Devilman.1532 Posted March 27, 2018 Share Posted March 27, 2018 http://dulfy.net/2018/03/27/gw2-march-27-game-update-patch-notes/ No SAB till the 29th for some odd reasonThese changes are pretty much feces and garbage for the most part but I expected nothing less than that to be honest. Link to comment Share on other sites More sharing options...
coro.3176 Posted March 27, 2018 Share Posted March 27, 2018 I am a little sad about the Engi Minesweeper 33% nerf, but I get it.I liked doing dodge backline up my opponent so that they hit all the minesswap to toolkit and use magnet to pull them through the minesAnd that will not hit nearly as hard any more.. I thought it was a pretty fair combo - I give up a dodge and they get pulled by a cc with a really long tell. Ah well, I guess it stops dodge spammers, so that's something.I'm interested to see whether stab-on-hit-only kills holosmith or if it's still playable in pvp. Link to comment Share on other sites More sharing options...
nortask.8351 Posted March 27, 2018 Share Posted March 27, 2018 Honestly not that bad... they didn't fix scourge but they made it so that the gameplay will be a little more thought out, so that is better imo. Engi didn't need to be done like that though. Thief and warr nerfs were fine, ele likely didn't see much but with the nerfs to druid, may take the cake for the home bunker/far fisher. Guardian got sadded, but that is fine because with the removal of the magi ammy they will need to play more hybrid anyway. Mesmer nerfs looked good to me but we will see in time if it was too much or not. Link to comment Share on other sites More sharing options...
Aza.2105 Posted March 27, 2018 Share Posted March 27, 2018 @nortask.8351 said:Honestly not that bad... they didn't fix scourge but they made it so that the gameplay will be a little more thought out, so that is better imo. Engi didn't need to be done like that though. Thief and warr nerfs were fine, ele likely didn't see much but with the nerfs to druid, may take the cake for the home bunker/far fisher. Guardian got sadded, but that is fine because with the removal of the magi ammy they will need to play more hybrid anyway. Mesmer nerfs looked good to me but we will see in time if it was too much or not. Passive play was only a small part of the problemNothing will change. Things will change when Anet addresses:Aoe spamAI ClutterEvade on skillsAstronomically high damage compared to a players health pool Link to comment Share on other sites More sharing options...
nortask.8351 Posted March 27, 2018 Share Posted March 27, 2018 @Aza.2105 said:@nortask.8351 said:Honestly not that bad... they didn't fix scourge but they made it so that the gameplay will be a little more thought out, so that is better imo. Engi didn't need to be done like that though. Thief and warr nerfs were fine, ele likely didn't see much but with the nerfs to druid, may take the cake for the home bunker/far fisher. Guardian got sadded, but that is fine because with the removal of the magi ammy they will need to play more hybrid anyway. Mesmer nerfs looked good to me but we will see in time if it was too much or not. Passive play was only a small part of the problemNothing will change. Things will change when Anet addresses:Aoe spamAI ClutterDamage being done vs a players health poolAoe spam: that is literally this game in a nutshell.AI clutter: what like minion necro? mesmers are fine, that is what the class does.evade on skills: Agreed with for the most partAstronomically high damage: That is being addressed to some extent in today's (march 27) update Link to comment Share on other sites More sharing options...
Aza.2105 Posted March 27, 2018 Share Posted March 27, 2018 @nortask.8351 said:@Aza.2105 said:@nortask.8351 said:Honestly not that bad... they didn't fix scourge but they made it so that the gameplay will be a little more thought out, so that is better imo. Engi didn't need to be done like that though. Thief and warr nerfs were fine, ele likely didn't see much but with the nerfs to druid, may take the cake for the home bunker/far fisher. Guardian got sadded, but that is fine because with the removal of the magi ammy they will need to play more hybrid anyway. Mesmer nerfs looked good to me but we will see in time if it was too much or not. Passive play was only a small part of the problemNothing will change. Things will change when Anet addresses:Aoe spamAI ClutterDamage being done vs a players health poolAoe spam: that is literally this game in a nutshell.AI clutter: what like minion necro? mesmers are fine, that is what the class does.evade on skills: Agreed with for the most partAstronomically high damage: That is being addressed to some extent in today's (march 27) updateThey will need a pvp/wvw skill round 2 and 3. Everything needs to be dialed back. Link to comment Share on other sites More sharing options...
