Should HoT maps be made less difficult? — Guild Wars 2 Forums

Should HoT maps be made less difficult?

Echoherb.6528Echoherb.6528 Member ✭✭✭
edited March 11, 2018 in Guild Wars 2 Discussion

The HoT maps from what I understand were made to be mostly all group content. The enemies are absurdly challenging, do extremely high damage and have very high health and usually are in large groups, and a lot of the HPs require large groups to fight champion enemies. New and returning players are at a huge disadvantage compared to PoF since most of the content is not soloable and with the release of PoF there are much less people doing the HoT maps. It should be re-balanced to be similar difficulty to the PoF map which has much more reasonable difficulty overall.

Should HoT maps be made less difficult? 275 votes

It's fine, keep it as it is.
75%
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It could use some rebalancing to be made less difficult.
24%
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Comments

  • Edelweiss.4261Edelweiss.4261 Member ✭✭✭

    While I'd personally prefer it to be made less difficult(because I find difficulty tedious), I understand that this will not be a common opinion. The problem is that the expectations in HoT and PoF are quite different. I don't think the vast majority of players are expected to solo champion hero points, so the natural assumption is that we were expected to complete these in groups. When the expansion came out, that was an extremely reasonable assumption, but this is a bit less reasonable if we assume these maps have lower populations. PoF had veterans at hero points, so we were expected to do them solo. I remember seeing HP trains and wondering if they weren't a bit overkill. Perhaps, hero points should scale their difficulty along with map population(rather than just in event range). This would allow those seeking a challenge to find it in more populated areas without penalizing less-skilled individuals(or just those not interested in a challenge) from doing old or less popular content.

  • It's fine, keep it as it is.

    I understand that for some games can be challenging and some people don't like challenge. But for me on the other hand, I do like games that does not instantly make you win. When I play a game for the first time, I don't want to plow through it without dieing. I want to learn from my mistakes and feel that I am Getting better. But yes, there are times in games and GW2 is cursed by it too, where there is too much punishment for failure. For example, you are walking a long way, almost doing a JP to get to a HP, this time there are no other players around and it is the first time fighting the boss at the HP and you die and you have to do it all over again.
    Also, it is an MMO please learn that you play with other players the point is for you to ask for help. I myself rather enjoy playing solo too but I try to not complain about to little solo content in an MMO.

  • Oldirtbeard.9834Oldirtbeard.9834 Member ✭✭✭✭
    edited March 11, 2018
    It could use some rebalancing to be made less difficult.

    I can only handle that place as a Reaper because I work and play during off hours like over night, keep the Metas the same but change the Map Exploration to make it more solo friendly.

    Plus isn't this old content, most MMOs I've played nerf older areas after new content becomes the norm?

    “The only watchmaker is the blind forces of physics.”
    ― Richard Dawkins, The God Delusion

  • Oldirtbeard.9834Oldirtbeard.9834 Member ✭✭✭✭
    edited March 11, 2018
    It could use some rebalancing to be made less difficult.

    @EdgarMTanaka.7291 said:
    I understand that for some games can be challenging and some people don't like challenge. But for me on the other hand, I do like games that does not instantly make you win. When I play a game for the first time, I don't want to plow through it without dieing. I want to learn from my mistakes and feel that I am Getting better. But yes, there are times in games and GW2 is cursed by it too, where there is too much punishment for failure. For example, you are walking a long way, almost doing a JP to get to a HP, this time there are no other players around and it is the first time fighting the boss at the HP and you die and you have to do it all over again.
    Also, it is an MMO please learn that you play with other players the point is for you to ask for help. I myself rather enjoy playing solo too but I try to not complain about to little solo content in an MMO.

    I can tell you one thing, I work nights and back during season 3 I'd ask for help and get told it's the middle of the night, maybe there should be a mechanic in place that scales back the difficulty depending on the population on the map, or that sets the Metas off like Rift when they hit a population threshold.

