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"Fear Me'


TheBravery.9615

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Why wasn't this skill updated with the last balance patch? On my mark, for great justice and shake it off all got updates but ignored the shout that needed to be updated most.

The last time this skill was updated was back in June 2013, where it changed its cooldown from 80 seconds to 60 seconds. All times afterwards were just updates to the tooltip.

Throwing another idea at anet

Make it use the ammo system, give it 3 charges on a 60s cdRemove the 5 target capMake it a static 1s fear for all rangesMake it blockable

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It's an unblockable 600 radius pbaoe hard cc varying from 3 sec to 1 sec in duration.It would be obnoxious to make the changes you suggest however,

Add 3/2/1 cripple as well and depending on how Leg Specialist works currently, let it immobilize all struck targets crippled before going on recharge.

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@Justine.6351 said:It's an unblockable 600 radius pbaoe hard cc varying from 3 sec to 1 sec in duration.It would be obnoxious to make the changes you suggest however,

Add 3/2/1 cripple as well and depending on how Leg Specialist works currently, let it immobilize all struck targets crippled before going on recharge.

Leg specialist will immobilize one target before going on a cooldown the way it's designed currently. That trait also needs an update.

Also fear is a soft CC. Condi cleanse and stun break removes it, resistance prevents it. Make Fear Me blockable then

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@TheBravery.9615 said:

@Justine.6351 said:It's an unblockable 600 radius pbaoe hard cc varying from 3 sec to 1 sec in duration.It would be obnoxious to make the changes you suggest however,

Add 3/2/1 cripple as well and depending on how Leg Specialist works currently, let it immobilize all struck targets crippled before going on recharge.

Leg specialist will immobilize one target before going on a cooldown the way it's designed currently. That trait also needs an update.

Also fear is a soft CC. Condi cleanse and stun break removes it, resistance prevents it. Make Fear Me blockable then

I don't know the technical terms but if it can interupt I consider it a hard cc.

Making it blockable will just end up with you having less charges in practice. Also consider that it is an instant cast. There really isn't reactive counter play to it.

They are far more likely to reduce its cd than add charges to it, which wouldn't be horrible. 45 sec cd on the conservative side or 30 sec on the insane end of the spectrum.

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@Obtena.7952 said:I don't see why it needs to be updated. For what it does, the CD is appropriate, as are the effects. Perhaps the reason Anet hasn't changed it since all that time back is because it's good where it is.

For PvP the CD maybe appropriate but for PvE its quiet useless as CC skill. 40s CD would be better of atleast for PvE. Could give nice breakbar dmg and nice safe button to heal off.

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@"Obtena.7952" said:I don't see why it needs to be updated. For what it does, the CD is appropriate, as are the effects. Perhaps the reason Anet hasn't changed it since all that time back is because it's good where it is.

Seriously?! "Fear Me" hasn't been good in any game mode. And it does need a serious rework or just flat out replaced. Do you know any good players who use it?

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@perko.8309 said:

@"Obtena.7952" said:I don't see why it needs to be updated. For what it does, the CD is appropriate, as are the effects. Perhaps the reason Anet hasn't changed it since all that time back is because it's good where it is.

Seriously?! "Fear Me" hasn't been good in any game mode. And it does need a serious rework or just flat out replaced. Do you know any good players who use it?

I don't really even see very many running shouts TBH. Let alone Fear Me.

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@InsaneQR.7412 said:

@Obtena.7952 said:I don't see why it needs to be updated. For what it does, the CD is appropriate, as are the effects. Perhaps the reason Anet hasn't changed it since all that time back is because it's good where it is.

For PvP the CD maybe appropriate but for PvE its quiet useless as CC skill. 40s CD would be better of atleast for PvE. Could give nice breakbar dmg and nice safe button to heal off.

I'm not sure that's a reasonable assessment. Having 3 seconds of Fear is a pretty awesome CC skill in PVE. Is it the best skill you have have as a Warrior? No, but for what it does, it does a really good job. That's sort of the point of choosing your skills in the first place.

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@Obtena.7952 said:

@Obtena.7952 said:I don't see why it needs to be updated. For what it does, the CD is appropriate, as are the effects. Perhaps the reason Anet hasn't changed it since all that time back is because it's good where it is.

