Could you please make the boundaries in instances a bit larger? They are not visible in the world and it is very easy to get outside. In this episode, there are even enemies behind the boundary (in a story step), so when you teleport to them (or use a targeted leap or something) you get kicked before you can react - and you have to do it all again, which is not really fun.
You recently started changing the boundaries dynamically and restricting the movement a lot. I also had issues in the PoF story when walking to the next NPC before somebody is done talking kicks you and you have to wait through the long dialogue again. I am not a fan of this change. At least make sure that no red/green NPCs are outside of the boundaries, please. The time to react is not long enough either, as you usually jump of a ledge or make a long leap with a raptor when this happens.
How do you determine how to set these?
Were there ever any issues caused by boundaries being too loose?