:

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    Ok, let's play the game then...

    Hearts are, by far, the biggest part of world completion; not having to do them makes world completion a very fast affair, I'll say they could be valued about the same as the 2 gifts of exploration (all the zone completions would cover the value of the other parts).
    Going rate for one GoE seems to be 400g (taken from another recent forum thread) - 2 GoE would be 800g.
    Gold->gem conversion is roughly 100g/400 gems.
    So by that calculation 2 GoE should cost about 3200 gems. Let's round that up and call it 3500 or 4000 gems. I guess that would be a "fair" price for skipping hearts - for ONE character.

    That would work for me.

    Although I don't think it would make sense to value them at exactly the same price as a GoE perhaps half the price. So maybe 2k gems.

    2500 to be generous.

    The price would obviously have to be higher than you could earn from them, otherwise it would be too easy to make money from them. You would then actually pay for the convenience, which is what you're after, isn't it?

    The cash shop item would have to compete within the market of map completion selling. What I can earn from them is directly related to their price. As is already the case, the price of the map complete simply gets passed onto the customer. The cost of "convenience" in this case is as of yet uncertain. It's possible that players would pay significantly more for the cash shop item just because it cuts out the middle man of having to buy the map complete from a player. I don't know exactly what the best price would be I imagine that's something Arenanet would have to figure out through a bit of trial and error as they already do with pre existing cash shop offers. They could start with whatever price they want and see what the sales numbers are like and then adjust their prices through "sales" as they already do.

    Your initial premise was that this was needed in order to not have to go through the hearts for world completion. That would be a convenience you should be willing to pay for. By your latest statement it's actually about making money so that changes your entire proposition. What on earth would make it right to sell an item in the gem store that would allow you to make more money than it cost you?

    The initial proposition still stands. I hate doing hearts and I would be willing to pay to skip them. The fact that I would personally make more money in game is ultimately irrelevant to the value of the suggestion. I'm not the only one who hates hearts and would be willing to pay to skip them. What price Arenanet wants to attach to that particular convenience is up to them. I'm going to make money whether it's sold at 2k or 4k just because it removes a massive bottleneck in production. They could start it at 4k and see how many bites they get and then adjust the price as they see fit.

    No, it is VERY relevant.

    Say you make 100 gold (that is a random #) per L1 as things stand now after deducting the cost of mats and your time. If they do this and your margin shrinks then you scream that they ruined your business. If they do something on the store to increase your profit OTOH do you really think your competitors will not see the same thing and jump on it?

    Someone doing this just because they wanted map complete and hated the hearts would not care about profit v loss so yes, that you are doing this in a misguided attempt to maximize returns is VERY relevant.

    New to the game? Feel free to give a yell if you need PVE help.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    People do this every day in raids

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Israel.7056 said:

    I'm going to make money whether it's sold at 2k or 4k just because it removes a massive bottleneck in production. They could start it at 4k and see how many bites they get and then adjust the price as they see fit.

    Which is why I don't see them doing this. Can one "make money" in game? Sure. Is that the developers' intention when the game is produced? Probably not.

    I am a very casual player.
    Very.
    Casual.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Zohane.7208 said:

    @Israel.7056 said:

    @Zohane.7208 said:

    @Israel.7056 said:

    @Zohane.7208 said:

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    Ok, let's play the game then...

    Hearts are, by far, the biggest part of world completion; not having to do them makes world completion a very fast affair, I'll say they could be valued about the same as the 2 gifts of exploration (all the zone completions would cover the value of the other parts).
    Going rate for one GoE seems to be 400g (taken from another recent forum thread) - 2 GoE would be 800g.
    Gold->gem conversion is roughly 100g/400 gems.
    So by that calculation 2 GoE should cost about 3200 gems. Let's round that up and call it 3500 or 4000 gems. I guess that would be a "fair" price for skipping hearts - for ONE character.

    That would work for me.

    Although I don't think it would make sense to value them at exactly the same price as a GoE perhaps half the price. So maybe 2k gems.

    2500 to be generous.

    The price would obviously have to be higher than you could earn from them, otherwise it would be too easy to make money from them. You would then actually pay for the convenience, which is what you're after, isn't it?

    The cash shop item would have to compete within the market of map completion selling. What I can earn from them is directly related to their price. As is already the case, the price of the map complete simply gets passed onto the customer. The cost of "convenience" in this case is as of yet uncertain. It's possible that players would pay significantly more for the cash shop item just because it cuts out the middle man of having to buy the map complete from a player. I don't know exactly what the best price would be I imagine that's something Arenanet would have to figure out through a bit of trial and error as they already do with pre existing cash shop offers. They could start with whatever price they want and see what the sales numbers are like and then adjust their prices through "sales" as they already do.

    Your initial premise was that this was needed in order to not have to go through the hearts for world completion. That would be a convenience you should be willing to pay for. By your latest statement it's actually about making money so that changes your entire proposition. What on earth would make it right to sell an item in the gem store that would allow you to make more money than it cost you?

    This is actually a win/win for anet.

    1. They sell him heart unlock.
    2. They burn some gold from players through TP taxes.

    Anet loses nothing, can gain easy revenue

  • Israel.7056Israel.7056 Member ✭✭✭✭
    edited February 26, 2018

    This whole "self interest" thing is a red herring.

    There are three basic groups here:

    Group A: produces gen 1 legendaries for sale

    Group B: buys gen 1 legendaries off the TP

    Also there's Group C: Group C are the people who do all the work for their own legendary including their own map completions and never buys anything off the TP or from any other player in order to finish their Gen 1 weapons. Presumably they're a rare breed but I didn't want to leave anyone out.

    There is overlap between groups A and B but both groups have an interest in this proposed change because both producers and consumers of gen 1 legendaries would presumably benefit. Producers would benefit through the elimination of the heart bottleneck and consumers would benefit from the increased supply of gen 1 legendaries which would almost certainly lower the purchase price of these items over time due to the laws of supply and demand. Group C gets disqualified if they want to retain the "uniqueness" or "legendary" quality of their gen 1 legendaries because that's self interest. They want their items to have prestige value.

    Then there's Group D : Group D neither produces nor buys gen 1 legendaries and so has no stake in the change either way.

    If we take the "self interest" argument to its logical conclusion then only Group D should have any say in whether Anet sells heart completions or not but they shouldn't care either way because they neither produce nor consume gen 1 legendaries. But if they don't care either way then they're not going to be posting in this thread or care what Anet does because it doesn't matter to them. So logically speaking anyone posting in this thread has some interest in the outcome either way which means that anyone who posted in this thread would be disqualified for reasons of "self interest."

