What one thing would you change in wvw? — Guild Wars 2 Forums

What one thing would you change in wvw?

Rashagar.8349Rashagar.8349 Member ✭✭✭

Or another way of thinking of the question, what one effect would you like to see if WvW had GW1's monthly flux effects as a feature?

For me, I'd love to see what would happen if you completely remove (/heavily disincentivise/make extremely difficult) the ability for players to stack on a commander/on each other in wvw. How they'd accomplish this I don't really mind so much. Hide commander tags on the main screen and only have the commander tag's position update every 30 seconds on the mini map, remove squads/parties entirely, turn the commander tag into an area placement skill similar to ventari's tablet, mess around with skill target limits, it doesn't really matter to me.

The reason I'd like to experience this is simple; I prefer large scale disorganised combat to organised. The moments of heroics feel more heroic, everything is more spontaneous and adaptability is key. It's like watching a more violent brownian motion.

Anyway, what would your change be, and why? It doesn't have to be for a lofty goal, it doesn't have to be a permanent change. I know it's been asked before but new discussion isn't necessarily a bad thing (and if it's been discussed very recently then my apologies, I didn't notice). I'm just curious.

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Comments

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    I can honestly say that "disorganised combat" already naturally occurs. Depending on how your server does during the weekend, you can see the snowball effect during the week. Often times it is also hard for commanders to get people to stick to them amongst other things. I think perhaps it needs to be the other way around (I am speaking from a perspective of playing both NA/EU in low and high tier - it happens on both ends when players are inexperienced or demotivated in matchups). In those times clouding seems to be the natural progression when no comms are around or people just moping in towers waiting for a miracle to happen, that's pretty much all the disorganisation you're gonna get lol. Maybe there are other ways to encourage activity or make it fun (since we can't do anything for balance atm).

  • The most annoying things are this:

    • being separated (by death) from your squad team and have to run the whole way from spawn point to your squad across the map. - So if the squad is at an own held map-part, the personal way-points should work. - or -
    • waiting line for map entering is loooooong - then promote players in the waiting line who are already part of a squad with a commander on the target map.
  • Justine.6351Justine.6351 Member ✭✭✭✭

    Setting downed state to 7 sec duration, if they don't rally in 7 sec they die.

    Anet buff me :-(
    Make me good at game!

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭
    1. no tourneys, return it.
    2. rid game of hacks, they still existing

    Not Even Coverage is the Only broken thing in WVW.

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    Only allow core traits in WvW...

    Playing the PvE scene because WvW is just "BAD"...

  • Put some real underwater back into wvw and get rid of the ruins.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    Like a water area you have no choice but to cross? hehe that would be interesting. We need boats to cross a large body of water. Pirateship battles!

  • If they did the flux the minion apocalypse would be funny.
    https://wiki.guildwars.com/wiki/Minion_Apocalypse

    #nornmodeisbestmode

  • Ban hackers quickly

  • Musty.3148Musty.3148 Member ✭✭✭

    Change the Alpine borders to something more interesting.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Musty.3148 said:
    Change the Alpine borders to something more interesting.

    Only if the mastermind behind the alpine borderlands makes it. That map is so damned good.

    Anet buff me :-(
    Make me good at game!

  • @Justine.6351 said:

    @Musty.3148 said:
    Change the Alpine borders to something more interesting.

    Only if the mastermind behind the alpine borderlands makes it. That map is so damned good.

    Well after the bad taste in your mouth that the original desert bl gave, it didn't have much competition.

    #nornmodeisbestmode

  • Musty.3148Musty.3148 Member ✭✭✭

    @Red Haired Savage.5430 said:

    @Justine.6351 said:

    @Musty.3148 said:
    Change the Alpine borders to something more interesting.

    Only if the mastermind behind the alpine borderlands makes it. That map is so damned good.

    Well after the bad taste in your mouth that the original desert bl gave, it didn't have much competition.

    Actually I personally LOVE Desert, but I'm a roamer solo/duo. So the added speed Air and Fire sentrys are nice. i also like that it's not so open so when I'm set on by a 30 man zerg I can use LOS much easier. Guess it comes down to the playstyle you like. :)

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    I'd have them not use the money I've given them for PvE.
    Even if it were only 10% of us players wvw-only, that'd be 20 full time WvW devs.

