Suggestion: Fishing in the Game [merged] - Page 2 — Guild Wars 2 Forums

Suggestion: Fishing in the Game [merged]

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Comments

  • Abakk.9176Abakk.9176 Member ✭✭✭

    @Dejavu.1409 said:
    I love the idea of fishing in guildwars 2. I think its something that many players want and will enjoy and it will provide a good story telling opportunity.

    Agreed, and for starters there are the fishermen in Queensdale that we help out with the Skale and all. The use of rods for fishing seems to be quite a familiar thing already to many NPC's ingame.

  • MarshallLaw.9260MarshallLaw.9260 Member ✭✭✭✭

    @Aaralyna.3104 said:
    Why do ppl always yell item shop when it comes to nice features....

    Whether it's "nice" is purely subjective.

    With fishing the loot can be items / recipes used for crafting, fishing equipment and fishing rods (starting in low level areas, going up) and occasional other loots like what mobs usually drop.

    The one problem I have with fishing is the idea of AFK farming which is tied to it. Just parking your character and being able to gain items through no action/input over time just doesn't seem to fit in with the spirit of GW2. I understand we already have AFK farming with MM necros and rangers in some spots but again I don't believe that is how devs intended the game to be played.
    If fishing was to be implemented, I would like to see it being fairly interactive, requiring frequent player input like reloading lures/bait every 1-2 mins at least. Alternatively, there could be a mechanic whereby the fishing player is randomly attacked every 5-10 mins and has to "fight" with their "catch" with a chance to be defeated if they fail to win the encounter.

  • Abakk.9176Abakk.9176 Member ✭✭✭

    @MarshallLaw.9260 said:
    If fishing was to be implemented, I would like to see it being fairly interactive, requiring frequent player input like reloading lures/bait every 1-2 mins at least. Alternatively, there could be a mechanic whereby the fishing player is randomly attacked every 5-10 mins and has to "fight" with their "catch" with a chance to be defeated if they fail to win the encounter.

    Or having to focus on a bobber and activating a 'cast' button to cast and a 'pull' button when the bobber goes under. With a nice miss chance ofc.

    A form of Fly Fishing would also be nice where you have a 'cast' - 'pull' - 'reel in' button action and collectible (or craftable) flies for specific type of fish.

    Maybe even different types of rod fishing depending on rod-type (light/bobber, middle/fly and heavy-reel) for different bodies of water (light=still inland waters like lakes and ponds, rivers and streams for fly fishing and see/ocean heavy shark fishing, etc...)

    I agree that we don't want another AFK abusable system. It could be really movement/skill based.

  • MarshallLaw.9260MarshallLaw.9260 Member ✭✭✭✭

    @Abakk.9176 said:

    @MarshallLaw.9260 said:
    If fishing was to be implemented, I would like to see it being fairly interactive, requiring frequent player input like reloading lures/bait every 1-2 mins at least. Alternatively, there could be a mechanic whereby the fishing player is randomly attacked every 5-10 mins and has to "fight" with their "catch" with a chance to be defeated if they fail to win the encounter.

    Or having to focus on a bobber and activating a 'cast' button to cast and a 'pull' button when the bobber goes under. With a nice miss chance ofc.

    A form of Fly Fishing would also be nice where you have a 'cast' - 'pull' - 'reel in' button action and collectible (or craftable) flies for specific type of fish.

    Maybe even different types of rod fishing depending on rod-type (light/bobber, middle/fly and heavy-reel) for different bodies of water (light=still inland waters like lakes and ponds, rivers and streams for fly fishing and see/ocean heavy shark fishing, etc...)

    I agree that we don't want another AFK abusable system. It could be really movement/skill based.

    Woah! let's not make this too complicated! We wouldn't want fishing development to delay the release of real content, would we?
    If we're being honest here, fishing would only have a place as a mini-game, like adventures or races. Whilst I'd be happy to see others enjoy this, I wouldn't want it to be major or something which stifles the improvement and expansion of important aspects like story, maps, balance/traits etc.

  • @Abakk.9176 said:

    @TexZero.7910 said:

    @Abakk.9176 said:
    That still doesn't explain how "killing mobs on dry ground is pretty far off from hunting". How would they introduce 'hunting' in this game and not make it look like what we are already doing... killing mobs (animal, plant and humanoid). And how would that be the same as how fishing with rod and bait relates to shooting underwater mobs....

    You do get that hunting is more than just camp out in a tower and shoot things right ?

    I've asked about a bit more explanation about how to implement 'hunting' in GW2 and how it is different from shooting mobs on land or under water ingame.