    No doubt someone will say "but what's good for the game" is XYZ. Well I think it would be good for the game if players could pay to skip the stuff they find annoying or boring which they already do in many ways whether that's buying raid runs or paying someone else for a gen 1 legendary weapon or buying a level 80 booster or now waypoint unlocks it's all the same thing in my mind and I don't have a problem with it.

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    Idc. Gimmie legendaries for the one game mode that makes use of the stat switching the most. /selfish. D:

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • @Israel.7056 said:

    Then there's Group D : Group D neither produces nor buys gen 1 legendaries and so has no stake in the change either way.
    If we take the "self interest" argument to its logical conclusion then only Group D should have any say in whether Anet sells heart completions or not but they shouldn't care either way because they neither produce nor consume gen 1 legendaries. But if they don't care either way then they're not going to be posting in this thread or care what Anet does because it doesn't matter to them. So logically speaking anyone posting in this thread has some interest in the outcome either way which means that anyone who posted in this thread would be disqualified for reasons of "self interest."

    I neither produce nor buy Legendaries. I have no Legendaries at all, either Gen1 or Gen2, even though I’ve played this game since beta. Therefore by your logic and by your words I have the only say in whether Anet sells heart completions or not, and you do not.

    /grin.

    Be careful what you ask for
    ANet might give it to you.

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  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:
    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    What you actually want is a way to pay for skipping the game in order to make more gold faster by crafting and selling more Legendaries.

    Sir, your suggestion is completely self interested.

    So what? That doesn't mean it's a bad idea. I happen to be on the production side of things rather than the consumption side what difference does it make?

    It makes it an idea where you are only considering how to get more gold faster. That makes it a bad reason to suggest as a self interested suggestion like this which is wallet motivated doesn’t care about any harm to the rest of the game as long as the person who suggests it gets richer faster.

    That line of thinking is a contingent on values that I simply don't share and that you can't objectively prove.

    You may happen to think that people making more legendaries is bad for the game I do not.

    EDIT: The point still stands that they're already selling level 80 boosters and waypoint unlock packages so it seems logical to me that they'd be willing to sell heart completion as well. I think a lot of people would be willing to buy them and I think that's ultimately what Arenanet cares about.

    The problem where the suggestion is purely to make that person more gold faster is that any harm to the game is irrelevant. Harm to the game doesn’t matter to that person because that isn’t a consideration of the suggestion. Yes, it would harm the game for the game to sell game completion in the gem store, no matter how much gold would go into your pocket. (And I doubt you would ever agree, as agreeing would mean less gold for you).

    Your suggestion was only made to put more gold in your pocket faster and doesn’t care about any harm to the game. I give it two thumbs down. 👎🏼 👎🏼

    You don't know what would happen though you're just speculating and you have no data on which to base your speculations and no clear definition of "good for the game."

    Clearly your concern has something to do with what we might call the "integrity of the game." But then gen 1s have always been tradeable items that anyone could buy with a credit card and yet they're still some of the most sought after items in the game 5 years after launch so perhaps your values are not widely shared.

    Here’s a sample of a bad suggestion to make on the forum.

    Dear ANet. Please change the game by X so I can make gold faster and easier. Kthanxbai.

    ^ That’s your suggestion in a nutshell.

    While Gen1 Legendaries are sellable obviously ANet has reconsidered this as Gen2 Legendaries are not. They saw that it wasn’t a good idea for Legendaries to be available as credit card purchases because this cheapened them. Your suggestion would cheapen them further. It is not a good suggestion for the game.

    First of all I don't see why that's a formula for a bad suggestion. It could be a very good suggestion that just happens to make someone gold, who cares?

    Secondly, they've already been cheapened. They can't get more cheapened. People have been buying them with credit cards since launch. They've never had any "uniqueness" or "legendariness" or prestige value and yet people continue to this very day to pay thousands of gold for them on the trading post. Clearly they can't be that bad for the game if they're still some of the most valuable items in existence. Perhaps not everyone is a do it yourself purist like yourself.

    Here's more food for thought: If they suddenly made gen 2s tradeable people would probably pay thousands of gold for them without a second thought.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    Then there's Group D : Group D neither produces nor buys gen 1 legendaries and so has no stake in the change either way.
    If we take the "self interest" argument to its logical conclusion then only Group D should have any say in whether Anet sells heart completions or not but they shouldn't care either way because they neither produce nor consume gen 1 legendaries. But if they don't care either way then they're not going to be posting in this thread or care what Anet does because it doesn't matter to them. So logically speaking anyone posting in this thread has some interest in the outcome either way which means that anyone who posted in this thread would be disqualified for reasons of "self interest."

    I neither produce nor buy Legendaries. I have no Legendaries at all, either Gen1 or Gen2, even though I’ve played this game since beta. Therefore by your logic and by your words I have the only say in whether Anet sells heart completions or not, and you do not.

    /grin.

    No that's your logic. But if what you're saying is true then you have no stake in this either way so you have no reason to care what happens because it doesn't effect you at all. So why waste everyone's time arguing about something that doesn't effect you in the slightest?

  • @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:
    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    What you actually want is a way to pay for skipping the game in order to make more gold faster by crafting and selling more Legendaries.

    Sir, your suggestion is completely self interested.

    So what? That doesn't mean it's a bad idea. I happen to be on the production side of things rather than the consumption side what difference does it make?

    It makes it an idea where you are only considering how to get more gold faster. That makes it a bad reason to suggest as a self interested suggestion like this which is wallet motivated doesn’t care about any harm to the rest of the game as long as the person who suggests it gets richer faster.

    That line of thinking is a contingent on values that I simply don't share and that you can't objectively prove.

    You may happen to think that people making more legendaries is bad for the game I do not.

    EDIT: The point still stands that they're already selling level 80 boosters and waypoint unlock packages so it seems logical to me that they'd be willing to sell heart completion as well. I think a lot of people would be willing to buy them and I think that's ultimately what Arenanet cares about.

    The problem where the suggestion is purely to make that person more gold faster is that any harm to the game is irrelevant. Harm to the game doesn’t matter to that person because that isn’t a consideration of the suggestion. Yes, it would harm the game for the game to sell game completion in the gem store, no matter how much gold would go into your pocket. (And I doubt you would ever agree, as agreeing would mean less gold for you).

