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Holosmith CC with burst


Xervite.5493

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Break out of the stun > Evade > Bounce the Holo yourself

Holo's almost all CC skills have long cast times (Prime Light Beam - Holographic Shockwave etc.) so try to interrupt them. Holo's stability access recently got nerfed so if you can dodge the Corona Burst hit the Holo is pretty much done.

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My only problem with Holo's is the amount of forgiveness in their kit considering how unforgiving their kit is. If you accidentally don't have enough evasions or other ways to deal with their 5 knock downs and 5+ extremely high damage abilities it's pretty much a death sentence. So many ways to save themselves, so many safety nets while also posing a huge enough threat to an entire team that you need to kill a holosmith before even an enemy scourge in most teamfights.

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@"Arkantos.7460" said:just double increase the cd on shrunk elixir and the shrunk traitthey have to pay the price for that high dps with stabi stealth and cc

This is what i agree with the most.While there is the whole "overheat" mechanic and the idea of them having the big burst and then calming down, at the end of the day, theyre immortal or healing like crazy, kiting and spend 80% of their "down time" in a state where you can barely harm them anyway.

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