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WvW/PvP Skill Split v2.0 today?


saerni.2584

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  • ArenaNet Staff

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

Additionally, we've decided not to unsplit anything for this release. After some internal conversation, we decided to keep this release more focused. However, for next balance release, we'll be evaluating our splits to see which should be made game-wide.

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@Ben Phongluangtham.1065 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

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@Ben Phongluangtham.1065 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

Any hope for reworking Scourge so that you can get rid of that obnoxious .5 seconds on shade skills? (It literally just feels like the game is lagging :/) I'm sure most scourge would gladly take more number rework nerfs in exchange for getting rid of that horrible change.

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@Lonewolf Kai.3682 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

Nope! Druid and Holosmith nerfs are not going to WvW for now.

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@Ben Phongluangtham.1065 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

Nope! Druid and Holosmith nerfs are not going to WvW for now.

Thanks for the quick reply m8.

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@hazethetiger.4806 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

Any hope for reworking Scourge so that you can get rid of that obnoxious .5 seconds on shade skills? (It literally just feels like the game is lagging :/) I'm sure most scourge would gladly take more number rework nerfs in exchange for getting rid of that horrible change.

As someone who doesn't like playing scourge, or fighting one, I will honestly say that it actually is worse now as the red circle can give a little counterplay, it's more obnoxious than it is helpful in most situations. Even if you keep this cast time, which doesn't make that big of a difference, the circles are horrid it team fights on the receiving end. The animation is just as deadly as the actual skill damage as I can't tell who's attacking or that I'm about to get stunned from another one of their players. I'll just eat the damage for visibility. It's bad in PvP, and just insane in WvW.

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@Ben Phongluangtham.1065 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

Nope! Druid and Holosmith nerfs are not going to WvW for now.

Sure hope you keep the Ranger Signet of Stone active duration nerf in WvW. 6s of immunity to direct damage is ridiculous.

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@Turk.5460 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

Nope! Druid and Holosmith nerfs are not going to WvW for now.

Sure hope you keep the Ranger Signet of Stone active duration nerf in WvW. 6s of immunity to direct damage is ridiculous.

That one is still on the list. It's more of a side-grade than a nerf.

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@Ben Phongluangtham.1065 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

Nope! Druid and Holosmith nerfs are not going to WvW for now.

Sure hope you keep the Ranger Signet of Stone active duration nerf in WvW. 6s of immunity to direct damage is ridiculous.

That one is still on the list. It's more of a side-grade than a nerf.

Thanks, and while on that immunity topic - I know this isn't pertaining to the splits, but maybe you can pass it along to whomever takes care of possible....bugs?

On-Crit procs (such as sigil of air) still proc and go on cooldown when the initial attack does 0 damage due to an immunity. Super not-fair when paired with "crit so-and-so for 0 damage" What a crit! xD

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@Turk.5460 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

Nope! Druid and Holosmith nerfs are not going to WvW for now.

Sure hope you keep the Ranger Signet of Stone active duration nerf in WvW. 6s of immunity to direct damage is ridiculous.

Eh, Warrior says “hi”.....

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@Lonewolf Kai.3682 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

Nope! Druid and Holosmith nerfs are not going to WvW for now.

Sure hope you keep the Ranger Signet of Stone active duration nerf in WvW. 6s of immunity to direct damage is ridiculous.

Eh, Warrior says “hi”.....

EP is 4s. Aggrivating, yes, but a little more manageable.

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@Turk.5460 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

Nope! Druid and Holosmith nerfs are not going to WvW for now.

Sure hope you keep the Ranger Signet of Stone active duration nerf in WvW. 6s of immunity to direct damage is ridiculous.

That one is still on the list. It's more of a side-grade than a nerf.

Thanks, and while on that immunity topic - I know this isn't pertaining to the splits, but maybe you can pass it along to whomever takes care of possible....bugs?