    Your suggestion was only made to put more gold in your pocket faster and doesn’t care about any harm to the game. I give it two thumbs down. 👎🏼 👎🏼

    You don't know what would happen though you're just speculating and you have no data on which to base your speculations and no clear definition of "good for the game."

    Clearly your concern has something to do with what we might call the "integrity of the game." But then gen 1s have always been tradeable items that anyone could buy with a credit card and yet they're still some of the most sought after items in the game 5 years after launch so perhaps your values are not widely shared.

    Here’s a sample of a bad suggestion to make on the forum.

    Dear ANet. Please change the game by X so I can make gold faster and easier. Kthanxbai.

    ^ That’s your suggestion in a nutshell.

    While Gen1 Legendaries are sellable obviously ANet has reconsidered this as Gen2 Legendaries are not. They saw that it wasn’t a good idea for Legendaries to be available as credit card purchases because this cheapened them. Your suggestion would cheapen them further. It is not a good suggestion for the game.

    First of all I don't see why that's a formula for a bad suggestion. It could be a very good suggestion that just happens to make someone gold, who cares?

    Secondly, they've already been cheapened. They can't get more cheapened. People have been buying them with credit cards since launch. They've never had any "uniqueness" or "legendariness" or prestige value and yet people continue to this very day to pay thousands of gold for them on the trading post. Clearly they can't be that bad for the game if they're still some of the most valuable items in existence. Perhaps not everyone is a do it yourself purist like yourself.

    Here's more food for thought: If they suddenly made gen 2s tradeable people would probably pay thousands of gold for them without a second thought.

    And well they might. That doesn’t mean that people opening up their wallet to buy a Legendary is a good idea. Since ANet has removed the option of buying Gen2 Legendaries obviously they agree that selling Legendaries on the trading post is not good for the game.

    Be careful what you ask for
    ANet might give it to you.

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  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:
    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    What you actually want is a way to pay for skipping the game in order to make more gold faster by crafting and selling more Legendaries.

    Sir, your suggestion is completely self interested.

    So what? That doesn't mean it's a bad idea. I happen to be on the production side of things rather than the consumption side what difference does it make?

    It makes it an idea where you are only considering how to get more gold faster. That makes it a bad reason to suggest as a self interested suggestion like this which is wallet motivated doesn’t care about any harm to the rest of the game as long as the person who suggests it gets richer faster.

    That line of thinking is a contingent on values that I simply don't share and that you can't objectively prove.

    You may happen to think that people making more legendaries is bad for the game I do not.

    EDIT: The point still stands that they're already selling level 80 boosters and waypoint unlock packages so it seems logical to me that they'd be willing to sell heart completion as well. I think a lot of people would be willing to buy them and I think that's ultimately what Arenanet cares about.

    The problem where the suggestion is purely to make that person more gold faster is that any harm to the game is irrelevant. Harm to the game doesn’t matter to that person because that isn’t a consideration of the suggestion. Yes, it would harm the game for the game to sell game completion in the gem store, no matter how much gold would go into your pocket. (And I doubt you would ever agree, as agreeing would mean less gold for you).

    Your suggestion was only made to put more gold in your pocket faster and doesn’t care about any harm to the game. I give it two thumbs down. 👎🏼 👎🏼

    You don't know what would happen though you're just speculating and you have no data on which to base your speculations and no clear definition of "good for the game."

    Clearly your concern has something to do with what we might call the "integrity of the game." But then gen 1s have always been tradeable items that anyone could buy with a credit card and yet they're still some of the most sought after items in the game 5 years after launch so perhaps your values are not widely shared.

    Here’s a sample of a bad suggestion to make on the forum.

    Dear ANet. Please change the game by X so I can make gold faster and easier. Kthanxbai.

    ^ That’s your suggestion in a nutshell.

    While Gen1 Legendaries are sellable obviously ANet has reconsidered this as Gen2 Legendaries are not. They saw that it wasn’t a good idea for Legendaries to be available as credit card purchases because this cheapened them. Your suggestion would cheapen them further. It is not a good suggestion for the game.

    First of all I don't see why that's a formula for a bad suggestion. It could be a very good suggestion that just happens to make someone gold, who cares?

    Secondly, they've already been cheapened. They can't get more cheapened. People have been buying them with credit cards since launch. They've never had any "uniqueness" or "legendariness" or prestige value and yet people continue to this very day to pay thousands of gold for them on the trading post. Clearly they can't be that bad for the game if they're still some of the most valuable items in existence. Perhaps not everyone is a do it yourself purist like yourself.

    Here's more food for thought: If they suddenly made gen 2s tradeable people would probably pay thousands of gold for them without a second thought.

    And well they might. That doesn’t mean that people opening up their wallet to buy a Legendary is a good idea. Since ANet has removed the option of buying Gen2 Legendaries obviously they agree that selling Legendaries on the trading post is not good for the game.

    Then why allow gen 1 legendaries to be sold at all? Wouldn't it be more consistent with that line of thinking if they took the gen 1s off the trading post by making them completely account bound?

  • @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:
    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    What you actually want is a way to pay for skipping the game in order to make more gold faster by crafting and selling more Legendaries.

    Sir, your suggestion is completely self interested.

    So what? That doesn't mean it's a bad idea. I happen to be on the production side of things rather than the consumption side what difference does it make?

    It makes it an idea where you are only considering how to get more gold faster. That makes it a bad reason to suggest as a self interested suggestion like this which is wallet motivated doesn’t care about any harm to the rest of the game as long as the person who suggests it gets richer faster.

    That line of thinking is a contingent on values that I simply don't share and that you can't objectively prove.

    You may happen to think that people making more legendaries is bad for the game I do not.

    EDIT: The point still stands that they're already selling level 80 boosters and waypoint unlock packages so it seems logical to me that they'd be willing to sell heart completion as well. I think a lot of people would be willing to buy them and I think that's ultimately what Arenanet cares about.

    The problem where the suggestion is purely to make that person more gold faster is that any harm to the game is irrelevant. Harm to the game doesn’t matter to that person because that isn’t a consideration of the suggestion. Yes, it would harm the game for the game to sell game completion in the gem store, no matter how much gold would go into your pocket. (And I doubt you would ever agree, as agreeing would mean less gold for you).

    Your suggestion was only made to put more gold in your pocket faster and doesn’t care about any harm to the game. I give it two thumbs down. 👎🏼 👎🏼

    You don't know what would happen though you're just speculating and you have no data on which to base your speculations and no clear definition of "good for the game."

