Necromancers are OP! — Guild Wars 2 Forums

Necromancers are OP!

Avelione.6075Avelione.6075 Member ✭✭✭

Condition damage. Condition damage. Condition damage. They work like kitten lawnmowers!
It's not fun anymore!
:angry:

That's ALL I have to say! ANet do something about this

Choya is love, Choya is life!

<13

Comments

  • Galmac.4680Galmac.4680 Member ✭✭✭

    Yep, nerf LB rangers as well!

    Praise Joko!

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Zero.3871 said:
    True...List of Classes that need to get toned down:

    -Warrior (Dmg, Sustain)
    -Mesmer (Everything)
    -Scourge (Condi)
    -Firebrand (Support)

    You forgot:

    • Dragonhunter (traps last forever)
    • Daredevil (evades, stealth)
    • Herald (hammer)
    • Tempest+Weaver (sustain)
    • Druid (sustain)
    • Daredevil (dmg, stealth)
    • Holosmith (stuns, dmg)
    • Soulbeast (dmg, range)
    • Chronomancer (sustain, clones)
    • Mirage (evades)
    • Reaper (dmg)
    • Spellbreaker (blocks)

    And probably several more I missed.

    Nerf it all.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • steki.1478steki.1478 Member ✭✭✭✭

    @Dawdler.8521 said:

    • Tempest+Weaver (sustain)
    • Druid (sustain)

    Healing power is the reason why those have good sustain, which is kind of intentional.

    Deso's favorite FROG
    Master of afk and kiting
    The God of Pips and Gud Deeps
    Froggo himself

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @steki.1478 said:

    @Dawdler.8521 said:

    • Tempest+Weaver (sustain)
    • Druid (sustain)

    Healing power is the reason why those have good sustain, which is kind of intentional.

    Agreed

    Take healing power out and Weaver is still squishy. Even with vitality and toughness gear.

    Thank You for the {MEME}

  • honestly i play spellbreaker and i have no problem seeing necro or whatever classes, but just one thing was i couldnt escape a battle even i saw some dudes on site and i splint out, and they can eventually took me down unless i push a fight back, ya know sometimes i like peace lol. but when i chase a dude running away they can just out from my sight fast. kitten lol

    anyways its fun in wvw and thats it and sometimes i do feel sick about seeing bunch of necros aoe non stop
    i do have all classes but why my necro cannot nonstop aoe?

  • googel.3278googel.3278 Member ✭✭✭

    Quit whining about necro and at least use your brain to fight them. All you whiners want even more stupid nerfs for easy wins

  • Jumpin Lumpix.6108Jumpin Lumpix.6108 Member ✭✭✭✭

    Dragon hunter needs a massive buff, cuz Necro is too strong.

  • Lahmia.2193Lahmia.2193 Member ✭✭✭✭

    @Dralor.3701 said:

    @googel.3278 said:
    Quit whining about necro and at least use your brain to fight them. All you whiners want even more stupid nerfs for easy wins

    I think everyone can agree scourge needs a nerf, reaper and core necro are fine.

    Going on the basis that necros have always been a free bag in wvw, yes, Core and reaper are fine and scourge needs nerfing. /s

    "Surrender and serve me in life, or die and slave for me in death."

  • Dralor.3701Dralor.3701 Member ✭✭✭

    @Lahmia.2193 said:

    @Dralor.3701 said:

    @googel.3278 said:
    Quit whining about necro and at least use your brain to fight them. All you whiners want even more stupid nerfs for easy wins

    I think everyone can agree scourge needs a nerf, reaper and core necro are fine.

    Going on the basis that necros have always been a free bag in wvw, yes, Core and reaper are fine and scourge needs nerfing. /s

    Necro is not the best roamer but it has always been one of the best WvW classes. There is no GWEN without the necro.

    I can’t think of a time when it has ever been useless, just depends on party support at times.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    it is grewn now. =)

    Not Even Coverage is the Only broken thing in WVW.