On-Crit procs (such as sigil of air) still proc and go on cooldown when the initial attack does 0 damage due to an immunity. Super not-fair when paired with "crit so-and-so for 0 damage" What a crit! xD

How is that a bug? An attack can still crit even if it does 0 damage due to immunity/invulnearbility. As long as it crits, then on crit sigils should proc, I don't see a problem here

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@Turk.5460 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

Nope! Druid and Holosmith nerfs are not going to WvW for now.

Sure hope you keep the Ranger Signet of Stone active duration nerf in WvW. 6s of immunity to direct damage is ridiculous.

Eh, Warrior says “hi”.....

EP is 4s. Aggrivating, yes, but a little more manageable.

Nor is it actual Invunerbility (like some classes ACTUALLY get) or built-in Stability leaving you open to being knocked around for the duration.

Seriously, try playing a Warrior and using Endure Pain before whining, people. Do eet.

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@Oglaf.1074 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

Nope! Druid and Holosmith nerfs are not going to WvW for now.

Sure hope you keep the Ranger Signet of Stone active duration nerf in WvW. 6s of immunity to direct damage is ridiculous.

Eh, Warrior says “hi”.....

EP is 4s. Aggrivating, yes, but a little more manageable.

Nor is it actual Invunerbility (like some classes ACTUALLY get) or built-in Stability leaving you open to being knocked around for the duration.

Seriously, try playing a Warrior and using Endure Pain before whining, people. Do eet.

Warrior is my second most played character...

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@Ben Phongluangtham.1065 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

Additionally, we've decided not to unsplit anything for this release. After some internal conversation, we decided to keep this release more focused. However, for next balance release, we'll be evaluating our splits to see which should be made game-wide.

Are you planning to undo nerfs for scourge for pve since you got splits? because some of the stuff might be overpowered in pvp and wvw, but not overpowered for pve.

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@Ben Phongluangtham.1065 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

Additionally, we've decided not to unsplit anything for this release. After some internal conversation, we decided to keep this release more focused. However, for next balance release, we'll be evaluating our splits to see which should be made game-wide.

So there are literally no changes as far as PvP's concerned?

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@Ben Phongluangtham.1065

Any plans to change "Defy pain" ?I know we want less passive stuff. But a 2sec immunity to physical only on 90sec is really bad.. nor does the stunbreak on this skill ever gets activated because this skill only gets activated on its dmg part.. so you could also remove stunbreak on "lesser endure pain"Nor does it prevent a lethal blow..

Why not change this skill to something else?Or what about some other options in this master tier?

Warriors use this trait because other options are even worse

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@witcher.3197 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

Additionally, we've decided not to unsplit anything for this release. After some internal conversation, we decided to keep this release more focused. However, for next balance release, we'll be evaluating our splits to see which should be made game-wide.

So there are literally no changes as far as PvP's concerned?

Not yet, but there will likely be when we finally post the updated list.

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@Ben Phongluangtham.1065 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

Nope! Druid and Holosmith nerfs are not going to WvW for now.

Sure hope you keep the Ranger Signet of Stone active duration nerf in WvW. 6s of immunity to direct damage is ridiculous.

That one is still on the list. It's more of a side-grade than a nerf.

Agreed, that's one of the few changes I'm actually looking forward to. With Brutish Seals that's a burst negation that can be activated every 32 seconds. It'll help with the ranger rotation on dealing with those pesky thieves & mesmers that keep resetting to chew through opposing cooldowns.

Looking forward to seeing the revisions. I hope, if anything, support Druid in wvw is improved.

~ Kovu

edit- does this effect the trait? It should probably effect the trait.

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@Kovu.7560 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

Nope! Druid and Holosmith nerfs are not going to WvW for now.

Sure hope you keep the Ranger Signet of Stone active duration nerf in WvW. 6s of immunity to direct damage is ridiculous.

That one is still on the list. It's more of a side-grade than a nerf.

Agreed, that's one of the few changes I'm actually looking forward to. With Brutish Seals that's a burst negation that can be activated every 32 seconds. It'll help with the ranger rotation on dealing with those pesky thieves & mesmers that keep resetting to chew through opposing cooldowns.