    I just play an Reaper at this point as it's the only class that works for people like me that plays half the time during off hours.

    “The only watchmaker is the blind forces of physics.”
    ― Richard Dawkins, The God Delusion

  • Oldirtbeard.9834Oldirtbeard.9834 Member ✭✭✭✭
    It could use some rebalancing to be made less difficult.

    @AliamRationem.5172 said:
    Your basic assumption doesn't hold up to scrutiny. I see HoT HP trains regularly and have had no trouble completing the meta.

    How about the middle of the night, like now for example?

    “The only watchmaker is the blind forces of physics.”
    ― Richard Dawkins, The God Delusion

  • derd.6413derd.6413 Member ✭✭✭✭
    It's fine, keep it as it is.

    get some friends or randoms. it's one of the very few areas in game where this is necessary in some situations. if i wanted to play a singel player rpg i'd play the newest release of skyrim

    I Have No friends, so I Must pug

  • Zedek.8932Zedek.8932 Member ✭✭✭
    edited March 11, 2018

    Excelsior.

    The difficulty is, in every game, a multi-layered subject.
    For example, I don't think the enemies itself are difficult, but the amount, the placement or their debuffs.
    A few examples:

    • Those huge beetle things that bounce me back and forth but don't really hurt are difficult, because they leave me open for the others to attack.
    • Or the environment: I can not use my class (back then Daredevil) when I have to fight on 50cm (~2ft) narrow walkways, bridges and near ledges in danger of me jumping off a cliff while doing Thief stuff.
    • I have stopped the story because I can not find a way to Rata Novus - combined with an already mentioned problem:
    • Enemy placement. In congested areas, I often can not get off aggro, so once I fought off 25 mordrem, I can not regain health fast enough and suddenly, there are five respawning. Trying to figure my way through the jungle is not possible with permanent fights, permanent reduced movement speed, permanent damage I take. Bouncing off a mushroom, landing jumps or just walk through an area is sure death often when I would not fight back. But I don't want to fight, I want (and have to) traverse the jungle to reach a waypoint.

    So, as you can see, you have several problems at once. Just like a game of Mikado, touching one problem might cause a chain reaction of imbalances, very similar to PvP profession balance.

    So, yes, I want it to be easier, but only at certain parts. Less enemies with the same strenght would work, or moving enemies off certain places, or change the environment, which would probably change the feel and design idea of these maps. Then I would say "No", I just need to step up the game a bit. Or, eww, "make online friends". But to me, it feels like aNet was not so sure about the difficulty itself after people complained about GW2 being too easy. The difficulty is in itself very balanced and the same high level troughout the entire expansion, as if aNet was following a fixed roadmap in PoF.

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  • Danikat.8537Danikat.8537 Member ✭✭✭✭
    It's fine, keep it as it is.

    You don't need a large group for HoT. I've done the story and completed most of the maps on a ranger, an elementalist and an engineer so far and I've been playing solo on all of them. (All in a mix of exotics and ascended, mainly ascended trinkets from the laurel vendor and exotic weapons and armour.)

    Most of the time you can go around the maps alone, as long as you're careful not to rush around aggroing too many enemies. There's an option to turn on all enemy names which I find very useful because it means you can see what's ahead of you. Take the time to kill things as you're going along and you're much less likely to be overwhelmed. Also a lot of the harder enemies don't need more people to beat, they just need good tactics - learning which ones to attack first (e.g. take down the Mordrem Menders early or they'll drag the fight out and make it much more likely you're overwhelmed) and which attacks are effective against which enemies. For example the Smokescales are hard to hit directly when they're standing in their mist field so I focus on applying damaging conditions so they're taking damage even when I can't hit them, put AoEs on the mist field and move away from it to try and draw them out where I can hit them, or at least stop them hitting me until they're vulnerable.