    Clearly your concern has something to do with what we might call the "integrity of the game." But then gen 1s have always been tradeable items that anyone could buy with a credit card and yet they're still some of the most sought after items in the game 5 years after launch so perhaps your values are not widely shared.

    Here’s a sample of a bad suggestion to make on the forum.

    Dear ANet. Please change the game by X so I can make gold faster and easier. Kthanxbai.

    ^ That’s your suggestion in a nutshell.

    While Gen1 Legendaries are sellable obviously ANet has reconsidered this as Gen2 Legendaries are not. They saw that it wasn’t a good idea for Legendaries to be available as credit card purchases because this cheapened them. Your suggestion would cheapen them further. It is not a good suggestion for the game.

    First of all I don't see why that's a formula for a bad suggestion. It could be a very good suggestion that just happens to make someone gold, who cares?

    Secondly, they've already been cheapened. They can't get more cheapened. People have been buying them with credit cards since launch. They've never had any "uniqueness" or "legendariness" or prestige value and yet people continue to this very day to pay thousands of gold for them on the trading post. Clearly they can't be that bad for the game if they're still some of the most valuable items in existence. Perhaps not everyone is a do it yourself purist like yourself.

    Here's more food for thought: If they suddenly made gen 2s tradeable people would probably pay thousands of gold for them without a second thought.

    And well they might. That doesn’t mean that people opening up their wallet to buy a Legendary is a good idea. Since ANet has removed the option of buying Gen2 Legendaries obviously they agree that selling Legendaries on the trading post is not good for the game.

    Then why allow gen 1 legendaries to be sold at all? Wouldn't it be more consistent with that line of thinking if they took the gen 1s off the trading post by making them completely account bound?

    Yes. However that horse is already out of the barn. It’s too late now as too many people have made and sold Gen1 Legendaries. However that does not mean they should compound their initial error of making Gen1 Legendaries sellable by selling map completion in the gem store to cheapen them even further.

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    Then there's Group D : Group D neither produces nor buys gen 1 legendaries and so has no stake in the change either way.
    If we take the "self interest" argument to its logical conclusion then only Group D should have any say in whether Anet sells heart completions or not but they shouldn't care either way because they neither produce nor consume gen 1 legendaries. But if they don't care either way then they're not going to be posting in this thread or care what Anet does because it doesn't matter to them. So logically speaking anyone posting in this thread has some interest in the outcome either way which means that anyone who posted in this thread would be disqualified for reasons of "self interest."

    I neither produce nor buy Legendaries. I have no Legendaries at all, either Gen1 or Gen2, even though I’ve played this game since beta. Therefore by your logic and by your words I have the only say in whether Anet sells heart completions or not, and you do not.

    /grin.

    No that's your logic. But if what you're saying is true then you have no stake in this either way so you have no reason to care what happens because it doesn't effect you at all. So why waste everyone's time arguing about something that doesn't effect you in the slightest?

    A suggestion that adversely affects the game I play does affect me. A suggestion which is solely made to put more gold in someone’s pocket and would cheapen Gen1 Legendaries (which then adversely affects the core game) also does affect me. Therefore, I can give my opinion that this is a poorly thought out, self interested suggestion that does not consider any harmful effects and is not good for the game.

    You can give your opinion sure but no one with an actual stake in the issue has any reason to consider it which is only fair because by your logic anyone with a direct stake in the outcome is ignored by you for reasons of "self interest."

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:
    I don't buy them I sell them. People who just buy them would most likely benefit from this idea as well as it would likely increase the overall supply of gen 1 legendaries and thus bring their price down over time. The usual going price for a map complete is anywhere from 500-800g last time I checked so as long as the gem exchange cost is less than that then the prices should come down.

    @Israel.7056 said:

    @SkyFallsInThunder.8257 said:
    So you wanna pay to skip playing the game. Hm...

    This particular aspect of it and I would gladly pay to do so.

    More importantly I think a lot of other players would too.

    What you actually want is a way to pay for skipping the game in order to make more gold faster by crafting and selling more Legendaries.

    Sir, your suggestion is completely self interested.

    So what? That doesn't mean it's a bad idea. I happen to be on the production side of things rather than the consumption side what difference does it make?

    It makes it an idea where you are only considering how to get more gold faster. That makes it a bad reason to suggest as a self interested suggestion like this which is wallet motivated doesn’t care about any harm to the rest of the game as long as the person who suggests it gets richer faster.

    That line of thinking is a contingent on values that I simply don't share and that you can't objectively prove.

    You may happen to think that people making more legendaries is bad for the game I do not.

    EDIT: The point still stands that they're already selling level 80 boosters and waypoint unlock packages so it seems logical to me that they'd be willing to sell heart completion as well. I think a lot of people would be willing to buy them and I think that's ultimately what Arenanet cares about.

    The problem where the suggestion is purely to make that person more gold faster is that any harm to the game is irrelevant. Harm to the game doesn’t matter to that person because that isn’t a consideration of the suggestion. Yes, it would harm the game for the game to sell game completion in the gem store, no matter how much gold would go into your pocket. (And I doubt you would ever agree, as agreeing would mean less gold for you).

    Your suggestion was only made to put more gold in your pocket faster and doesn’t care about any harm to the game. I give it two thumbs down. 👎🏼 👎🏼

    You don't know what would happen though you're just speculating and you have no data on which to base your speculations and no clear definition of "good for the game."

    Clearly your concern has something to do with what we might call the "integrity of the game." But then gen 1s have always been tradeable items that anyone could buy with a credit card and yet they're still some of the most sought after items in the game 5 years after launch so perhaps your values are not widely shared.

    Here’s a sample of a bad suggestion to make on the forum.

    Dear ANet. Please change the game by X so I can make gold faster and easier. Kthanxbai.

    ^ That’s your suggestion in a nutshell.

    While Gen1 Legendaries are sellable obviously ANet has reconsidered this as Gen2 Legendaries are not. They saw that it wasn’t a good idea for Legendaries to be available as credit card purchases because this cheapened them. Your suggestion would cheapen them further. It is not a good suggestion for the game.

    First of all I don't see why that's a formula for a bad suggestion. It could be a very good suggestion that just happens to make someone gold, who cares?

    Secondly, they've already been cheapened. They can't get more cheapened. People have been buying them with credit cards since launch. They've never had any "uniqueness" or "legendariness" or prestige value and yet people continue to this very day to pay thousands of gold for them on the trading post. Clearly they can't be that bad for the game if they're still some of the most valuable items in existence. Perhaps not everyone is a do it yourself purist like yourself.

