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Proper PvE Spellbreaker Build?


Odokuro.5049

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Why do you run Furious on a non-Condi spec?

I would probably Pure Strike. I see what you're going for with Fury-on-Immobolize but I think Pure Strike is better in the end.

Signet Mastery would probably be better than Opportunist. Again I see what you're going for but - dat 1min Ferocity bonus.

Sun and Moon > All.

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@Oglaf.1074 said:

  1. Why do you run Furious on a non-Condi spec?
  2. I would probably Pure Strike. I see what you're going for with Fury-on-Immobolize but I think Pure Strike is better in the end.
  3. Signet Mastery would probably be better than Opportunist. Again I see what you're going for but - dat 1min Ferocity bonus.
  4. Sun and Moon > All.

Made the adjustments you recommended.

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  • 2 weeks later...

@CadeRG.4508 said:This is my open world Spellbreaker build I've been enjoying a ton in the desert.

http://gw2skills.net/editor/?vJAQRAoY5enk6C9dgVeAG7CM7iFyAD//mgfwJDgAQkT5EM52AA-jhSBQB5TzAN2fYAHFA8olJhPAAyo8rQ6Aok6PjUJIAOBAkCYUtWA-e

Winds of Disenchantment is mostly used for the projectile destruction and the massive lightning field.

FYI I believe you can ditch the paralyzation on either your mace or shield I don't believe they stack.

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  • 2 weeks later...

@BlaqkDeath.6702 said:This is my current build I constantly have 25 stacks of might and so do my allies I built a spell breaker to play phalanx support. I was a healer on my revenant before for my raid grouphttp://gw2skills.net/editor/?vJUQNAoeRnk6CVeg9dA2eA0hgFjAL5H0Dae474i8S2IA0AyZA-jBCBQBVS9nP8EAyjGmas/QZU+BgTBgh0HQSlgBAOAc+5nf+5n31nf+5nf+5nf+5nXKgR1aB-e

Don't you have a bit too many pieces of assassins gear? With fury only, you are over 100% crit chance.

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This is BUILD!!!

Dagger/Axe + GreatswordAlways be activating the Signets to increase their Ferocity!!! + "For great Justice" and "Break Enchantments"I guarantee you from 9 to 15k DPS, use more Dagger / Axe....Point!!

http://gw2skills.net/editor/?vJMQNAR4XnMdAVegF7C+dAcigFoA7oJEAqd4n4YcNOZFkCydA-jhRBABUq+zV7PK/A4JAk3FBwMlg4p7ZdwAwMJlgZmZmGZmZmZmpUARM0C-e

" Builds with Hammer and Mace do not deal damage, only support !!!"

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@GuilhermeAlves.4156 said:This is BUILD!!!

Dagger/Axe + GreatswordAlways be activating the Signets to increase their Ferocity!!! + "For great Justice" and "Break Enchantments"I guarantee you from 9 to 15k DPS, use more Dagger / Axe....Point!!

http://gw2skills.net/editor/?vJMQNAR4XnMdAVegF7C+dAcigFoA7oJEAqd4n4YcNOZFkCydA-jhRBABUq+zV7PK/A4JAk3FBwMlg4p7ZdwAwMJlgZmZmGZmZmZmpUARM0C-e

" Builds with Hammer and Mace do not deal damage, only support !!!"

I think you linked the wrong build, I see no D/A + GS.

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  • 2 weeks later...

@GuilhermeAlves.4156 said:This is BUILD!!!

Dagger/Axe + GreatswordAlways be activating the Signets to increase their Ferocity!!! + "For great Justice" and "Break Enchantments"I guarantee you from 9 to 15k DPS, use more Dagger / Axe....Point!!

http://gw2skills.net/editor/?vJMQNAR4XnMdAVegF7C+dAcigFoA7oJEAqd4n4YcNOZFkCydA-jhRBABUq+zV7PK/A4JAk3FBwMlg4p7ZdwAwMJlgZmZmGZmZmZmpUARM0C-e

" Builds with Hammer and Mace do not deal damage, only support !!!"

Hey!If i can ask... why do you use an axe an not a second dagger?The second dagger will give an additional advantage with sun & moon isn't it ?Wouldn't say by this comment you made a mistake, just trying to understand your choices... :)Be sure I appreciate this build and gonna test it asap!Thx for your reply :)

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