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Well engineers becoming viable for wvw in pof


Anthony.7630

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Hello all. I know engineer is useless in wvw. They cant be is used in zergs effectively and scrapper is a poor roamer havoc spec since thiefs rangers necros mesmers and eles are better.

Do you think engineer numbers will improve in wvw with holosmith and new stat combinations as well as nerfs to other specs or the meta changing ?

Honestly i saw a thread for ranger and warrior and i wanted to make one for engineer.

Hope to head some good feedback.

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@Dawdler.8521 said:Hahahaha...An engineer without the stomp gyro is pointless to bring to WvW or sPvP. Holosmith IMO makes the class unviable, especially for havoc/roaming in WvW.

I totally disagree, maybe some players got used to having it so easy with them not having to finish people, they are nowhere near unviable. They are still very, very strong options. You're basically saying the ONLY thing that made Engineer good was Stomp Gyro, which is funny because Engineer did fine before HoT and they will be fine without it.

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For me,problem with engineers in WvW and in PvP is lack of builds.Nowadays you need tons of condie removals and anti-stun locks.So you are pretty much forced into elixirs and hammer.Hammer is melee and pretty slow.Most ppl will just kite you with ease.I miss my old p/p bomberman engie,or rifle with nades.One could use so many styles,but today you get slaughtered in seconds with those builds :(.Heck,you might even die to a knocked necro just weapon swaping if you near him.... .Also bugged magnet pull,terrible nades after rework,always obstructed or simply missing rifle all these stuff dont really help it either.Dmg coeficients like hiting someone with traited toolkit 3 with full zerker engie for 4-5k and than get headbuted for 9k with 10arc divider follow up... It just feels very unbalanced and unrevarding.So go hammer elixir sustain build or dont bother :( and that gets boring very fast.

at least my experience

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Engineer is far from useless in wvw. in a split second you have access to 4 different fields with mortars. grabbing a lot of conditions, put down light and hit with mortar 1. need. some heals, mortar five and hit it with mortar 1, better yet tell your group youre laying a water field and to blast it. Enemies healing through damage a bit too much, poison round and maybe some chills.... thats just mortar, there are 1000 other ways an engi can be beneficial in the wvw setting.

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For roaming it should be kinda neat, but for groups I don't see Holosmith bringing more support than scrapper, and scrapper support was already not enough to fit in the meta especially after the heavy nerfs to the gyros. But that's just based off the preview a few weeks ago. What else does it bring besides damage and mobility (mobility IS a nice addition, but is it enough?) I can see that barrier thing being a boon, but it's way too small.

Been trying to make engineer work in bigger groups for nearly 4 years now to varying degrees of success, but it's just too hard to compete with the toys others have.

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Arenanet should some changes to make the core engineer more viable:

  1. Increase the radius mortar #1 from 120 to 180 with orbital command (GM trait) selected. This would enable more self-comboing. This wouldn't turn mortar too overpowered for other game modes as it would still seriously lag behind staff elementalist in AoE DPS and the slow projectile speed makes it easy to dodge mortar shots.

  2. Rifle sorely needs buffs as it is way too much high risk in the era of projectile hate:

    • rifle #2, net shot, is underpowered as slow projectile speed single target immobilize with no damage, make it pierce like auto attack or reduce CD to 6 s
    • rifle #3, blunderbuss, is also a blast finisher (suits the skills description, benefits skillful play)
    • rifle #4, overcharged shot (the self knockdown is death sentence combined with a projectile reflect)
    • rifle #5, jump shot, needs an evade frame and a slightly faster animation (turn in from a viability into decent movement skill, not just too risky damage option)
  3. Medkit needs a rework:

    • medkit skills work in 360 radius burst around the engineer and also affect the engineer and up to 4 allies (5 targets max). Currenly medkit #1 is really quirky as there is cone is too small and doesn't heal engineer, nor do any damage (compare with ele water staff #1 or druid staff #1 which do both damage and heal at same time)
    • medkit #2-5 should all retain their effects and cooldowns, but work as 1/2 s cast 360 radius burst around the engineer. This would be weaker to shouts, because of much more limited range and cast time (and you must first enable medkit = 1 second, and no damage while using medkit), but have lower cooldowns than the shouts.

Thank you!

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Is it playable in wvw? Yes. Is it good? Possibly. Is it wanted? That's what viable mean in this context i suppose.

I didn't see many commanders saying "we could really use a few engineers" when scrapper was at its peak, and i can't say i expect a selfish, melee spec with suicidal tendencies to change that. It's fun to roam with of course.

