This Game Desperately Needs An Item for Skipping Hearts!!! - Page 4 — Guild Wars 2 Forums
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This Game Desperately Needs An Item for Skipping Hearts!!!

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  • Plautze.6290Plautze.6290 Member ✭✭✭

    To the title: No, it actually doesn't.
    Instead of asking a company to remove/bypass everything you dislike in a game, perhaps seeking out a game where the dislikes are at a minimum would prove more beneficial? Just askin'.

    There was a game where you would get an achievement for literally everything. For pressing start, for moving the mouse, for doing nothing for more than X seconds (even multi-tiered achievements for prolonged inactivity!)... it was called "Achievement unlocked" IIRC and is a free-to-play flash game. Perhaps that would be more to some players liking to give them that amazing feeling of accomplishment while actually doing trivial tasks. Don't judge me for having played the thing :p

    Rohan Blackraven | Allister Mortis | Mindblower Torxx | Dion Wardingbough | Mistmidget Malykk

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 27, 2018

    @Celsith.2753 said:

    @Just a flesh wound.3589 said:

    Those items are now in game. As I said earlier, that horse is out of the barn. But that doesn’t mean that I want them to continue down that path or that it’s a good idea and good for the game.

    And clicking on the gemstore to buy part of map completion is not same as doing it yourself.

    We can already buy all manner of things to help with legendaries, including buying the actual legendary itself with credit card bought gems. Do you think people should have to grind the pvp item? The memories of battle? What about all the t6 mats, why should people be able to buy those from the tp instead of having the grinding experience? How do you decide which things are acceptable to have to farm and which are ok to be traded?
    Clicking on the gem store once is a whole lot less annoying than doing 303 hearts.

    Grind the PvP item: not sold by ANet on the gemstore
    Memories of battle: not sold by ANet on the gemstore
    T6 mats: not sold by ANet on the gemstore

    Maybe you can stick to what is sold on the gemstore, because we are not talking about the trading post! One is ANet and the other is other players. There’s a big difference between a game selling for real money in its game store and the trading post which is players trading between each other. The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Be careful what you ask for
    ANet might give it to you.

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  • Celsith.2753Celsith.2753 Member ✭✭✭

    @Just a flesh wound.3589 said:

    Grind the PvP item: not sold by ANet on the gemstore
    Memories of battle: not sold by ANet on the gemstore
    T6 mats: not sold by ANet on the gemstore

    Maybe you can stick to what is sold on the gemstore, because we are not talking about the trading post!

    Credit card - Gems - Gold - TP. Difference?

    1 million + WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 27, 2018

    @Celsith.2753 said:

    @Just a flesh wound.3589 said:

    Grind the PvP item: not sold by ANet on the gemstore
    Memories of battle: not sold by ANet on the gemstore
    T6 mats: not sold by ANet on the gemstore

    Maybe you can stick to what is sold on the gemstore, because we are not talking about the trading post!

    Credit card - Gems - Gold - TP. Difference?

    buying gold with real money
    The gold was first made by a player who spent a number of hours playing the game and selling items earned while playing to other players on the trading post. That player then sold the gold he made to the buyer for gems. Someone did the work of making gold by playing the game and then traded the gold to a second player for gems. The player who buys gold then uses that to trade with other players.

    Trading gold earned by playing the game to another player for gems is not the same as ANet selling account progression in its gemstore.

    Again

    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Be careful what you ask for
    ANet might give it to you.

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  • If you're hating on one of the key features of a game so much, you might want to consider playing another one.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Maikimaik.1974 said:
    If you're hating on one of the key features of a game so much, you might want to consider playing another one.

    I would love to see where anet calls grinding hearts as key feature of the game. Hearts weren't even considered to be there when gw2 was created.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭
    edited February 27, 2018

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

  • @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

    There is a reason why games prefer to sell only fluff and cosmetics in their game store. I’ve explained it but obviously I’m not reaching some people and truthfully I don’t believe that any words of mine can reach someone who prefers to pay the company money in order to bypass reaching ingame goals by playing.

    However I will say this, allowing people to buy account progression, such as doing hearts, causes people to leave the game early. They stop playing. Both because 1) buying from ANet trivalizes account progression and players get bored and move on because they run out of things to do and 2) because other people know that account progression is for sale and that makes grinding to achieve feel pointless. Both are bad for the game and cause player dissatisfaction, which results in players leaving for other games.

    And it’s late and I’m out. I think y’all would do well to think about what it would be like to play a game where you can buy endgame progression directly from ANet, and the consequences of such behavior to the game.

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

    There is a reason why games prefer to sell only fluff and cosmetics in their game store. I’ve explained it but obviously I’m not reaching some people and truthfully I don’t believe that any words of mine can reach someone who prefers to pay the company money in order to bypass reaching ingame goals by playing.

    However I will say this, allowing people to buy account progression, such as doing hearts, causes people to leave the game early. They stop playing. Both because 1) buying from ANet trivalizes account progression and players get bored and move on because they run out of things to do and 2) because other people know that account progression is for sale and that makes grinding to achieve feel pointless. Both are bad for the game and cause player dissatisfaction, which results in players leaving for other games.

