With LS4E2, we see the introduction of diflourite crystals - a map-specific consumable pseudo-currency reminiscent of those seen in LS3. Along with this, we see the Diflourite ring and accessory, as well as a number of other interesting rewards (such as the relocator, the new backpack/inventory bag, and a few new weapon skins). This change from the previous map's rewards raises a few questions:
- Is this the style of rewards we can expect from living world maps in the forseeable future?
- Was Kralkatite in the Domain of Istan intended to be such a drastic depature from this formula
- the ascended Diflourite trinkets have access to PoF stat combinations instead of HoT combinations, as one might expect. but certain core-tyria stat combos are also apparently missing from them. Is this intended, and if so, why?
- For IG-6417 and the Olmakhan backpacks, do you feel that you've found a good mix between treasure-hunt and interesting story?
- This is the first Living World map we've had since before HoT where the map item (diflourite crystals) requires the same gathering tool as the previous map's (Kralkatite Ore), rather than following the Pick -> Axe -> Sickle cycle. Is this another indication that the reward structure in The Domain of Istan was a more experimental one?
Personally, I'm a big fan of the reward structures in this episode. Diflourite Crystals feel like a great return to the LS3-style psuedo currencies, and the various min-quests manage to feel engaging, despite seeming being a relative straight forward fetch-quest system (I suspect that comes down, in large part, to the story woven around them, as well as the characters involved.)