I'm playing it as a bruiser with good damage and having some fun with it so far. And hard light arena is a darn good skill.

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@miriforst.1290 said:And hard light arena is a darn good skill.

I'm really glad to see it buffed for allies. After the beta that idea seemed so obvious to do.

Also, I've never seen as high an interest in playing engineer amongst other normally non-engineer players on my WvW server until holosmith.

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@Chaba.5410 said:

@miriforst.1290 said:And hard light arena is a darn good skill.

I'm really glad to see it buffed for allies. After the beta that idea seemed so obvious to do.

Also, I've never seen as high an interest in playing engineer amongst other normally non-engineer players on my WvW server until holosmith.

Its super flashy and dps oriented. No matter the effectiveness the design is more attractive than say bunkering or supporting for most.

Funny though how they nerfed their damage and buffed their support. I wont complain just yet though.

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I made an engineer just to escort yaks. Called "yak escorter". I assure you, yak escorter is the exact opposite of useless. You can get 90% superspeed uptime, and 100% swiftness uptime, on most yak deliveries with the right build. I've solo stacked 5 minutes of swiftness (or whatever the cap is) with blasts and boon duration on a yak going to and from a camp like rogues ->wc (since we didn't own smc). Very powerful stuff to have a yak deliver up to 3x as fast (get packed yaks upgrade going). If i cloned her, we could upgrade smc with the power of what would be equivalent to ALLLL 6 camps feeding yaks to it.

Like literally....she is running boon duration tank gear lol. COmpletely maxed out for the purpose of yak escorting haha. Nobody except the highest of burst players (like 1-2 dd) can kill me or the yak when im escorting it.

I rly hate scrappers in wvsw. I find them anything but useless. Their skillset is just different than convention thus no zerg role.....they do the other stuff exceptionally though. Stealth gyro is just nuts how much stealth it can stack, and how easily, and how forgiving it is.

I don't like calling things not zerg friendly useless, the mode offers so much more than zerging.

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@Anthony.7630 said:Hello all. I know engineer is useless in wvw. They cant be is used in zergs effectively and scrapper is a poor roamer havoc spec since thiefs rangers necros mesmers and eles are better.

Do you think engineer numbers will improve in wvw with holosmith and new stat combinations as well as nerfs to other specs or the meta changing ?

Honestly i saw a thread for ranger and warrior and i wanted to make one for engineer.

Hope to head some good feedback.

if you think engineers were useless in WvW then you need to l2p. they are almost unkillable in small roaming havoc groups

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@"X T D.6458" said:Engineers are not useless and can be quite effective in certain roles, some are kitten unkillable.

The main problem with engineer is that many people do not know how to play it properly and do notutilize it to its full advantage.

^ what being said. couldn't have said it better myself.i don't know why OP said engineers are useless. it may not be in the "meta" squad, but for roaming, it's a very good one to roll if you play it well. you can 1v3 and still come out alive if you master the art of kiting and combo fields.

engis don't need to press f to win from scrapper spec. although a lot will miss stealth from the sneak gyro. holosmith is nice but the heat system needs to be reworked and tweaked a lil bit. the risk is high but the rewards aren't nowhere good. they still need to fix the f5 not being on the toolbelt. urgh

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Scrapper worked great in organized group fights when used properly. Also my guildies and I have no problem roaming with them. It's just about finding the right build and using it correctly.

Holosmith is working well for roaming right now as well, just working out kinks in the builds.

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Engineer is not viable for wvw. Thiefs and mesmers do more damage than you in roaming and have more defensives than you.

Engineer cant roam. They get owned whether you stack defense or offensive stats.

Scrapper is ok in 5 man havoc groups but a hammer guardian with shouts that bring damage stability and aegis is more better.

The only time an engineer is good in wvw is if your on a server that is 8th tier or lower. Most locked servers don't use engineers for roaming havoc or wvw zerg.

Engineer is outclassed with outdated clunky slow skills and lack of power creep.

People say engineers are good roamers but they must be fighting wars or reves or other engineers. In roaming wvw on my server i only see thiefs as roamers with the occasional mesmer

Party is laughable. Your friends must feel sorry for you if they add you (scrapper) to their havoc group. You bring some burst and some healing and some protection but guess what ? A guardian does it better.

Engineer is not very good in wvw. No amount of skill and lightning reflexes can help you against top tier servers and your average thief or mesmer.

People think engineer is good ? Really. Maybe you should fight better opponents or improve your combat reflexes and ability to adapt in combat. Engineers are a free kill.

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