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Limit 1x class ( and obviously remove class swap )


Shirlias.8104

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Mesmer is still op, ok.Sand Savant is still broken as hell, ok....

Balancing the game seems hard for SPvP team, so let's instead work towards modifies which will bring balance, even if the classes will remain unbalanced.

1x Class and no class Swap would definitely be a start

This will have 2 advantages

  • Overpowered classes ( or classes which are overpowered stacking ) won't be able to be played by more than 1 player per team.
  • Team will be definitely more different.

Ps: next thing would be to remove duoq from all ranks, in order to avoid facerolling and making ranked a soloq escalation.

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When this conversation comes up a common response is not to remove class swap, but to prevent elite spec stacking. This would still allow players the liberty and freedom of profession swapping, probably the primary deciding factor when the original poll was taken, and it would prevent abuse of stacking elite spec mechanics before they can be iteratively balanced over the course of many, many, many, many months.

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@Shocky.7356 said:Class stacking: Yes max 2 of the same class in a team BUT NO Elite specializations STACKING and YES make it unable to swap once you Q

NOOOOOOOOOOOOOO, NO CORE ELES TEMPESTS NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOJust 2 classes pls

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2 mes, 2 scourge, 1 firebrand new meta? :D?

I'm expecting to get flamed for playing scrapper this season. Oh well.

It would be great if they remove class stacking and swapping. Unfortunately, they'll still probably cling onto their poorly worded poll from before and not change anything. Makes me wish I hadn't voted at all because I misinterpreted the question and voted to be able to swap classes before... :/

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@Kako.1930 said:2 mes, 2 scourge, 1 firebrand new meta? :D?

I'm expecting to get flamed for playing scrapper this season. Oh well.

It would be great if they remove class stacking and swapping. Unfortunately, they'll still probably cling onto their poorly worded poll from before and not change anything. Makes me wish I hadn't voted at all because I misinterpreted the question and voted to be able to swap classes before... :/

Look blackjack streams...2-3 mesmers doesnt give you any advantage over FB scourge comp xD ... may be they just suck but its true

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@"Shocky.7356" said:Class stacking: Yes max 2 of the same class in a team BUT NO Elite specializations STACKING and YES make it unable to swap once you Q

1 per elite would be great too but I am not sure it would be possible.Even though i do prefer 1x elite, I thought that it would have been easier for the team to develop a "class" check instead than "Elite check".

@Eddbopkins.2630 said:The only complaints about having 2 of the same classes is when u get 2 mesmers and or 2 scourges......to many clones and visual spam from the mesmer, makes the match quality trash.

Currently yes, but even if you don't think about the current broken classes, to forcedly promote diversity could give us better games.About scourges, imho the real problem is always the sand savant ( remove it, and everything will be allright, because scourges will have to play instead spam ).About clones... I hate it mostly because of a last target function ( which should be needed due to the number of clones, pets, savants... ).

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@Ayrilana.1396 said:Limiting it to one of each class makes the matches very boring and will of course increase queue times.

Even though it is subjective, try to think about

Would be more boring

  • 1x classor
  • 2x + 2x +1x class?

I'd say the second.

Also, the queue wont be that longer if you think that the next step would be to entirely remove duoq from ranked games.

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@Odik.4587 said:

@"Kako.1930" said:2 mes, 2 scourge, 1 firebrand new meta? :D?

I'm expecting to get flamed for playing scrapper this season. Oh well.

It would be great if they remove class stacking and swapping. Unfortunately, they'll still probably cling onto their poorly worded poll from before and not change anything. Makes me wish I hadn't voted at all because I misinterpreted the question and voted to be able to swap classes before... :/

Look blackjack streams...2-3 mesmers doesnt give you any advantage over FB scourge comp xD ... may be they just suck but its true

Well, not if your other 3 are 2 thieves and a glass ele, but if you have your own scourge and firebrand, or even 2 scourges and a firebrand, then mesmer seems like the best thing to put with them.

