Can we just enable 20 man raids for wing 1-4? — Guild Wars 2 Forums
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Can we just enable 20 man raids for wing 1-4?

No rewards. It's more or less the same as accomplishing it as an easy mode.

<13

Comments

  • Raizel.8175Raizel.8175 Member ✭✭✭✭

    Seriously?

  • TexZero.7910TexZero.7910 Member ✭✭✭✭

    Ah yes, lets do this.

    20 men/women/cats/helicopters/rats enter, no one leaves.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    Just make bosses scale and then it would be pretty nice

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    I've suggested something similar in the past..
    Basically a Story mode.. raids balanced for a single player or small party but give you absolutely no rewards.

    It'll give these players the ability to experience the story of the raid and also the ability to learn every bosses mechanics in an easier environment which they can then use to beat the boss for real in an actual raid group.

    There are literally no cons to such an idea.. if anything it'll increase the population of players who want to raid without them being turned off the idea beacuase they don't know what to do and they don't want to get harassed by elitist players who want nothing to do with the clueless noobs who don't understand the content.

  • sigur.9453sigur.9453 Member ✭✭✭

    @Teratus.2859 said:
    I've suggested something similar in the past..
    Basically a Story mode.. raids balanced for a single player or small party but give you absolutely no rewards.

    It'll give these players the ability to experience the story of the raid and also the ability to learn every bosses mechanics in an easier environment which they can then use to beat the boss for real in an actual raid group.

    There are literally no cons to such an idea.. if anything it'll increase the population of players who want to raid without them being turned off the idea beacuase they don't know what to do and they don't want to get harassed by elitist players who want nothing to do with the clueless noobs who don't understand the content.

    cons: development time
    with op suggestions, it would be "far more easier". it´s not that bad of an idea actually.
    but there are already 3 threads going on in this matter, you should propably post it there.

  • Raizel.8175Raizel.8175 Member ✭✭✭✭

    How is increasing the number of people participating in raids easy-mode? You have more liabilities and thus, the risk to kitten up is even higher than with 10-man-squads. Imagine the fun at Sabetha when people kitten up throwing bombs, imagine the fun at bosses like Slothy or Matthias with fancy poison-fields all over the place...

    I always though that the dungeon-design of Blade & Soul was the pinnacle of what MMORPGs can achieve: You had normal-mode-dungeons for six people and hard-mode-version for four people with increased difficulty. With less people, you have less potential liabilities, thus the content should be harder.

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    @Teratus.2859 said:
    I've suggested something similar in the past..
    Basically a Story mode.. raids balanced for a single player or small party but give you absolutely no rewards.

    It'll give these players the ability to experience the story of the raid and also the ability to learn every bosses mechanics in an easier environment which they can then use to beat the boss for real in an actual raid group.

    There are literally no cons to such an idea.. if anything it'll increase the population of players who want to raid without them being turned off the idea beacuase they don't know what to do and they don't want to get harassed by elitist players who want nothing to do with the clueless noobs who don't understand the content.

    This is not the same. Rebalancing is actual work. Allowing more players in should be much easier.

    @Raizel.8175 said:
    How is increasing the number of people participating in raids easy-mode? You have more liabilities and thus, the risk to kitten up is even higher than with 10-man-squads. Imagine the fun at Sabetha when people kitten up throwing bombs, imagine the fun at bosses like Slothy or Matthias with fancy poison-fields all over the place...

    I always though that the dungeon-design of Blade & Soul was the pinnacle of what MMORPGs can achieve: You had normal-mode-dungeons for six people and hard-mode-version for four people with increased difficulty. With less people, you have less potential liabilities, thus the content should be harder.

    The amount of poisons dropped on bad places will be the same regardless if you have 10 inexperienced players, 20 or 50. Since the attack happens on a fixed time interval. More players can mitigate this though. More healing, more "Search and rescue", etc. In general, having more players means having more room for mistakes. That's why raids are 10-man, even though we see a lot of bosses killed with half that number from very experienced players. In the same way, raising the number to 20 will increase said room even further. Yes, it will also increase the chances someone screws a particular mechanic (Deimos' blacks comes to mind first), but overall it will be much, much easier.

