I've been getting increasingly more frustrated with how Chronophantasma works now. I like the phantasm changes overall (I actually love getting to use shatters now) but as a Support Chrono in raids, using CP is like pulling teeth to me. It takes a good ~10 something seconds for a clone to spawn. I don't run a build that is focused on clone-generating so if I want to use CP and do my Continuum rotation, I have to sit there for what feels like a century to wait for enough clones to turn up.
But then by the time I have three clones up, more often than not, things are either already dead, I can only do a part rotation, or I have to wait forever to finally get to do my full rotation (losing precious DPS time). Constantly not getting to do my full rotation and pulling teeth to get my clones up in general feels very frustrating, not fun, and very unsatisfying to me. I also don't think it's reasonable to have to keep track of these invisible internal ~10s timers that all vary, I already have enough to pay attention to during raids.
I had the impression this change was supposed to make Phantasm focused builds compatible with our class mechanic but I feel that having the ~10s clone spawn rate on CP (a phantasm focused trait) completely goes against the whole point of the phantasm change. Sure, I can just not use CP, not do a full rotation to start with, or get more clone generation in my build etc. etc. etc. but that defeats the point I'm trying to make here. If it was me, I'd change CP so a clone spawns after the first phantasm dies or after a set amount of time (that is much shorter than ~10s).
Does anyone else feel this way about using Chronophantasma when using it with builds that do not generate many clones? Surely I can't be alone in feeling it's annoying to work with...
ʕ•͡ᴥ•ʔ ✲¨¯---------------♥--------------- Fay Everdunes - Mesmer since Beta ---------------♥---------------¯¨✲ ʕ•͡ᴥ•ʔ