A WvW change proposal that can function well with or without their new restructuring
Coverage vs. Coverage
All servers become UNLINKED
MATCHES last 4-ish hours, replacing current SKIRMISH
Each match consists of ONE map, changing at random with each new Matchup
Each Match TIME BRACKET is its OWN glicko or 1up 1 down system, making it so that the servers with the strongest coverage in one time bracket will eventually face each other during that time bracket. Example: Server A has weak coverage in the hours of 12 noon to 4pm, but in this system they won't be fighting servers they struggle against, but will be fighting against other servers(Servers B and C) that also have weak coverage during this time bracket, for a more balanced fight. Same goes for stronger servers fighting other strong servers in that time bracket. Some of these weak servers might have much better coverage in the NEXT time bracket and will fight the stronger servers in that time bracket instead of picking on those weak ones they were evenly matched with.
During big downtimes(like SEA OCX or European) Worlds likely will be linked so that there won't be a ghost town, although only having one map should lower the time it takes to locate fights.
No "night capping"
No T3 structures bristling with defensive siege
Supply always important(no more fully stocked +10 garrisons at nearly all times)
No map swapping to avoid fights or blitzkrieg a structure
Server Population SHOULD theoretically spread out a bit more
Less empty(and sometimes fully upgraded) maps, because there's only one!
One map will also make fights more constant and consistent...you shouldn't have a 40 man zerg show up out of nowhere
Large servers and guilds will suffer queues(nothing new here though)
Players that like to build and defend their entire home borderland likely won't be able to do so