I think anyone would agree that 3 mesmers and 2 thieves would have a disadvantage to 2 mesmers, 2 scourges and a firebrand. :P This isn't a "mesmers op pls nerf" post.

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@Kako.1930 said:

@Kako.1930 said:2 mes, 2 scourge, 1 firebrand new meta? :D?

I'm expecting to get flamed for playing scrapper this season. Oh well.

It would be great if they remove class stacking and swapping. Unfortunately, they'll still probably cling onto their poorly worded poll from before and not change anything. Makes me wish I hadn't voted at all because I misinterpreted the question and voted to be able to swap classes before... :/

Look blackjack streams...2-3 mesmers doesnt give you any advantage over FB scourge comp xD ... may be they just suck but its true

Well, not if your other 3 are 2 thieves and a glass ele, but if you have your own scourge and firebrand, or even 2 scourges and a firebrand, then mesmer seems like the best thing to put with them.

I think anyone would agree that 3 mesmers and 2 thieves would have a disadvantage to 2 mesmers, 2 scourges and a firebrand. :P This isn't a "mesmers op pls nerf" post.

Honestly , give me 2 good thieves, they would farm their mesmers while my mesmers would farm their 2 scourges firebrand :D (YOU CANT DEFEAT AIDS OF CHRONOS GOING FULL AIDS!!!!!!!)

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@Odik.4587 said:

@Kako.1930 said:2 mes, 2 scourge, 1 firebrand new meta? :D?

I'm expecting to get flamed for playing scrapper this season. Oh well.

It would be great if they remove class stacking and swapping. Unfortunately, they'll still probably cling onto their poorly worded poll from before and not change anything. Makes me wish I hadn't voted at all because I misinterpreted the question and voted to be able to swap classes before... :/

Look blackjack streams...2-3 mesmers doesnt give you any advantage over FB scourge comp xD ... may be they just suck but its true

Well, not if your other 3 are 2 thieves and a glass ele, but if you have your own scourge and firebrand, or even 2 scourges and a firebrand, then mesmer seems like the best thing to put with them.

I think anyone would agree that 3 mesmers and 2 thieves would have a disadvantage to 2 mesmers, 2 scourges and a firebrand. :P This isn't a "mesmers op pls nerf" post.

Honestly , give me 2 good thieves, they would farm their mesmers while my mesmers would farm their 2 scourges firebrand :D (YOU CANT DEFEAT AIDS OF CHRONOS GOING FULL AIDS!!!!!!!)

2 good thieves??? That's asking a lot! Even 1 good thief is asking a lot. You crazy? ?

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@Shirlias.8104 said:

@Ayrilana.1396 said:Limiting it to one of each class makes the matches very boring and will of course increase queue times.

Even though it is subjective, try to think about

Would be more boring
  • 1x classor
  • 2x + 2x +1x class?

I'd say the second.

Also, the queue wont be that longer if you think that the next step would be to entirely remove duoq from ranked games.

You’re constantly having matches with 5 out of the 9 classes all the time. The opportunity for variability greatly diminishes. There’s a good possibility that you can go many matches again teams with the exact same classes. This is much different than what we have no when the team composition possibilities are greatly numerous.

The queue times would definitely be much much longer. You’re taking a small pool of players, after the existing sorting, and then adding another sort on top of that which greatly limits the team assignments.

One way to explain this to you is to think about a game with a dungeon group finder with slots for a tank, healer, and DPS. Only one tank and one healer are allowed per group. If there are disproportionately more DPS than the other two, wouldn’t you expect queue times to be longer if there wasn’t that restriction? Now think of what it would be if there was a rating system thrown on top of that like with sPvP.

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@Ayrilana.1396 said:

@Ayrilana.1396 said:Limiting it to one of each class makes the matches very boring and will of course increase queue times.

Even though it is subjective, try to think about

Would be more boring
  • 1x classor
  • 2x + 2x +1x class?

I'd say the second.

Also, the queue wont be that longer if you think that the next step would be to entirely remove duoq from ranked games.

