Can the Dragonbrand be reversed? — Guild Wars 2 Forums

Can the Dragonbrand be reversed?

Hey guys! I really hated to see Vaabi (My favourite region from the original Guild Wars) mostly covered with ugly Dragonbrand :(

So I did ask myself: Do you guys think that the Dragonbrand can be reversed and the land returned to normal? Maybe by slaying Kralkatorik (I know, not a good idea) or putting him to rest again? Or do you think the taint to the land will last forever? I hold the hope that maybe after defeating him in some way the Dragonbrand can be removed again.

Comments

  • derd.6413derd.6413 Member ✭✭✭✭

    it probably disappears after a few centuries of inactivity

    I Have No friends, so I Must pug

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    I think I remember a theory or suggestion on these forums that put forward the idea that the Crystal Desert could be the remains of an ancient Branded area from an early Dragonrise

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Aaron Ansari.1604Aaron Ansari.1604 Member ✭✭✭✭

    I don't think it'll change on its own (or within GW2's timeframe), but there's some hope for future Vabbi. Siren's Landing gives us a look at an Orr that, if not reversing Zhaitan's corruption, is at least beginning to struggle free of it. The djinn in Vabbi have the motive, and maybe even the means, to try the same with the Dragonbrand. There's no telling what the result would look like, or how long the process would take (Siren's Landing has been at it for five years and is only in the beginning phases), or if it'll happen at all, but there's at least some hope.

    R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

  • derd.6413derd.6413 Member ✭✭✭✭

    @Randulf.7614 said:
    I think I remember a theory or suggestion on these forums that put forward the idea that the Crystal Desert could be the remains of an ancient Branded area from an early Dragonrise

    crystal desert used to be a sea but abbadon's shenanigans caused it to turn into a desert so i highly doubt it

    I Have No friends, so I Must pug

  • Aaron Ansari.1604Aaron Ansari.1604 Member ✭✭✭✭
    edited March 11, 2018

    @derd.6413 said:

    @Randulf.7614 said:
    I think I remember a theory or suggestion on these forums that put forward the idea that the Crystal Desert could be the remains of an ancient Branded area from an early Dragonrise

    crystal desert used to be a sea but abbadon's shenanigans caused it to turn into a desert so i highly doubt it

    It has nothing to do with whether the land is flooded or not. The thinking goes as follows:

    1.) We're told that every grain of sand within the desert is in actuality a minuscule fragment of crystal, which is how the sea got its name.
    2.) We know that Kralkatorrik's corruption takes the form of crystallizing vast swathes of land.
    3.) We know that Glint, a purified remnant of Kralkatorrik's corruption, made her home in the Crystal Desert.
    4.) We know that the occasional larger bits of crystal we could find in the desert in GW1 resemble plants, which is also typical of Kralkatorrik's corruption.
    5.) The crystal plants in GW1 are also found within Glint's Lair and closely resemble the larger crystals that make up the structure of the place, which we now have reason to believe is a purified version of a dragon champion's ability to spread its masters corruption.

    R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    Wind and sand will make the crystals return to dust (sand) over time

  • derd.6413derd.6413 Member ✭✭✭✭

    @Aaron Ansari.1604 said:

    @derd.6413 said:

    @Randulf.7614 said:
    I think I remember a theory or suggestion on these forums that put forward the idea that the Crystal Desert could be the remains of an ancient Branded area from an early Dragonrise

    crystal desert used to be a sea but abbadon's shenanigans caused it to turn into a desert so i highly doubt it

    It has nothing to do with whether the land is flooded or not. The thinking goes as follows:

    1.) We're told that every grain of sand within the desert is in actuality a minuscule fragment of crystal, which is how the sea got its name.
    2.) We know that Kralkatorrik's corruption takes the form of crystallizing vast swathes of land.
    3.) We know that Glint, a purified remnant of Kralkatorrik's corruption, made her home in the Crystal Desert.
    4.) We know that the occasional larger bits of crystal we could find in the desert in GW1 resemble plants, which is also typical of Kralkatorrik's corruption.
    5.) The crystal plants in GW1 are also found within Glint's Lair and closely resemble the larger crystals that make up the structure of the place, which we now have reason to believe is a purified version of a dragon champion's ability to spread its masters corruption.

    you're wrong because i'm perfect.

    I Have No friends, so I Must pug

  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭
    edited March 11, 2018

    @Juli Jules.8490 said:
    Hey guys! I really hated to see Vaabi (My favourite region from the original Guild Wars) mostly covered with ugly Dragonbrand :(

    So I did ask myself: Do you guys think that the Dragonbrand can be reversed and the land returned to normal? Maybe by slaying Kralkatorik (I know, not a good idea) or putting him to rest again? Or do you think the taint to the land will last forever? I hold the hope that maybe after defeating him in some way the Dragonbrand can be removed again.