    And it’s late and I’m out. I think y’all would do well to think about what it would be like to play a game where you can buy endgame progression directly from ANet, and the consequences of such behavior to the game.

    Or just lock it until you complete Tyria at least once. It's easy to do as you need "Been There Done That" achievement so it may be coded as a trigger to buy further heart unlocks.

    Hearts are not rally content. They are there because people couldn't comprehend the "unique" idea of events instead of quests. Hearts are worthless, unimaginative, uninteresting grind. There is nothing valuable gameplaywise about hearts.

  • I'm working on my 2nd Map Completion. I think Hearts are fine. Vistas sometimes are a pain, and the thing I'm not looking forward too is getting Ruins of Orr done again. Leave Hearts alone. They are fine.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Ashen.2907 said:

    @OrbitalButt.5708 said:
    Part of me wants to say no, and the other one wants to topple, dead, into an open grave at the prospect of doing any more hearts in Orr.

    I'm conflicted

    Perhaps I am misremembering, but are there even any hearts in Orr?

    The only hearts in any of the Orr maps are the repeatable ones in Siren's Landing (living world season 3 episode 6). None of the core Orr maps have any hearts (although completing those maps can still be a headache if you insist on doing things solo on your own schedule).

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Rasimir.6239 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

    Actually all of us are losing out if there are less people around playing the game. If you buy the gifts of exploration from another player (as in: pay another player to craft your legendary), then that player has spent a considerable number of hours in all the core Tyria maps, contributing to the background noise of making the game feel alive and well for others, joining in events, helping take down monsters, and generally making the world feel alive for other players.

    If on the other hand ANet sells the gift of exploration (or a considerable part of the play time associated with it) directly via the gemstore, then every sale is a loss of a player playing the game and keeping the maps lively. Unlocking all waypoints for world completion is negligible (I once timed it shortly before the release of HoT, on a brand-new ranger with only the equipment from leveling up it took less than 10 hours to unlock every single waypoint for world completion) compared to the time players spend in the open world to finish all the hearts for world completion.

    Every bit of convenience sold that keeps people from playing the game means less people out in the open to play with. I doubt ANet would consider this to be in the best interest for the game.

    Hearts are solo gameplay. You can't even progress them together with your teammate. Hearts have bad rewards, bad gameplay and in many cases they are terrible grind.

  • Plautze.6290Plautze.6290 Member ✭✭✭

    @Lankybrit.4598 said:
    I'm working on my 2nd Map Completion. I think Hearts are fine. Vistas sometimes are a pain, and the thing I'm not looking forward too is getting Ruins of Orr done again. Leave Hearts alone. They are fine.

    I totally agree on that, doing my third and fourth completion right now. But apparently some people have a different mindset. Without hearts, all those Core Tyria Orr maps seem somehow empty. You only do a checklist of POIs and Vistas without ever lingering at some point or the other (well, except for elder wood farm ofc).
    But that's just my opinion.

    Rohan Blackraven | Allister Mortis | Mindblower Torxx | Dion Wardingbough | Mistmidget Malykk

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    @Israel.7056 said:

    @mauried.5608 said:
    You can buy map completes from other players, but this means that the other players have to do the hearts, and all this means is that you are paying another player to do the hearts on your behalf.
    It doesnt mean that the hearts get skipped, and if this method is viable, then no fix is needed.
    So whats the going rate for another player to do map completion on your behalf?

    In my experience, it usually hovers between 500g and 800g.

    What difference does it make if I pay ANET to let me auto complete the hearts of if I pay another player to do them for me? Is it really that important that someone manually completes them?

    The difference is that getting someone else to "do it for you" requires you to give your login information to them which is against the TOS.

    "We recognize that some players are not able to complete all content." Gaile Gray 01.10.19

  • Bakeneko.5826Bakeneko.5826 Member ✭✭✭

    I'm ok with people being able to buy hearts, but make it so if it is used, that character cannot get gift of exploration, so everyone can still get 100% map completion, but it wouldn't devalue gift itself

  • Oriens.5630Oriens.5630 Member ✭✭✭

    Sincererly, No.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

    The old legendaries .....

    New to the game? Feel free to give a yell if you need PVE help.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

    There is a reason why games prefer to sell only fluff and cosmetics in their game store. I’ve explained it but obviously I’m not reaching some people and truthfully I don’t believe that any words of mine can reach someone who prefers to pay the company money in order to bypass reaching ingame goals by playing.

    However I will say this, allowing people to buy account progression, such as doing hearts, causes people to leave the game early. They stop playing. Both because 1) buying from ANet trivalizes account progression and players get bored and move on because they run out of things to do and 2) because other people know that account progression is for sale and that makes grinding to achieve feel pointless. Both are bad for the game and cause player dissatisfaction, which results in players leaving for other games.

    And it’s late and I’m out. I think y’all would do well to think about what it would be like to play a game where you can buy endgame progression directly from ANet, and the consequences of such behavior to the game.

    Or just lock it until you complete Tyria at least once. It's easy to do as you need "Been There Done That" achievement so it may be coded as a trigger to buy further heart unlocks.

    Hearts are not rally content. They are there because people couldn't comprehend the "unique" idea of events instead of quests. Hearts are worthless, unimaginative, uninteresting grind. There is nothing valuable gameplaywise about hearts.

