Oglaf.1074 Posted March 27, 2018 Share Posted March 27, 2018 I mean, I had a hard time justifying it before this horrid nerf but now? Seems like a no-contest. Link to comment Share on other sites More sharing options...
Ghos.1326 Posted March 27, 2018 Share Posted March 27, 2018 Dagger offers pretty good utility, as well as boon interrupt and a stun upon interrupt, as well as mobility. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted March 27, 2018 Share Posted March 27, 2018 With how bad daggers look on paper right now without playing, I guess mace main hand it is. :wink: Link to comment Share on other sites More sharing options...
nicknamenick.2437 Posted March 27, 2018 Share Posted March 27, 2018 Dagger is more a 1v1 weapon, so in Wvw? maby for roaming.-unblockable boons rip-Fast daze or stun + boon rip-slow on Aura slices wich will help you setup disrupting stab for a stunDagger is very usefull to rip boons and be annoying to fight against if you rely on blocking...Dagger is not for its damage, this weapon is to make your opponent vulnerable (gap) so THEN you swap to your second weapon to deal some burst attacks.Thats what its about. and it can still be very good at this point, better then Axe...That doesnt say Axe can be better in 1v1 in some situations where your opponent doesnt rely on blocking/boons..They are both great weapons.. but IF you go for Spellbreaker.. then you might still want to use Dagger because of the traits. wich can help allot Link to comment Share on other sites More sharing options...
Keyba.9570 Posted March 27, 2018 Share Posted March 27, 2018 Don't use ace as a spell breaker. You will have a better time using it on core warrior because your eviscerate damage is based on the amount of adrenaline you have. You have 1 adrenaline bar max on spell-breaker to use at a time, so it will be super weak. Dagger auto hits like a noodle, but you should see it as a set up weapon for your burst with great sword or hammer. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted March 27, 2018 Share Posted March 27, 2018 Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon. Link to comment Share on other sites More sharing options...
Scorci.3250 Posted March 27, 2018 Share Posted March 27, 2018 @Keyba.9570 said:Don't use ace as a spell breaker. You will have a better time using it on core warrior because your eviscerate damage is based on the amount of adrenaline you have. You have 1 adrenaline bar max on spell-breaker to use at a time, so it will be super weak. Dagger auto hits like a noodle, but you should see it as a set up weapon for your burst with great sword or hammer.not 100% sure but level 1 eviscerate does close to or more damage than dagger burst, i think axe throw in its current state alone is a good trade off for the setup ability of dagger especially with the damage nerf and aura slicer nerf Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted March 27, 2018 Author Share Posted March 27, 2018 @Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted March 27, 2018 Share Posted March 27, 2018 @Oglaf.1074 said:@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.That's true. Link to comment Share on other sites More sharing options...
Keyba.9570 Posted March 27, 2018 Share Posted March 27, 2018 @Scorci.3250 said:@Keyba.9570 said:Don't use ace as a spell breaker. You will have a better time using it on core warrior because your eviscerate damage is based on the amount of adrenaline you have. You have 1 adrenaline bar max on spell-breaker to use at a time, so it will be super weak. Dagger auto hits like a noodle, but you should see it as a set up weapon for your burst with great sword or hammer.not 100% sure but level 1 eviscerate does close to or more damage than dagger burst, i think axe throw in its current state alone is a good trade off for the setup ability of dagger especially with the damage nerf and aura slicer nerfthe boon rip + unblock able give a dagger the slighter advantage on a spell-breaker. Especially if you have the Loss Aversion trait. Link to comment Share on other sites More sharing options...
bLind.6278 Posted March 27, 2018 Share Posted March 27, 2018 cant delete for some reason Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 28, 2018 Share Posted March 28, 2018 Mobility on a mainhand that isn't sword is invaluable. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted March 28, 2018 Share Posted March 28, 2018 @Oglaf.1074 said:@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted March 28, 2018 Author Share Posted March 28, 2018 @Blocki.4931 said:@Oglaf.1074 said:@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.Yes, Merciless Hammer needs a serious rework. The Hammer is not a Condi weapon, not is it even a hybrid like Sword: it is a straight-up Power CC weapon. There is also the problem of it competing for a spot between Berserker’s Power and Might Makes Right - two of the best traits available to Warriors. Even if using a Hammer, you’d never want the Hammer-specific trait over either of those. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted March 28, 2018 Share Posted March 28, 2018 @Oglaf.1074 said:@Blocki.4931 said:@Oglaf.1074 said:@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.Yes, Merciless Hammer needs a serious rework. The Hammer is not a Condi weapon, not is it even a hybrid like Sword: it is a straight-up Power CC weapon. There is also the problem of it competing for a spot between Berserker’s Power and Might Makes Right - two of the best traits available to Warriors. Even if using a Hammer, you’d never want the Hammer-specific trait over either of those. Not to mention that by the time the CC is over (hammer f1 or hammer 5) half or more (depending on sigils) of the confusion is already gone, and the way it's re-worked you have to use a skill for the confusion to do anything. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted April 1, 2018 Share Posted April 1, 2018 @Blocki.4931 said:@Oglaf.1074 said:@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.i loved old hammer gs roaming, but the animations are so goddamn slow that most players will easily dodge your stuff and even if you land it, all classes got easy condi breaks often with way less cd than hammer cc'salone the mirage dodge stunbreak is a joke that should be deleted, or atleast get a frickin internal cd of atleast 10sec, better more Link to comment Share on other sites More sharing options...