    [HUNT] the predatory instinct

  • Get rid of the freaking CC that all the NPCs have. The server that owns the tower already has an advantage with the guards, but the constant blind, cripple, immob, etc that they have is just outrageous.

  • Olli.9028Olli.9028 Member ✭✭

    remove ac fully our at least set the stack limit range so extreme high that there is no place that can get hit by more than 1-2 ac´s

  • Turk.5460Turk.5460 Member ✭✭✭✭

    @bigFM.8642 said:
    Make it impossible to upgrade Stonemist Castle!

    One simple change, but would make EB a billion times better! Many more fights. Much more action. No more siege hugging. No more frustrated commanders. No more the whole map gets taken hostage by the big castle that kills everything...

    This is an incredible suggestion. I'd actually go into EBG if this were implemented.

    Fort Aspenwood
    Jekkies

  • used to be remove all the PvE buffs HoT added (banners, iron hide, air bombs) but now its remove gliding.

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭✭

    @Turk.5460 said:

    @bigFM.8642 said:
    Make it impossible to upgrade Stonemist Castle!

    One simple change, but would make EB a billion times better! Many more fights. Much more action. No more siege hugging. No more frustrated commanders. No more the whole map gets taken hostage by the big castle that kills everything...

    This is an incredible suggestion. I'd actually go into EBG if this were implemented.

    It is a good suggestion; it could also be alleviated if they reverted back to the old ways of upgrading. If that happened I highly doubt many players would even attempt or bother to upgrade SM. Costs too much, and many are aware a paper SM means more fights. It's one of the cooler places to have battles in anyway, but not under heavy siege fire or an hour trying to break down a wall or gate.

  • @Musty.3148 said:

    @Red Haired Savage.5430 said:

    @Justine.6351 said:

    @Musty.3148 said:
    Change the Alpine borders to something more interesting.

    Only if the mastermind behind the alpine borderlands makes it. That map is so damned good.

    Well after the bad taste in your mouth that the original desert bl gave, it didn't have much competition.

    Actually I personally LOVE Desert, but I'm a roamer solo/duo. So the added speed Air and Fire sentrys are nice. i also like that it's not so open so when I'm set on by a 30 man zerg I can use LOS much easier. Guess it comes down to the playstyle you like. :)

    Oh I like it now too, but when it first started and they had the walls you had to kill to go anywhere, which you could get stuck on the wrong side.

    #nornmodeisbestmode

  • Sviel.7493Sviel.7493 Member ✭✭✭

    I'd remove Shield Generators.

    There's a bunch I'd love to do, but that's probably the single change that would do the most good.

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭

    @Dawdler.8521 said:
    Increase 30m food to 1h.

    Its lunchtime, sorry.

    Or increase the new craftable primers to 6 hours. I'm glad they fixed the glitch with the crafted metabolic primer that gave a 12 hour timer instead of the 2 hours it was supposed to give, but 2 hours for these items really isn't long enough some times and considering it can take several days farming the home plots depending on how many you have and what you've planted, the extend times really aren't worth it for a full time player in any mode.

    [HaHa] Hazardous Hallucination - Sorrows Furnace

  • Open all the servers until they get blown up. We're on the highway to hell anyway, what does it really matter?

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    Just some imo "interesting" (read: totally insane) ideas:
    Fractal gravity.
    No RI
    No instantly repaired walls and gates when taking objectives.
    Players work as siege and siege good vs players
    Killing gates and walls give scoring points.
    Glass cannon siege that destroys/kills in 1/2/3 hits but also has minimal health.
    Last Laugh from fractals on all characters or only Lords/ guards/dolyaks

  • bigo.9037bigo.9037 Member ✭✭✭

    @sephiroth.4217 said:
    I'd like 1 week with no siege or tower gates.

    Split the zergs up, could be little defense squads and attack squads of 5-10 people everywhere.... The harder a server zergs, the easier it becomes for them to lose all their stuff to roamers.

    Currently you try and take a tower with 3-4 people and you gotta make 3 supply runs, hope no one spots you because theres a tonne of siege already built in the tower and be patient as you attempt to knock down fortified doors before the 50 man squad rolls over you.

