Jump to content
  • Sign Up

Remove Wall Repair From Participation


XenesisII.1540

Recommended Posts

  • It's lazy.
  • It's a waste of supply repairing wall actively being hit with long range siege.
  • Taking it out will take out some of the afkers just sleeping through pips, instead of being active in gaining participation.
  • If someone wants to afk for pips then at least get a treb and hit an enemy structure, although I'm also against this and in part would like this to also be taken off the participation list, but enemy kills from siege should remain.
  • If you want solo participation go kill the enemy or start taking sentries and camps.
  • Enough of the afk participation.

Thank you.

Link to comment
Share on other sites

I sometimes don't get credit for objective defender even if I'm throwing disablers, building seige and killing a few fools. Repairing walls/gates (assuming there's enough damage to do so) usually does the trick for that daily.

No thank you, no more changes to what constitutes defending something, it's already screwed up enough.

Link to comment
Share on other sites

I'd rather they just make walls irrepairable. No sense in encouraging people to hide behind them by continually repairing by completely avoiding player contact. The game needs far more mechanics in play to force or impose players to fight each other rather than hide behind walls and siege.

Link to comment
Share on other sites

@HazyDaisy.4107 said:I sometimes don't get credit for objective defender even if I'm throwing disablers, building seige and killing a few fools. Repairing walls/gates (assuming there's enough damage to do so) usually does the trick for that daily.

No thank you, no more changes to what constitutes defending something, it's already screwed up enough.

Object defender is not a one time event per day, get plenty of chances to get it.I really don't see that as a reason to justify having afk repair participation around, sorry.

@DeadlySynz.3471 said:I'd rather they just make walls irrepairable. No sense in encouraging people to hide behind them by continually repairing by completely avoiding player contact. The game needs far more mechanics in play to force or impose players to fight each other rather than hide behind walls and siege.

I don't really care I just want it off the participation list so the lazy afking repair once every 10 mins players either go do something for participation or leave.

Link to comment
Share on other sites

@XenesisII.1540 said:

  • It's lazy.
  • It's a waste of supply repairing wall actively being hit with long range siege.
  • Taking it out will take out some of the afkers just sleeping through pips, instead of being active in gaining participation.
  • If someone wants to afk for pips then at least get a treb and hit an enemy structure, although I'm also against this and in part would like this to also be taken off the participation list, but enemy kills from siege should remain.
  • If you want solo participation go kill the enemy or start taking sentries and camps.
  • Enough of the afk participation.

Thank you.

I'd be for this.

Link to comment
Share on other sites

@XenesisII.1540 said:

@HazyDaisy.4107 said:I sometimes don't get credit for objective defender even if I'm throwing disablers, building seige and killing a few fools. Repairing walls/gates (assuming there's enough damage to do so) usually does the trick for that daily.

No thank you, no more changes to what constitutes defending something, it's already screwed up enough.

Object defender is not a one time event per day, get plenty of chances to get it.I really don't see that as a reason to justify having afk repair participation around, sorry.

@DeadlySynz.3471 said:I'd rather they just make walls irrepairable. No sense in encouraging people to hide behind them by continually repairing by completely avoiding player contact. The game needs far more mechanics in play to force or impose players to fight each other rather than hide behind walls and siege.

I don't really care I just want it off the participation list so the lazy afking repair once every 10 mins players either go do something for participation or leave.

It's not that there's not multiple chances to get it, it's that it should only take doing it once to get it. But, because participation, particularly this type of participation is such a hotbed topic, the defnition of objective defense now IS repairing a wall, the two issues are one in he same.

Link to comment
Share on other sites

Your logic is extremely flawed.

If they repair a wall that is being attacked they are simply bad, they don't do it for participation anyway.

Repairing only gives the lowest tier of participation, 2 minutes until it runs out. You can't sustain your bar with that at all, besides that you don't have unlimited supply.

How can they farm participation if the wall has to be damaged first? No siege = no participation. That's like saying you only farm participation by capturing shrines and running in circles, though that is at least somewhat viable.

Link to comment
Share on other sites

@Blocki.4931 said:Your logic is extremely flawed.

If they repair a wall that is being attacked they are simply bad, they don't do it for participation anyway.