  • Lunacy Solacio.6514Lunacy Solacio.6514 Member ✭✭
    edited April 28, 2018

    @Jumpin Lumpix.6108 said:
    Dragon hunter needs a massive buff, cuz Necro is too strong.

    lol? DH doesn't need buffed, it's fine where it is. Also, since I saw the complaint in another post (whether meant in a sarcastic way or serious, commenting anyways) the traps last 5 mins like the traps of ranger/thief do. I would not be opposed to something like a 5-10k range check on traps and turrets though.

    I enjoy fighting necros on DH, especially scourges, because they think they are going to win only to see the condis just melt off of me. Then I get to see them panic. Or play a condi class and just bomb them back. Condi thief comes to mind.

    @Dralor.3701 said:

    @googel.3278 said:
    Quit whining about necro and at least use your brain to fight them. All you whiners want even more stupid nerfs for easy wins

    I think everyone can agree scourge needs a nerf, reaper and core necro are fine.

    There are ways to deal with scourge. Namely, don't get so condi bombed and clear them when the time is right, not when you have like 2 seconds of weakness or 1 stack of vulnerability on you.

    Keep in mind that somewhere out there, there will be a build or a playstyle that counters yours. Know when to run and when to fight, and perhaps consider using slightly less than 100% dps setup, wvw isn't pve, and building in some sort of survival whether stats, traits, or skills. Condis are a fact of life, so learn how to deal with them, and don't do something like engage a scourge at close quarters if you can't deal with the condis. Obviously that's a bit harder in a zerg fight, and I'll give you that condis applied in the large numbers that happen there can overwhelm a player, but so does the direct damage so in the end it doesn't even matter, but a lot of the complaining over builds/classes in general are an issue of not knowing how to counter what you fight.

  • Dralor.3701Dralor.3701 Member ✭✭✭

    I mainly play necro man, scourge is super over performing and has pretty much defined the pof WvW meta.

  • No please don't nerf scourge we nerfed already :(

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    all professions have their roles t9 max the end goal of scourge bombs.

    fb to buff em.
    sb to bubble
    weaver for the ae bombs
    herald to down those who got hit by weavers with cor and phase smash
    scourge to barrier corrupt boons
    mesmers to veil.

    no matter how you see it, scourges shine because of these supporting classes

    but these classes alone without the scourge cannot win against a group with a scourge

    its like fb scourge xxx. for pirata

    fb sb xxx can work for melee

    Not Even Coverage is the Only broken thing in WVW.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Strider Pj.2193 said:

    @steki.1478 said:

    @Dawdler.8521 said:

    • Tempest+Weaver (sustain)
    • Druid (sustain)

    Healing power is the reason why those have good sustain, which is kind of intentional.

    Agreed

    Take healing power out and Weaver is still squishy. Even with vitality and toughness gear.

    So then we are all in agreement, healing power is OP.

    Nerf healing power.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Scourge isn't "op" anymore. Still "required" but it isnt op.

    Anet buff me :-(
    Make me good at game!

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    scourge is weak. thats why we need lots of them =p

    Not Even Coverage is the Only broken thing in WVW.

  • starlinvf.1358starlinvf.1358 Member ✭✭✭✭

    @Dralor.3701 said:

    @Lahmia.2193 said:

    @Dralor.3701 said:

    @googel.3278 said:
    Quit whining about necro and at least use your brain to fight them. All you whiners want even more stupid nerfs for easy wins

    I think everyone can agree scourge needs a nerf, reaper and core necro are fine.

    Going on the basis that necros have always been a free bag in wvw, yes, Core and reaper are fine and scourge needs nerfing. /s

    Necro is not the best roamer but it has always been one of the best WvW classes. There is no GWEN without the necro.

    I can’t think of a time when it has ever been useless, just depends on party support at times.

    That mostly has to do with the mechanical traits of marks. They are exteremly flexible traps that can deny an area for longer then bombs, cycle faster and can be left on the ground without hampering their alt weapons. Nearly every necro build in wvw uses it.... including power builds.