Ferus.3165 Posted April 2, 2018 Share Posted April 2, 2018 @RedShark.9548 said:@Blocki.4931 said:@Oglaf.1074 said:@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.i loved old hammer gs roaming, but the animations are so kitten slow that most players will easily dodge your stuff and even if you land it, all classes got easy condi breaks often with way less cd than hammer cc'salone the mirage dodge stunbreak is a joke that should be deleted, or atleast get a frickin internal cd of atleast 10sec, better moreelusive mind is not only a stunbeak for mirage but also a condi clear, even without the stunbreak of that trait many mesmers would still take it because it allows you (in combination with jaunt (the teleport ultimate that also clears condis on every teleport used)) to NOT take any further condi clear skills. The stunbreak on dodge of elusive mind is simply op and should be removed completely. Link to comment Share on other sites More sharing options...
Star.8401 Posted April 2, 2018 Share Posted April 2, 2018 dagger burst is useful in zergs if traited for additional boon strip. daze is also nice on dagger 3 Link to comment Share on other sites More sharing options...
RedShark.9548 Posted April 5, 2018 Share Posted April 5, 2018 @Star.8401 said:dagger burst is useful in zergs if traited for additional boon strip. daze is also nice on dagger 3hammer is way better for stripping boons in a zerg... Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted April 5, 2018 Share Posted April 5, 2018 @RedShark.9548 said:@Star.8401 said:dagger burst is useful in zergs if traited for additional boon strip. daze is also nice on dagger 3hammer is way better for stripping boons in a zerg...Hammer is pretty amazing for SB isn't it. Multi target boon strip, 600 range leap into an AOE blast finisher that strips boons whats not to love about it. Also the soft CC from hammer 3 is nice. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted April 5, 2018 Share Posted April 5, 2018 @RedShark.9548 said:@Blocki.4931 said:@Oglaf.1074 said:@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.i loved old hammer gs roaming, but the animations are so kitten slow that most players will easily dodge your stuff and even if you land it, all classes got easy condi breaks often with way less cd than hammer cc'salone the mirage dodge stunbreak is a joke that should be deleted, or atleast get a frickin internal cd of atleast 10sec, better moreHonestly what annoys me more than that is using F1 on a slope with the Hammer. Impossible to hit because of the terrain and you just wated your adrenaline for nothing. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted April 5, 2018 Share Posted April 5, 2018 @Red Haired Savage.5430 said:@RedShark.9548 said:@Star.8401 said:dagger burst is useful in zergs if traited for additional boon strip. daze is also nice on dagger 3hammer is way better for stripping boons in a zerg...Hammer is pretty amazing for SB isn't it. Multi target boon strip, 600 range leap into an AOE blast finisher that strips boons whats not to love about it. Also the soft CC from hammer 3 is nice.F1 into F2 into F1 is amazing. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted April 6, 2018 Share Posted April 6, 2018 @Blocki.4931 said:@RedShark.9548 said:@Blocki.4931 said:@Oglaf.1074 said:@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.i loved old hammer gs roaming, but the animations are so kitten slow that most players will easily dodge your stuff and even if you land it, all classes got easy condi breaks often with way less cd than hammer cc'salone the mirage dodge stunbreak is a joke that should be deleted, or atleast get a frickin internal cd of atleast 10sec, better moreHonestly what annoys me more than that is using F1 on a slope with the Hammer. Impossible to hit because of the terrain and you just wated your adrenaline for nothing.can live with that, just the fact that its meaningless against most ppl in a 1v1 setting is sad Link to comment Share on other sites More sharing options...
Hitman.5829 Posted April 6, 2018 Share Posted April 6, 2018 @Blocki.4931 said:@Oglaf.1074 said:@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.It is also the highest telegraphed weapon for warrior. So what is your point? Link to comment Share on other sites More sharing options...
Turk.5460 Posted April 6, 2018 Share Posted April 6, 2018 I'll often roam in a group as SB using Dagger/Shield and then Axe/Dagger as secondary. Work's darn well in small scale where you are not the sole target, therefore not needing the added mobility from GS. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.