    There are some things which are extremely difficult to do solo, maybe impossible unless you're the kind of person who can solo dungeons. But even then it doesn't need lots of people. I've completed champion hero point challenges with just 1 other person and even for the hardest ones I'd say the most you need is 5 people.

    And remember in this game doing something with another person doesn't have to mean meeting them in advance, planning to do it, forming a party and heading out together. You can do hero challenges (and anything else) with anyone who happens to be around so if you're willing to wait you can just hang around the challenge location until another person comes along. Or you can ask in map chat if anyone else needs it or is willing to help. Or you can use the LFG tool to find organised groups going around all the hero challenges (yes they still exist).

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  • flog.3485flog.3485 Member ✭✭✭
    It's fine, keep it as it is.

    There is no need to nerf it. The experience of HoT has already been nerfed with the introduction of mounts and new elite specs, and will forever be constantly nerfed in the future with whatever new content is released within n a new expansion.

  • Maikimaik.1974Maikimaik.1974 Member ✭✭✭
    It's fine, keep it as it is.

    Most people seem to forget that HoT got already nerved right after its release.

  • Dayra.7405Dayra.7405 Member ✭✭✭
    It's fine, keep it as it is.

    As someone who played HoT as well as PoF mostly solo (story as well as map-completion) I think it should stay as it is.
    With HoT you got a mentor tag and there is a LFG-tool, use both to create ad-hoc short-term parties, if you have to kill a champ, usually 2-3 party members are already enough, to distribute aggro a bit and give you time to use your heal-skills.

    And keep one think in mind: a glass-canon is a build that do not forgive mistakes, but no one forces you to run around like this solo ;)

  • lokh.2695lokh.2695 Member ✭✭✭✭
    It's fine, keep it as it is.

    The HoT maps have been made easier numerous times since they were release. Yes, the mobs can be frustrating. Yes, there is a high density of them. But this is also enemy territory, it should be crawling with mobs and it should be a bit more challenging to get around than let's say Queensdale.
    How easy do you want it to be? There's plenty of other maps in the game you can visit. Also, this is an MMorpg, if you struggle at something, chances are others are as well. Apple up while doing stuff in the jungle and ppl will come and join you and make those plant meanies less threatening.

    If you want X, and Y is needed to get get X, you also have to want Y if you really want X. If you don't want Y, you don't want X. It's easy.
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  • Lexi.1398Lexi.1398 Member ✭✭✭
    edited March 11, 2018
    It's fine, keep it as it is.

    Do PoF if you want solo content, leave HoT for us who like a somewhat difficult open world where we have to think about what to kill first & how to kill it thanks. I've never needed more than 2 people to do all of HoT except for mushroom queen hero point. That includes all hp even champs, and all meta events except for the big ones (t4 vb, octovine, chak gerent, and obviously DS-- meaning you can clear the outposts in TD and AB solo too, though the pylon fights in AB are on and off in terms of soloability there's a few i've done 100% alone.)

    And even for the things which do need big groups aside the big metas, i've never had trouble getting the max 5 people needed to do them (eg chak driver). For everything in HoT, it gets easier once you apply a little tactical thinking to it...i could spend all day listing the best way to deal with groups of enemies frankly, it's not too hard once you try and learn how to deal with them.

    At worst, apple tag always brings a couple people to whatever you're doing- i got all VB outpost daytime metas done (even blighting tree) with the power of the apple alone.

  • It's fine, keep it as it is.

    @Oldirtbeard.9834 said:

    @EdgarMTanaka.7291 said:
    I understand that for some games can be challenging and some people don't like challenge. But for me on the other hand, I do like games that does not instantly make you win. When I play a game for the first time, I don't want to plow through it without dieing. I want to learn from my mistakes and feel that I am Getting better. But yes, there are times in games and GW2 is cursed by it too, where there is too much punishment for failure. For example, you are walking a long way, almost doing a JP to get to a HP, this time there are no other players around and it is the first time fighting the boss at the HP and you die and you have to do it all over again.
    Also, it is an MMO please learn that you play with other players the point is for you to ask for help. I myself rather enjoy playing solo too but I try to not complain about to little solo content in an MMO.