    Hard to say. Definitely not while Kralkatorrik is alive and feeding the Dragonbrand. The only example we have of cleansing the physical side of dragon corruption has been Orr, but that's more of "exchanging one dragon corruption for another" in all honesty - replacing Zhaitan's corruption with a purified form of Mordremoth's. And Zhaitan's corruption is much more different than Kralkatorrik's (which in of itself is even different from Jormag's and Primordus').

    @Aaron Ansari.1604 said:

    @derd.6413 said:

    @Randulf.7614 said:
    I think I remember a theory or suggestion on these forums that put forward the idea that the Crystal Desert could be the remains of an ancient Branded area from an early Dragonrise

    crystal desert used to be a sea but abbadon's shenanigans caused it to turn into a desert so i highly doubt it

    It has nothing to do with whether the land is flooded or not. The thinking goes as follows:

    1.) We're told that every grain of sand within the desert is in actuality a minuscule fragment of crystal, which is how the sea got its name.
    2.) We know that Kralkatorrik's corruption takes the form of crystallizing vast swathes of land.
    3.) We know that Glint, a purified remnant of Kralkatorrik's corruption, made her home in the Crystal Desert.
    4.) We know that the occasional larger bits of crystal we could find in the desert in GW1 resemble plants, which is also typical of Kralkatorrik's corruption.
    5.) The crystal plants in GW1 are also found within Glint's Lair and closely resemble the larger crystals that make up the structure of the place, which we now have reason to believe is a purified version of a dragon champion's ability to spread its masters corruption.

    In addition, in Edge of Destiny, Glint said she was collecting Kralkatorrik's blood from the Crystal Desert, indicating that Kralkatorrik had been in the region in the past.

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    All these squares make a circle.
    All these squares make a circle.

  • Rognik.2579Rognik.2579 Member ✭✭✭

    We definitely won't be able to reverse the Branding, much like how the dragon corruption has scarred all the lands they've claimed, but it will probably fade in time. I'm tempted to compare it to Ascalon's and the Searing. It took around 200 years for the land to go back to its verdant beauty pre-Searing, and it might take that long for the dragons' influences to fade. I think it's safe to assume that on Kralkatorrik's last rise, he left another Brand, but that probably healed as he slept. But for now, half of Vabbi will now be purple and uninhabitable so long as the Brandstorm rages on.

  • Maybe if indeed Aurene would replace Kralk, then there would be a way she could reverse the Dragonbrand?

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Rognik.2579 said:
    But for now, half of Vabbi will now be purple and uninhabitable so long as the Brandstorm rages on.

    "Uninhabitable" meaning the tourist resort for millions of heros looking to hunt branded creatures for sport, participating in guided events and generally having a fun time.

    Just clarifying.

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    We saw in the PoF story that brand crystal can be mined.

    If kralky would die, maybe people could use the crystal for something.

    A energy source or as gems.

  • Svennis.3852Svennis.3852 Member ✭✭✭
    edited December 15, 2018

    @Juli Jules.8490 said:
    Maybe if indeed Aurene would replace Kralk, then there would be a way she could reverse the Dragonbrand?

    I would imagine this is plausible, but most likely the writing team won't go there because that might affect the branded zones on the existing map. Though I suppose if all the maps are timelocked, they could just make some new maps where the brand has been purified or "re-branded" as something positive/life-giving befitting Aurene.

    Most likely I imagine there will be a "slow fade" of the brand after Kralk dies. So it'll be established that his influence will disperse over time, though it won't be something we see in full during GW2.

  • Jimbru.6014Jimbru.6014 Member ✭✭✭

    Lore wise, unless somebody comes up with some kind of amazing breakthrough, we most likely won't see any de-Branding within the timescale of GW2. Centuries down the road after Kralk is dealt with and nature takes its course, maybe.

    Reality wise, Anet is notorious for writing content, patching it into a somewhat usable state, and then immediately abandoning it. Hence every map in the game being "frozen in time" at the story point when it was made -- unfixed bugs and all. I'm actually surprised Anet made the changes they did to Central Tyria with HoT. Which those changes haven't been touched since, even though Fort Salma should have been rebuilt by now, the Iron Marches cleared of Mordrem, and so forth. So no, we definitely won't be seeing any de-Branding on existing maps.

  • Aaron Ansari.1604Aaron Ansari.1604 Member ✭✭✭✭
    edited December 16, 2018

    @Jimbru.6014 said:

    Reality wise, Anet is notorious for writing content, patching it into a somewhat usable state, and then immediately abandoning it. Hence every map in the game being "frozen in time" at the story point when it was made -- unfixed bugs and all. I'm actually surprised Anet made the changes they did to Central Tyria with HoT. Which those changes haven't been touched since, even though Fort Salma should have been rebuilt by now, the Iron Marches cleared of Mordrem, and so forth. So no, we definitely won't be seeing any de-Branding on existing maps.

