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Target tracking DJ vs similar skills


bq pd.2148

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as there was until recently very active thread about rifle range vs longbow range , i would like to compare here the target tracking of Death's Judgement to similar skills.DJ , True Shot ( DH LB skill 2), Prime Light Beam (holo elite) these skills are all rooted charged skills, but while with true shot and prime light beam the charakter will face the target before the shot, it wont for DJ. if the direction at the end of the cast differs more then ~60° ( rough estimate) DJ wont fire a bullet at all, while for true shot or prime light beam you can teleport through the caster shortly before the end and he will instantly flip 180° and hit his target.

why is this important?charged skills are easy to dodge or interrupt as the opponent is given enough time to react, therefor one of the best situations to use them is during a movement skill of the target because to cancel moventskills in order to evade/block etc.you need to swap weapon wich often is on cd.when in close-mid range to your target that is using a movement skill that is not directed at you or straight away from you, the ankle between the direction at the start and end of charge is often too great for DJ to sent out a bullet.

casting DJ on close to max range might lead to targets walk out of range but it is rather safe to use, when on close range there are way more possibilities to get interrupted or preassured right after avoiding the shot, therefor the risk is alot higher but the chances to hit amoving targets is lower, wich i do think should be addressed.

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