    THIS.. THIS is EXACTLY what WvW needs. I dont necessarily think all the siege and gates have to be removed but it should be MUCH easier to take down. But if they are removed im A okay with that. This is something that WvW has needed for years imo. It would actually turn WvW into real GvG.
    Open battleground with more, meaningful fights. not just commander trying for hours to break into a single tower. No more meaningless roaming fights. Roamers would suddenly become incredibly useful. It would make WvW more fun for EVERYONE......... except... the ones that like it the way it already is.

    The other problem, as far as i can tell, with WvW is the playerbase. As you may already know, most WvW players are terrible at using their characters outside of largescale combat. And even at that, most people who zerg arent good at all. No one is being held responsible for mistakes cus theres so many people, so its hard to tell who did what wrong. As for us roamers, if we make 1 or 2 mistakes, its very likely that we die right away. So naturally we are forced to learn from our mistakes and thats why we get better at playing with our characters much faster than other types of players.

    If WvW suddenly turned into a place where everyone had to fight in small to medium scale fights, a lot of WvW players would be upset because theyd start to lose more often than theyd like. Most people dont want to actually get better.. they just want to win. And if they cant win often enough because they arent good, they will complain or leave the game.

  • Vaga.5174Vaga.5174 Member ✭✭✭

    Remove Trailblazer Stats.

  • Vaga.5174Vaga.5174 Member ✭✭✭

    @Shagaliscious.6281 said:
    Get rid of the freaking CC that all the NPCs have. The server that owns the tower already has an advantage with the guards, but the constant blind, cripple, immob, etc that they have is just outrageous.

    Also this made me laugh. I disagree they should remove them, but i do agree they are a pain in the kitten. Better than most players in WvW with those cc timings haha.

  • bigo.9037bigo.9037 Member ✭✭✭

    @Vaga.5174 said:

    @Shagaliscious.6281 said:
    Get rid of the freaking CC that all the NPCs have. The server that owns the tower already has an advantage with the guards, but the constant blind, cripple, immob, etc that they have is just outrageous.

    Also this made me laugh. I disagree they should remove them, but i do agree they are a pain in the kitten. Better than most players in WvW with those cc timings haha.

    LOL. The kinda players that are juuuuust good enough that you cant kill them in the middle of the camp if they have the extra NPCs.. but are still terrible.. they tend to be so bad that the NPCs are literally more difficult to kill than the player himself.. xd.

  • Vaga.5174Vaga.5174 Member ✭✭✭

    @bigo.9037 said:

    @Vaga.5174 said:

    @Shagaliscious.6281 said:
    Get rid of the freaking CC that all the NPCs have. The server that owns the tower already has an advantage with the guards, but the constant blind, cripple, immob, etc that they have is just outrageous.

    Also this made me laugh. I disagree they should remove them, but i do agree they are a pain in the kitten. Better than most players in WvW with those cc timings haha.

    LOL. The kinda players that are juuuuust good enough that you cant kill them in the middle of the camp if they have the extra NPCs.. but are still terrible.. they tend to be so bad that the NPCs are literally more difficult to kill than the player himself.. xd.

    Haha, or you are just about to land that killing blow and OH a prefect blind from the npc from 900 range, and then oh a perfect cc from the Veteran Guard, then WHAT a kd just as that cc is over from the supervisor. Amazing synergy.

  • bigo.9037bigo.9037 Member ✭✭✭

    @Vaga.5174 said:

    @bigo.9037 said:

    @Vaga.5174 said:

    @Shagaliscious.6281 said:
    Get rid of the freaking CC that all the NPCs have. The server that owns the tower already has an advantage with the guards, but the constant blind, cripple, immob, etc that they have is just outrageous.

    Also this made me laugh. I disagree they should remove them, but i do agree they are a pain in the kitten. Better than most players in WvW with those cc timings haha.

    LOL. The kinda players that are juuuuust good enough that you cant kill them in the middle of the camp if they have the extra NPCs.. but are still terrible.. they tend to be so bad that the NPCs are literally more difficult to kill than the player himself.. xd.

    Haha, or you are just about to land that killing blow and OH a prefect blind from the npc from 900 range, and then oh a perfect cc from the Veteran Guard, then WHAT a kd just as that cc is over from the supervisor. Amazing synergy.

    Indeed. not to mention the literal permanent cripple.. and getting immobilized a lot.

