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Ress Abilities and Traits need to be looked at and here's why


Sodeni.6041

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I just played a match against a Druid bunker, Firebrand bunker and a bloodsage Scourge.

They were always together and rotated very well. My team consisted of 2 scourges, a thief and a mesmer mirage and revenant.

Each time we would focus one of our enemies and managed to get them down (which took a very long time even when 3 of us pressured a single person), the Firebrand, Scourge or druid would almost instantly revive them again and heal them up. We literally could absolutely do nothing to beat them.

If you manage to get an enemy down they should not get so many "get-out-of-jail-cards" provided by their teammate because ress abilities are just so insanely strong combined with a heal/support spec. Even worse if there are multiple supporters in one team.

What do you think about that?

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Save cc or enough cds to cleave.Or simply kill the support/rezzer rather than their counterpart.Firebrands Rez is barely faster than normal Rez and the trait only knocks people back.Scourge is very easy to interrupt if you know the Rez is coming.

Also it's not op since scourge has to commit to the blood line and drop curses which is a lot less pressure/boon rip

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@Skittledness.5106 said:Save cc or enough cds to cleave.Or simply kill the support/rezzer rather than their counterpart.Firebrands Rez is barely faster than normal Rez and the trait only knocks people back.Scourge is very easy to interrupt if you know the Rez is coming.

Also it's not op since scourge has to commit to the blood line and drop curses which is a lot less pressure/boon rip

Firebrand has tons of stability for the party and you cant kill the support if there are multiple of them.

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