    I can tell you one thing, I work nights and back during season 3 I'd ask for help and get told it's the middle of the night, maybe there should be a mechanic in place that scales back the difficulty depending on the population on the map, or that sets the Metas off like Rift when they hit a population threshold.

    I just play an Reaper at this point as it's the only class that works for people like me that plays half the time during off hours.

    I don't see the problem, I play solo most of the time as I said and I have completed nearly every achievement in HoT. I don't have time to play nearly at all but I do not ask to ruin the game for everyone else becouse of that. Concerning HoT I never liked the metas there becouse they close of points and stuff so you can't get there if you don't do the meta so I agree with you there but the difficulty should not get changed in my opinion. Group content is for groups, solo players should not be hindered playing their content as it does in some situations in HoT. But small HPs and other minor group event is not hard and if you really need help with them at least I haven't had problem finding at least a guild member or someone on the map who could help me. Most of the stuff in HoT is possible to do duo.

  • Esterie.7409Esterie.7409 Member ✭✭✭
    It's fine, keep it as it is.

    Aside from the champion HP enemies & bosses, I think the majority of HoT enemies are fine for solo play. Sure, some camp/pylot/etc. events will be difficult to solo due to the sheer number of enemies, but then again it's not meant to be solo content. Small groups of players are meant to spread out to further the meta event. The metas and meta rewards in HoT - particularly amalgamated gemstones - keeps the content alive. People will replay them, every day, for those rewards. So to me it makes sense that the content is geared towards larger groups of players. Even so, some bosses, particularly those in Verdant Brink, can be done with very few players. Provided everyone has good CC. I did VB/AB/TD almost every day for a few months when I was making Astralaria, and even this late in the game (around October of last year) at odd hours people were still organizing successful groups.

    As for HPs only, I may be wrong but I think that there are enough commune-only HPs across all HoT maps to fully unlock an elite spec, or will at least get you very close to doing so. I did this quite often when I couldn't find others to help me with the champion HPs pre-PoF.

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  • Well I pretty much hated HoT; not necessarily because of the much more difficult enemies, but the friggin navigation/where the waypoints are.
    I wouldn't mind if it had been advertised that HoT is much harder than the core game (guess I overlooked it?), because then I probably would not have bought HoT.

    @Goettel.4389 said:
    I sometimes wonder why people play MMOs if they won't group.

    MMO does not necessarily mean "being forced to play together" just because all other MMOs did it that way. MMO simply means "there's lots of other actual people". What any specific game makes of that is a different story.
    It was one of the defining things of the core game that you could do pretty much everything on your own if you wanted, but you could do it faster/better in a group. And I'm pretty sure it was intentionally designed that way.

  • Felipe.1807Felipe.1807 Member ✭✭✭
    It could use some rebalancing to be made less difficult.

    I soloed all the HP on the maps the second time I played(map wasnt popular anymore, and I dont want to waste time serching a HP train), with the exception of those mushrooms...but still, they could use some rework, lots of then are Champs, they could use some rework to scale better, a solo player should not be forced to fight a champion.

  • Goettel.4389Goettel.4389 Member ✭✭✭
    It's fine, keep it as it is.

    There are groups advertising in LFG every day for HoT events, HP trains etc. Use them.
    Adjust to the game like everyone else instead of insisting on the vice versa.

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭

    There has to be at least 250 hero points that can be done solo. Other than that, HoT maps are mostly fine.

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭

    There has to be at least 25 hero challenges that can be done solo. Other than that, HoT maps are mostly fine.

  • Goettel.4389Goettel.4389 Member ✭✭✭
    It's fine, keep it as it is.