    Read the thread. The people that want this want the gifts of exploration so they can grind out legendaries to sell.

    New to the game? Feel free to give a yell if you need PVE help.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @mindcircus.1506 said:

    @Israel.7056 said:

    @mauried.5608 said:
    You can buy map completes from other players, but this means that the other players have to do the hearts, and all this means is that you are paying another player to do the hearts on your behalf.
    It doesnt mean that the hearts get skipped, and if this method is viable, then no fix is needed.
    So whats the going rate for another player to do map completion on your behalf?

    In my experience, it usually hovers between 500g and 800g.

    What difference does it make if I pay ANET to let me auto complete the hearts of if I pay another player to do them for me? Is it really that important that someone manually completes them?

    The difference is that getting someone else to "do it for you" requires you to give your login information to them which is against the TOS.

    Which is also not punishable as proven by AT sellers not so long ago. All you get for account sharing is perma dishonor.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Menadena.7482 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

    There is a reason why games prefer to sell only fluff and cosmetics in their game store. I’ve explained it but obviously I’m not reaching some people and truthfully I don’t believe that any words of mine can reach someone who prefers to pay the company money in order to bypass reaching ingame goals by playing.

    However I will say this, allowing people to buy account progression, such as doing hearts, causes people to leave the game early. They stop playing. Both because 1) buying from ANet trivalizes account progression and players get bored and move on because they run out of things to do and 2) because other people know that account progression is for sale and that makes grinding to achieve feel pointless. Both are bad for the game and cause player dissatisfaction, which results in players leaving for other games.

    And it’s late and I’m out. I think y’all would do well to think about what it would be like to play a game where you can buy endgame progression directly from ANet, and the consequences of such behavior to the game.

    Or just lock it until you complete Tyria at least once. It's easy to do as you need "Been There Done That" achievement so it may be coded as a trigger to buy further heart unlocks.

    Hearts are not rally content. They are there because people couldn't comprehend the "unique" idea of events instead of quests. Hearts are worthless, unimaginative, uninteresting grind. There is nothing valuable gameplaywise about hearts.

    Read the thread. The people that want this want the gifts of exploration so they can grind out legendaries to sell.

    So what. People who buy waypoints want to to get faster to their farm spots. People who use teleport to friend do it aswell. People who buy insta lvl 80 booster want to farm endgame content faster.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Kheldorn.5123 said:

    @Rasimir.6239 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

    Actually all of us are losing out if there are less people around playing the game. If you buy the gifts of exploration from another player (as in: pay another player to craft your legendary), then that player has spent a considerable number of hours in all the core Tyria maps, contributing to the background noise of making the game feel alive and well for others, joining in events, helping take down monsters, and generally making the world feel alive for other players.

    If on the other hand ANet sells the gift of exploration (or a considerable part of the play time associated with it) directly via the gemstore, then every sale is a loss of a player playing the game and keeping the maps lively. Unlocking all waypoints for world completion is negligible (I once timed it shortly before the release of HoT, on a brand-new ranger with only the equipment from leveling up it took less than 10 hours to unlock every single waypoint for world completion) compared to the time players spend in the open world to finish all the hearts for world completion.

    Every bit of convenience sold that keeps people from playing the game means less people out in the open to play with. I doubt ANet would consider this to be in the best interest for the game.

    Hearts are solo gameplay. You can't even progress them together with your teammate. Hearts have bad rewards, bad gameplay and in many cases they are terrible grind.

    Not really about them being solo. If you and someone else take down a monster in the heart you both get credit. You especially see this when there is a dynamic event nearby that involves killing a mob. They do need tweaking though.

    New to the game? Feel free to give a yell if you need PVE help.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Menadena.7482 said:

    @Kheldorn.5123 said:

    @Rasimir.6239 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

    Actually all of us are losing out if there are less people around playing the game. If you buy the gifts of exploration from another player (as in: pay another player to craft your legendary), then that player has spent a considerable number of hours in all the core Tyria maps, contributing to the background noise of making the game feel alive and well for others, joining in events, helping take down monsters, and generally making the world feel alive for other players.

    If on the other hand ANet sells the gift of exploration (or a considerable part of the play time associated with it) directly via the gemstore, then every sale is a loss of a player playing the game and keeping the maps lively. Unlocking all waypoints for world completion is negligible (I once timed it shortly before the release of HoT, on a brand-new ranger with only the equipment from leveling up it took less than 10 hours to unlock every single waypoint for world completion) compared to the time players spend in the open world to finish all the hearts for world completion.

    Every bit of convenience sold that keeps people from playing the game means less people out in the open to play with. I doubt ANet would consider this to be in the best interest for the game.

    Hearts are solo gameplay. You can't even progress them together with your teammate. Hearts have bad rewards, bad gameplay and in many cases they are terrible grind.

    Not really about them being solo. If you and someone else take down a monster in the heart you both get credit. You especially see this when there is a dynamic event nearby that involves killing a mob. They do need tweaking though.