    Here's more food for thought: If they suddenly made gen 2s tradeable people would probably pay thousands of gold for them without a second thought.

    And well they might. That doesn’t mean that people opening up their wallet to buy a Legendary is a good idea. Since ANet has removed the option of buying Gen2 Legendaries obviously they agree that selling Legendaries on the trading post is not good for the game.

    Then why allow gen 1 legendaries to be sold at all? Wouldn't it be more consistent with that line of thinking if they took the gen 1s off the trading post by making them completely account bound?

    Yes. However that horse is already out of the barn. It’s too late now as too many people have made and sold Gen1 Legendaries. However that does not mean they should compound their initial error of making Gen1 Legendaries sellable by selling map completion in the gem store to cheapen them even further.

    I honestly don't think anyone will care I think people will keep paying for them like they always have. You might see them as cheapened but who cares? You don't even buy them.

  • @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    Then there's Group D : Group D neither produces nor buys gen 1 legendaries and so has no stake in the change either way.
    If we take the "self interest" argument to its logical conclusion then only Group D should have any say in whether Anet sells heart completions or not but they shouldn't care either way because they neither produce nor consume gen 1 legendaries. But if they don't care either way then they're not going to be posting in this thread or care what Anet does because it doesn't matter to them. So logically speaking anyone posting in this thread has some interest in the outcome either way which means that anyone who posted in this thread would be disqualified for reasons of "self interest."

    I neither produce nor buy Legendaries. I have no Legendaries at all, either Gen1 or Gen2, even though I’ve played this game since beta. Therefore by your logic and by your words I have the only say in whether Anet sells heart completions or not, and you do not.

    /grin.

    No that's your logic. But if what you're saying is true then you have no stake in this either way so you have no reason to care what happens because it doesn't effect you at all. So why waste everyone's time arguing about something that doesn't effect you in the slightest?

    A suggestion that adversely affects the game I play does affect me. A suggestion which is solely made to put more gold in someone’s pocket and would cheapen Gen1 Legendaries (which then adversely affects the core game) also does affect me. Therefore, I can give my opinion that this is a poorly thought out, self interested suggestion that does not consider any harmful effects and is not good for the game.

    You can give your opinion sure but no one with an actual stake in the issue has any reason to consider it which is only fair because by your logic anyone with a direct stake in the outcome is ignored by you for reasons of "self interest."

    .

    Then there's Group D : Group D neither produces nor buys gen 1 legendaries and so has no stake in the change either way.
    If we take the "self interest" argument to its logical conclusion then only Group D should have any say in whether Anet sells heart completions or not

    Ahhhh, but you already said that only group D (people like me) should have any say in this matter, so whether or not you ignore me is irrelevant as you have no say.

    /grin

    Be careful what you ask for
    ANet might give it to you.

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  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    Then there's Group D : Group D neither produces nor buys gen 1 legendaries and so has no stake in the change either way.
    If we take the "self interest" argument to its logical conclusion then only Group D should have any say in whether Anet sells heart completions or not but they shouldn't care either way because they neither produce nor consume gen 1 legendaries. But if they don't care either way then they're not going to be posting in this thread or care what Anet does because it doesn't matter to them. So logically speaking anyone posting in this thread has some interest in the outcome either way which means that anyone who posted in this thread would be disqualified for reasons of "self interest."

    I neither produce nor buy Legendaries. I have no Legendaries at all, either Gen1 or Gen2, even though I’ve played this game since beta. Therefore by your logic and by your words I have the only say in whether Anet sells heart completions or not, and you do not.

    /grin.

    No that's your logic. But if what you're saying is true then you have no stake in this either way so you have no reason to care what happens because it doesn't effect you at all. So why waste everyone's time arguing about something that doesn't effect you in the slightest?

    A suggestion that adversely affects the game I play does affect me. A suggestion which is solely made to put more gold in someone’s pocket and would cheapen Gen1 Legendaries (which then adversely affects the core game) also does affect me. Therefore, I can give my opinion that this is a poorly thought out, self interested suggestion that does not consider any harmful effects and is not good for the game.

    You can give your opinion sure but no one with an actual stake in the issue has any reason to consider it which is only fair because by your logic anyone with a direct stake in the outcome is ignored by you for reasons of "self interest."

    .

    Then there's Group D : Group D neither produces nor buys gen 1 legendaries and so has no stake in the change either way.
    If we take the "self interest" argument to its logical conclusion then only Group D should have any say in whether Anet sells heart completions or not

    Ahhhh, but you already said that only group D (people like me) should have any say in this matter, so whether or not you ignore me is irrelevant as you have no say.

    /grin

    No I said that that was the logical implication of the basic premise of your argument. I don't personally agree with your premise.

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 26, 2018

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    Then there's Group D : Group D neither produces nor buys gen 1 legendaries and so has no stake in the change either way.
    If we take the "self interest" argument to its logical conclusion then only Group D should have any say in whether Anet sells heart completions or not but they shouldn't care either way because they neither produce nor consume gen 1 legendaries. But if they don't care either way then they're not going to be posting in this thread or care what Anet does because it doesn't matter to them. So logically speaking anyone posting in this thread has some interest in the outcome either way which means that anyone who posted in this thread would be disqualified for reasons of "self interest."

    I neither produce nor buy Legendaries. I have no Legendaries at all, either Gen1 or Gen2, even though I’ve played this game since beta. Therefore by your logic and by your words I have the only say in whether Anet sells heart completions or not, and you do not.

    /grin.

    No that's your logic. But if what you're saying is true then you have no stake in this either way so you have no reason to care what happens because it doesn't effect you at all. So why waste everyone's time arguing about something that doesn't effect you in the slightest?

    A suggestion that adversely affects the game I play does affect me. A suggestion which is solely made to put more gold in someone’s pocket and would cheapen Gen1 Legendaries (which then adversely affects the core game) also does affect me. Therefore, I can give my opinion that this is a poorly thought out, self interested suggestion that does not consider any harmful effects and is not good for the game.

    You can give your opinion sure but no one with an actual stake in the issue has any reason to consider it which is only fair because by your logic anyone with a direct stake in the outcome is ignored by you for reasons of "self interest."

    .

    Then there's Group D : Group D neither produces nor buys gen 1 legendaries and so has no stake in the change either way.
    If we take the "self interest" argument to its logical conclusion then only Group D should have any say in whether Anet sells heart completions or not

    Ahhhh, but you already said that only group D (people like me) should have any say in this matter, so whether or not you ignore me is irrelevant as you have no say.