  • Warscythes.9307Warscythes.9307 Member ✭✭✭

    Not a bad idea, could actually be fun. Hopefully takes 0 development time and could let players see mechanics a bit as long as there's no reward.

    Maybe as a weekend event of sort though instead of something that's always open.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    20-man Raids could work for some bosses, but how would it work on Deimos or Matthias? On Deimos one person can destroy the entire Raid by stepping on the black goo, meaning more people = more chances to fail. Matthias (and probably Slothasor and Keep Construct too) create circles under every player and then they need to get away of each other. Sometimes it's hard getting away of others with 10 people, imagine 20. Sabetha can be harder too, if the group doesn't have one person assigned to throw the bombs.

    Vale Guardian, Gorseval, Sabetha*, Bandit Trio, Escort, Xera, Cairn, Overseer, Samarog* could be made easier with 20 people. Sabetha and Samarog would be a bit more tricky (based on who is targeted by the mechanics) but it could certainly work. Slothasor, Matthias, Keep Construct and Deimos would be an absolute nightmare with more people and actually much harder than the current version.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    Why not 50?

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @maddoctor.2738 said:
    20-man Raids could work for some bosses, but how would it work on Deimos or Matthias? On Deimos one person can destroy the entire Raid by stepping on the black goo, meaning more people = more chances to fail. Matthias (and probably Slothasor and Keep Construct too) create circles under every player and then they need to get away of each other. Sometimes it's hard getting away of others with 10 people, imagine 20. Sabetha can be harder too, if the group doesn't have one person assigned to throw the bombs.

    Vale Guardian, Gorseval, Sabetha*, Bandit Trio, Escort, Xera, Cairn, Overseer, Samarog* could be made easier with 20 people. Sabetha and Samarog would be a bit more tricky (based on who is targeted by the mechanics) but it could certainly work. Slothasor, Matthias, Keep Construct and Deimos would be an absolute nightmare with more people and actually much harder than the current version.

    could have so circles max out on 10 so only 10 have to move.

  • Nash.2681Nash.2681 Member ✭✭✭

    I already see the joy... 20 ppl approaching a raid like it was a world boss ("hey, there's plenty of others to do the hard work, let's just press 1-1-1-1-1-1-1") and wondering why they still wipe...
    Well, better go find some like minded people... oh, wait, it takes even longer to find 19 others than 9 others, who would have guessed so?

    Seriously, I'm quite neutral about adding somekind of "easy mode" to raids, but I don't think increasing the number of players is the way to go. And as soon as boss scaling or adjusting mechanics is involved, I expect it to be as much work for the devs as just adding an "easy mode" anyway.

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  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭

    @Ryudnard.2587 said:
    No rewards. It's more or less the same as accomplishing it as an easy mode.

    No rewards that would be an empty feuture and why just 20 and not a full 50 ppl

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Feanor.2358 said:

    @Ryudnard.2587 said:
    No rewards. It's more or less the same as accomplishing it as an easy mode.

    Actually. This might be fun. I like it. No changes to the existing mechanics, just zerg them down. I like this. :)

    This feels very reminiscent to 25 man wow Raids, where half the raid is dead and you can still kill the boss, this has certainly peak my interest and would allow people to see the “story”. 👍

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @maddoctor.2738 said:
    20-man Raids could work for some bosses, but how would it work on Deimos or Matthias? On Deimos one person can destroy the entire Raid by stepping on the black goo, meaning more people = more chances to fail. Matthias (and probably Slothasor and Keep Construct too) create circles under every player and then they need to get away of each other. Sometimes it's hard getting away of others with 10 people, imagine 20. Sabetha can be harder too, if the group doesn't have one person assigned to throw the bombs.