    Or you just 1-shot heart mobs with your mount and steal their progress altogether.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Kheldorn.5123 said:

    @Menadena.7482 said:

    @Kheldorn.5123 said:

    @Rasimir.6239 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

    Actually all of us are losing out if there are less people around playing the game. If you buy the gifts of exploration from another player (as in: pay another player to craft your legendary), then that player has spent a considerable number of hours in all the core Tyria maps, contributing to the background noise of making the game feel alive and well for others, joining in events, helping take down monsters, and generally making the world feel alive for other players.

    If on the other hand ANet sells the gift of exploration (or a considerable part of the play time associated with it) directly via the gemstore, then every sale is a loss of a player playing the game and keeping the maps lively. Unlocking all waypoints for world completion is negligible (I once timed it shortly before the release of HoT, on a brand-new ranger with only the equipment from leveling up it took less than 10 hours to unlock every single waypoint for world completion) compared to the time players spend in the open world to finish all the hearts for world completion.

    Every bit of convenience sold that keeps people from playing the game means less people out in the open to play with. I doubt ANet would consider this to be in the best interest for the game.

    Hearts are solo gameplay. You can't even progress them together with your teammate. Hearts have bad rewards, bad gameplay and in many cases they are terrible grind.

    Not really about them being solo. If you and someone else take down a monster in the heart you both get credit. You especially see this when there is a dynamic event nearby that involves killing a mob. They do need tweaking though.

    Or you just 1-shot heart mobs with your mount and steal their progress altogether.

    AFAIK they should share credit when you make the kill.

    New to the game? Feel free to give a yell if you need PVE help.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Menadena.7482 said:

    @Kheldorn.5123 said:

    @Menadena.7482 said:

    @Kheldorn.5123 said:

    @Rasimir.6239 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

    Actually all of us are losing out if there are less people around playing the game. If you buy the gifts of exploration from another player (as in: pay another player to craft your legendary), then that player has spent a considerable number of hours in all the core Tyria maps, contributing to the background noise of making the game feel alive and well for others, joining in events, helping take down monsters, and generally making the world feel alive for other players.

    If on the other hand ANet sells the gift of exploration (or a considerable part of the play time associated with it) directly via the gemstore, then every sale is a loss of a player playing the game and keeping the maps lively. Unlocking all waypoints for world completion is negligible (I once timed it shortly before the release of HoT, on a brand-new ranger with only the equipment from leveling up it took less than 10 hours to unlock every single waypoint for world completion) compared to the time players spend in the open world to finish all the hearts for world completion.

    Every bit of convenience sold that keeps people from playing the game means less people out in the open to play with. I doubt ANet would consider this to be in the best interest for the game.

    Hearts are solo gameplay. You can't even progress them together with your teammate. Hearts have bad rewards, bad gameplay and in many cases they are terrible grind.

    Not really about them being solo. If you and someone else take down a monster in the heart you both get credit. You especially see this when there is a dynamic event nearby that involves killing a mob. They do need tweaking though.

    Or you just 1-shot heart mobs with your mount and steal their progress altogether.

    AFAIK they should share credit when you make the kill.

    Only if they tag mob first. If you 1-shot it you don't share progress.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Kheldorn.5123 said:

    @Menadena.7482 said:

    @Kheldorn.5123 said:

    @Menadena.7482 said:

    @Kheldorn.5123 said:

    @Rasimir.6239 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

    Actually all of us are losing out if there are less people around playing the game. If you buy the gifts of exploration from another player (as in: pay another player to craft your legendary), then that player has spent a considerable number of hours in all the core Tyria maps, contributing to the background noise of making the game feel alive and well for others, joining in events, helping take down monsters, and generally making the world feel alive for other players.

    If on the other hand ANet sells the gift of exploration (or a considerable part of the play time associated with it) directly via the gemstore, then every sale is a loss of a player playing the game and keeping the maps lively. Unlocking all waypoints for world completion is negligible (I once timed it shortly before the release of HoT, on a brand-new ranger with only the equipment from leveling up it took less than 10 hours to unlock every single waypoint for world completion) compared to the time players spend in the open world to finish all the hearts for world completion.

    Every bit of convenience sold that keeps people from playing the game means less people out in the open to play with. I doubt ANet would consider this to be in the best interest for the game.

    Hearts are solo gameplay. You can't even progress them together with your teammate. Hearts have bad rewards, bad gameplay and in many cases they are terrible grind.

    Not really about them being solo. If you and someone else take down a monster in the heart you both get credit. You especially see this when there is a dynamic event nearby that involves killing a mob. They do need tweaking though.

    Or you just 1-shot heart mobs with your mount and steal their progress altogether.

    AFAIK they should share credit when you make the kill.

    Only if they tag mob first. If you 1-shot it you don't share progress.

    That is what I was thinking when you said 'steal their progress' so I guess we miscommunicated.

    New to the game? Feel free to give a yell if you need PVE help.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @mindcircus.1506 said:

    @Israel.7056 said:

    @mauried.5608 said:
    You can buy map completes from other players, but this means that the other players have to do the hearts, and all this means is that you are paying another player to do the hearts on your behalf.
    It doesnt mean that the hearts get skipped, and if this method is viable, then no fix is needed.
    So whats the going rate for another player to do map completion on your behalf?

    In my experience, it usually hovers between 500g and 800g.

    What difference does it make if I pay ANET to let me auto complete the hearts of if I pay another player to do them for me? Is it really that important that someone manually completes them?