  • Seamus.9645Seamus.9645 Member ✭✭

    I mean, what are they suppose to do? check your APM and rotations and just commit suicide for you? As far as I am concerned if they somehow got you to fight at owned camp and beat you, more power to them.

  • Vaga.5174Vaga.5174 Member ✭✭✭

    Neither of us said it was an issue.

  • Old stability.
    Removal of ACs.
    No stealth in combat.

  • Would add a "Echoes from the Mists" Map for a pre-HoT experience with only core classes allowed, maybe working like a second EBG.

  • Tzozef.9841Tzozef.9841 Member ✭✭✭

    Get rid of:

    -All food use
    -Scholar Runes
    -Energy Sigils

    Done.

  • Silver.2076Silver.2076 Member ✭✭✭

    The one thing? Get rid of all those smart-kitten who know the only truth about how to save the WvW.

  • Euryon.9248Euryon.9248 Member ✭✭✭

    @gaborkaldy.3210 said:

    No stealth in combat.

    Would be my number one change as well.

  • Turk.5460Turk.5460 Member ✭✭✭✭

    @Euryon.9248 said:

    @gaborkaldy.3210 said:

    No stealth in combat.

    Would be my number one change as well.

    I think the ramifications of the buffs that would be included to professions with stealth access would probably make these professions much stronger than they currently are.

    Fort Aspenwood
    Jekkies

  • Would change the way we get pips and tickets for legandary armor. it's not "legandary" to semi-afk pip farm. The sad part is that no matter how active on the map or try to fight players, it's just as slow as staying afk in spawn with tier 3=+ partisipation.

  • cobbah.3102cobbah.3102 Member ✭✭✭

    Hmm make Dragon Banner unusable for running away from structures ,it was meant to be a defensive option I thought . but more and more it has become offensive , 50 man zerg and someone running with a banner ,,please restrict this to what it was meant to be for defending area around structures 1500 or 2000 max from structure. My 2 cents worth

  • @cobbah.3102 said:
    Hmm make Dragon Banner unusable for running away from structures ,it was meant to be a defensive option I thought . but more and more it has become offensive , 50 man zerg and someone running with a banner ,,please restrict this to what it was meant to be for defending area around structures 1500 or 2000 max from structure. My 2 cents worth

    Maybe not that but maybe the minute you walk into territory that isn't yours it disappears from you holding it (like gliding)?

    #nornmodeisbestmode

  • Diku.2546Diku.2546 Member ✭✭✭
    edited April 3, 2018

    Change the Match-Up system. The design should Allow players to pick their own Server Match-Ups with "Weekly Limits" on How Many & Which Servers that they can fight against...while naturally encouraging long term server team identities in a competitive game mode.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭
    1. tighten anti cheating
    2. tighten anti cheating
    3. tighten anti cheating
    4. reinstate tournaments
    5. lessen tiers based on participation
    6. one castle per map like eb

    Not Even Coverage is the Only broken thing in WVW.

  • Fallesafe.5932Fallesafe.5932 Member ✭✭✭

    It seems like there's a lot of pointless flipping and reflipping of objectives because players are spread too thin over too many objectives. Things need to be consolidated down to the point that you only win or lose objectives by winning or losing battles... and not because the entire opposing team is on another map (or the opposite side of the same map).

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    I would like Watchtower to have a CD once activated. e.g; stays active for 30 mins then goes on a 15 to 20 minute CD. This will encourage a little more active scouting if players truly wish to defend instead of sitting at spawn/garri waiting for the red dots to show up aka easy mode. For attackers it may bring back that havoc, sneaky play style.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Zephyra.4709 said:
    I would like Watchtower to have a CD once activated. e.g; stays active for 30 mins then goes on a 15 to 20 minute CD. This will encourage a little more active scouting if players truly wish to defend instead of sitting at spawn/garri waiting for the red dots to show up aka easy mode. For attackers it may bring back that havoc, sneaky play style.

    I've said it before. Watchtower is a crutch that hinders servers. It's easier for havoc teams to take a T-3 with watchtower than one without. As long as servers use it, 3-4 people will have an easy time getting to the lord.

    Thank You for the {MEME}

  • TheWolf.1602TheWolf.1602 Member ✭✭✭

    remove watchtower buff from towers, make sentries show enemies in the entire territory

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