    Vale Guardian, Gorseval, Sabetha*, Bandit Trio, Escort, Xera, Cairn, Overseer, Samarog* could be made easier with 20 people. Sabetha and Samarog would be a bit more tricky (based on who is targeted by the mechanics) but it could certainly work. Slothasor, Matthias, Keep Construct and Deimos would be an absolute nightmare with more people and actually much harder than the current version.

    You would probably still need some people who knew what they were doing for Deimos, but the DPS and the phasing would be incredibly fast.

  • LadyKitty.6120LadyKitty.6120 Member ✭✭✭
    edited May 3, 2018

    It'd actually be quite interesting, with slightly increased/different rewards, scaled up boss HP and mechanics adjusted for 20.
    For ex.
    1. VG would have 2 green circles and 50% more blues at once. +100-150% HP. Each circle would do 50% of person's HP if not enough people on them. CC phase would have +200% bigger breakbar.
    2. Gors would have 8 spirits and 200% more HP, as well as 150% bigger breakbar.
    3. Sab would have 50% faster cannon interval and twice as much flame turrets during Karde, 150% more breakbar on Knuckles and 4 timed bombs starting from 25%.
    4. Sloth would have +150% higher HP pool, 200% bigger breakbar and doubled poisons with 33% smaller area.
    5. Bandit Trio would have 3x as much mobs and saboteurs coming in increasing waves (1-2-3-4-5). Perhaps prisoners split to multiple cages to make guarding more interesting. Mortars spawning in different places at 30s interval.
    6. Matthias would have +150% HP pool, 33% smaller bomb rings (to compensate for 20 bombs during abomination, faster cleaning wells and twice as many corrupts, as well as doubled breakbar on sacrifice. The shooting bubble would last 2x longer and those projectiles would be small, harder hitting AoE.
    7. KC would have 10 rifts and 5x HP with 200% sturdier ghosts. The orb phase would have 33% more orbs and move 33% faster.
    8. Xera would port 5 players to platforms every 10%, +200% more HP and 150% more adds.
    9. Cairn would have player-requirement on every green, 8 agony circles, +300% HP and port circles would spawn in a larger area (like, circles could spawn up to 2/3 arena's radius away from boss. There would be more small green circles and missing greens would insta-down.
    10. MO's soldiers would gain +300% more HP and MO would have VG-like cleave and MO itself would have +200% more HP.
    11. Sam would require 4 smaller bubbles to go to big bubble (which has increased radius), spears would spawn at faster interval, CC would be increased to 10k breakbar damage and Rigom would gain 1000 breakbar with 15s cooldown before it could be pushed/pulled away. And maybe some 3rd NPC to mess people up. Sam itself would have +200% more HP. Sam's rampage would also target the player with highest heal output at the time.
    12. Deimos would have +150% HP, 3x as much adds and 3x as much tears.

    Those would keep the bosses doable while making them more challenging by forcing squads to organize better. They would also require people to actually do more mechanics since for ex. KC's ghosts would be needed to be kept away from each other (split), no-greens VG would automatically wipe the squad, Gorseval's increased HP would force most people to do the updrafts, KC would require doing the orbs properly, some people would need to kite halfway across the arena with their agonys at Cairn and do the greens. Sam would require people to invest in CC and for fixated to keep Rigom away, as well as people to focus on clearing spears. Deimos would require people to really get those tears and have people assigned to immobilize adds.