    The difference is that getting someone else to "do it for you" requires you to give your login information to them which is against the TOS.

    No that's not how the traditional form of the transaction works. Player A gives Player B all the mats they need to finish a legendary minus the GoE and dungeon tokens and whatnot and sometimes things like clovers which they supply themselves Person B then crafts the weapon and sends it back to Player A.

    It's possible that some people do it with account sharing but it's not necessary to do so.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Rasimir.6239 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

    Actually all of us are losing out if there are less people around playing the game. If you buy the gifts of exploration from another player (as in: pay another player to craft your legendary), then that player has spent a considerable number of hours in all the core Tyria maps, contributing to the background noise of making the game feel alive and well for others, joining in events, helping take down monsters, and generally making the world feel alive for other players.

    If on the other hand ANet sells the gift of exploration (or a considerable part of the play time associated with it) directly via the gemstore, then every sale is a loss of a player playing the game and keeping the maps lively. Unlocking all waypoints for world completion is negligible (I once timed it shortly before the release of HoT, on a brand-new ranger with only the equipment from leveling up it took less than 10 hours to unlock every single waypoint for world completion) compared to the time players spend in the open world to finish all the hearts for world completion.

    Every bit of convenience sold that keeps people from playing the game means less people out in the open to play with. I doubt ANet would consider this to be in the best interest for the game.

    And yet they're selling level 80 boosts which let people skip the levelling process entirely. Also tomes of knowledge are easy to get so no one levels alts even if they don't buy a level 80 boost. The only people doing the core maps are map completion sellers and they don't care if there are other people on the maps.

    The people who are really playing the game to do open world PvE are grinding metas in the HoT maps or Istan which is why they let new players skip the core zones and go straight to the fun stuff.

    No one would lose out with this.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    I happened to notice that they put in waypoint unlocks and level 80 tickets so I figured they might as well let us skip the hearts too. I'm fine with a cash shop item or an in-game item purchased from some vendor with whatever currency they want. Karma, badges of honor etc.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Israel.7056 said:

    @Rasimir.6239 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:
    The game selling progression is bad. Players helping each other and trading amongst each other is good.

    Except they do, via BLC gamble. This is arbitrary decision why some things can be bought (or gambled for) and others don't. You lose nothing if they sell heart completion via TP, game loses nothing, Anet gains more money.

    Actually all of us are losing out if there are less people around playing the game. If you buy the gifts of exploration from another player (as in: pay another player to craft your legendary), then that player has spent a considerable number of hours in all the core Tyria maps, contributing to the background noise of making the game feel alive and well for others, joining in events, helping take down monsters, and generally making the world feel alive for other players.

    If on the other hand ANet sells the gift of exploration (or a considerable part of the play time associated with it) directly via the gemstore, then every sale is a loss of a player playing the game and keeping the maps lively. Unlocking all waypoints for world completion is negligible (I once timed it shortly before the release of HoT, on a brand-new ranger with only the equipment from leveling up it took less than 10 hours to unlock every single waypoint for world completion) compared to the time players spend in the open world to finish all the hearts for world completion.

    Every bit of convenience sold that keeps people from playing the game means less people out in the open to play with. I doubt ANet would consider this to be in the best interest for the game.

    And yet they're selling level 80 boosts which let people skip the levelling process entirely. Also tomes of knowledge are easy to get so no one levels alts even if they don't buy a level 80 boost. The only people doing the core maps are map completion sellers and they don't care if there are other people on the maps.

    The people who are really playing the game to do open world PvE are grinding metas in the HoT maps or Istan which is why they let new players skip the core zones and go straight to the fun stuff.

    No one would lose out with this.

    Anet has put all new content at 80, why is another topic but that is what they did. Given that I do not have as strong an objection to tomes and the like, just as long as people do not use them on their first character.

    The complaint about asking for this for hearts is that using xp boosts is a strawman and not equivalent at all. You and your ilk have admitted this is all about the benjamins so you can make legendaries to sell. So now you are trying to win people over to your side to be proxies to ask for something not in our interest? Do not expect any sympathy.

    New to the game? Feel free to give a yell if you need PVE help.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    That is untrue. People do content, including map completion, for many reasons. Don’t project your likes and dislikes across the whole player base or even assume your reason is the most common one.

    Edit: I’ve done full map completion 9 times so far and not to make Legendaries.

    How is gemstore heart unlock feature remove anything from your experience? Hearts are solo gameplay anyway.

  • Zohane.7208Zohane.7208 Member ✭✭✭
    edited February 27, 2018

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    I happened to notice that they put in waypoint unlocks and level 80 tickets so I figured they might as well let us skip the hearts too. I'm fine with a cash shop item or an in-game item purchased from some vendor with whatever currency they want. Karma, badges of honor etc.

    People do do map completion for other purposes than the GoE's. I have over 10 map completions (lost count tbh) and yet only ever did a few legendaries; I think I have about 20 GoE's in my bank. I know several others who like doing map completion just because.

    Any gem store (or other) item that lets you skip 75% of map completion should either be more expensive than the estimated value of the GoE's, or it should void the GoE's completely. It should only ever be a convenience for those who like map completion but don't like hearts.
    The other parts of map completion are so easy and fast that they really don't matter. Waypoint unlock really doesn't save you a whole lot of time if you're doing map completion, and to get the hero challenge unlocks you need to actually play wvw to get the tokens, if I'm not mistaken.

