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[Elite Suggestion] Dragon Prophet


Regon Phoenix.8215

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Theme: some of sylvari and norm necromancers banded together under delusion or even honest admiration of elder dragons. Worshiping their powers, instead of their actions. These necromancers devoted their lives to develop philosophy and unique magic very similar to powers of elder dragons thus sapping into things and creatures created by elder dragons. And their philosophy focus on destruction and recreation, preaching about how world should be cleanses and only they will be allowed to survive and remake the world according to their philosophy. But instead of bringing destruction on the world, dragon prophets simply spreads the message of how elder dragons one day will bring calamity and how only they will survive it. Their movement and philosophy is open for everyone, but demands blind worship of their beliefs.Based on these:ZhaitanMordremoth

Main builds:1) Support + tank build2) Power bruiser3) Condition minion master



Adept Minor Trait (Preacher of the New Necromancy)Unlock Hammer and unlock more abilities connected to your core abilities.Replace Death Shroud with Dragon's Shroud

Adept Major Trait LineMajor Trait 1 (Blessed by Dark Dragons)Gain 20 toughness for every unique boon you have. Heal yourself for 30 (scales with healing power) when you gain a boon.Major Trait 2 (Preacher's Mallet)Gain 100 power while you wielding a Hammer. Increase your power by 150 while in shroud.Major Trait 3 (Devoted Masses)Summoning a minion will grant you 3 sec of quickness. Gain 10 bonus condition damage for every minion you have.

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Master Minor Trait (Raising Mass)Entering combat will summon 1 jagged horror for 20 sec. Refresh this effect when you exit shroud.

Master Major Trait LineMajor Trait 4 (Dragon's Agility)Dodging while in combat will grant you 4 sec of protection. Protection on you will last 20% longer.Major Trait 5 (Dragon's Skin)Increase your toughness by 10% of your power.Major Trait 6 (Suffer for Me)Transfer 3% of damage you take to your minions. Damage transfer stacks for every minion you have up to 30% of damage transferred to your minions.

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Grandmaster Minor Trait (Motivated Preacher)Regenerate 2% of your maximum health every second while you have at least one minion.

Grandmaster Major Trait LineMajor Trait 7 (Spreading the Blessings)When you gain a boon grant 2 sec of regeneration and 2 sec of protection to nearby allies (including your minions and yourself). Radius: 600; Cooldown: 5 sec.Major Trait 8 (Dragon's Hunger)Heal yourself for 7% of direct damage you do. Double this effect while in shroud.Major Trait 9 (Pray for the Dead)Entering shroud will summon 2 jagged horrors for 20 sec. Your conditions now heal your minions for 35% of damage done.



Hammer 1 (Dragon's Maul)Slam your hammer to the ground creating a shockwave damaging enemies in front of you.

  • Casting time: 1 sec
  • Range: 600
  • Damage: 800 (scales with power)

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Hammer 2 (Forceful Conversion)Jump to your target, knock your target into the air and slam it behind you dealing damage to it and knock it down.

  • Casting time: 3/4 sec
  • Cooldown: 18
  • Range: 600
  • Damage: 900 (scales with power)
  • Knockdown: 2 sec

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Hammer 3 (Defensive Prayer)Create a shield of bone and flesh blocking all attacks. Gain protection and regeneration when this ability ends.

  • Casting time: 1/2 sec
  • Cooldown: 24 sec
  • Duration: 4 sec
  • Protection: 4 sec
  • Regeneration: 6 sec

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Hammer 4 (Unbury the Heathen)Blast earth under your feet dealing damage to nearby enemies and summon a jagged horror for every enemy hit.

  • Casting time: 1 sec
  • Cooldown: 40 sec
  • Radius: 450
  • Damage: 400 (scales with power)
  • Jagged horror duration: 15 sec
  • Blast combo finisher

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Hammer 5 (Benevolence)Summon repentant one to take damage from you. While this minion lasts your autoattacks (with any weapon) will inflict burning.

  • Casting time: 1 and 1/4 sec
  • Cooldown: 40 sec
  • Minion's duration: 20 sec
  • Damage transferred: 33%
  • Burn: 1 stack for 2 sec


F1 (Dragon's Shroud)Take flight and enter shroud. While in this shroud you take 90% less damage from falling and you will move 33% faster than normal.

  • Cooldown: 15 sec

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Shroud 1 (Shadow Breath)Blast your target and every enemy between your target and you with shadow flames dealing direct damage and inflict burning.

  • Casting time: 3/4 sec
  • Range: 600
  • Damage: 600 (scales with power)
  • Burn: 1 stack for 1 sec

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Shroud 2 (Calamity Rush)Rapidly rush forward (to your target) dealing damage to all enemies you pass through (and your target) and knock them down.