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  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @LadyKitty.6120 said:
    It'd actually be quite interesting, with slightly increased/different rewards, scaled up boss HP and mechanics adjusted for 20.
    For ex.
    1. VG would have 2 green circles and 50% more blues at once. +100-150% HP. Each circle would do 50% of person's HP if not enough people on them. CC phase would have +200% bigger breakbar.
    2. Gors would have 8 spirits and 150% more HP, as well as 150% bigger breakbar.
    3. Sab would have 50% faster cannon interval and twice as much flame turrets during Karde, 150% more breakbar on Knuckles and 4 timed bombs starting from 25%.
    4. Sloth would have +150% higher HP pool, 200% bigger breakbar and doubled poisons with 33% smaller area.
    5. Bandit Trio would have 3x as much mobs and saboteurs coming in increasing waves (1-2-3-4-5). Perhaps prisoners split to multiple cages to make guarding more interesting. Mortars spawning in different places at 30s interval.
    6. Matthias would have +150% HP pool, 33% smaller bomb rings (to compensate for 20 bombs during abomination, faster cleaning wells and twice as many corrupts, as well as doubled breakbar on sacrifice. The shooting bubble would last 2x longer and those projectiles would be small, harder hitting AoE.
    7. KC would have 10 rifts and 5x HP with 150% sturdier ghosts. The orb phase would have 33% more orbs and move 33% faster.
    8. Xera would port 5 players to platforms every 10%, +200% more HP and 150% more adds.
    9. Cairn would have player-requirement on every green, 8 agony circles, +300% HP and port circles would spawn in a larger area (like, circles could spawn up to 2/3 arena's radius away from boss.
    10. MO's soldiers would gain +300% more HP and MO would have VG-like cleave and MO itself would have +200% more HP.
    11. Sam would require 4 smaller bubbles to go to big bubble (which has increased radius), spears would spawn at faster interval, CC would be increased to 10k breakbar damage and Rigom would gain 1000 breakbar with 15s cooldown before it could be pushed/pulled away. And maybe some 3rd NPC to mess people up. Sam itself would have +200% more HP.
    12. Deimos would have +150% HP, 3x as much adds and 3x as much tears.

    Those would keep the bosses doable while making them more challenging by forcing squads to organize better.

    Or keep the mechanics the same and have 20 join an all out blood bath

  • thrag.9740thrag.9740 Member ✭✭✭

    20 players would require an overhaul to the way squads work I believe, as we currently have the option for 10 players and 50 players. If your going to give no rewards, seems like you might as well just let it be a 50 man raid. I will warn though, that 50 players doesn't necessarily make the raids easier. As pointed out with for example, sabetha bomb throws. Then again, with 50 players, you could just 50 man rush and kill sabetha before cannons kill the platform. Although no guarantee 50 random pugs will pull this off, 20 normal raiders with a normal comp could do it easily I believe.

    I think the option to bring a lot of players in (with the stipulation of no rewards) would be good way to let players experience the story without having to devote too many development hours to it. Of course, whether you go with 20 or 50 players, getting that many players together just to experience the story may be prohibitively difficult. Then gain, some serious raiders may join it for the memes.

  • nia.4725nia.4725 Member ✭✭✭

    It would be a complete mess. If the visual clutter of a 10man squad is already horrible, imagine 20 players spamming colored areas. No one could ever see boss areas. Soulless Horror would be undoable. Try to imagine 20 people trying to fit in the tiny free space that a big wall leaves. The idea sounds funny but I think the reality would be a nightmare xD, and filling a squad would be even more difficult : v

    Handkiter slave. / Cat Fletcher, Cho Jinri, Elettra Hart, Anima Schirmer, La Que Ama, B I T T E R N E S S

  • Talindra.4958Talindra.4958 Member ✭✭✭✭
    edited May 3, 2018

    Will be cool April fool event lol pls do that
    And for full squad too 50 men

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  • Rodrick.1942Rodrick.1942 Member ✭✭✭

    Im here to play gw2 , not wow

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Ze Dos Cavalos.6132 said:
    That would be the easy mode some people are asking for, but the easy mode people wouldn't accept it coz you said no rewards!

    As fun as 20 man would be(and it would be fun), Anet might as well go with a spectator mode or have the ability of 5 additional players to be invisible and invulnerable with no skills but are able to run around and watch the fight. In theory you could practice going to greens or running to Cairn’s astral field’s etc etc. and even throw in an achievement for doing every wing and call it “ I was there”. That would remove the people that want to see the story portion and might peak some interest for others who are on the fence about raids.