You’re constantly having matches with 5 out of the 9 classes all the time. The opportunity for variability greatly diminishes. There’s a good possibility that you can go many matches again teams with the exact same classes. This is much different than what we have no when the team composition possibilities are greatly numerous.

The queue times would definitely be much much longer. You’re taking a small pool of players, after the existing sorting, and then adding another sort on top of that which greatly limits the team assignments.

I don't think so.Currently some games do have 2x, but many games do also have 1x each team.

So it's unfair to say that queue will be way higher than the current ones.

About the fact that we will see 5/6 out of 9 classes i do agree, but it's something which SPvP team will have to fix.And because most of the times we don't have balance but simply a change of meta, i think this way will be better ( we will avoid 2x and 3x, which is boring + unskilled ).

tldr: what i think is that even if we will probably have longer queue, those will be lowered by putting soloq each rank. So there wont be so much difference.

I used to like to play pvp instead of waiting for queues, but recently fighting 2/3x mirages/scourges is terrible. I think i will prefer to avoid that game ( even if the scourges/mesmers are on my side ) and to play another one.

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This is such a great idea! Now it will completely depend on the skill of the player with the "overpowered" class rather than the number of them! Whoohoo!

Like seriously. If you just stop to think about it. You are saying that these classes and specializations are broken and overpowered. That means that if you limit it to 1 on each team - from your theory - it would mean that the team with the better Scourge/Mesmer/"Other Broken Class" would win regardless of the rest of the team. Also, since you are still getting rating tied to the account rather than the class, even if there is no class swap, if a high-rated person queues up with whatever is OP right now, they are still very likely to be bad.So, if this change were to happen you'd just get the same thing as now regardless, except you would get a wider variety of cheese for your salt.Also, there is the issue of what team the match-making puts together. With how much freedom the game gives you at building your character it's very hard to figure out what you are going for. Are you going for Damage? Healing? Maybe just mess with the enemy with a Bunker? Or a Hybrid? You can do all that on almost any class. So how will the game decide your "role" in the team? By the amulet picked? So what if I picked Healing Power, Power, Condition Damage amulet? I hope you lot are seeing the issue here. Class swapping is meant to solve these imbalances within a team. If you are teamed up with 5 people built for support, you won't be able to push anywhere. 5 glasscannons will die in a matter of second if the enemy has even 1 support. So yeah, there you have it.

The big PvP/WvW split came out not long ago, which is basically the first step. Since the Cooldowns of a large number of skills is now completely separate from PvE I'm pretty sure it opens up the space for more PvP-specific balances as it seems like they are not dead-set at this point on keeping everything the same in all modes.

Simply if you don't like cheese builds, build against them. There are a lot of people taking apart my Scourge even though I'd like to think I'm at least decent with it and they are not neccessarily people who use similar "overpowered" classes. They are just better and build against Condition and Boon Corruption. That's all. Limiting classes/specialisation and swapping won't help the issue at all.

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@Shirlias.8104 said:

@Ayrilana.1396 said:Limiting it to one of each class makes the matches very boring and will of course increase queue times.

Even though it is subjective, try to think about

Would be more boring
  • 1x classor
  • 2x + 2x +1x class?

I'd say the second.

Also, the queue wont be that longer if you think that the next step would be to entirely remove duoq from ranked games.

You’re constantly having matches with 5 out of the 9 classes all the time. The opportunity for variability greatly diminishes. There’s a good possibility that you can go many matches again teams with the exact same classes. This is much different than what we have no when the team composition possibilities are greatly numerous.

The queue times would definitely be much much longer. You’re taking a small pool of players, after the existing sorting, and then adding another sort on top of that which greatly limits the team assignments.

I don't think so.Currently some games do have 2x, but many games do also have 1x each team.

Some but not all.

So it's unfair to say that queue will be way higher than the current ones.

If players played all of the classes equally across all ratings then there would be no change from the existing queue times. Of course it’s fairly obvious that they are not so queue times would increase.

About the fact that we will see 5/6 out of 9 classes i do agree, but it's something which SPvP team will have to fix.And because most of the times we don't have balance but simply a change of meta, i think this way will be better ( we will avoid 2x and 3x, which is boring + unskilled ).