  • Casting time: 1/4 sec
  • Cooldown: 15 sec
  • Range: 900
  • Damage: 300 (scales with power)
  • Knockdown: 1 sec

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Shroud 3 (Dragon's Verdict)Inflict fear on nearby enemies and gain fury, protection, regeneration and might.

  • Casting time: 1/2 sec
  • Cooldonw: 35 sec
  • Fear: 1 sec
  • Fury: 5 sec
  • Protection: 5 sec
  • Regeneration: 5 sec*Might: 5 stacks for 5 sec

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Shroud 4 (Calamity Storm)Spin around dealing damage to nearby enemies, cripple and burn them.

  • Casting time: instant
  • Channel duration: 2 sec
  • Damage (4x): 1200 (scales with power)
  • Pulses: 4
  • Cripple per pulse: 3/4 sec
  • Burn per pulse: 1 stack for 3 sec

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Shroud 5 (Summon Sacred Undeads)Summon several Undead Dragonoids (minions). There minions will follow you and try to rush at closes nearby enemies to perform a suicide attack killing themselves and dealing damage to enemies around their target and burn them.

  • Casting time: 1 and 1/2 sec
  • Cooldown: 50 sec
  • Minions: 3
  • Minion duration: 15 sec
  • Minion will rush at enemies when they come into 600 unit range of them
  • Damage per explosion: 1200 (scales with power)
  • Burn: 2 stacks for 5 sec
  • Explosions count as blast combo finisher


Spectral Healing (Spectral Regeneration)Grant life force based on your missing health and heal yourself.

  • Casting time: 3/4 sec
  • Cooldown: 30 sec
  • Life force on full health: 0
  • Life force between 75% and 99% of maximum health: 15%
  • Life force between 50% and 75% of maximum health: 25%
  • Life force between 25% and 50% of maximum health: 35%
  • Life force bellow 25% of maximum health: 45%
  • Healing: 4300 (scales with healing power)

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Utility Well (Well of Unholy Balance)Create a well and targeted area and it will pulse dealing damage to enemies and healing allies with every pulse.

  • Casting time: 3/4 sec
  • Cooldown: 30 sec
  • Range: 900
  • Radius: 240
  • Duration: 4 sec
  • Pulses: 4
  • Damage per pulse: 250 (scales with power)
  • Healing per pulse: 200 (scales with healing power)
  • Dark combo field

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Utility Signet (Signet of Dragon's Edict)Passive: gain toughness.Active: knock down enemies around yourself and gain might for every enemy hit.

  • Casting time: 1/2 sec
  • Cooldown: 40 sec
  • Toughness: 180
  • Signets of Suffering: bonus 90 concentration
  • Radius: 600
  • Damage: 200 (scales with power)
  • Knock down: 1 and 1/2 sec
  • Might: 2 stacks for 8 sec

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Utility Minion (Summon Undead Whelp)Summon Undead Whelp. It will attack your target and inflict burning with its attacks.Minion utility: cleanse conditions from you.

  • Casting time: 1 sec
  • Cooldown: 30 sec
  • Minion damage: 250
  • Minion attack speed: 1 and 1/2 sec
  • Minion attack range: 600
  • Burn: 1 stack for 3 sec
  • Minion utility cooldown: 35 sec
  • Minion utility range: 600
  • Conditions removed: up to 3

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Utility Corruption (Dragonic Corruption)Convert up to 2 boons on your target into burns and inflict fear on your target. Also burn yourself.

  • Casting time: 1/2 sec
  • Cooldown: 35 sec
  • Range: 1200
  • Burn per boon converted: 2 stacks for 6 sec
  • Self-burn: 1 stack for 6 sec
  • Master of corruption: self-slow for 3 sec
  • Fear: 2 sec

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Elite Well (Well of Calamity)Create a well in target area and it will pulse converting boons on enemies into conditions. Grants yourself any boon removed by this ability.

  • Casting time: 3/4 sec
  • Cooldown: 60 sec
  • Range: 900
  • Radius: 240
  • Duration: 6 sec
  • Pulses: 6
  • Damage per pulse: 280 (scales with power)
  • Boons corrupted per pulse: 1
  • Dark combo field

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Elite Signet (Signet of Unblockable Prayer)Passive: summon 1 jagged horror for 10 sec every 20 sec while you are in combat.Active: tether yourself to your target, causing portion of damage you take to be transferred to your target. Transferred damage can't be blocked.

  • Casting time: 3/4 sec
  • Cooldown: 70 sec
  • Range: 900
  • Range to break tether: greater than 1200
  • Damage transferred: 33%
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