  • Draco.9480Draco.9480 Member ✭✭✭

    no, just work hard.

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭

    It would be hilarious to see 50man sabetha. In my head i see 50 "nonraiders" try it out and 20 of them dies in first flamewall. Think about all that panic and chaos :D

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • nia.4725nia.4725 Member ✭✭✭

    @sokeenoppa.5384 said:
    It would be hilarious to see 50man sabetha. In my head i see 50 "nonraiders" try it out and 20 of them dies in first flamewall. Think about all that panic and chaos :D

    They wouldn't fit in the platform, or would cover it entirely, so no kiter and RIP w/ flamewall xD

    Handkiter slave. / Cat Fletcher, Cho Jinri, Elettra Hart, Anima Schirmer, La Que Ama, B I T T E R N E S S

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @nia.4725 said:

    @sokeenoppa.5384 said:
    It would be hilarious to see 50man sabetha. In my head i see 50 "nonraiders" try it out and 20 of them dies in first flamewall. Think about all that panic and chaos :D

    They wouldn't fit in the platform, or would cover it entirely, so no kiter and RIP w/ flamewall xD

    Yeah, but how long would Sabetha really last against 50 people though.

  • nia.4725nia.4725 Member ✭✭✭

    @Tyson.5160 said:

    @nia.4725 said:

    @sokeenoppa.5384 said:
    It would be hilarious to see 50man sabetha. In my head i see 50 "nonraiders" try it out and 20 of them dies in first flamewall. Think about all that panic and chaos :D

    They wouldn't fit in the platform, or would cover it entirely, so no kiter and RIP w/ flamewall xD

    Yeah, but how long would Sabetha really last against 50 people though.

    Maybe a minute? xDDDD

    But I'm sure that some people would die to the flak -no space, no kiter. Then a lot of them would die to the flamewall -not enough space for everyone to be safe. Then some more would die to the bomb -no space for the fixated person to move away from the melee safely.

    Handkiter slave. / Cat Fletcher, Cho Jinri, Elettra Hart, Anima Schirmer, La Que Ama, B I T T E R N E S S

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭
    edited May 4, 2018

    @Tyson.5160 said:

    @nia.4725 said:

    @sokeenoppa.5384 said:
    It would be hilarious to see 50man sabetha. In my head i see 50 "nonraiders" try it out and 20 of them dies in first flamewall. Think about all that panic and chaos :D

    They wouldn't fit in the platform, or would cover it entirely, so no kiter and RIP w/ flamewall xD

    Yeah, but how long would Sabetha really last against 50 people though.

    I think she had more HP in my sexual noob slaughter dream :D

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • sigur.9453sigur.9453 Member ✭✭✭

    @nia.4725 said:

    @Tyson.5160 said:

    @nia.4725 said:

    @sokeenoppa.5384 said:
    It would be hilarious to see 50man sabetha. In my head i see 50 "nonraiders" try it out and 20 of them dies in first flamewall. Think about all that panic and chaos :D

    They wouldn't fit in the platform, or would cover it entirely, so no kiter and RIP w/ flamewall xD

    Yeah, but how long would Sabetha really last against 50 people though.

    Maybe a minute? xDDDD

    But I'm sure that some people would die to the flak -no space, no kiter. Then a lot of them would die to the flamewall -not enough space for everyone to be safe. Then some more would die to the bomb -no space for the fixated person to move away from the melee safely.

    since there is no collision detection between player characters, there shouldnt be a problem. (It would be generally fun though if they would add it, high troll potential^^)

  • nia.4725nia.4725 Member ✭✭✭

    @sigur.9453 said:

    @nia.4725 said:

    @Tyson.5160 said:

    @nia.4725 said:

    @sokeenoppa.5384 said:
    It would be hilarious to see 50man sabetha. In my head i see 50 "nonraiders" try it out and 20 of them dies in first flamewall. Think about all that panic and chaos :D

    They wouldn't fit in the platform, or would cover it entirely, so no kiter and RIP w/ flamewall xD

    Yeah, but how long would Sabetha really last against 50 people though.