    The reason scourge is so effective is how it doubles down on the basic concept of aoe hot zones, and goes nuts with acces to the one hard counter of the otherwise unstoppable boonshare meta.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Strider Pj.2193 said:

    @steki.1478 said:

    @Dawdler.8521 said:

    • Tempest+Weaver (sustain)
    • Druid (sustain)

    Healing power is the reason why those have good sustain, which is kind of intentional.

    Agreed

    Take healing power out and Weaver is still squishy. Even with vitality and toughness gear.

    So then we are all in agreement, healing power is OP.

    Nerf healing power.

    Lol.

    Thank You for the {MEME}

  • Dralor.3701Dralor.3701 Member ✭✭✭

    @starlinvf.1358 said:

    @Dralor.3701 said:

    @Lahmia.2193 said:

    @Dralor.3701 said:

    @googel.3278 said:
    Quit whining about necro and at least use your brain to fight them. All you whiners want even more stupid nerfs for easy wins

    I think everyone can agree scourge needs a nerf, reaper and core necro are fine.

    Going on the basis that necros have always been a free bag in wvw, yes, Core and reaper are fine and scourge needs nerfing. /s

    Necro is not the best roamer but it has always been one of the best WvW classes. There is no GWEN without the necro.

    I can’t think of a time when it has ever been useless, just depends on party support at times.

    That mostly has to do with the mechanical traits of marks. They are exteremly flexible traps that can deny an area for longer then bombs, cycle faster and can be left on the ground without hampering their alt weapons. Nearly every necro build in wvw uses it.... including power builds.

    The reason scourge is so effective is how it doubles down on the basic concept of aoe hot zones, and goes nuts with acces to the one hard counter of the otherwise unstoppable boonshare meta.

    Eh this shows me you don’t really understand the class at all, marks hardly do any damage and are mostly for life force generation.

    The wells, boobstrips, CC and epi has been what traditionally makes the necro strong. Sand savant was just more aoe which was really the last thing the class needed.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited April 28, 2018

    i have been saying, change scourges skill or some into cones , slightly shorter than FB cone but wider.
    Issue is the spam and being AOE, and then some people cheating with the 2k range....in the zerg.

    Classes that are about spam like scourge and FB need to be cones skills to maintain some balance on spam casting.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited April 28, 2018

    @dzeRnumbrd.6129

    Groups are relaying way to much on scourge stacking... who has more wins.

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭✭

    @Avelione.6075 said:

    Condition damage. Condition damage. Condition damage. They work like kitten lawnmowers!
    It's not fun anymore!
    :angry:

    That's ALL I have to say! ANet do something about this

    They already did, they've given players the ability to use Rangers which vaporize necros without batting an eyelash. If you have a problem with necros, use a Ranger. A single ranger can easily be a thorn in the side of a group of necros.

  • reddie.5861reddie.5861 Member ✭✭✭

    @Optimator.3589 said:
    You can do something about it. Get on a LB soulbeast and pew pew the necros. Very few have any meaningful projectile hate, and none of them have great mobility.

    all of em run in a pack they just pop their barriers and laugh at you.
    like saying a thief will tear em apart but in order to do so u need to get in first same with ranger u can focus one down bit away from his blob but inside a blob u constantly hit other people.

    u see shades are just OP like it or not, its like old necro but instead of marks all staff skills would be wells and whenever u cast them u get 2/3k hp back and have little to no CD :) wouldnt that be cool just dump wells all over the place constantly

  • Avelione.6075Avelione.6075 Member ✭✭✭

    Nice to see the replies and topic going!
    I'd like to add that NECROS RUN IN PACKS LIKE FLOCKS OF CONDI LAWNMOWERS!!!It's no fun anymore and I died like 5 dozens of times in a POOL OF CONDIS! (you can run and protect yourself but eventuLly they get you if there is 12 condi necros dropping on you AT THE SAME TIME! No other class does that (yet??) in WvW! This is getting REALLy old and really BORING very fast.... :/

    Choya is love, Choya is life!