nortask.8351 Posted March 27, 2018 Share Posted March 27, 2018 @Aza.2105 said:@nortask.8351 said:@Aza.2105 said:@nortask.8351 said:Honestly not that bad... they didn't fix scourge but they made it so that the gameplay will be a little more thought out, so that is better imo. Engi didn't need to be done like that though. Thief and warr nerfs were fine, ele likely didn't see much but with the nerfs to druid, may take the cake for the home bunker/far fisher. Guardian got sadded, but that is fine because with the removal of the magi ammy they will need to play more hybrid anyway. Mesmer nerfs looked good to me but we will see in time if it was too much or not. Passive play was only a small part of the problemNothing will change. Things will change when Anet addresses:Aoe spamAI ClutterDamage being done vs a players health poolAoe spam: that is literally this game in a nutshell.AI clutter: what like minion necro? mesmers are fine, that is what the class does.evade on skills: Agreed with for the most partAstronomically high damage: That is being addressed to some extent in today's (march 27) updateThey will need a pvp/wvw skill round 2 and 3. Everything needs to be dialed back.Oh yea I agree to that, but seeing actual steps being taken towards a good balance is exciting! Link to comment Share on other sites More sharing options...
pah.4931 Posted March 27, 2018 Share Posted March 27, 2018 @Aza.2105 said:@nortask.8351 said:@Aza.2105 said:@nortask.8351 said:Honestly not that bad... they didn't fix scourge but they made it so that the gameplay will be a little more thought out, so that is better imo. Engi didn't need to be done like that though. Thief and warr nerfs were fine, ele likely didn't see much but with the nerfs to druid, may take the cake for the home bunker/far fisher. Guardian got sadded, but that is fine because with the removal of the magi ammy they will need to play more hybrid anyway. Mesmer nerfs looked good to me but we will see in time if it was too much or not. Passive play was only a small part of the problemNothing will change. Things will change when Anet addresses:Aoe spamAI ClutterDamage being done vs a players health poolAoe spam: that is literally this game in a nutshell.AI clutter: what like minion necro? mesmers are fine, that is what the class does.evade on skills: Agreed with for the most partAstronomically high damage: That is being addressed to some extent in today's (march 27) updateThey will need a pvp/wvw skill round 2 and 3. Everything needs to be dialed back.Anet agrees with you..."...as I've said before, we know we still have a lot more balance work to do. We always will. Balance is a moving target. And not everything can be fixed with a few numbers tweaks." -- Ben Phongluangtham Link to comment Share on other sites More sharing options...
Aza.2105 Posted March 27, 2018 Share Posted March 27, 2018 @nortask.8351 said:@Aza.2105 said:@nortask.8351 said:@Aza.2105 said:@nortask.8351 said:Honestly not that bad... they didn't fix scourge but they made it so that the gameplay will be a little more thought out, so that is better imo. Engi didn't need to be done like that though. Thief and warr nerfs were fine, ele likely didn't see much but with the nerfs to druid, may take the cake for the home bunker/far fisher. Guardian got sadded, but that is fine because with the removal of the magi ammy they will need to play more hybrid anyway. Mesmer nerfs looked good to me but we will see in time if it was too much or not. Passive play was only a small part of the problemNothing will change. Things will change when Anet addresses:Aoe spamAI ClutterDamage being done vs a players health poolAoe spam: that is literally this game in a nutshell.AI clutter: what like minion necro? mesmers are fine, that is what the class does.evade on skills: Agreed with for the most partAstronomically high damage: That is being addressed to some extent in today's (march 27) updateThey will need a pvp/wvw skill round 2 and 3. Everything needs to be dialed back.Oh yea I agree to that, but seeing actual steps being taken towards a good balance is exciting!Yeah I guess so. Link to comment Share on other sites More sharing options...
