Heimskarl Ashfiend.9582 Posted September 23, 2017 Share Posted September 23, 2017 So with Soulbeast not having pet swap while melded, Poison Master just doesn't work fluidly like a GM trait should. It already has the damage scale from the Rangers condition damage to mitigate the swapped or melded pet having zero condi damage issue, but I propose changing the long on pet-swap pet poison application to a shorter on-hit ranger application so that it can work with any build that contains condition damage. This would also give excellent synergy with Predator's Cunning, something Soul Beast is dearly lacking.To use it with Soulbeast is not fully effective since entering/exiting the mode to swap pets with two separate CDs, losing the stat bonuses when un-melded, then losing any pet condition damage when you re-meld as well as the pet never getting boons on un-meld just make the whole scenario bad to play around. As much as they do not want it to be the case that it's better to camp either in or out and not swap between modes often, the way it is designed has made camping beastmode the better way to play it because of other issues. At least make our GM traits work with it and not have them half functional. Link to comment Share on other sites More sharing options...
Quarktastic.1027 Posted September 23, 2017 Share Posted September 23, 2017 Add a line that says: On entering beast mode, your next attack inflicts poison. Leave the rest of the trait as is. Link to comment Share on other sites More sharing options...
Wondrouswall.7169 Posted September 23, 2017 Share Posted September 23, 2017 I still prefer the idea InsaneQR posted on the old forums of replacing the next pet attack applying poison to inflict poison when the player applied cripple. That suggestion would open up many more options. Link to comment Share on other sites More sharing options...
Prophet.1584 Posted September 24, 2017 Share Posted September 24, 2017 @Wondrouswall.7169 said:I still prefer the idea InsaneQR posted on the old forums of replacing the next pet attack applying poison to inflict poison when the player applied cripple. That suggestion would open up many more options.I like this as well, make it conditional on the application of some other condition rather than on swap or on hit. Link to comment Share on other sites More sharing options...
Warlyx.6732 Posted September 24, 2017 Share Posted September 24, 2017 Well soulbeast condi is all about poison bleeding and some vuln. U can add fire with torch , trap and wyvern The trait refined toxins only works for ranger when merged ...the spec is cool but poor synergy with other traits Link to comment Share on other sites More sharing options...
cafard.8953 Posted September 24, 2017 Share Posted September 24, 2017 @Wondrouswall.7169 said:I still prefer the idea InsaneQR posted on the old forums of replacing the next pet attack applying poison to inflict poison when the player applied cripple. That suggestion would open up many more options.Cripple being made useful? Mind blown! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.