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Avelione.6075 said:
    Nice to see the replies and topic going!
    I'd like to add that NECROS RUN IN PACKS LIKE FLOCKS OF CONDI LAWNMOWERS!!!It's no fun anymore and I died like 5 dozens of times in a POOL OF CONDIS! (you can run and protect yourself but eventuLly they get you if there is 12 condi necros dropping on you AT THE SAME TIME! No other class does that (yet??) in WvW! This is getting REALLy old and really BORING very fast.... :/

    Any class 12v1 will melt you.

    Even 5-1

    Thank You for the {MEME}

  • Vova.2640Vova.2640 Member ✭✭✭

    if scourges get nerfed too hard too many times, power reapers are going to become the new OP.
    Scourges are literally what's preventing power reapers to be played effectively.

    @Zero.3871 said:
    True...List of Classes that need to get toned down:

    -Warrior (Dmg, Sustain)
    -Mesmer (Everything)
    -Scourge (Condi)
    -Firebrand (Support)

    This list is spot on.
    FB needs to lose pretty much all of its healing capabilities. IT already provides an insane amount of boons, there is no reason to overshadow other healing professions as well. Big nerf to FB healing might bring heal tempest/druid back into the meta. Tho I hope to see some tempest/druid buffs, maybe add more boons to those classes on their support abilities.
    Scourge needs a nerf to sand savant trait. Lower range bonus. Maybe make extra range apply ONLY to the shades. Right now they simply cover too much of the battleground with condi fields..

    Also hammer rev is still king when it comes to spiking with power dmg...

  • Justine.6351Justine.6351 Member ✭✭✭✭
    edited April 28, 2018

    @dzeRnumbrd.6129 said:
    meta 1: Nerf Necro wells

    meta 2: Nerf Reaper shouts

    meta 3: Nerf Scourge shades

    Oh 1 meteor hit me for 10k? 1 CoR hit me for 10k? Mesmer 100% to 0% in 1 second. This is fine. Everything's fine.

    Learn2Play.

    Can't recall wells nor shouts being nerfed as a category, while cor and mesmers have been repeatedly nerfed.

    Anet buff me :-(
    Make me good at game!

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    Makes me wonder when they will finally cure this WvW of that condi cancer that is the scourge. It's too much kitten.

  • Jski.6180Jski.6180 Member ✭✭✭✭
    edited April 28, 2018

    @Strider Pj.2193 said:

    @steki.1478 said:

    @Dawdler.8521 said:

    • Tempest+Weaver (sustain)
    • Druid (sustain)

    Healing power is the reason why those have good sustain, which is kind of intentional.

    Agreed

    Take healing power out and Weaver is still squishy. Even with vitality and toughness gear.

    Now only if they hold this type of balancing to the necro classes but for some reason there so much build in tanklyness and dmg and support all into one its a bit silly not to run a necro class.

    For an ele or weaver or tempest to fill a roll they must give up every thing for a scorge to fill a roll they must build balances and then they fill all rolls.

    See ELE forms and you will get my views.

  • Btw, anyone did notice, that when you dps single target - golem for example as a reaper with trait Close to Death, which sounds awesome - 20% damage buff after hp of target drops below 50%! isnt that great? - why the hell I do 400-500 more dps with Signets of Suffering trait instead?...srsly what is going on

  • Kaiser.9873Kaiser.9873 Member ✭✭✭

    @Justine.6351 said:

    @dzeRnumbrd.6129 said:
    meta 1: Nerf Necro wells

    meta 2: Nerf Reaper shouts

    meta 3: Nerf Scourge shades

    Oh 1 meteor hit me for 10k? 1 CoR hit me for 10k? Mesmer 100% to 0% in 1 second. This is fine. Everything's fine.

    Learn2Play.

    Can't recall wells nor shouts being nerfed as a category, while cor and mesmers have been repeatedly nerfed.

    Shouts were nerfed, and that killed the condi-Reaper. But the power Reaper is nearly something special right now. Not quite, but very close. I've seen power Reapers that just EAT things.

  • Kaiser.9873Kaiser.9873 Member ✭✭✭

    @Jski.6180 said:

    @Strider Pj.2193 said:

    @steki.1478 said:

    @Dawdler.8521 said:

    • Tempest+Weaver (sustain)
    • Druid (sustain)

    Healing power is the reason why those have good sustain, which is kind of intentional.