    Edit: spelling

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 27, 2018

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    That is untrue. People do content, including map completion, for many reasons. Don’t project your likes and dislikes across the whole player base or even assume your reason is the most common one.

    Edit: I’ve done full map completion 9 times so far and not to make Legendaries.

    How is gemstore heart unlock feature remove anything from your experience? Hearts are solo gameplay anyway.

    You can read my previous responses which answer your question, which is that it harms the game by causing decreased player retention.

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    That is untrue. People do content, including map completion, for many reasons. Don’t project your likes and dislikes across the whole player base or even assume your reason is the most common one.

    Edit: I’ve done full map completion 9 times so far and not to make Legendaries.

    How is gemstore heart unlock feature remove anything from your experience? Hearts are solo gameplay anyway.

    You can read my previous responses which answer your question, which is that it harms the game by causing decreases player retention.

    Core Tyria for a long time is not a source of player retention. Hearts weren't even considered a thing at the beginning of the game, but players were to stupid to play events. At this point, LW, new maps and new farms are there for player retention, not lame core tyria experience.

  • @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    That is untrue. People do content, including map completion, for many reasons. Don’t project your likes and dislikes across the whole player base or even assume your reason is the most common one.

    Edit: I’ve done full map completion 9 times so far and not to make Legendaries.

    How is gemstore heart unlock feature remove anything from your experience? Hearts are solo gameplay anyway.

    You can read my previous responses which answer your question, which is that it harms the game by causing decreases player retention.

    Core Tyria for a long time is not a source of player retention. Hearts weren't even considered a thing at the beginning of the game, but players were to stupid to play events. At this point, LW, new maps and new farms are there for player retention, not lame core tyria experience.

    Uh huh.

    Of course your opinion goes against the reason why the Devs of various games set up their game stores to sell fluff and cosmetics and not progression. I’m going to trust them and what they’ve leaned over the years and not someone who has to ask another player what the reasons are.

    Be careful what you ask for
    ANet might give it to you.

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  • Ardenwolfe.8590Ardenwolfe.8590 Member ✭✭✭✭

    On a side note, mad respect for Menadena and Just a Flesh Wound. You two really nailed it.

    No longer posting or playing.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    That is untrue. People do content, including map completion, for many reasons. Don’t project your likes and dislikes across the whole player base or even assume your reason is the most common one.

    Edit: I’ve done full map completion 9 times so far and not to make Legendaries.

    How is gemstore heart unlock feature remove anything from your experience? Hearts are solo gameplay anyway.

    You can read my previous responses which answer your question, which is that it harms the game by causing decreases player retention.

    Core Tyria for a long time is not a source of player retention. Hearts weren't even considered a thing at the beginning of the game, but players were to stupid to play events. At this point, LW, new maps and new farms are there for player retention, not lame core tyria experience.

    Uh huh.

    Of course your opinion goes against the reason why the Devs of various games set up their game stores to sell fluff and cosmetics and not progression. I’m going to trust them and what they’ve leaned over the years and not someone who has to ask another player what the reasons are.

    Anet already set multiple precedences for selling progression items directly or indirectly. There's just no reason why they can't go even further with heart completion. Hearts are trash content anyway. They have all the bad parts of traditional questing without any of the good parts.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    That is untrue. People do content, including map completion, for many reasons. Don’t project your likes and dislikes across the whole player base or even assume your reason is the most common one.

    Edit: I’ve done full map completion 9 times so far and not to make Legendaries.

    About the same here. I have not done a full map completion since I have to split time across over a dozen characters but by that logic I would have only a percentage point on each to walk from where they generated to the bank to pull out the tomes.

    New to the game? Feel free to give a yell if you need PVE help.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    That is untrue. People do content, including map completion, for many reasons. Don’t project your likes and dislikes across the whole player base or even assume your reason is the most common one.

    Edit: I’ve done full map completion 9 times so far and not to make Legendaries.

    How is gemstore heart unlock feature remove anything from your experience? Hearts are solo gameplay anyway.

    Those people are not in the world.

    New to the game? Feel free to give a yell if you need PVE help.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Ardenwolfe.8590 said:
    On a side note, mad respect for Menadena and Just a Flesh Wound. You two really nailed it.

    TY but Just a Flesh Wound is the one who came up with the batter rationale originally of why this would hurt the game.

    New to the game? Feel free to give a yell if you need PVE help.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    That is untrue. People do content, including map completion, for many reasons. Don’t project your likes and dislikes across the whole player base or even assume your reason is the most common one.

    Edit: I’ve done full map completion 9 times so far and not to make Legendaries.

    How is gemstore heart unlock feature remove anything from your experience? Hearts are solo gameplay anyway.

    You can read my previous responses which answer your question, which is that it harms the game by causing decreases player retention.

    Core Tyria for a long time is not a source of player retention. Hearts weren't even considered a thing at the beginning of the game, but players were to stupid to play events. At this point, LW, new maps and new farms are there for player retention, not lame core tyria experience.

    Uh huh.