    Maybe a minute? xDDDD

    But I'm sure that some people would die to the flak -no space, no kiter. Then a lot of them would die to the flamewall -not enough space for everyone to be safe. Then some more would die to the bomb -no space for the fixated person to move away from the melee safely.

    since there is no collision detection between player characters, there shouldnt be a problem. (It would be generally fun though if they would add it, high troll potential^^)

    50 people stacked in one pixel, 50 AoEs stacked one on top of the other, LIGHT AND COLOR FIESTA

    Handkiter slave. / Cat Fletcher, Cho Jinri, Elettra Hart, Anima Schirmer, La Que Ama, B I T T E R N E S S

  • sigur.9453sigur.9453 Member ✭✭✭

    @nia.4725 said:

    @sigur.9453 said:

    @nia.4725 said:

    @Tyson.5160 said:

    @nia.4725 said:

    @sokeenoppa.5384 said:
    It would be hilarious to see 50man sabetha. In my head i see 50 "nonraiders" try it out and 20 of them dies in first flamewall. Think about all that panic and chaos :D

    They wouldn't fit in the platform, or would cover it entirely, so no kiter and RIP w/ flamewall xD

    Yeah, but how long would Sabetha really last against 50 people though.

    Maybe a minute? xDDDD

    But I'm sure that some people would die to the flak -no space, no kiter. Then a lot of them would die to the flamewall -not enough space for everyone to be safe. Then some more would die to the bomb -no space for the fixated person to move away from the melee safely.

    since there is no collision detection between player characters, there shouldnt be a problem. (It would be generally fun though if they would add it, high troll potential^^)

    50 people stacked in one pixel, 50 AoEs stacked one on top of the other, LIGHT AND COLOR FIESTA

    "who took my lighning hammer,kitten!?"

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    @LadyKitty.6120 said:
    It'd actually be quite interesting, with slightly increased/different rewards, scaled up boss HP and mechanics adjusted for 20.

    The problem with this is, it's actual work to make a complete rebalance. Pretty much the same issue as the "easy mode". Not only you need to make a full pass over all existing encounters - bosses and pres alike - you'd also need to make a separate balance for each and every wing you release in the future.

    This is all well and good, if it serves an actual purpose. However, I don't think it does. Yes, it will be somewhat different. But I think it will be just a curiosity which the players already bored with the current encounters will play a few times for a change of pace, then drop it. The reason being mostly the organization overhead. You'd need to gather twice as many people, which will be more than twice as hard.

    I liked the idea as it is presented - no changes to mechanics whatsoever. No rebalancing. Because this sounds like it could be done with much less work and it will require much less maintenance. I can't say for sure if the casual players would play that more, but even if they don't, the amount of work involved could be small enough to be worth trying. I'd even give them some rewards for killing the bosses (although no LIs/raid currencies) as an incentive.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Feanor.2358 said:

    @LadyKitty.6120 said:
    It'd actually be quite interesting, with slightly increased/different rewards, scaled up boss HP and mechanics adjusted for 20.

    The problem with this is, it's actual work to make a complete rebalance. Pretty much the same issue as the "easy mode". Not only you need to make a full pass over all existing encounters - bosses and pres alike - you'd also need to make a separate balance for each and every wing you release in the future.

    This is all well and good, if it serves an actual purpose. However, I don't think it does. Yes, it will be somewhat different. But I think it will be just a curiosity which the players already bored with the current encounters will play a few times for a change of pace, then drop it. The reason being mostly the organization overhead. You'd need to gather twice as many people, which will be more than twice as hard.