    Agreed

    Take healing power out and Weaver is still squishy. Even with vitality and toughness gear.

    Now only if they hold this type of balancing to the necro classes but for some reason there so much build in tanklyness and dmg and support all into one its a bit silly not to run a necro class.

    For an ele or weaver or tempest to fill a roll they must give up every thing for a scorge to fill a roll they must build balances and then they fill all rolls.

    Power damage cannot be cleansed. Scourge damage, for the most part, can be cleansed. If you're running with a group that is on point with their cleanse game the Scourge won't be an issue. Also Elementalists can build for far more active defense than a Scourge can. I'm still getting hit with 5-6K fireballs and 8-10K meteors in full TB gear. Not really getting whacked by CoR as much, but can still see the occasional 8K hit. A Scourge has to eat that damage, and hope the toughness and vitality can absorb it.

    The problem is that zergs are stacking Scourges, because they are lazy, and that's an easy way to produce lots of downs. Stacking Revs or Elementalists could result in faster downs than a Scourge train produces, but would also require slightly more coordination.

  • Jski.6180Jski.6180 Member ✭✭✭✭
    edited April 28, 2018

    @Kaiser.9873 said:

    @Jski.6180 said:

    @Strider Pj.2193 said:

    @steki.1478 said:

    @Dawdler.8521 said:

    • Tempest+Weaver (sustain)
    • Druid (sustain)

    Healing power is the reason why those have good sustain, which is kind of intentional.

    Agreed

    Take healing power out and Weaver is still squishy. Even with vitality and toughness gear.

    Now only if they hold this type of balancing to the necro classes but for some reason there so much build in tanklyness and dmg and support all into one its a bit silly not to run a necro class.

    For an ele or weaver or tempest to fill a roll they must give up every thing for a scorge to fill a roll they must build balances and then they fill all rolls.

    Power damage cannot be cleansed. Scourge damage, for the most part, can be cleansed. If you're running with a group that is on point with their cleanse game the Scourge won't be an issue. Also Elementalists can build for far more active defense than a Scourge can. I'm still getting hit with 5-6K fireballs and 8-10K meteors in full TB gear. Not really getting whacked by CoR as much, but can still see the occasional 8K hit. A Scourge has to eat that damage, and hope the toughness and vitality can absorb it.

    The problem is that zergs are stacking Scourges, because they are lazy, and that's an easy way to produce lots of downs. Stacking Revs or Elementalists could result in faster downs than a Scourge train produces, but would also require slightly more coordination.

    Cleans are on cd though and power is effected by a lot of counter tools not on cd but duration. Scourges has oddly good power dmg as well as condi dmg as well as support pt and self so this is not just a condi problem alone this is a class problem. Your rev or ele stacking will not help support your team if the rev and ele have to do the dmg where scourge stacking will help both your killing power for both condi dmg and power dmg it also helps your support.

    There realty no chose in the class what you should be doing as you can do every thing at once and that is an "op" effect in a game more so in wvw when you can stack high numbers of players making the effect all the stronger as scourge having both a dmg and support roll that it can hit 10 targets with its effect making each scourge you add to your group exponential better.

    See ELE forms and you will get my views.

  • Tammuz.7361Tammuz.7361 Member ✭✭

    TBH the “nerf” that they really need is probably as simple as making resistance corrupt into literally anything other than immobilize...

    that way resistance doesnt instakill your raid group when you push, and so it can actually be used wvw

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Tammuz.7361 said:
    TBH the “nerf” that they really need is probably as simple as making resistance corrupt into literally anything other than immobilize...

    that way resistance doesnt instakill your raid group when you push, and so it can actually be used wvw

    So the thing about corrupt is it should be a rare effect or at least harder to have then just boon strip. Right now it seems corruption is on the same balnced as boon strip effects and that seems wrong.
    Condi clear is balanced but condi convention is not boon stop is balanced corruption is not.
    I just do not get why Anet chose to balance the game like this.