    Of course your opinion goes against the reason why the Devs of various games set up their game stores to sell fluff and cosmetics and not progression. I’m going to trust them and what they’ve leaned over the years and not someone who has to ask another player what the reasons are.

    Anet already set multiple precedences for selling progression items directly or indirectly. There's just no reason why they can't go even further with heart completion. Hearts are trash content anyway. They have all the bad parts of traditional questing without any of the good parts.

    Strawman. The items that are sold just give you xp (which is all leveling to 80 is). They do not actually give the majority of progression to a non-xp item (gifts of exploration).

    New to the game? Feel free to give a yell if you need PVE help.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Menadena.7482 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    That is untrue. People do content, including map completion, for many reasons. Don’t project your likes and dislikes across the whole player base or even assume your reason is the most common one.

    Edit: I’ve done full map completion 9 times so far and not to make Legendaries.

    How is gemstore heart unlock feature remove anything from your experience? Hearts are solo gameplay anyway.

    You can read my previous responses which answer your question, which is that it harms the game by causing decreases player retention.

    Core Tyria for a long time is not a source of player retention. Hearts weren't even considered a thing at the beginning of the game, but players were to stupid to play events. At this point, LW, new maps and new farms are there for player retention, not lame core tyria experience.

    Uh huh.

    Of course your opinion goes against the reason why the Devs of various games set up their game stores to sell fluff and cosmetics and not progression. I’m going to trust them and what they’ve leaned over the years and not someone who has to ask another player what the reasons are.

    Anet already set multiple precedences for selling progression items directly or indirectly. There's just no reason why they can't go even further with heart completion. Hearts are trash content anyway. They have all the bad parts of traditional questing without any of the good parts.

    Strawman. The items that are sold just give you xp (which is all leveling to 80 is). They do not actually give the majority of progression to a non-xp item (gifts of exploration).

    Are you just creating an argument that leveling is not progression? because skipping leveling is more harmful, especially for new players, than skipping worthless heart grind.

    Also Anet sells currencies now via BLC gamble. This means you can get currency without playing the content. And waypoint unlocks. And TP to friend. Every single one of these items allows you to skip gameplay.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Menadena.7482 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    That is untrue. People do content, including map completion, for many reasons. Don’t project your likes and dislikes across the whole player base or even assume your reason is the most common one.

    Edit: I’ve done full map completion 9 times so far and not to make Legendaries.

    How is gemstore heart unlock feature remove anything from your experience? Hearts are solo gameplay anyway.

    Those people are not in the world.

    They are - doing events or exploring. Because there are more things to explore instead of wasting time, dancing with cows or bringing 50 crabs to heart NPC.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Zohane.7208 said:

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    I happened to notice that they put in waypoint unlocks and level 80 tickets so I figured they might as well let us skip the hearts too. I'm fine with a cash shop item or an in-game item purchased from some vendor with whatever currency they want. Karma, badges of honor etc.

    People do do map completion for other purposes than the GoE's. I have over 10 map completions (lost count tbh) and yet only ever did a few legendaries; I think I have about 20 GoE's in my bank. I know several others who like doing map completion just because.

    Any gem store (or other) item that lets you skip 75% of map completion should either be more expensive than the estimated value of the GoE's, or it should void the GoE's completely. It should only ever be a convenience for those who like map completion but don't like hearts.
    The other parts of map completion are so easy and fast that they really don't matter. Waypoint unlock really doesn't save you a whole lot of time if you're doing map completion, and to get the hero challenge unlocks you need to actually play wvw to get the tokens, if I'm not mistaken.

    Edit: spelling

    That's mind boggling to me but whatever.

    If you or anyone else actually still enjoy doing hearts then you would still be able to do so. Nothing would change for you. The people who don't like doing them could pay to skip them just like players can still level from 1 to 80 the old fashion way or pay to skip to 80 if they want.

    If they want to remove gifts of exploration from map completion and make them attainable some other way or make them purchaseable through the gem store any of those options would work for me as well.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @Ashen.2907 said:

    @Velran.1052 said:
    "OP doesn't want to play the game", Op wants to play the non-trash aspects of this game instead of doing terrible content that hasn't received updates in 5 years. Essentially playing the better parts of the game, like WvW/SPvP/Raids/Fractals, Instead of terribly boring and grindy content like hearts. And it literally doesn't matter why he wants to make the legendary. Stop the insane slippery slope arguments. You people sound like the people saying the people trying to deny gay marriage because "WHY NOT ALLOW PEDOPHILES DO MARRY CHILDREN TOO?!?".

    The OP can already skip the content he wishes to skip. He can already focus on the better parts of the game.

    What he wants is the ability to use his credit card to purchase gems so that he can convert the gems to gold. That option already exists as well.

    More than anything else what the OP is pushing for is an increased rate of gem to gold conversion for himself. That is not needed. If he wants lots of gold via real money transactions he can just buy more gems for conversion.

    I never use my credit card on this game personally. I haven't given them a dime in years except for the expansions and the odd purchase here and there. I almost always convert gold into gems.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Kheldorn.5123 said:

    @Menadena.7482 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    That is untrue. People do content, including map completion, for many reasons. Don’t project your likes and dislikes across the whole player base or even assume your reason is the most common one.