Just passing it off to Anet to resolve isn’t a good solution. I also don’t see how this is something that Anet can really fix because it’s a player issue as they choose which class they want to play but is really only an issue in the first place because of your suggested change.

tldr: what i think is that even if we will probably have longer queue, those will be lowered by putting soloq each rank. So there wont be so much difference.

I’d say that the majority solo queue now so there will be quite a difference. Removing duo queue wouldn’t have an impact if those doing it used different classes.

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@Kako.1930 said:

@Kako.1930 said:2 mes, 2 scourge, 1 firebrand new meta? :D?

I'm expecting to get flamed for playing scrapper this season. Oh well.

It would be great if they remove class stacking and swapping. Unfortunately, they'll still probably cling onto their poorly worded poll from before and not change anything. Makes me wish I hadn't voted at all because I misinterpreted the question and voted to be able to swap classes before... :/

Look blackjack streams...2-3 mesmers doesnt give you any advantage over FB scourge comp xD ... may be they just suck but its true

Well, not if your other 3 are 2 thieves and a glass ele, but if you have your own scourge and firebrand, or even 2 scourges and a firebrand, then mesmer seems like the best thing to put with them.

I think anyone would agree that 3 mesmers and 2 thieves would have a disadvantage to 2 mesmers, 2 scourges and a firebrand. :P This isn't a "mesmers op pls nerf" post.

Honestly , give me 2 good thieves, they would farm their mesmers while my mesmers would farm their 2 scourges firebrand :D (YOU CANT DEFEAT AIDS OF CHRONOS GOING FULL AIDS!!!!!!!)

2 good thieves??? That's asking a lot! Even 1 good thief is asking a lot. You crazy? ?

WOT? Its not a lot , i know 1 random which is decent enough to farm pleb memsers and another friend thief, ez farmerino xD

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I shouldn't have voted but if I had to pick one then yah.

However, I feel that class changes should not be allowed but class stacking should.

I'm sure that will be an unpopular opinion but I feel like the meta should be given a chance to present itself for what it is, not artificially limited by the rule set.

For example, everyone says mesmer is op... well, I agree, but prove it? You really can't if every match is limited to one and both teams will always have one. There will be no supporting evidence.

I'm sure people will whinge about imbalanced games, rightly so, but the results should be in the data not on the opinions of the players, if that makes any sense. There should be no limitations on the builds or composition of classes and the data should be collected and from there you can make notes about class performance.

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Think this through for a minute: how would players react to such a change? Don't assume the desired outcome is the actual outcome.

You play a popular (which is usually overpowered or low risk / high reward) profession:

  1. [bad] You will see noticeably longer queue times.
  2. [bad] Longer queue times leads to larger matching margin and typically more lop-sided matches.
  3. [bad] If you play non-meta, prepare for heavy verbal abuse by your team.

You play a normal or unpopular profession:

  1. [Good] Queue times will decrease slightly because there are proportionally more spots to fill.
  2. [bad] Players of popular professions switch to less popular ones for faster queues. But they can't play as well on an unfamiliar build, which decreases your team's effectiveness.

General:

  1. [Neutral] Overpowered professions are still overpowered. Other classes still struggle against them.
  2. [Neutral] You can still have one each of: mesmer, scourge, firebrand, druid, spellbreaker, thief all on one team. You just can't have two mesmers or two scourges. Not seeing much of an improvement.
  3. [Good] Can't get double thief where neither wants to swap.
  4. [bad] Toxicity increases: "We lost because some n00b locked mesmer! Don't ever queue mesmer again!"
  5. [bad] AFKers and quitters have more influence on the system by locking an overpowered, popular profession.
  6. [bad] You got 5 DPS and 0 supports. No one can switch, so you're at a disadvantage.
  7. [bad] Players get frustrated by all of the above and stop playing. Lower population because frustrated players quit means worse matchmaking, creating a vicious cycle.

So ya, not seeing much reason to do this.

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