    See ELE forms and you will get my views.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Kaiser.9873 said:

    @Justine.6351 said:

    @dzeRnumbrd.6129 said:
    meta 1: Nerf Necro wells

    meta 2: Nerf Reaper shouts

    meta 3: Nerf Scourge shades

    Oh 1 meteor hit me for 10k? 1 CoR hit me for 10k? Mesmer 100% to 0% in 1 second. This is fine. Everything's fine.

    Learn2Play.

    Can't recall wells nor shouts being nerfed as a category, while cor and mesmers have been repeatedly nerfed.

    Shouts were nerfed, and that killed the condi-Reaper. But the power Reaper is nearly something special right now. Not quite, but very close. I've seen power Reapers that just EAT things.

    chill bleed was nerfed, not shouts.

    Anet buff me :-(
    Make me good at game!

  • Dralor.3701Dralor.3701 Member ✭✭✭

    @Justine.6351 said:

    @Kaiser.9873 said:

    @Justine.6351 said:

    @dzeRnumbrd.6129 said:
    meta 1: Nerf Necro wells

    meta 2: Nerf Reaper shouts

    meta 3: Nerf Scourge shades

    Oh 1 meteor hit me for 10k? 1 CoR hit me for 10k? Mesmer 100% to 0% in 1 second. This is fine. Everything's fine.

    Learn2Play.

    Can't recall wells nor shouts being nerfed as a category, while cor and mesmers have been repeatedly nerfed.

    Shouts were nerfed, and that killed the condi-Reaper. But the power Reaper is nearly something special right now. Not quite, but very close. I've seen power Reapers that just EAT things.

    chill bleed was nerfed, not shouts.

    Right but that essentially nerfed the shout runes?

  • Conqueror.3682Conqueror.3682 Member ✭✭✭

    hmmm

    Make shades dissapear if scourge moves to far from them. I mean, that was a thing i saw a lot, lot of kiting.

    Or

    Increase the cooldown of manifest shade, that will make shade repositioning harder if you have sand savant. Why they use sand savant? isnt better demonic lore or feed from corruption?

    But still is job of the Scourge to be a lawnmower, i mean, to cover terrain withshades to suport allies and damage enemies.

    Fall down seven times, get up eight.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Conqueror.3682 said:
    hmmm

    Make shades dissapear if scourge moves to far from them. I mean, that was a thing i saw a lot, lot of kiting.

    Or

    Increase the cooldown of manifest shade, that will make shade repositioning harder if you have sand savant. Why they use sand savant? isnt better demonic lore or feed from corruption?

    But still is job of the Scourge to be a lawnmower, i mean, to cover terrain withshades to suport allies and damage enemies.

    Make shades on a low cd do not get them ammo but make shades have a up keep cost of life forces. Make the aoe at the scourge feet hit 5 targets with out the trait and make the ranged shade hit 3 ppl when you traits it the ranged shade hits 5 targets but let it some how have up to 3 of them out but each one becomes even higher upkeep added.

    Scourge should have a strong effect but there should be a price to pay.

    See ELE forms and you will get my views.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Dralor.3701 said:

    @Justine.6351 said:

    @Kaiser.9873 said:

    @Justine.6351 said:

    @dzeRnumbrd.6129 said:
    meta 1: Nerf Necro wells

    meta 2: Nerf Reaper shouts

    meta 3: Nerf Scourge shades

    Oh 1 meteor hit me for 10k? 1 CoR hit me for 10k? Mesmer 100% to 0% in 1 second. This is fine. Everything's fine.

    Learn2Play.

    Can't recall wells nor shouts being nerfed as a category, while cor and mesmers have been repeatedly nerfed.

    Shouts were nerfed, and that killed the condi-Reaper. But the power Reaper is nearly something special right now. Not quite, but very close. I've seen power Reapers that just EAT things.

    chill bleed was nerfed, not shouts.

    Right but that essentially nerfed the shout runes?

    The rune wasnt nerfed, when the trait was nerfed the entire build became useless. The problem with the rune is the short 360 radius, it really only works in melee range, not shout range.