    /grin

    No I said that that was the logical implication of the basic premise of your argument. I don't personally agree with your premise.

    I said that people whose suggestion is to put more gold in their wallet faster have a reason to ignore all damage their suggestion would do to the game, as acknowledging that their suggestion hurts the game would impact their future increased income. There’s a reason why people in real life who would benefit financially from a suggestion to others are limited by laws from doing so. Obviously the game can’t limit suggestions from people who stand to make increased gold from it but that doesn’t mean that your suggestion made to improve your income is a good one.

    I don't personally agree with your premise

    Not surprising, since agreeing would decrease the income you hope to make.

    Be careful what you ask for
    ANet might give it to you.

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  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    Then there's Group D : Group D neither produces nor buys gen 1 legendaries and so has no stake in the change either way.
    If we take the "self interest" argument to its logical conclusion then only Group D should have any say in whether Anet sells heart completions or not but they shouldn't care either way because they neither produce nor consume gen 1 legendaries. But if they don't care either way then they're not going to be posting in this thread or care what Anet does because it doesn't matter to them. So logically speaking anyone posting in this thread has some interest in the outcome either way which means that anyone who posted in this thread would be disqualified for reasons of "self interest."

    I neither produce nor buy Legendaries. I have no Legendaries at all, either Gen1 or Gen2, even though I’ve played this game since beta. Therefore by your logic and by your words I have the only say in whether Anet sells heart completions or not, and you do not.

    /grin.

    No that's your logic. But if what you're saying is true then you have no stake in this either way so you have no reason to care what happens because it doesn't effect you at all. So why waste everyone's time arguing about something that doesn't effect you in the slightest?

    A suggestion that adversely affects the game I play does affect me. A suggestion which is solely made to put more gold in someone’s pocket and would cheapen Gen1 Legendaries (which then adversely affects the core game) also does affect me. Therefore, I can give my opinion that this is a poorly thought out, self interested suggestion that does not consider any harmful effects and is not good for the game.

    You can give your opinion sure but no one with an actual stake in the issue has any reason to consider it which is only fair because by your logic anyone with a direct stake in the outcome is ignored by you for reasons of "self interest."

    .

    Then there's Group D : Group D neither produces nor buys gen 1 legendaries and so has no stake in the change either way.
    If we take the "self interest" argument to its logical conclusion then only Group D should have any say in whether Anet sells heart completions or not

    Ahhhh, but you already said that only group D (people like me) should have any say in this matter, so whether or not you ignore me is irrelevant as you have no say.

    /grin

    No I said that that was the logical implication of the basic premise of your argument. I don't personally agree with your premise.

    I said that people whose suggestion is to put more gold in their wallet faster have a reason to ignore all damage their suggestion would do to the game, as acknowledging that their suggestion hurts the game would impact their future increased income. There’s a reason why people in real life who would benefit financially from a suggestion to others are limited by laws from doing so. Obviously the game can’t limit suggestions from people who stand to make increased gold from it but that doesn’t mean that your suggestion made to improve your income is a good one.

    I don't personally agree with your premise

    Not surprising, since agreeing would decrease the income you hope to make.

    I don't agree with the premise because the logical implications of it are patently absurd.

    One could take the argument one step further and argue that you yourself should be disqualified from consideration because you care about the game which means you have an interest in the outcome however tangential.

    It makes no sense to disregard anyone's opinion purely on the basis of perceived "self interest" because if one applies that principle consistently then no one who has a personal stake in anything can ever be taken seriously on topics that concern those things and that is insanity.

    There are no disinterested parties here. Truly disinterested parties don't play the game or participate on the forums. If you play the game you have a stake in the outcome just as I do, however tangential it may be. You're merely arguing about the intangibles of the game like the aesthetics of cash shop items and "how much stuff means to people" or "what's good for the game" whereas I am more focused on the practical things like the process of doing hearts in the game. But we both have an obvious interest in this or else you wouldn't even be here so let's stop pretending like I'm the only one with an interest in this.

    My suggestion is a good suggestion because it will sell and people will appreciate it. Hearts are boring and I know from years of playing this game that I'm very much not alone in this opinion. Clearly ANET doesn't have a problem selling progress in principle so I think this would be a fine addition to waypoint unlocks and level 80 boosters. PEOPLE WILL PAY FOR THIS ANET IF YOURE READING.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    You cannot possibly speak for the majority for only ANet knows the true number of players. Yes, you may share in your opinion with others but to posit that those who don't participate in the forums are disinterested is hyperbole. I know that the majority of my guild doesn't come here and I am confident that they would have an opinion counter to yours.

    I wish you luck on your quest (pun intended!). Keep believing that your suggestion is great; I happen to disagree. You are certainly passionate enough about it.

    I am a very casual player.
    Very.
    Casual.

  • Israel.7056Israel.7056 Member ✭✭✭✭
    edited February 26, 2018

    @kharmin.7683 said:
    You cannot possibly speak for the majority for only ANet knows the true number of players. Yes, you may share in your opinion with others but to posit that those who don't participate in the forums are disinterested is hyperbole. I know that the majority of my guild doesn't come here and I am confident that they would have an opinion counter to yours.

    I wish you luck on your quest (pun intended!). Keep believing that your suggestion is great; I happen to disagree. You are certainly passionate enough about it.

    The point was that people who post are most certainly not disinterested parties. It's true I don't have polling data on this but I think it'd be worth trying to see if people buy it. I think they will.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Israel.7056 said:

    @nopoet.2960 said:

    @Israel.7056 said:

    @nopoet.2960 said:

    @Israel.7056 said:
    If you're like me and you've done map completion a few times I'm sure you will agree that the single most annoying thing about it is completing the hearts. I absolutely despise them and I would pay almost any price to be able to skip them entirely.

    We can already skip the incredibly annoying Hero Point Challenges. Please Anet, give us another item that lets us skip the god forsaken hearts . Please consider making them purchasable with extra PvP or WvW currencies as well as that would finally give things like badges some use. They could cost any currency you want and I would still buy them regardless, that's how much I detest the hearts.

    Unless you are trying to get the map completion chest without doing the work, I genuinely don't understand why you don't just ignore them. The heart vendors wont have anything a veteran player needs (except that extra exp you need to level quickly). If you find them boring maybe a better approach is ask Anet to make more frequent fun events that also count toward heart completion. I can get behind a demand for more frequent events. Here I'll start: ANET I DEMAND MORE EVENTS IN THE CORE GAME! HEART COMPLETION IS BORING WITHOUT THEM. :)

    What I'm proposing is that I be allowed to use resources I have gathered from other parts of the game and then spend them on completing this particular part of the game that I find tedious and annoying. More events would be a different sort of request I want to be able to pay either an in game currency or gems to skip these entirely.