    Edit: I’ve done full map completion 9 times so far and not to make Legendaries.

    How is gemstore heart unlock feature remove anything from your experience? Hearts are solo gameplay anyway.

    You can read my previous responses which answer your question, which is that it harms the game by causing decreases player retention.

    Core Tyria for a long time is not a source of player retention. Hearts weren't even considered a thing at the beginning of the game, but players were to stupid to play events. At this point, LW, new maps and new farms are there for player retention, not lame core tyria experience.

    Uh huh.

    Of course your opinion goes against the reason why the Devs of various games set up their game stores to sell fluff and cosmetics and not progression. I’m going to trust them and what they’ve leaned over the years and not someone who has to ask another player what the reasons are.

    Anet already set multiple precedences for selling progression items directly or indirectly. There's just no reason why they can't go even further with heart completion. Hearts are trash content anyway. They have all the bad parts of traditional questing without any of the good parts.

    Strawman. The items that are sold just give you xp (which is all leveling to 80 is). They do not actually give the majority of progression to a non-xp item (gifts of exploration).

    Are you just creating an argument that leveling is not progression? because skipping leveling is more harmful, especially for new players, than skipping worthless heart grind.

    Also Anet sells currencies now via BLC gamble. This means you can get currency without playing the content. And waypoint unlocks. And TP to friend. Every single one of these items allows you to skip gameplay.

    Read the OP, this never has been a discussion about new players. As to the tomes and insta80s everyone warns new players not to use them.

    New to the game? Feel free to give a yell if you need PVE help.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited February 27, 2018

    @Israel.7056 said:

    @Ashen.2907 said:

    @Velran.1052 said:
    "OP doesn't want to play the game", Op wants to play the non-trash aspects of this game instead of doing terrible content that hasn't received updates in 5 years. Essentially playing the better parts of the game, like WvW/SPvP/Raids/Fractals, Instead of terribly boring and grindy content like hearts. And it literally doesn't matter why he wants to make the legendary. Stop the insane slippery slope arguments. You people sound like the people saying the people trying to deny gay marriage because "WHY NOT ALLOW PEDOPHILES DO MARRY CHILDREN TOO?!?".

    The OP can already skip the content he wishes to skip. He can already focus on the better parts of the game.

    What he wants is the ability to use his credit card to purchase gems so that he can convert the gems to gold. That option already exists as well.

    More than anything else what the OP is pushing for is an increased rate of gem to gold conversion for himself. That is not needed. If he wants lots of gold via real money transactions he can just buy more gems for conversion.

    I never use my credit card on this game personally. I haven't given them a dime in years except for the expansions and the odd purchase here and there. I almost always convert gold into gems.

    Then you won’t care if the option to purchase world completion gifts never happens.

    As an FYI, purchasing the gift with gold through the exchange pretty much negates any profit that could be made if not resulting in a loss.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Menadena.7482 said:

    @Kheldorn.5123 said:

    @Menadena.7482 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Kheldorn.5123 said:

    @Just a flesh wound.3589 said:

    @Israel.7056 said:

    @kharmin.7683 said:

    @Just a flesh wound.3589 said:

    Really, think on it. Do you actually want to play a game where your wallet plays the game for you instead of you doing the work yourself? Wouldn’t you rather play to earn the ingame rewards than buy them? It might be boring to do it repeatedly but buying progression like you and the OP are suggesting is not good for the game.

    That's the point. OP doesn't seem to want to play the game. OP seems to only want to make bank.

    The only reason people do map completion is to make gold selling legendaries. I have done the hearts a lot now and I hate them with every fiber of my being.

    That is untrue. People do content, including map completion, for many reasons. Don’t project your likes and dislikes across the whole player base or even assume your reason is the most common one.

    Edit: I’ve done full map completion 9 times so far and not to make Legendaries.

    How is gemstore heart unlock feature remove anything from your experience? Hearts are solo gameplay anyway.

    You can read my previous responses which answer your question, which is that it harms the game by causing decreases player retention.

    Core Tyria for a long time is not a source of player retention. Hearts weren't even considered a thing at the beginning of the game, but players were to stupid to play events. At this point, LW, new maps and new farms are there for player retention, not lame core tyria experience.

    Uh huh.

    Of course your opinion goes against the reason why the Devs of various games set up their game stores to sell fluff and cosmetics and not progression. I’m going to trust them and what they’ve leaned over the years and not someone who has to ask another player what the reasons are.

    Anet already set multiple precedences for selling progression items directly or indirectly. There's just no reason why they can't go even further with heart completion. Hearts are trash content anyway. They have all the bad parts of traditional questing without any of the good parts.

    Strawman. The items that are sold just give you xp (which is all leveling to 80 is). They do not actually give the majority of progression to a non-xp item (gifts of exploration).

    Are you just creating an argument that leveling is not progression? because skipping leveling is more harmful, especially for new players, than skipping worthless heart grind.

    Also Anet sells currencies now via BLC gamble. This means you can get currency without playing the content. And waypoint unlocks. And TP to friend. Every single one of these items allows you to skip gameplay.

    Read the OP, this never has been a discussion about new players. As to the tomes and insta80s everyone warns new players not to use them.

    My argument is direct response to yours.