Repairing only gives the lowest tier of participation, 2 minutes until it runs out. You can't sustain your bar with that at all, besides that you don't have unlimited supply.

How can they farm participation if the wall has to be damaged first? No siege = no participation. That's like saying you only farm participation by capturing shrines and running in circles, though that is at least somewhat viable.

You haven't seen the people hanging at SMC? The outer walls are constantly damaged. There is almost ALWAYS a chance to throw supply in them.

Link to comment
Share on other sites

@HazyDaisy.4107 said:It's not that there's not multiple chances to get it, it's that it should only take doing it once to get it. But, because participation, particularly this type of participation is such a hotbed topic, the defnition of objective defense now IS repairing a wall, the two issues are one in he same.

Then that is a separate issue that should be fixed, killing siege, killing a player, ressing a player, should be other conditions for getting object defender within that area. Credit for that daily should be given a proper fix.

@Blocki.4931 said:Your logic is extremely flawed.

If they repair a wall that is being attacked they are simply bad, they don't do it for participation anyway.

Repairing only gives the lowest tier of participation, 2 minutes until it runs out. You can't sustain your bar with that at all, besides that you don't have unlimited supply.

How can they farm participation if the wall has to be damaged first? No siege = no participation. That's like saying you only farm participation by capturing shrines and running in circles, though that is at least somewhat viable.

Even if you tell them repairing a wall that is actively being trebbed they will continue with it because most times they ARE doing it for participation.You don't have unlimited supply meanwhile that bad player(s) screws over your side wasting supply, almost no different that people building garbage siege to kill your supply which everyone is against as well.This mostly takes place in areas such as SMC because there's always a wall down or something needing repair there, there's no point sitting in garrison waiting to repair something.

Take a sentry, take shrines, take camps, kill roamers, kill guards, that's more than enough active solo activities to earn participation.

@Euryon.9248 said:I am opposed to this suggestion. It's hard enough to build up participation sometimes as it is when you own a ton of stuff.

Even a server like BG has stuff they can do, the question is whether or not their players want to bother attacking or petting a side.

Link to comment
Share on other sites

Eh, Even I do it every few months. But isnt 100 supply every 1 hour, ok to waste?

I mean its SMC, ofc using the supply is good, else someone will build cancer acs and then enemy server ac manners will transfers to your server and SMC will get t3 and whole day will be just dull farming 20 man enemy groups with 50 people.

I dont think anyone should upgrade SMC, thus I think SMC having supply is bad and using it is okay. I pull my weight regarding resetting sm and keeping it wooden ;)

On the other hand sometimes its necessary to upgrade SMC if you want to win the matchup so I kind of upgrade it also.... I just let it get reset around 16:00 GMT when enemy starts getting bigger groups to not ruin the fights.

They could nerf it to 2 minutes tho. 5 minutes for dropping 1 supply is little too much and kinda promotes this kind of AFK action. 5 mins is just too convenient

Link to comment
Share on other sites

Ok, so how sure are you that people are keeping up participation by repairing walls and other forms of wasting supply outside of when the objective is being attacked?

I understand while it's being attacked that that's a waste of supply, and I've never really tested participation for repairing an objective in or out of attack because I usually just don't care. But I know for a fact, at T3 participation, seiging a tower by yourself in preparation for an attack DOES NOT hold your participation much less increase it. So I ask again, are we sure who's getting or sure on how much they're getting by wasting supply?

Link to comment
Share on other sites

Not sure if people are avoiding to give details here in order to prevent more people from doing it, but I will explain why people are repairing walls on smc for participation.

Repairing a wall gives 2m, but (and this is the critical aspect) object defender gives 10m. This mean that a afk person can repair a wall and gain 12m of participation from a single repair action.

If they disable that for SMC then it won't be any skin of my nose, but for "good" afk farmers the impact is rather minimal. The initial 25 supply is 36m. An hour is less than 50 supply. You have to have quite a large horde of afk farmers, or a very starved smc to actually cause a dent in the supply .

AFK farming is nice on outnumbered maps and work as a kind of reserve force to be called on when emergency wp is called, but they do cause harm when there is a map queue. A good player should be aware of this and not afk farm in eb during such times.