    @deatine.2498 said:
    Well I pretty much hated HoT; not necessarily because of the much more difficult enemies, but the friggin navigation/where the waypoints are.
    I wouldn't mind if it had been advertised that HoT is much harder than the core game (guess I overlooked it?), because then I probably would not have bought HoT.

    @Goettel.4389 said:
    I sometimes wonder why people play MMOs if they won't group.


    MMO does not necessarily mean "being forced to play together" just because all other MMOs did it that way. MMO simply means "there's lots of other actual people". What any specific game makes of that is a different story.
    It was one of the defining things of the core game that you could do pretty much everything on your own if you wanted, but you could do it faster/better in a group. And I'm pretty sure it was intentionally designed that way.

    Fair enough, different strokes. I'm actually drawn to GW2 because it allows me to group for more difficult (although still casual) content without having to necessarily having to 'belong' to that group. HoT's difficulty is one of the primary reasons I've stuck around here over alternative MMOs, exactly because it forces grouped play, whilst providing the LFG tool to form casual bands of single-serving comrades. And lack of group content is also why PoF zones are far less populated than HoT's.

  • Ashen.2907Ashen.2907 Member ✭✭✭✭
    It's fine, keep it as it is.

    @Oldirtbeard.9834 said:

    @EdgarMTanaka.7291 said:
    I understand that for some games can be challenging and some people don't like challenge. But for me on the other hand, I do like games that does not instantly make you win. When I play a game for the first time, I don't want to plow through it without dieing. I want to learn from my mistakes and feel that I am Getting better. But yes, there are times in games and GW2 is cursed by it too, where there is too much punishment for failure. For example, you are walking a long way, almost doing a JP to get to a HP, this time there are no other players around and it is the first time fighting the boss at the HP and you die and you have to do it all over again.
    Also, it is an MMO please learn that you play with other players the point is for you to ask for help. I myself rather enjoy playing solo too but I try to not complain about to little solo content in an MMO.

    I can tell you one thing, I work nights and back during season 3 I'd ask for help and get told it's the middle of the night, maybe there should be a mechanic in place that scales back the difficulty depending on the population on the map, or that sets the Metas off like Rift when they hit a population threshold.

    I just play an Reaper at this point as it's the only class that works for people like me that plays half the time during off hours.

    Due to current conditions at my place of employment I mostly play at night as well. I find that pretty much any class works solo.

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited March 11, 2018

    I don't think the maps themselves need to change but I do think there should be other ways to get some of the meta related rewards then just pure luck. Take Ghostly Infusion for example, this item can be acquired from both Gorseval's Chest or bourght from Scholar Glenna for raid currency + 20 gold after the fight. Similarly items like Chak Egg Sac should also be purchasable from the vendor which appears after event completion for let's say 10000 Ley Line Crystals + 50 Chak Eggs + 20 gold. There is no need for double standards here.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭
    It's fine, keep it as it is.

    "absurdly challenging"?
    It is not really challenging anymore, was harder in beta if I recall right

  • otto.5684otto.5684 Member ✭✭✭✭
    It's fine, keep it as it is.

    Unless you are soloing champions, it is the same difficulty as PoF. Most events need at least 3 people to complete.

  • Bish.8627Bish.8627 Member ✭✭✭
    It's fine, keep it as it is.

    I say leave it as it is. As permanent reminder that the PoF maps are so much better and that is how a map should be made. But in all seriousness. I think the difficulty could be tweaked a bit, say with another MMO when their level cap raised they adjusted the maps you level up in. This could be said for living story. Maybe adjust it now as I think HoT is more difficult than PoF.

  • zealex.9410zealex.9410 Member ✭✭✭✭
    It's fine, keep it as it is.

    they are fine rn

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    It's fine, keep it as it is.

    Given that hot maps are generally easier than pof maps ( metas and hps aside), i think hot is fine as it is now. I think there is a potential case for nerfing hps, but at this time, the maps are still well populated - often more so than pof in my observations

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • It's fine, keep it as it is.