Aza.2105 Posted March 27, 2018 Share Posted March 27, 2018 @"pah.4931" said:Anet agrees with you..."...as I've said before, we know we still have a lot more balance work to do. We always will. Balance is a moving target. And not everything can be fixed with a few numbers tweaks." -- Ben PhongluangthamThis is good to know and I hope its not done in yearly intervals. Link to comment Share on other sites More sharing options...
zoopop.5630 Posted March 27, 2018 Share Posted March 27, 2018 @"nortask.8351" said:Honestly not that bad... they didn't fix scourge but they made it so that the gameplay will be a little more thought out, so that is better imo. Engi didn't need to be done like that though. Thief and warr nerfs were fine, ele likely didn't see much but with the nerfs to druid, may take the cake for the home bunker/far fisher. Guardian got sadded, but that is fine because with the removal of the magi ammy they will need to play more hybrid anyway. Mesmer nerfs looked good to me but we will see in time if it was too much or not.what mesmer nerf? the small increase to cooldown/fixing some of the bugs they had making them play better? I'm confused noting really gonna change besides them still being OP overall, matter fact with the nerfs given it's a fact we're gonna see ALOT of mesmer "main" come to rank and believe the class is still "balance".GG, Well Done anet Adaptive armor still bugged for over 3 months, holos over all DPS is cut down fairly well and scrappers are still joke. Link to comment Share on other sites More sharing options...
Zietlogik.6208 Posted March 27, 2018 Share Posted March 27, 2018 "Reaper's Protection: Increased the cooldown from 60 seconds to 90 seconds in PvP only."I am curious to see the metrics on how many people actually use this trait in sPvP and which rating brackets it is most seen in....this seems like a very strange and pointless change. Link to comment Share on other sites More sharing options...
Allarius.5670 Posted March 27, 2018 Share Posted March 27, 2018 @"Zietlogik.6208" said:"Reaper's Protection: Increased the cooldown from 60 seconds to 90 seconds in PvP only."I am curious to see the metrics on how many people actually use this trait in sPvP and which rating brackets it is most seen in....this seems like a very strange and pointless change.It wasn't likely done due to frequency of use but because it followed the passive defense design they were trying to universally cut back. It was about trait design, not because it was competitive. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted March 27, 2018 Share Posted March 27, 2018 As much as I disagree with some changes, overall I think that the patch was a very healthy one for PvP and WvW. I would have liked to see the passive trait CD increases go to WvW as well (would desperately help people realize that offensive power needs to be toned way tf down as well), but at least this is a start. Link to comment Share on other sites More sharing options...
dominik.9721 Posted March 27, 2018 Share Posted March 27, 2018 Patch is actually pretty good.1) Trash can teams who facerolled with fb+scourge comps are even bigger trash cans now2) Druids and spellbreaker nerfed where my dog could have survived with3) Holosmith nerfed where noobs seemed decent with allthough they didn't even keybind dodgeroll4) S/D thief that was too powerfull got slight nerfsJust mesmer will be over the top now and unfortunately it's also pretty easy to reroll to it since most of the current mesmer meta builds are pure faceroll.Whatever, still better than those wannabe teams who tryhard with fb+scourge sitting in discord. Link to comment Share on other sites More sharing options...
Ryan.9387 Posted March 27, 2018 Share Posted March 27, 2018 Magi amulet? Link to comment Share on other sites More sharing options...
Imperadordf.2687 Posted March 27, 2018 Share Posted March 27, 2018 They could remove the stunbreak entirely but noo let’s go with the annoying mechanic. u.u Link to comment Share on other sites More sharing options...