Looking forward to seeing the revisions. I hope, if anything,
support
Druid in wvw is improved.

~ Kovu

edit- does this effect the trait? It should probably effect the trait.

The trait is 90sec for 2,5 immunity

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@nicknamenick.2437 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

For clarification, PvP only changes include WvW?

Nope! Druid and Holosmith nerfs are not going to WvW for now.

Sure hope you keep the Ranger Signet of Stone active duration nerf in WvW. 6s of immunity to direct damage is ridiculous.

That one is still on the list. It's more of a side-grade than a nerf.

Agreed, that's one of the few changes I'm actually looking forward to. With Brutish Seals that's a burst negation that can be activated every 32 seconds. It'll help with the ranger rotation on dealing with those pesky thieves & mesmers that keep resetting to chew through opposing cooldowns.

Looking forward to seeing the revisions. I hope, if anything,
support
Druid in wvw is improved.

~ Kovu

edit- does this effect the trait? It should probably effect the trait.

The trait is 90sec for 2,5 immunity

It also shuts down every burst and gives the warrior 2.5 full seconds to reposition or counterburst

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@Ben Phongluangtham.1065 plz evaluate a bit ele changes - purposed changes do nothing for our generally ele pvp experience even with so many nerfs to other classes.-Firebrand would have to be deleted completely to make any place for tempest.-Bunker sword builds still will be inferior to druid...or even scrapper and still won't provide anything unique to be considered in balanced AT pre-made team.-FA scepter weaver and core remain being thief without mobility and steal.-IF Spellbraker is not meta - there will be just more Holo's - where is place for sword dps weaver builds?

At least give us fury on demand - it completely rng to land crit with fire grab and churning earth with maruder! Arcane fury removal was horrible blow generally for our ele pvp/wvw builds and new fury trait in air is complete rng and complete garbage on any amulet without 50% crit making those completely useless on our generally slow dps builds.

And take a look on some post on our ele subforum like these:https://en-forum.guildwars2.com/discussion/28328/list-what-changes-for-quality-of-life-youd-love-to-see#latesthttps://en-forum.guildwars2.com/discussion/30549/weaver-skills-in-need-of-fixing#latest

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@Ben Phongluangtham.1065 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

Additionally, we've decided not to unsplit anything for this release. After some internal conversation, we decided to keep this release more focused. However, for next balance release, we'll be evaluating our splits to see which should be made game-wide.

Very disappointing, those Holosmith and Druid changes were going to be really healthy for small scale fighting in WvW. Anyway still looking forward to those Thief and Mesmer changes.

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@XxsdgxX.8109 said:

@saerni.2584 said:As per above title,

@Ben Phongluangtham.1065 has mentioned a plan to receive feedback and post an updated list of changes for consideration.

Is this still the plan or is that likely next week?

We're still working on some additions. It's taking a bit longer than we hoped, but still planning on revising the list on the forums next week.

Quick preview:Druid nerfs are changing to PvP only.Holosmith nerfs are changing to PvP only.In progress: Evaluating Thief changes.In progress: Evaluating Mesmer changes.

Additionally, we've decided not to unsplit anything for this release. After some internal conversation, we decided to keep this release more focused. However, for next balance release, we'll be evaluating our splits to see which should be made game-wide.

Very disappointing, those Holosmith and Druid changes were going to be really healthy for small scale fighting in WvW. Anyway still looking forward to those Thief and Mesmer changes.

I'd be alright with wvw nerfs to things such as Celestial Shadow, Ancestral Grace and Druidic Clarity if it was countered by big buffs in other areas based around the Druid's ability to more effectively support a team and survive on the front line in large scale combat. But with all of the cheesy thieves, mesmers and warriors running around its difficult for us ranger players to #feelsbadman that a few of our abilities are a little too potent on the roaming scene.

~ Kovu

edit- same for holo's. They're not nearly as bad a thieves, mesmers, warriors and, yes, druids.

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