For PvP the CD maybe appropriate but for PvE its quiet useless as CC skill. 40s CD would be better of atleast for PvE. Could give nice breakbar dmg and nice safe button to heal off.

I'm not sure that's a reasonable assessment. Having 3 seconds of Fear is a pretty awesome CC skill in PVE. Is it the best skill you have have as a Warrior? No, but for what it does, it does a really good job. That's sort of the point of choosing your skills in the first place.

The problem is finding any situation where giving up a highly valuable ability slot for it would be worth it. I can think of only one, highly specific use:

Insta-capping the towers during W3 Escort.

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@Oglaf.1074 said:

@Obtena.7952 said:I don't see why it needs to be updated. For what it does, the CD is appropriate, as are the effects. Perhaps the reason Anet hasn't changed it since all that time back is because it's good where it is.

For PvP the CD maybe appropriate but for PvE its quiet useless as CC skill. 40s CD would be better of atleast for PvE. Could give nice breakbar dmg and nice safe button to heal off.

I'm not sure that's a reasonable assessment. Having 3 seconds of Fear is a pretty awesome CC skill in PVE. Is it the best skill you have have as a Warrior? No, but for what it does, it does a really good job. That's sort of the point of choosing your skills in the first place.

The problem is finding any situation where giving up a highly valuable ability slot for it would be worth it. I can think of only one, highly specific use:

Insta-capping the towers during W3 Escort.

Pretty much what Oglaf says, very few instances where its viable. Also we've got better CCs on a shorter cool down, granted most of them are single target but most of the time it's better for us. Its also usually not a good idea for us to fear our enemies away from us, it cuts into us actually getting to hit them. Most of the time you'd be better off taking Bull's Charge (3 sec knockdown, on a 30 sec cool down, can be traited to 24 seconds). Also fear doesn't proc a few of our traits like other CCs body blow, merciless hammer, and dispelling force come to mind. There are a few however that do benefit from fear though like attacker's insight, and unsuspecting foe. The same could be said about taunts though, I'm not sure why Anet didn't let those 2 other disable skills affect those traits.

That being said I'm not sure all the changes listed above would be a good idea. I would however be in favor of a shorter cool down (I don't think 40 seconds would be out of line, traited would be 32). While the ammo system seems cool I think it'd be abused. Just decreasing the cool down, and making it interact with more of warrior's disable traits could make it more viable in PvP to defend a point.

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@Oglaf.1074 said:

@Obtena.7952 said:I don't see why it needs to be updated. For what it does, the CD is appropriate, as are the effects. Perhaps the reason Anet hasn't changed it since all that time back is because it's good where it is.

For PvP the CD maybe appropriate but for PvE its quiet useless as CC skill. 40s CD would be better of atleast for PvE. Could give nice breakbar dmg and nice safe button to heal off.

I'm not sure that's a reasonable assessment. Having 3 seconds of Fear is a pretty awesome CC skill in PVE. Is it the best skill you have have as a Warrior? No, but for what it does, it does a really good job. That's sort of the point of choosing your skills in the first place.

The problem is finding any situation where giving up a highly valuable ability slot for it would be worth it. I can think of only one, highly specific use:

Insta-capping the towers during W3 Escort.

I don't get this statement ... I'm contributing to breaking bars in a significant way ALL the time with this skill. It's not a problem to find a situation where this is useful.

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@Obtena.7952 said:

@Obtena.7952 said:I don't see why it needs to be updated. For what it does, the CD is appropriate, as are the effects. Perhaps the reason Anet hasn't changed it since all that time back is because it's good where it is.

For PvP the CD maybe appropriate but for PvE its quiet useless as CC skill. 40s CD would be better of atleast for PvE. Could give nice breakbar dmg and nice safe button to heal off.

I'm not sure that's a reasonable assessment. Having 3 seconds of Fear is a pretty awesome CC skill in PVE. Is it the best skill you have have as a Warrior? No, but for what it does, it does a really good job. That's sort of the point of choosing your skills in the first place.

The problem is finding any situation where giving up a highly valuable ability slot for it would be worth it. I can think of only one, highly specific use:

Insta-capping the towers during W3 Escort.

I don't get this statement ... I'm contributing to breaking bars in a significant way ALL the time with this skill. It's not a problem to find a situation where this is useful.