    PoF mobs (and as a result: maps) are much more annoying than HoT ones if you ask me. They have insane aggro and leash ranges so if you get knocked off your mount (which happens rather often since the mobs are specifically designed for it) you are either dead or in a fight, and in the latter case you probably have to kill half the map with the ridiculous aggro ranges. There are reasons why most of the players I talk to don't return to PoF maps except when they specifically need something there.

  • IndigoSundown.5419IndigoSundown.5419 Member ✭✭✭✭
    It's fine, keep it as it is.

    @Rhyse.8179 said:

    I will admit that HOT was absolute misery at first, but that's because they didn't give it a learning curve. You go from vanilla GW2, which is easy, to HOT, which does not allow mistakes, with no transition in between the two gameplays. They could have used the story to teach the needed techniques but you know, Anet will be Anet.

    While I agree with most of your comments, the above is untrue. Sure, some core mobs are remarkably easy, especially in light of multiple nerfs over time. However, there has been a ramp-up over time. Revamped Risen and Krait are harder than the previous iteration. The Molten Alliance, Toxic Alliance, Clockwork and Aetherblade armies from Season 1 were harder than core mobs. The Mordrem who appeared in Season 2 (as well as Dry Top and Silverwastes) were also more dangerous. All of those armies feature(d) mobs which presented as much or nearly as much danger as the dangerous enemies in HoT. Sure, if someone jumped from leveling in core maps, never did any of the Living World content, the gap is there. However, that's not because ANet has not been attempting to present greater challenge during ongoing development.

    Each of those armies drew complaints about being too difficult on their release. Then, people adapt, and the complaints drop off over time, only to resurface the next time ANet rolls out something new. I believe that we're now seeing renewed complaining about HoT for two reasons:

    • The PoF/HoT bundle and price reduction for HoT have brought in players new to the HoT maps. Some of these people are reacting as some did at HoT release.
    • Two game design aspects of the HoT maps tend to get lumped in with a perception of general difficulty. Those are: Champion Hero Challenges, which people who want to solo exploration dislike; and map design, which in Hot can create a level of frustration all its own.

    I also believe that the lack of navigation difficulty and the Vet Hero Challenges in PoF contribute to the perception that PoF is easier, even though the mob armies in PoF are not markedly different in terms of threat than HoT ones. Sure, the threats are different, and require different responses, but it's no more possible in Hot to run into things that can defeat you than it is in PoF.

    Those who cannot remember the past are condemned to repeat it. -- Santayana

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭
    It's fine, keep it as it is.

    @Felipe.1807 said:
    I soloed all the HP on the maps the second time I played(map wasnt popular anymore, and I dont want to waste time serching a HP train), with the exception of those mushrooms...but still, they could use some rework, lots of then are Champs, they could use some rework to scale better, a solo player should not be forced to fight a champion.

    With the exception of the Mushroom one, all of the Champion HP's are soloable...for anyone that has played since release the HoT maps harken back to Orr at release. Keep in mind this content was designed for level 80's, which presumes you've played the core game and have at least one character that completed the personal story and finished Orr.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Palador.2170Palador.2170 Member ✭✭✭✭
    It's fine, keep it as it is.

    I hate the HoT maps, but I think it's important to keep them as they are now.

    Some people like a much harder game than I do, and some like the map-wide meta event chains. Back when all we had was HoT and core, it made sense to make HoT more accessible. Now we have other maps, other options. Also, as someone pointed out, mounts make HoT easier and future content may be of even more help there. It would be best to leave it alone and let those that enjoy it as it is, continue to do so.

    Now, there DOES need to be a change, but not there. Rather, it's to make sure that nothing major is hard-locked behind HoT content. Adding the Juvenile Tiger into one of the LS3 maps was a good example of this, but there's still more that needs an alternate access path. That way, HoT "hard mode" never feels like a requirement, and we'll hopefully have fewer calls to nerf it. (And fewer people being frustrated by it.)