    I liked the idea as it is presented - no changes to mechanics whatsoever. No rebalancing. Because this sounds like it could be done with much less work and it will require much less maintenance. I can't say for sure if the casual players would play that more, but even if they don't, the amount of work involved could be small enough to be worth trying. I'd even give them some rewards for killing the bosses (although no LIs/raid currencies) as an incentive.

    Just throw the same loot that you would get from a world boss and done.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭
    edited May 5, 2018

    @sokeenoppa.5384 said:
    It would be hilarious to see 50man sabetha. In my head i see 50 "nonraiders" try it out and 20 of them dies in first flamewall. Think about all that panic and chaos :D

    Yeah lool seeing ppl die on flame wall lol :x

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  • Mister Asdasd.6194Mister Asdasd.6194 Member ✭✭✭

    It is hard enough to keep 9 pugs in line without someone leaving after 30 seconds because the group doesnt instantly fill

  • sokeenoppa.5384sokeenoppa.5384 Member ✭✭✭✭
    edited May 5, 2018

    @Mister Asdasd.6194 said:
    It is hard enough to keep 9 pugs in line without someone leaving after 30 seconds because the group doesnt instantly fill

    I feel you in this. Also If ur group fails once, some1 always leave and after the first leaver 3 others follows.

    I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    @sokeenoppa.5384 said:

    @Mister Asdasd.6194 said:
    It is hard enough to keep 9 pugs in line without someone leaving after 30 seconds because the group doesnt instantly fill

    I feel you in this. Also If ur group fails once, some1 always leave and after the first leaver 3 others follows.

    That'd be less of an issue though. Since the overall challenge level will be lower, the interested players would be more and the wait times - shorter.

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭

    Who would do this mode without reward it should give 2 times as much reward then

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Mister Asdasd.6194 said:
    It is hard enough to keep 9 pugs in line without someone leaving after 30 seconds because the group doesnt instantly fill

    Well it would most likely fill up quickly like the world boss train and map metas.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭
    edited May 5, 2018

    @Laila Lightness.8742 said:
    Who would do this mode without reward it should give 2 times as much reward then

    Could have the reward similar to a world boss, which would be similar effort honestly. Like Feanor has mentioned previously, very little dev time need for something like this.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    I could easily see my guild taking part in this sort of activity.

  • HardRider.2980HardRider.2980 Member ✭✭✭

    Can we also WvW Zerg a Raid 2 plz.. 50 man raid.. all out.

    A City of Heroes never die... A City of Villains will never surrender... Neither City will be forgotten.

  • Teamkiller.4315Teamkiller.4315 Member ✭✭✭

    @sokeenoppa.5384 said:

    @Mister Asdasd.6194 said:
    It is hard enough to keep 9 pugs in line without someone leaving after 30 seconds because the group doesnt instantly fill

    I feel you in this. Also If ur group fails once, some1 always leave and after the first leaver 3 others follows.

    Easy solution, make the 20 man raids "hotjoin" like PvP used to be

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Teamkiller.4315 said:

    @sokeenoppa.5384 said:

    @Mister Asdasd.6194 said:
    It is hard enough to keep 9 pugs in line without someone leaving after 30 seconds because the group doesnt instantly fill

    I feel you in this. Also If ur group fails once, some1 always leave and after the first leaver 3 others follows.

    Easy solution, make the 20 man raids "hotjoin" like PvP used to be

    Yes, but I still want the ability to do it with a guild too.

  • Zaraki.5784Zaraki.5784 Member ✭✭✭✭

    @Voltekka.2375 said:
    Why not 50?

    Because then you should call it WvRaid

    "Sticks and stones may break your bones but words will never be able to injure you!"
    The Grim Adventures of Billy & Mandy

  • Teamkiller.4315Teamkiller.4315 Member ✭✭✭

    Also, another thing about insta wipe mechanics is, how about these raids need 2 squads to go into them, each one 10 members, and failed mechanics that normally wipe the whole squad only wipe the failing squad.