    That's the part I don't get. Hearts are completely skip-able. Why are they so important to you?

    They're a necessary part of map completion.

    I'm always enthralled by people that think MMO's are customized so they can do the content THEY choose, for the rewards THEY want.

    /me sits back to see the same old bad reasons.

    If you're on a highway and roadrunner goes "beep beep"
    Just step aside or you might end up in a heap

  • Vayne.8563Vayne.8563 Member ✭✭✭✭
    edited February 26, 2018

    I think I'll weigh in here. I generally like the game and I'm mostly a PvE'er. I make legendaries a lot. I think I'm up to 17 so far.

    The thing is, I mostly agree with the OP as far as how annoying hearts are after many world completes. On the other hand, I disagree that they should be in the cash shop. That's just ridiculous. As others have said it would trivialize making a core legendary, which unlike HoT legendaries, can be sold on the trading post.

    The real answer is to not grind the stuff out and get it done, but just do a bit as you're running around the world until stuff is mostly done. What I don't like more is the repeatable hearts in the new area, and how they affect using the content tracker to help with zone completion. If it's always pointing to the closest heart, and more or less prioritizes hearts, it's useless to find what you're missing in a zone once you've already done the hearts once. Now that's annoying.

  • mauried.5608mauried.5608 Member ✭✭✭

    The general thrust of this thread, and its not an uncommon request in this is
    "I want this , and to get this I have to do that, but I dont want to do that."
    Nothing in a MMO is necessary or mandatory, so acquisition of everything and anything is discressionary.
    However, the argument is changed to
    "Anet is forcing me to do this , in order for me to get that."
    Note the use of the word "forcing."
    Some items in the game are deliberately extremely hard to get, simply so that everyone doesnt have one, so dumbing down the acquisition process because people dont like it simply devalues what the final outcome of the exercise is.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    Then there's Group D : Group D neither produces nor buys gen 1 legendaries and so has no stake in the change either way.
    If we take the "self interest" argument to its logical conclusion then only Group D should have any say in whether Anet sells heart completions or not but they shouldn't care either way because they neither produce nor consume gen 1 legendaries. But if they don't care either way then they're not going to be posting in this thread or care what Anet does because it doesn't matter to them. So logically speaking anyone posting in this thread has some interest in the outcome either way which means that anyone who posted in this thread would be disqualified for reasons of "self interest."

    I neither produce nor buy Legendaries. I have no Legendaries at all, either Gen1 or Gen2, even though I’ve played this game since beta. Therefore by your logic and by your words I have the only say in whether Anet sells heart completions or not, and you do not.

    /grin.

    Same here. I can think of plenty of other things I would like to see them work on though and doing this would be a little more closer to making it more p2w so I would vote no on this change proposal.

    New to the game? Feel free to give a yell if you need PVE help.

  • Israel.7056Israel.7056 Member ✭✭✭✭
    edited February 27, 2018

    @Just a flesh wound.3589 said:
    The only reason you are doing map completion is to get GoE. You need those to craft Legendaries, not to make Legendaries for your own personal use but to sell and make a profit. After doing several map completions for profit you’re bored with it and you’ve thought of a way to get your gold faster, which is to buy map completion from ANet. Therefore, you are not making this suggestion to help the game but to help your wallet. Since you hope to increase your future income you have no reason to consider arguments against your suggestion which means a real discussion with you about the pros and cons isn’t possible as you’ll not hear the cons. May I suggest you find some other way to make gold rather than asking for ANet to sell game completion in the gem store.

    I've considered the arguments you've made against my suggestion and I just think they're without grounds. I don't think the gen 1s will lose any more sentimental value than they already have (which is to say none.) They've always been available for purchase with a credit card. They've never offered any prestige value at all and yet they've always been some of the most highly sought after items in the game. I don't think it would negatively affect the game anymore than auto unlocking waypoints and level 80 boosters or auto completing hero challenges or people buying raid clears (which is to say not at all.) I don't think the fact that I stand to make gold from the idea diminishes its value in any way. I don't think it makes sense to dismiss people's ideas for reasons of "self interest."

    Nothing you've said has been a legitimate logical objection in my view. You've just drawn an arbitrary line in the sand and said "this far but no further" but there's no logical grounds for doing so since ANET clearly don't mind people paying for progress whether it be through the cash shop or by purchasing raid clears etc and they don't really seem to care about making the Gen 1s consistent with the Gen 2s or else they would've made them account bound but they haven't. This all seems to add up to a clear signal of values on their part.

    As a result I will continue to suggest this idea because I think it's a good one and I think Anet may listen because it's totally in line with things already in the game and it will almost surely generate a large number of gem sales from people who, like me, are tired of doing hearts for map completion.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @mauried.5608 said:
    The general thrust of this thread, and its not an uncommon request in this is
    "I want this , and to get this I have to do that, but I dont want to do that."
    Nothing in a MMO is necessary or mandatory, so acquisition of everything and anything is discressionary.
    However, the argument is changed to
    "Anet is forcing me to do this , in order for me to get that."
    Note the use of the word "forcing."
    Some items in the game are deliberately extremely hard to get, simply so that everyone doesnt have one, so dumbing down the acquisition process because people dont like it simply devalues what the final outcome of the exercise is.

    It's already possible to buy map completes. It's just done informally through players instead of through the cash shop. Sorry to burst your bubble but the GoEs being used to make the Gen 1s have always been for sale.

  • Celsith.2753Celsith.2753 Member ✭✭✭

    @Just a flesh wound.3589 said:

    It makes it an idea where you are only considering how to get more gold faster. That makes it a bad reason to suggest as a self interested suggestion like this which is wallet motivated doesn’t care about any harm to the rest of the game as long as the person who suggests it gets richer faster.

    Your suggestion was only made to put more gold in your pocket faster and doesn’t care about any harm to the game. I give it two thumbs down. 👎🏼 👎🏼

    What harm to the game? The only possible harm would be a possible reduction of legendary prices on the TP. Which he wants to sell. So the only person he might be harming would be .. himself. You think he hasn't considered that?

    Personally there's a couple legendaries left that I might consider making if I didn't have to do hearts. Exploring the maps is interesting to me still, despite having done it a ton. Doing the hearts again isnt.

