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So... why would you ever use Dagger over Axe in PvP/WvW now?


Oglaf.1074

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Dagger is more a 1v1 weapon, so in Wvw? maby for roaming.

-unblockable boons rip-Fast daze or stun + boon rip-slow on Aura slices wich will help you setup disrupting stab for a stun

Dagger is very usefull to rip boons and be annoying to fight against if you rely on blocking...Dagger is not for its damage, this weapon is to make your opponent vulnerable (gap) so THEN you swap to your second weapon to deal some burst attacks.Thats what its about. and it can still be very good at this point, better then Axe...

That doesnt say Axe can be better in 1v1 in some situations where your opponent doesnt rely on blocking/boons..

They are both great weapons.. but IF you go for Spellbreaker.. then you might still want to use Dagger because of the traits. wich can help allot

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Don't use ace as a spell breaker. You will have a better time using it on core warrior because your eviscerate damage is based on the amount of adrenaline you have. You have 1 adrenaline bar max on spell-breaker to use at a time, so it will be super weak. Dagger auto hits like a noodle, but you should see it as a set up weapon for your burst with great sword or hammer.

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@Keyba.9570 said:Don't use ace as a spell breaker. You will have a better time using it on core warrior because your eviscerate damage is based on the amount of adrenaline you have. You have 1 adrenaline bar max on spell-breaker to use at a time, so it will be super weak. Dagger auto hits like a noodle, but you should see it as a set up weapon for your burst with great sword or hammer.

not 100% sure but level 1 eviscerate does close to or more damage than dagger burst, i think axe throw in its current state alone is a good trade off for the setup ability of dagger especially with the damage nerf and aura slicer nerf

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@Scorci.3250 said:

@Keyba.9570 said:Don't use ace as a spell breaker. You will have a better time using it on core warrior because your eviscerate damage is based on the amount of adrenaline you have. You have 1 adrenaline bar max on spell-breaker to use at a time, so it will be super weak. Dagger auto hits like a noodle, but you should see it as a set up weapon for your burst with great sword or hammer.

not 100% sure but level 1 eviscerate does close to or more damage than dagger burst, i think axe throw in its current state alone is a good trade off for the setup ability of dagger especially with the damage nerf and aura slicer nerf

the boon rip + unblock able give a dagger the slighter advantage on a spell-breaker. Especially if you have the Loss Aversion trait.

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@Oglaf.1074 said:

@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.

Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.

It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.

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@Blocki.4931 said:

@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.

Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.

It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.

Yes, Merciless Hammer needs a serious rework.

The Hammer is not a Condi weapon, not is it even a hybrid like Sword: it is a straight-up Power CC weapon.

There is also the problem of it competing for a spot between Berserker’s Power and Might Makes Right - two of the best traits available to Warriors. Even if using a Hammer, you’d never want the Hammer-specific trait over either of those.

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@Oglaf.1074 said:

@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.

Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.

It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.

Yes, Merciless Hammer needs a serious rework.

The Hammer is not a Condi weapon, not is it even a hybrid like Sword: it is a straight-up Power CC weapon.

There is also the problem of it competing for a spot between Berserker’s Power and Might Makes Right - two of the best traits available to Warriors. Even if using a Hammer, you’d never want the Hammer-specific trait over either of those.

Not to mention that by the time the CC is over (hammer f1 or hammer 5) half or more (depending on sigils) of the confusion is already gone, and the way it's re-worked you have to use a skill for the confusion to do anything.

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@Blocki.4931 said:

@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.

Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.

It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.

i loved old hammer gs roaming, but the animations are so goddamn slow that most players will easily dodge your stuff and even if you land it, all classes got easy condi breaks often with way less cd than hammer cc'salone the mirage dodge stunbreak is a joke that should be deleted, or atleast get a frickin internal cd of atleast 10sec, better more

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@RedShark.9548 said:

@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.

Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.

It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.

i loved old hammer gs roaming, but the animations are so kitten slow that most players will easily dodge your stuff and even if you land it, all classes got easy condi breaks often with way less cd than hammer cc'salone the mirage dodge stunbreak is a joke that should be deleted, or atleast get a frickin internal cd of atleast 10sec, better more

elusive mind is not only a stunbeak for mirage but also a condi clear, even without the stunbreak of that trait many mesmers would still take it because it allows you (in combination with jaunt (the teleport ultimate that also clears condis on every teleport used)) to NOT take any further condi clear skills. The stunbreak on dodge of elusive mind is simply op and should be removed completely.

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@RedShark.9548 said:

@Star.8401 said:dagger burst is useful in zergs if traited for additional boon strip. daze is also nice on dagger 3

hammer is way better for stripping boons in a zerg...

Hammer is pretty amazing for SB isn't it. Multi target boon strip, 600 range leap into an AOE blast finisher that strips boons whats not to love about it. Also the soft CC from hammer 3 is nice.

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@RedShark.9548 said:

@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.

Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.

It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.

i loved old hammer gs roaming, but the animations are so kitten slow that most players will easily dodge your stuff and even if you land it, all classes got easy condi breaks often with way less cd than hammer cc'salone the mirage dodge stunbreak is a joke that should be deleted, or atleast get a frickin internal cd of atleast 10sec, better more

Honestly what annoys me more than that is using F1 on a slope with the Hammer. Impossible to hit because of the terrain and you just wated your adrenaline for nothing.

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@Red Haired Savage.5430 said:

@Star.8401 said:dagger burst is useful in zergs if traited for additional boon strip. daze is also nice on dagger 3

hammer is way better for stripping boons in a zerg...

Hammer is pretty amazing for SB isn't it. Multi target boon strip, 600 range leap into an AOE blast finisher that strips boons whats not to love about it. Also the soft CC from hammer 3 is nice.

F1 into F2 into F1 is amazing.

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@Blocki.4931 said:

@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.

Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.

It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.

i loved old hammer gs roaming, but the animations are so kitten slow that most players will easily dodge your stuff and even if you land it, all classes got easy condi breaks often with way less cd than hammer cc'salone the mirage dodge stunbreak is a joke that should be deleted, or atleast get a frickin internal cd of atleast 10sec, better more

Honestly what annoys me more than that is using F1 on a slope with the Hammer. Impossible to hit because of the terrain and you just wated your adrenaline for nothing.

can live with that, just the fact that its meaningless against most ppl in a 1v1 setting is sad

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@Blocki.4931 said:

@Red Haired Savage.5430 said:Eh, hammer's too slow IMO to be your main DPS weapon, it's more for CC/boon rip/setup weapon.

Hammer is a whole 'nother can of worms where Anet thinks it is a condi weapon or something, lol.

It has some of the highest base damages and is extremely good for CC. What's your point? That the GM trait adds confusion to it? It's just some additional damage and bonus effect. If anything they could ever so slightly increase attack speed with it, but it is definitely capable of doing some juicy 8k auto attack crits.

It is also the highest telegraphed weapon for warrior. So what is your point?

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