Kako.1930 Posted March 27, 2018 Share Posted March 27, 2018 I'm salty about the slew of nerfs to scepter ele while mesmers got hardly any nerfs. At least they buffed Shatterstone though. Gotta keep the meme alive... Link to comment Share on other sites More sharing options...
Crinn.7864 Posted March 27, 2018 Share Posted March 27, 2018 I'm salty that they reduced the cooldown of all the transform elite skills (tornado, rampage, engipage) but didn't touch Lich Form. Link to comment Share on other sites More sharing options...
Ghos.1326 Posted March 27, 2018 Share Posted March 27, 2018 @Crinn.7864 said:I'm salty that they reduced the cooldown of all the transform elite skills (tornado, rampage, engipage) but didn't touch Lich Form. I think it's because lich does a very large amount of damage just using autos. Then again, I can also see where juggernaut form for engi and warrior can pull off pretty high numbers as well. Link to comment Share on other sites More sharing options...
Lordrosicky.5813 Posted March 27, 2018 Share Posted March 27, 2018 @"Zietlogik.6208" said:"Reaper's Protection: Increased the cooldown from 60 seconds to 90 seconds in PvP only."I am curious to see the metrics on how many people actually use this trait in sPvP and which rating brackets it is most seen in....this seems like a very strange and pointless change.Apparently nerfing this was more important than nerfing the spinal shivers trait. Very strange. They must not use metrics at all. Nobody ran repears prot. It was bad. I honestly have no words. Link to comment Share on other sites More sharing options...
Lordrosicky.5813 Posted March 27, 2018 Share Posted March 27, 2018 @Allarius.5670 said:@"Zietlogik.6208" said:"Reaper's Protection: Increased the cooldown from 60 seconds to 90 seconds in PvP only."I am curious to see the metrics on how many people actually use this trait in sPvP and which rating brackets it is most seen in....this seems like a very strange and pointless change.It wasn't likely done due to frequency of use but because it followed the passive defense design they were trying to universally cut back. It was about trait design, not because it was competitive.There are at least 30 other traits that are passives AND BETTER and were not nerfed. On necro alone? Chill of death for example. Explain nerfing repears prot and not that. Makes zero sense. Link to comment Share on other sites More sharing options...
Devilman.1532 Posted March 27, 2018 Author Share Posted March 27, 2018 They don't play their own game at any level that gives them an understanding of how to balance. They don't know how skills even work to be honest in most cases. It's really the only explanation for the last 3+ years. Well that and watching them die to practice bots in the Mists lol Link to comment Share on other sites More sharing options...
Razor.6392 Posted March 27, 2018 Share Posted March 27, 2018 Mesmers received a buuunch of changes, but out of those, very few were actual nerfs. They even got buffs too!The bias from ArenaNet is fucking disgusting and I will not be playing this game. Have fun with your 5 mesmers vs 5 mesmers! Link to comment Share on other sites More sharing options...
Crinn.7864 Posted March 27, 2018 Share Posted March 27, 2018 @Lordrosicky.5813 said:@Allarius.5670 said:@"Zietlogik.6208" said:"Reaper's Protection: Increased the cooldown from 60 seconds to 90 seconds in PvP only."I am curious to see the metrics on how many people actually use this trait in sPvP and which rating brackets it is most seen in....this seems like a very strange and pointless change.It wasn't likely done due to frequency of use but because it followed the passive defense design they were trying to universally cut back. It was about trait design, not because it was competitive.There are at least 30 other traits that are passives AND BETTER and were not nerfed. On necro alone? Chill of death for example. Explain nerfing repears prot and not that. Makes zero sense.The patch was about nerfing passive defensives. Chill of Death has absolutely zero defensive value. It's a offensive proc not a defensive one. Link to comment Share on other sites More sharing options...
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