shadowpass.4236 Posted April 8, 2018 Share Posted April 8, 2018 P/P ThiefOmegaLUL Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted April 8, 2018 Share Posted April 8, 2018 Everything is viable in low divisions. Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted April 8, 2018 Author Share Posted April 8, 2018 @"Kheldorn.5123" said:Everything is viable in low divisions.PlatinumOmegaLUL Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted April 8, 2018 Share Posted April 8, 2018 @shadowpass.4236 said:@"Kheldorn.5123" said:Everything is viable in low divisions.PlatinumOmegaLULSomeone got carried hard it seems. Link to comment Share on other sites More sharing options...
Kasdwer.3721 Posted April 8, 2018 Share Posted April 8, 2018 p/p thief is not viable Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted April 8, 2018 Author Share Posted April 8, 2018 @"Kasdwer.3721" said:p/p thief is not viablehttps://www.twitch.tv/vallunv Link to comment Share on other sites More sharing options...
Vallun.2071 Posted April 8, 2018 Share Posted April 8, 2018 PP isnt viable IAM OMEGALUL Link to comment Share on other sites More sharing options...
will de grijze jager.6594 Posted April 8, 2018 Share Posted April 8, 2018 @Vallun.2071 said:PP isnt viable IAM OMEGALULsay that to the legendary players would play pp thiefs Link to comment Share on other sites More sharing options...
witcher.3197 Posted April 8, 2018 Share Posted April 8, 2018 @shadowpass.4236 said:@"Kheldorn.5123" said:Everything is viable in low divisions.PlatinumOmegaLULJust because you see a P/P thief doesn't mean that player got to that rating with that build. Maybe he has a 30% winrate on it and climbs back with other builds when he lost enough? Link to comment Share on other sites More sharing options...
Chaith.8256 Posted April 8, 2018 Share Posted April 8, 2018 P/P thief definitely not an all purpose, viable build, but it hard counters the hell out of low-active defense classes. I think you should be rewarded for running it if the enemy chooses to stack Scourge or Druid, or Reaper. Spicy pick. I like it Link to comment Share on other sites More sharing options...
Felipe.1807 Posted April 8, 2018 Share Posted April 8, 2018 Dont know, wouldnt call viable, just extremely easy to play and get results on it...its kind of sad to see that Vallun video, he is getting erased by that mesmer...now that is a problem, to much invulnerability, damage and mobility. Link to comment Share on other sites More sharing options...
Imperadordf.2687 Posted April 8, 2018 Share Posted April 8, 2018 Enemy thief sees Shadowfall's playing Druid.Enemy thief swaps to P/P.Enemy thief camps Shadowfall.Shadowfall rages and comes to forums.The endBut seriously I saw an increase in Condi D/D daredevils and p/p deadeyes in platinum. Luckily I had my broken Chaos Mirage along ? Link to comment Share on other sites More sharing options...
Elxdark.9702 Posted April 8, 2018 Share Posted April 8, 2018 p/p deadeye and deadeye in general is strong against bad players which is about 95% of ranked so it isn't bad build.P/P deadeye is even more cheese because the burst is insane besides from being instant + stun most players can't react thus they die then you whole team get snowballed because they don't know how to focus or kite and then you lose the match.If you have at least 2 decent players then they won't die and actually focus the deadeye making him/her way less effective. Link to comment Share on other sites More sharing options...
Julius Seizure.4985 Posted April 8, 2018 Share Posted April 8, 2018 It’s bad game design, but it works. I have always felt that Thief was designed poorly, being able to spam its single most powerful skill, whether that is Vault, Heartseeker, or Unload over-and-over-and-over again. But the Devs are happy with it and so are a good many players. Link to comment Share on other sites More sharing options...
Math.5123 Posted April 8, 2018 Share Posted April 8, 2018 I totally though this thread would be about Flanking / Larc Strike. I guess the community is evolving. Link to comment Share on other sites More sharing options...
Crinn.7864 Posted April 8, 2018 Share Posted April 8, 2018 @"Chaith.8256" said:P/P thief definitely not an all purpose, viable build, but it hard counters the hell out of low-active defense classes. I think you should be rewarded for running it if the enemy chooses to stack Scourge or Druid, or Reaper. Spicy pick. I like itAs a necro main I can confirm. Link to comment Share on other sites More sharing options...
Brandon.8294 Posted April 8, 2018 Share Posted April 8, 2018 P/P thief is easiest enough to deal with, a stern look and they usually drop dead. That doesnt make it any less frustrating for a p/p thief to just spam 3 to maximize their build. Link to comment Share on other sites More sharing options...
MikeL.8260 Posted April 8, 2018 Share Posted April 8, 2018 If I ever die to a P/P Thief I will unistall GW2 and then burn my copy and hung it in it's scorched state on my wall right next to my PC as a reminder of how bad I am. Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted April 8, 2018 Author Share Posted April 8, 2018 @Imperadordf.2687 said:Enemy thief sees Shadowfall's playing Druid.Enemy thief swaps to P/P.Enemy thief camps Shadowfall.Shadowfall rages and comes to forums.The endBut seriously I saw an increase in Condi D/D daredevils and p/p deadeyes in platinum. Luckily I had my broken Chaos Mirage along ?Imperadordf makes assumptions. Link to comment Share on other sites More sharing options...
Ghostwolf.9863 Posted April 9, 2018 Share Posted April 9, 2018 Poor weaponset design.Low dmg Auto attack + short immobilize that you can evade by strafing on #2, and if it hits it usually ends before starting up #3 + stealth attack that is like #3 with half dmg but the weapon set has poor access to stealth unless played with daredevil = spam #34 and 5 are situational, a decent interrupt and small blind field. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted April 9, 2018 Share Posted April 9, 2018 @Julius Seizure.4985 said:It’s bad game design, but it works. I have always felt that Thief was designed poorly, being able to spam its single most powerful skill, whether that is Vault, Heartseeker, or Unload over-and-over-and-over again. But the Devs are happy with it and so are a good many players.I've gotta start by sayingthat I think the initiative system is a cool idea. But in practie I think it has failed. It has led to a system where it is impossible to balanec thief skills. You simply cannot balanec weapons skills against the abilitt to cast them back to back, multiple times. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted April 9, 2018 Share Posted April 9, 2018 because the game is designed around the lowest common denominator Link to comment Share on other sites More sharing options...
Swagg.9236 Posted April 9, 2018 Share Posted April 9, 2018 It's honestly every thief build if you really look at the class. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted April 9, 2018 Share Posted April 9, 2018 Becaue spamming f1-4 is viable Link to comment Share on other sites More sharing options...
Swagg.9236 Posted April 9, 2018 Share Posted April 9, 2018 @OriOri.8724 said:@Julius Seizure.4985 said:It’s bad game design, but it works. I have always felt that Thief was designed poorly, being able to spam its single most powerful skill, whether that is Vault, Heartseeker, or Unload over-and-over-and-over again. But the Devs are happy with it and so are a good many players.I've gotta start by sayingthat I think the initiative system is a cool idea. But in practie I think it has failed. It has led to a system where it is impossible to balanec thief skills. You simply cannot balanec weapons skills against the abilitt to cast them back to back, multiple times. In reality, you absolutely can, but only if all classes are designed around that same paradigm, rather than giving that capability only to a single, arbitrary class amid others which operate entirely within the confines of comparatively astronomical cooldowns. Link to comment Share on other sites More sharing options...
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