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  • It could use some rebalancing to be made less difficult.

    @deatine.2498 said:
    Well I pretty much hated HoT; not necessarily because of the much more difficult enemies, but the friggin navigation/where the waypoints are.
    I wouldn't mind if it had been advertised that HoT is much harder than the core game (guess I overlooked it?), because then I probably would not have bought HoT.

    @Goettel.4389 said:
    I sometimes wonder why people play MMOs if they won't group.


    MMO does not necessarily mean "being forced to play together" just because all other MMOs did it that way. MMO simply means "there's lots of other actual people". What any specific game makes of that is a different story.
    It was one of the defining things of the core game that you could do pretty much everything on your own if you wanted, but you could do it faster/better in a group. And I'm pretty sure it was intentionally designed that way.

    People need to remember that "MMO" absolutely does not mean "ZERG Online", but mindless zergs are what are required for HoT.
    If you're part of a large guild that regularly runs HP trains or you were around when HoT was released and zergs were common, then HoT is/was great and wonderful. Otherwise -- be honest if you can set your ego aside for a while -- HoT sucks donkey dongs.

    "Beware of dragons, for you are crunchy and go well with Ketchup."

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭
    edited March 12, 2018
    It's fine, keep it as it is.

    @Oldirtbeard.9834 said:

    @AliamRationem.5172 said:
    Your basic assumption doesn't hold up to scrutiny. I see HoT HP trains regularly and have had no trouble completing the meta.

    How about the middle of the night, like now for example?

    If I want to complete an objective in open world, it generally isn't difficult to find help in this game. Even at odd hours like late at night or early in the morning. I should know! I work shifts, so my schedule is all over the place.

    Just take the initiative. Tag up. Advertise in map chat. Use LFG. If you need help, you want to A - Be sure you're asking at an appropriate time (i.e. not during the meta on a meta map!), and B - Use all available channels for your request! If all you do is ask in map chat, you aren't going to have as much success as if you tag up, advertise in map chat, and list on LFG. That's why tags and LFG exist in the first place! Use them!

  • It's fine, keep it as it is.

    they don't have to be made easier but I would like it if they weren't such a hard road block on the path to gen2 Legendarys (250 Crystalline Ore is like a mountain in the way of crafting a legendary..., yes I hate DS more than I could ever describe).

    As the old worlds fall behind
    Our spirit reaches wide
    With no fear breathing new life
    Awaken from the dark dark slumber

    Wintersun - Awaken from the dark slumber (Spring) - Part II The Awakening

  • Feanor.2358Feanor.2358 Member ✭✭✭✭
    It's fine, keep it as it is.

    @TwilightSoul.9048 said:
    they don't have to be made easier but I would like it if they weren't such a hard road block on the path to gen2 Legendarys (250 Crystalline Ore is like a mountain in the way of crafting a legendary..., yes I hate DS more than I could ever describe).

    You can't be bothered to play DS 5-6 times for 1 legendary? Get serious...

  • It's fine, keep it as it is.

    HoT doesnt need to be easier, people just need to suck less.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭
    It's fine, keep it as it is.

    @Lord Kreegan.8123 said:

    @deatine.2498 said:
    Well I pretty much hated HoT; not necessarily because of the much more difficult enemies, but the friggin navigation/where the waypoints are.
    I wouldn't mind if it had been advertised that HoT is much harder than the core game (guess I overlooked it?), because then I probably would not have bought HoT.

    @Goettel.4389 said:
    I sometimes wonder why people play MMOs if they won't group.


    MMO does not necessarily mean "being forced to play together" just because all other MMOs did it that way. MMO simply means "there's lots of other actual people". What any specific game makes of that is a different story.
    It was one of the defining things of the core game that you could do pretty much everything on your own if you wanted, but you could do it faster/better in a group. And I'm pretty sure it was intentionally designed that way.