    To be fair to them, they did try it the other way for a good couple years first- which is where the messes in Kessex, the Iron Marches, and Lion's Arch came from in the first place, of course. Having seen both approaches, as much as I'd like to see some clean-up, I don't think one approach is definitively better than the other.

    R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

  • Jimbru.6014Jimbru.6014 Member ✭✭✭

    Extending my thought, I feel that the lack of an active "present" in GW2 is one of its bigger drawbacks. Instead, it's like every map is its own fractal, a particular moment or set of moments frozen in time. There's no continuity, no feel of passing time, no feel like what your character has done has accomplished anything. I'd like to see the general state of the world updated along with its expansions, much like WoW does from time to time, reflecting the changes and progress over the years.

  • Aaron Ansari.1604Aaron Ansari.1604 Member ✭✭✭✭

    For myself, I broadly prefer things as they are. It means that new players aren't hopelessly out of the loop, and it also means that if you miss something, you can go back and stumble on it later. I think continuity and consequence can still be accommodated, of course, but using new maps seem to me to be the better way to go- for example, Siren's Landing did a solid job of conveying what's changed for Orr without overwriting any existing content, and Jahai Bluffs are full of the consequences of Joko's death.

    (From a designer's perspective, there's also the trouble that replacing content doesn't grow the game. If you overwrite the old, it's new things to do, but it's not more to do, and it removes things that could still be done. If I had a gold for every time I've heard someone with the Molten Facility, Aetherblade Retreat, or Tower of Nightmares were still accessible, I wouldn't need to craft Sunrise.)

    All that said, though? I think there's a case to be made that ANet hasn't been using new zones in that way, and also that replacing content with something better may be preferable to hanging on to things that've sunk beneath the quality bar. Core Tyria zones aren't really reflective of what the game is about and where it's trying to head anymore. Doesn't mean I want it to change, but I can't fault anyone who does.

    R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    The dragonbrand, the scar, most likely will deteriorate over time, be it centuries or millenia.
    But the branding of creatures probably can’t be undone.
    We saw from the orrian chickens and from Glint that the corruption could be disconnected. But the occured corruption remains.

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    most likely not, just like the Jade Sea

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    Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
    ... til Aurene ate him for dessert 😭
  • @crepuscular.9047 said:
    most likely not, just like the Jade Sea

    According to rumors, the Jade Sea began "defrosting" after Factions (or arguably before, we did see some watery mines in Factions after all).

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭

    @Jimbru.6014 said:
    Extending my thought, I feel that the lack of an active "present" in GW2 is one of its bigger drawbacks. Instead, it's like every map is its own fractal, a particular moment or set of moments frozen in time. There's no continuity, no feel of passing time, no feel like what your character has done has accomplished anything. I'd like to see the general state of the world updated along with its expansions, much like WoW does from time to time, reflecting the changes and progress over the years.

    Well every MMO I played had this problem. It would be too much work to rework it every time a major event happened. Also, in WoW the maps were frozen in time for years before Cataclysm and now they are again frozen in time.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @derd.6413 said:

    @Randulf.7614 said:
    I think I remember a theory or suggestion on these forums that put forward the idea that the Crystal Desert could be the remains of an ancient Branded area from an early Dragonrise

    crystal desert used to be a sea but abbadon's shenanigans caused it to turn into a desert so i highly doubt it

    Abaddon's Rebellion was around 1500 years ago but the last Dragonrise was about 10,000 years ago. Who knows what was there before that.

  • @Yannir.4132 said:

    @derd.6413 said:

    @Randulf.7614 said:
    I think I remember a theory or suggestion on these forums that put forward the idea that the Crystal Desert could be the remains of an ancient Branded area from an early Dragonrise

    crystal desert used to be a sea but abbadon's shenanigans caused it to turn into a desert so i highly doubt it

    Abaddon's Rebellion was around 1500 years ago but the last Dragonrise was about 10,000 years ago. Who knows what was there before that.

    There's actually a handful of references of there being a crystal desert before Abaddon's fall. Particularly The Ecology of the Charr and Mursaat Lore Tablets. It's possible that there was both a sea and a northern desert with a verdant southern coastline.

    That said, in Edge of Destiny, Glint states she was collecting Kralkatorrik's blood from the Crystal Desert, indicating that Kralkatorrik was in that region when last awake and was injured before heading north where it hibernated.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • @Konig Des Todes.2086 said:

    @crepuscular.9047 said:
    most likely not, just like the Jade Sea

    According to rumors, the Jade Sea began "defrosting" after Factions (or arguably before, we did see some watery mines in Factions after all).

    This is just a side note, but back when it was mentioned that the jade was supposedly turning back to water, I couldn't help but think "How do you know its not just rain water? Its gotta go some where."

    Hate Is Fuel.

  • maybe kralk is just sick and we gotta get em some meds.

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