Arheundel.6451 Posted February 27, 2018 Share Posted February 27, 2018 Did somebody try anything special that would like to share? Link to comment Share on other sites More sharing options...
Kovu.7560 Posted February 27, 2018 Share Posted February 27, 2018 More AoE/cleave oriented melee weapon attacks?Non-selfish sustain utility options? A rework of the traps to be decent AoE options?Getting to share the full duration of their stances so they're of actual decent effectiveness, worth their cooldowns?Mechanics that support the pet not dying to cleave?Really, pick your poison.~ Kovu@shadowpass.4236 I'd be quite interested to hear your perspective on this. Link to comment Share on other sites More sharing options...
kappa.2036 Posted February 27, 2018 Share Posted February 27, 2018 "What could make frontline soulbeast work in wvw?"GREATSWORDBlast finisher on Maul (GS #2)Counterattack (GS#4) reworked to be like Shield Stance on warriorHilt Bash should be an AoE interruptAXE MAINHANDRicochet (axe auto) should become a melee autoattack chain with some might stackingSplitblade (axe #2) should become an AoE spinning attack (whirl finisher, of course) Winter's Bite (axe #3) should become a leap on your target that inflicts chill and rip 2 boons on your foe (hits multiple foes if traited with Honed Axes) and leaves a frost field upon impactAXE OFFHANDPath of Scars (axe #4) should be unblockableMovement should be allowed while using Whirling Defense (axe #5)WARHORNHunter's Call should become an aoe attack that reveals enemies being hit by hawks. Number of hits decreased from 16 to 8. Damage and vulnerability x hit doubled.LONGBOWArrow should pierce baselineUTILITIESTraps should become ground targeted (again)Spirits should act like banners - no health, unkillable.Stances should grant their entire duration on allies if traitedBEASTMODENeed more AoE attacks in generalUnflinching Fortitude (Stout Beast skill) should grant its effect on nearby allies aswellSpiritual Reprieve (Supportive Beast skill) cast time should be decreased a bitWorldly Impact (Ferocious Beast skill) should become a ground targeted blast finisher skill Link to comment Share on other sites More sharing options...
Prophet.1584 Posted February 28, 2018 Share Posted February 28, 2018 stronger defensive utility outside of traited survival skills. More reliable condition cleanse in the soulbeast toolkit, either by increasing the strength of bear stance or something else. Soulbeast synergizes well with Beastmastery but thats about it, if we want to play defensive we should have synergy with WS or DPS taking MM and condi taking Skirm. Nature magic has some synergy but it needs to be more focused towards boosting support/boonsharing. The core changes would make Druid more focused as well depending on what traitlines you took. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 28, 2018 Share Posted February 28, 2018 other classes can do everything better then a ranger. there would have to be a serious buff to some core stuff and possibly stances before ppl will start considering ranger. Link to comment Share on other sites More sharing options...
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