    Somewhere chasing bags....

  • Lhiash.4910Lhiash.4910 Member ✭✭

    What is needed is the number of targets scourge can hit at once has to be lowered, making scourge being able to hit 10 enemies with single skill was a mistake. Shade skills around necro should only hit 3 targets and each regular shade should hit 1 target with sand savant hitting 3 (and unnerf the cd). Same thing should be done to Winds of Disenchantment btw.

  • Dralor.3701Dralor.3701 Member ✭✭✭

    @X T D.6458 said:

    @Dralor.3701 said:

    @Justine.6351 said:

    @Kaiser.9873 said:

    @Justine.6351 said:

    @dzeRnumbrd.6129 said:
    meta 1: Nerf Necro wells

    meta 2: Nerf Reaper shouts

    meta 3: Nerf Scourge shades

    Oh 1 meteor hit me for 10k? 1 CoR hit me for 10k? Mesmer 100% to 0% in 1 second. This is fine. Everything's fine.

    Learn2Play.

    Can't recall wells nor shouts being nerfed as a category, while cor and mesmers have been repeatedly nerfed.

    Shouts were nerfed, and that killed the condi-Reaper. But the power Reaper is nearly something special right now. Not quite, but very close. I've seen power Reapers that just EAT things.

    chill bleed was nerfed, not shouts.

    Right but that essentially nerfed the shout runes?

    The rune wasnt nerfed, when the trait was nerfed the entire build became useless. The problem with the rune is the short 360 radius, it really only works in melee range, not shout range.

    My point was just with the chill/bleed nerf it messes up the synergy with shouts.

  • Ok I Did It.2854Ok I Did It.2854 Member ✭✭✭
    edited April 29, 2018

    @dzeRnumbrd.6129 said:
    meta 1: Nerf Necro wells

    meta 2: Nerf Reaper shouts

    meta 3: Nerf Scourge shades

    Oh 1 meteor hit me for 10k? 1 CoR hit me for 10k? Mesmer 100% to 0% in 1 second. This is fine. Everything's fine.

    Learn2Play.

    Agreed

    Today a deadeye came from invis hit me with rifle for 80%+ of max health, and before I even knew where they where they burst me down, all in under 1-2 second from invis, but sure necro is OP, have you seen the insane damage mesmers can pump out onto a target....

    I think some of the people complaining are players who are hard countered by necros and want it nerfed so they can go back to playing the way they want, and forget anyone who doesn't play that way.

    The truly sad thing is though that they will probably get there way, and Anet will nerf necro into the ground, and make sure they are bottom tier yet again across all game modes, gotta keep them thief's, Mesmers and warriors happy.

    Don't say what you mean, it will get you in trouble.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Dralor.3701 said:

    @X T D.6458 said:

    @Dralor.3701 said:

    @Justine.6351 said:

    @Kaiser.9873 said:

    @Justine.6351 said:

    @dzeRnumbrd.6129 said:
    meta 1: Nerf Necro wells

    meta 2: Nerf Reaper shouts

    meta 3: Nerf Scourge shades

    Oh 1 meteor hit me for 10k? 1 CoR hit me for 10k? Mesmer 100% to 0% in 1 second. This is fine. Everything's fine.

    Learn2Play.

    Can't recall wells nor shouts being nerfed as a category, while cor and mesmers have been repeatedly nerfed.

    Shouts were nerfed, and that killed the condi-Reaper. But the power Reaper is nearly something special right now. Not quite, but very close. I've seen power Reapers that just EAT things.

    chill bleed was nerfed, not shouts.

    Right but that essentially nerfed the shout runes?

    The rune wasnt nerfed, when the trait was nerfed the entire build became useless. The problem with the rune is the short 360 radius, it really only works in melee range, not shout range.

    My point was just with the chill/bleed nerf it messes up the synergy with shouts.

    The synergy still works, none of the mechanics were changed. The nerf to the trait made the entire build useless because of much less bleed stacks, other then that it still all works the same way.

    Somewhere chasing bags....

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