Link to comment
Share on other sites

Frankly I would be lying if I said I really cared about participation, however I still don't support this change. There are already so few reasons for people to defend and defenders have it hard enough as it is. Guilds who defend pay for the tactics they slot, the siege they build, and they spend hours of their time running yaks and defending objective just so it can finally get to T3 and maybe then once theres a wp and its fully sieged someone will come to defend it if for no other reason than waypoints are good and everyone hates walking.

@DeadlySynz.3471 said:I'd rather they just make walls irrepairable. No sense in encouraging people to hide behind them by continually repairing by completely avoiding player contact. The game needs far more mechanics in play to force or impose players to fight each other rather than hide behind walls and siege.So basically whoever has the biggest blob wins and people who actually like defending or having objectives get screwed lol

Link to comment
Share on other sites

Even then, SM only has a certain amount of player slots and I highly doubt a notable amount of people is just afking and repairing to waste supply. Chances are, they either get killed or they run out of supps, once again: They run out. SM Castle doesn't have unlimited supply either and unless every outer wall is open I don't think you'll find much time to idly repair it either. It's just very few people ruining the game for you like this, maybe you should just ignore them like everybody else does or tell them why what they are doing is ultimately useless. Be nice, people might even listen.

Link to comment
Share on other sites

Mag gets a ton of people AFK repairing for pips in SMC. They leave the repair skill unallocated on their WvW rank tab so it uses the minimum amount of supply and still gives full credit for the 2 minutes. While we almost always have a queue in EBG, we almost never have a full map blob, largely due to how many AFKs we have.

Link to comment
Share on other sites

Remove all of the rewards from WvW that were added to encourage people who don't want to play WvW to play WvW. Remove the participation system. Problem solved.

I spent half of Sunday repairing walls at Air Keep and Bay (other team's that we held) and I didn't even know it gave Participation. Who even looks? What does anyone even use those tickets for, anyway? Mine are all still in the wallet.

Link to comment
Share on other sites

No thanks.

I know tons of examples where a borderlands keep gets destroyed but successfully defended. Then the commander squad does a quick repair with the supps that are available and moves on to the next battle with barely repaired walls.In the hours following, one or two roamers keep the camps for your team, keep the dollies running and repair all walls/gates. These roamers deserve all the participation and the little XP they get for this. XP is already low for them in comparison to the players who just follow the commander zerg.

Also, I am in the night squad often, and know how helpful it is to have a scout in your HBL keep to warn for incoming zergs and activate the EWP when needed. A task that is not awarded with any XP or participation but arguably far more valueable to your server than another zergling with the commander. Why not let the scout remain his/her pips ticking by repairing some walls/gate in the meantime.

Link to comment
Share on other sites

@"TheQuickFox.3826" said:No thanks.snip

Doing a lot of unrewarded roaming and defending stuff myself, I second this post. And as long as "daily defender" is so random at awarding participation to the event, repairing structures should not be removed from granting participation.

Link to comment
Share on other sites

Or you could just, I dunno, try to take out those annoying Trebs? Everyone complains when they get ganked in SMC from a rogue Mes / Deadeye, but nobody has a problem with leaving holes in the walls that let the enemy in.

I also take exception to classifying people who repair walls as AFK, as they most definitely are not AFK. Some players aren't as awesome at PvP as others, or don't play a FoTM build that wins in WvW, so they contribute where they can, whether that means repairing walls, escorting caravans or taking CPs.

The OP thinks his ideas will increase participation in WvW? He is wrong, because the people that really aren't contributing is the lone person on the North wall shooting mortars while the enemy is probing to South, or the 2-3 guys sitting around the vendors at the rear base.

Link to comment
Share on other sites

1) Depending on the situation, repairing walls can buy enough time for reinforcements to arrive and turn the battle around, so it has a strategic value.2) If you don't repair a wall that wasn't broken after averting an attack, that's giving the enemy a faster entry point to the next attack.

Oh wait i forgot, WvW is supposed to be a larger version of Conquest, defending objectives and siege are frowned upon. I forgot.Carry on!

Link to comment
Share on other sites

People draining supply to repair walls that are still under attack have been around long before participation was introduced and would still be around if you removed it whereas afk-farmers would just move on and find another farming spot. Changing this system would do nothing, it would only punish devoted defenders.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...