    People need to remember that "MMO" absolutely does not mean "ZERG Online", but mindless zergs are what are required for HoT.
    If you're part of a large guild that regularly runs HP trains or you were around when HoT was released and zergs were common, then HoT is/was great and wonderful. Otherwise -- be honest if you can set your ego aside for a while -- HoT sucks donkey dongs.

    This is about as false as you get. I've two-manned about 90% of HoT which is hardly a zerg. The only HPs I have problems with two man are the mushroom in TD and Balthazar's Rest. The rest of them I can two man. I can map complete two man, except for those two hero points. So a group of five should have no real issue. Which I wouldn't call a zerg.

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭
    It could use some rebalancing to be made less difficult.

    Really? Sorry but the backlash was huge and some enemies (shroom explosion 30k damage etc.) is just plain stupid overtuned damage.

    I am by no means a noob, I play gw since 2006, I didn't have problems with the HoT maps. But I still found some enemies had totally out of place overtuned numbers which are not fun and make no sense at all. They found a good balance with PoF, vanilla is far too casual imho.

  • It's fine, keep it as it is.

    @Feanor.2358 said:

    @TwilightSoul.9048 said:
    they don't have to be made easier but I would like it if they weren't such a hard road block on the path to gen2 Legendarys (250 Crystalline Ore is like a mountain in the way of crafting a legendary..., yes I hate DS more than I could ever describe).

    You can't be bothered to play DS 5-6 times for 1 legendary? Get serious...

    that's roughly 10-12 Hours of doing something that is the furthest away from anything fun you can do in GW2. The only reason I play GW2 is because I enjoy playing it - I do however not enjoy playing DS. But don't worry, I did eventually collect enough Crystalline Ore since HoT release for my first Gen2 Legendary. Unfortunatly there are more that I would like to aquire but it's probably going to take me 2-3 Years minimum only because of DS. It's almost impossible for me to convince myself that the Legendarys are worth going through that meta over and over...

    As the old worlds fall behind
    Our spirit reaches wide
    With no fear breathing new life
    Awaken from the dark dark slumber

    Wintersun - Awaken from the dark slumber (Spring) - Part II The Awakening

  • Edds.7681Edds.7681 Member ✭✭
    edited March 12, 2018

    as HoT isint the main expansion content that everyone is going to. hero challenges should be soloed and maybe some meta events. but not the main map metas like golden city defense

  • Feanor.2358Feanor.2358 Member ✭✭✭✭
    It's fine, keep it as it is.

    @TwilightSoul.9048 said:

    @Feanor.2358 said:

    @TwilightSoul.9048 said:
    they don't have to be made easier but I would like it if they weren't such a hard road block on the path to gen2 Legendarys (250 Crystalline Ore is like a mountain in the way of crafting a legendary..., yes I hate DS more than I could ever describe).

    You can't be bothered to play DS 5-6 times for 1 legendary? Get serious...

    that's roughly 10-12 Hours of doing something that is the furthest away from anything fun you can do in GW2. The only reason I play GW2 is because I enjoy playing it - I do however not enjoy playing DS. But don't worry, I did eventually collect enough Crystalline Ore since HoT release for my first Gen2 Legendary. Unfortunatly there are more that I would like to aquire but it's probably going to take me 2-3 Years minimum only because of DS. It's almost impossible for me to convince myself that the Legendarys are worth going through that meta over and over...

    Everyone plays any game to enjoy playing it, aside from professional players. But fun is subjective. Some people like you don't like DS, others love it. And it's not like this is the only chore related to getting a legendary in this game. Mapping core Tyria takes a lot longer than your exaggerated estimate and unlike DS is very boring. So what, should anything anyone finds not fun be removed from the game? Then you'd end up with game having a button "Give me legendary". And where's the fun in that?

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