The problem on a defiance bar is that the fear the most damage it does to a bar is 300 (100 per second), and it's on a 60-48 second cool down, while bull's charge also does 300 damage to the defiance bar and is on a 30-24 second cool down, and that's not even our hardest hitting bar breaker utility skill.https://wiki.guildwars2.com/wiki/Defiance_bar

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Except that's not it's primary function. You can't ONLY assess how good Fear is as a bar breaker to decide if Fear Me is a useful skill. What i'm simply saying to Oglaf is that there are LOTS of situations where Fear Me is useful. I don't find the argument "Fear Me! isn't useful so it needs a buff" to be very honest. It might need a buff, but not because it has no uses.

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There is one useful way for fear me...

I usually it When i am pulling a downed ally up, to stop that stomping foe at the same time. Well of couse it is useless on foe with stability.

Don’t get me wrong, i am sure there are definitely many utility skills proved to be more useful than Fear me...

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It's great to fear people off of bridges or cliffs in Desert Borderlands :D I'll use it more often for the cheese, but besides that your slots simply are too valuable

I always end up with 1 slot left and that is either Break Disentchantments or X, with a huge favor to Break.

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@Obtena.7952 said:I don't see why it needs to be updated. For what it does, the CD is appropriate, as are the effects. Perhaps the reason Anet hasn't changed it since all that time back is because it's good where it is.

For what it does, the CD is a appropriate? Really? Do you even play gw2?Bull charge is a 3 sec knockdown on a 30 sec cooldown, while fear me is 3,2, or 1 sec fear on a 60 sec cooldown. On what universe is that appropriate?It is time the developers reduce the CD of fear me to 25 sec maximum. Fear me should be on a 20 sec cooldown minimum; You never get a 3 sec fear reliably every time you use it. You could get 3,2, or 1 sec.

Getting 1 sec fear on a 60 sec cooldown! That is a waste of a utility skill.Even 3 sec of fear on a 60 sec cooldown is a waste of a utility skill; I rather use bulls charge over fear me.

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Lets not forget Spectral Wall is also a far superior fear skill, with MUCH lower cooldown (40/32), works MULTIPLE times (up to 10 targets), grants protection to your allies, and is an ethereal field. Oh, and it's also unblockable AND cannot be evaded as it's a Ward/Wall type skill.

Also, Necro has Fear trait synergy. Warrior has 0 Fear trait synergy, it doesn't even trigger Spellbreaker's boonrip despite being a hard CC.

And in the end, Spectral Wall is still terrible. So yeah, Fear Me needs help.

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@Hitman.5829 said:

@"Obtena.7952" said:I don't see why it needs to be updated. For what it does, the CD is appropriate, as are the effects. Perhaps the reason Anet hasn't changed it since all that time back is because it's good where it is.

For what it does, the CD is a appropriate? Really? Do you even play gw2?Bull charge is a 3 sec knockdown on a 30 sec cooldown, while fear me is 3,2, or 1 sec fear on a 60 sec cooldown. On what universe is that appropriate?It is time the developers reduce the CD of fear me to 25 sec maximum. Fear me should be on a 20 sec cooldown minimum; You never get a 3 sec fear reliably every time you use it. You could get 3,2, or 1 sec.

Getting 1 sec fear on a 60 sec cooldown! That is a waste of a utility skill.Even 3 sec of fear on a 60 sec cooldown is a waste of a utility skill; I rather use bulls charge over fear me.

"Fear me!" is a pure group tactical skill , not like bulls charge (It's still a combat skill ). Sometimes u can use fear me in dungeon or fractal to carry ur teammates , like in twilight oasis warrior go first and fear enemy away , make a save path for others , so as in arah or other dungeon. Although in raid it's only use to capture the tower in w3 , but its still useful. U cant tell anet to remove all tactical skill just because it has no use in end-game content. It was made for the entire game , not only for part of the contents.

3 sec fear , affect 5 targets and unblockable , I don't see any problem in its functionality. About CD, yeah 60 sec without trait is a bit longer. But if u use this skill "at the right moment" , it can turn the tide.

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@"Obtena.7952" said:Except that's not it's primary function. You can't ONLY assess how good Fear is as a bar breaker to decide if Fear Me is a useful skill. What i'm simply saying to Oglaf is that there are LOTS of situations where Fear Me is useful. I don't find the argument "Fear Me! isn't useful so it needs a buff" to be very honest. It might need a buff, but not because it has no uses.

But that's the problem the use of the skill is too situational. I only put it on my bar for only certain situations, which for Fear Me are very few and far between. Like defiant stance in game I've only got a use for it in only 1 spot in 1 fractal. I don't use it in any of my wvw builds, yet I've used it more times than I use Fear Me (I mainly WvW). I don't know maybe it has use in PvP defending a point to fear foes away from your point.

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Simple solution:

Get rid of Shout skills altogether and give Warriors a new F2 (or F3 when SP) Shout where you can pick any (and only one) of the currently available Shouts.

Because the simply fact is that regular skill slots are at a premium for Warrior and Shout skills simply cannot compete with the other "essentials" we have already.

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only build i ever used it on was a cheese 1 shot killshot warrior back in the day (4 years ago now :3) imo all shouts are pretty worthless :/ time for a change...

Removing the unblockable effect would make it more worthless atm... could be useful vs a dragonhunters f3 shield to make them 180 so u can shoot them up the jacksy... but then most trait for the stab on f3 so would need to remove the stab with break enchantment or a dagger f1 or just hope they dont have that trait or your cheese wont work... id much sooner run signet of might if i was to run that build again... less of a reach around

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@Red Haired Savage.5430 said:

@"Obtena.7952" said:Except that's not it's primary function. You can't ONLY assess how good Fear is as a bar breaker to decide if Fear Me is a useful skill. What i'm simply saying to Oglaf is that there are LOTS of situations where Fear Me is useful. I don't find the argument "Fear Me! isn't useful so it needs a buff" to be very honest. It might need a buff, but not because it has no uses.

But that's the problem the use of the skill is too situational. I only put it on my bar for only certain situations, which for Fear Me are very few and far between. Like defiant stance in game I've only got a use for it in only 1 spot in 1 fractal. I don't use it in any of my wvw builds, yet I've used it more times than I use Fear Me (I mainly WvW). I don't know maybe it has use in PvP defending a point to fear foes away from your point.

Well, I disagree. Being situational isn't a problem; it just means it's a skill that needs smart play to use. I hardly think Anet is going to 'fix' a skill that requires someone to be choosy with how it's used in a smart way. If you aren't using this skill for EVERY opportunity to break a bar OR use it for a fear ability ... I dunno what to say.

@Hitman.5829 said:Getting 1 sec fear on a 60 sec cooldown! That is a waste of a utility skill.Even 3 sec of fear on a 60 sec cooldown is a waste of a utility skill; I rather use bulls charge over fear me.

What you would rather use is not a compelling reason to change a skill. The skill has value to it; if you don't see that value, it doesn't mean it's not there.

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@Obtena.7952 said:

@Obtena.7952 said:Except that's not it's primary function. You can't ONLY assess how good Fear is as a bar breaker to decide if Fear Me is a useful skill. What i'm simply saying to Oglaf is that there are LOTS of situations where Fear Me is useful. I don't find the argument "Fear Me! isn't useful so it needs a buff" to be very honest. It might need a buff, but not because it has no uses.

But that's the problem the use of the skill is too situational. I only put it on my bar for only certain situations, which for Fear Me are very few and far between. Like defiant stance in game I've only got a use for it in only 1 spot in 1 fractal. I don't use it in any of my wvw builds, yet I've used it more times than I use Fear Me (I mainly WvW). I don't know maybe it has use in PvP defending a point to fear foes away from your point.

Well, I disagree. Being situational isn't a problem; it just means it's a skill that needs smart play to use. I hardly think Anet is going to 'fix' a skill that requires someone to be choosy with how it's used in a smart way. If you aren't using this skill for EVERY opportunity to break a bar OR use it for a fear ability ... I dunno what to say.

I'm just saying at the end of the day when warrior has better tools at its disposal to do the same job on a shorter cool down Fear Me kinda feels lack luster compared to them and will end up not being used. If I need to do a hard CC on a target quickly I'll use bull's charge, if I need to get foes out of an area I'll use stomp, wild blow, kick, rifle butt, or staggering blow. I'm not saying Fear Me has no place at all, but compared to what other things we have at our disposal it just doesn't quite make the cut, especially since we have CC traits that those other things work with that fear me doesn't.

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