    1 million + WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • mauried.5608mauried.5608 Member ✭✭✭

    You can buy map completes from other players, but this means that the other players have to do the hearts, and all this means is that you are paying another player to do the hearts on your behalf.
    It doesnt mean that the hearts get skipped, and if this method is viable, then no fix is needed.
    So whats the going rate for another player to do map completion on your behalf?

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @mauried.5608 said:
    You can buy map completes from other players, but this means that the other players have to do the hearts, and all this means is that you are paying another player to do the hearts on your behalf.
    It doesnt mean that the hearts get skipped, and if this method is viable, then no fix is needed.
    So whats the going rate for another player to do map completion on your behalf?

    In my experience, it usually hovers between 500g and 800g.

    What difference does it make if I pay ANET to let me auto complete the hearts of if I pay another player to do them for me? Is it really that important that someone manually completes them?

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 27, 2018

    @Celsith.2753 said:

    @Just a flesh wound.3589 said:

    It makes it an idea where you are only considering how to get more gold faster. That makes it a bad reason to suggest as a self interested suggestion like this which is wallet motivated doesn’t care about any harm to the rest of the game as long as the person who suggests it gets richer faster.

    Your suggestion was only made to put more gold in your pocket faster and doesn’t care about any harm to the game. I give it two thumbs down. 👎🏼 👎🏼

    What harm to the game? The only possible harm would be a possible reduction of legendary prices on the TP. Which he wants to sell. So the only person he might be harming would be .. himself. You think he hasn't considered that?

    Personally there's a couple legendaries left that I might consider making if I didn't have to do hearts. Exploring the maps is interesting to me still, despite having done it a ton. Doing the hearts again isnt.

    It affects the game’s reputation, which in turn affects how many play the game and how long they play.

    The consensus among western players is that the game shop should sell fluff and cosmetics. Games that sell power or the ability to get ahead in some way, such as the OP’s suggestion, are frowned upon. Games that do sell things like that start off that way. For a game like gw2 whose gem store was only for fluff and cosmetics to turn around and sell game completion for one of the most important end game items would be a big deal. It would be another break in the promise for the gem store to be cosmetic based and cause many to wonder what the game would sell next. If ANet added game completion like the OP wants, there would be a great deal of unhappiness about this and undoubtedly people would quit the game.

    Be careful what you ask for
    ANet might give it to you.

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  • Celsith.2753Celsith.2753 Member ✭✭✭

    @Just a flesh wound.3589 said:
    It affects the game’s reputation, which in turn affects how many play the game and how long they play.

    The consensus among western players is that the game shop should sell fluff and cosmetics. Games that sell power or the ability to get ahead in some way, such as the OP’s suggestion, are frowned upon. Games that do sell things like that start off that way. For a game like gw2 whose gem store was only for fluff and cosmetics to turn around and sell game completion for one of the most important end game items would be a big deal. It would be another break in the promise for the gem store to be cosmetic based and cause many to wonder what the game would sell next. If ANet added game completion like the OP wants, there would be a great deal of unhappiness about this and undoubtedly people would quit the game.

    So you're campaigning for level up scrolls, level 80 boosts, tomes of knowledge, the waypoint packages and the BL chest map currency items to be removed I assume?
    No one is asking for 'game completion' I don't want them to sell legendaries in the gem store. I just want exploration to be actual exploration. Clicking an npc to hand him 50 items is not exploration.

    1 million + WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 27, 2018

    @Celsith.2753 said:

    @Just a flesh wound.3589 said:
    It affects the game’s reputation, which in turn affects how many play the game and how long they play.

    The consensus among western players is that the game shop should sell fluff and cosmetics. Games that sell power or the ability to get ahead in some way, such as the OP’s suggestion, are frowned upon. Games that do sell things like that start off that way. For a game like gw2 whose gem store was only for fluff and cosmetics to turn around and sell game completion for one of the most important end game items would be a big deal. It would be another break in the promise for the gem store to be cosmetic based and cause many to wonder what the game would sell next. If ANet added game completion like the OP wants, there would be a great deal of unhappiness about this and undoubtedly people would quit the game.

    So you're campaigning for level up scrolls, level 80 boosts, tomes of knowledge, the waypoint packages and the BL chest map currency items to be removed I assume?
    No one is asking for 'game completion' I don't want them to sell legendaries in the gem store. I just want exploration to be actual exploration. Clicking an npc to hand him 50 items is not exploration.

    Those items are now in game. As I said earlier, that horse is out of the barn. But that doesn’t mean that I want them to continue down that path or that it’s a good idea and good for the game.

    No one is asking for 'game completion

    Asking for the ability to buy hearts in the gemstore is asking for the ability to buy part of map completion. Making Legendary weapons which requires map completion is part of the end game. The two things are entertwined and making any part of the endgame a gemstore purchase is not advisable.

    Clicking an npc to hand him 50 items is not exploration.

    And clicking on the gemstore to buy part of map completion is not same as doing it yourself.

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    Be careful what you ask for
    ANet might give it to you.

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  • Celsith.2753Celsith.2753 Member ✭✭✭

    @Just a flesh wound.3589 said:

    Those items are now in game. As I said earlier, that horse is out of the barn. But that doesn’t mean that I want them to continue down that path or that it’s a good idea and good for the game.

    And clicking on the gemstore to buy part of map completion is not same as doing it yourself.

    We can already buy all manner of things to help with legendaries, including buying the actual legendary itself with credit card bought gems. Do you think people should have to grind the pvp item? The memories of battle? What about all the t6 mats, why should people be able to buy those from the tp instead of having the grinding experience? How do you decide which things are acceptable to have to farm and which are ok to be traded?
    Clicking on the gem store once is a whole lot less annoying than doing 303 hearts.

    1 million + WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • Celsith.2753Celsith.2753 Member ✭✭✭

    @Just a flesh wound.3589 said:

    Those items are now in game. As I said earlier, that horse is out of the barn. But that doesn’t mean that I want them to continue down that path or that it’s a good idea and good for the game.

    And clicking on the gemstore to buy part of map completion is not same as doing it yourself.

    We can already buy all manner of things to help with legendaries, including buying the actual legendary itself with credit card bought gems. Do you think people should have to grind the pvp item? The memories of battle? What about all the t6 mats, why should people be able to buy those from the tp instead of having the grinding experience? How do you decide which things are acceptable to have to farm and which are ok to be traded?
    Clicking on the gem store once is a whole lot less annoying than doing 303 hearts.

    1 million + WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct