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Please address stability for Engineers


UncleDrew.1763

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Every specialisation that has been introduced (and including the core class) has a gimmicky stability skill or trait. Elixir B, an aoe projectile, the scrapper trait; perfectly weighted, stability on evade and now the change to Holosmith; Crystal Configuration: Eclipse, stability on hit of this skill.

My biggest gripe is the new change to CC:E. Now, what used to be a guaranteed 2 stacks of stability, can be dodged, blocked and missed (blinded). It feels like it has been "balanced" to cater for lower level players while at the same time completely neglecting the thought of players with greater skill. Compared to a class like warrior that has better stability, an arguably better invuln. and arguably more damage, it feels like there hasn't been much thought into this change.

Scrapper is difficult to suggest a change for as the trait final salvo also gives stab, however, my suggestions are; alter the stability on elixir B so that the utility gives 2 stacks of stability and the toolbelt skill gives 1 stack and either revert CC:E to its original form or give 1 stack on first part (like the original before balance patch) with a longer duration and the 2nd part giving stab on on hit like it is now, with a shorter duration.

Thanks,

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Core engi is in desperate need of some additional source of Stability. Right now, for a reasonable Stability we either need to waste Utility Slot for not-so-attractive-anymore Elixir B (and trait into Alchemy and/or Tools to get some better cooldown), trait into Firearms and rely on Flamethrower (so this costs a Utility Slot, and is a kit so no-go for Holo), or use Elite Specialisation-specific traits to get Stability, denying us other traits to try and play around.I'd love to play with Superspeed-spamming Holosmith, but then I would need to take Elixir B and rely on 4 seconds of Stability every 25 seconds (17s, if traited with Tools and HGH).Scrapper's Stability coverage for a 'tank' is very unreliable too - Perfectly Weighted at the very least needs a lower cooldown.

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@Samug.6512 said:Core engi is in desperate need of some additional source of Stability. Right now, for a reasonable Stability we either need to waste Utility Slot for not-so-attractive-anymore Elixir B (and trait into Alchemy and/or Tools to get some better cooldown), trait into Firearms and rely on Flamethrower (so this costs a Utility Slot, and is a kit so no-go for Holo), or use Elite Specialisation-specific traits to get Stability, denying us other traits to try and play around.I'd love to play with Superspeed-spamming Holosmith, but then I would need to take Elixir B and rely on 4 seconds of Stability every 25 seconds (17s, if traited with Tools and HGH).Scrapper's Stability coverage for a 'tank' is very unreliable too - Perfectly Weighted at the very least needs a lower cooldown.

actually scrapper stability is fine if you take lightnin field super speed gyro grandmaster each gyro is a stab stack and their cooldowns arent too punishing

holosmith and core engi are gutted though

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@Rezzet.3614 said:

@"Samug.6512" said:Core engi is in desperate need of some additional source of Stability. Right now, for a reasonable Stability we either need to waste Utility Slot for not-so-attractive-anymore Elixir B (and trait into Alchemy and/or Tools to get some better cooldown), trait into Firearms and rely on Flamethrower (so this costs a Utility Slot, and is a kit so no-go for Holo), or use Elite Specialisation-specific traits to get Stability, denying us other traits to try and play around.I'd love to play with Superspeed-spamming Holosmith, but then I would need to take Elixir B and rely on 4 seconds of Stability every 25 seconds (17s, if traited with Tools and HGH).Scrapper's Stability coverage for a 'tank' is very unreliable too - Perfectly Weighted at the very least needs a lower cooldown.

actually scrapper stability is fine if you take lightnin field super speed gyro grandmaster each gyro is a stab stack and their cooldowns arent too punishing

holosmith and core engi are gutted though

It's funny cause the reason holo stab was nerfed was because "2 stacks of stability permanently in holo form is too much" but mesmer's perma stab via "Gain stability and another set of boons on shatter" is completely balanced and shouldn't be touched because we all know how much trouble mesmer has dealing with cc...

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@"Ario.8964" said:It's funny cause the reason holo stab was nerfed was because "2 stacks of stability permanently in holo form is too much" but mesmer's perma stab via "Gain stability and another set of boons on shatter" is completely balanced and shouldn't be touched because we all know how much trouble mesmer has dealing with cc...

Not to mention warrior who just vomits with stances that pulse Stability and make them immune to Crits...

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@Samug.6512 said:

@"Ario.8964" said:It's funny cause the reason holo stab was nerfed was because "2 stacks of stability permanently in holo form is too much" but mesmer's perma stab via "Gain stability and another set of boons on shatter" is completely balanced and shouldn't be touched because we all know how much trouble mesmer has dealing with cc...

Not to mention warrior who just vomits with stances that pulse Stability and make them immune to Crits...

Warrior isn't near the problem it was pre patch. That stab reduction hit them really hard. The stances I'm a bit more understanding with because they are there to fix a fundamental problem with warrior which is lack of adequate defenses outside of stances. Mesmer doesn't need perma stab and a bunch of other boona on shatter. This doesn't fix a problem with mesmer, it just allows for cancer builds to appear that stack a ton of boons to make the user tanky while AI carries their damage. Even then, it's not that simple but I'm getting off topic. Engi's stability was nothing compared to the problems other classes had but in the end it did need a nerf. I just hope they eventually get their crap together and give core engi some real stability.

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