    Instead all i get is vague hints that implement there is something wrong with me for not having some inborn standard understanding of it.

    @TexZero.7910 said:
    Also same logic can be applied to fishing...how is that any different than the QD lobster farming heart ?

    I've no idea because i don't know what "QD lobster farming heart" is... probably haven't done it yet or missed it?

    All i know is that pole fishing with bobber and bait can be a nice relaxed mini game with a WORLD of difference to shooting/hitting/AOE'ing mobs of all kinds.

    I understand it's not for everyone since it requires some patience and depending on how it's designed and implemented maybe even some skill and focus.

    So again, how would you implement a 'hunting' skill that is as different to shooting/hitting/AOE'ing mobs of all walks, as pole fishing with bobber and bait is?

    “QD lobster farming heart.”

    I had to stop and think about that one for a bit. QD would be Queensdale. He must mean the heart west of Beetletun where you aggro crabs then wait by a cage. They go in the cage and are trapped.

    Personally I don’t think this is like sitting on a bank and fishing with a line so I’m not seeing the relevance. Just because it’s an underwater mob as opposed to a land mob doesn’t make it fishing.

    Be careful what you ask for
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  • TexZero.7910TexZero.7910 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Abakk.9176 said:

    @TexZero.7910 said:

    @Abakk.9176 said:
    That still doesn't explain how "killing mobs on dry ground is pretty far off from hunting". How would they introduce 'hunting' in this game and not make it look like what we are already doing... killing mobs (animal, plant and humanoid). And how would that be the same as how fishing with rod and bait relates to shooting underwater mobs....

    You do get that hunting is more than just camp out in a tower and shoot things right ?

    I've asked about a bit more explanation about how to implement 'hunting' in GW2 and how it is different from shooting mobs on land or under water ingame.

    Instead all i get is vague hints that implement there is something wrong with me for not having some inborn standard understanding of it.

    @TexZero.7910 said:
    Also same logic can be applied to fishing...how is that any different than the QD lobster farming heart ?

    I've no idea because i don't know what "QD lobster farming heart" is... probably haven't done it yet or missed it?

    All i know is that pole fishing with bobber and bait can be a nice relaxed mini game with a WORLD of difference to shooting/hitting/AOE'ing mobs of all kinds.

    I understand it's not for everyone since it requires some patience and depending on how it's designed and implemented maybe even some skill and focus.

    So again, how would you implement a 'hunting' skill that is as different to shooting/hitting/AOE'ing mobs of all walks, as pole fishing with bobber and bait is?

    “QD lobster farming heart.”

    I had to stop and think about that one for a bit. QD would be Queensdale. He must mean the heart west of Beetletun where you aggro crabs then wait by a cage. They go in the cage and are trapped.

    Personally I don’t think this is like sitting on a bank and fishing with a line so I’m not seeing the relevance. Just because it’s an underwater mob as opposed to a land mob doesn’t make it fishing.

    The point was the OP is watering down the merits of hunting, when the same can be said of fishing.
    It can be as complex a system as the game allows it to be, hunting isn't just see animal go hit it with a stick. Game hunting is about tracking, analyzing and grading your kills based on quantitative things (like points for deer).

    To say we already have hunting just because people kill things means, I as a user can say we already have fishing because we can just cage lobsters all day.

  • Seriously would love to fish in this game! Fishing is my favorite thing ever in MMO's and my hubby's too. He used to do fishing contests in other games all the time. I think one of the first things he looks up when researching a game is "Can you fish in it?" I love fishing. Absolutely love it, and would love it more if it came with an easy mini game so you couldn't AFK fish very easily. Like Stardew Valley's fishing or something similar.

  • Pimpology.6234Pimpology.6234 Member ✭✭✭
    edited May 10, 2018

    adding fishing to a new xpac would be cool, but it would only be for maps in that new xpac. Doing it for the entire world would be a massive undertaking and i highly doubt anet would do it for old content.

    Though don't do it related to an already known profession. Cooking is pointless!
    Unless the buffs from these receipies are highly sought after and expensive, then fishing would be a necessity for chefs. Thoguh i could see this as a chore, if it became such a rare drop to get particular fishies. It would have to be implemented well & not like scribe at all!

    The achieve aspect is good! and even better would be to turn this into another game mode!
    Fishing/ sea cave indiana jones explorer-fight random, rotating, wandering champ mobs/ lore-archeology/skritt treasure hunter/kind of game mode fun!
    a fishing-hunter-big game-gatherer, game mode :D

    I'm The DEVIL.

  • Abakk.9176Abakk.9176 Member ✭✭✭

    @Pimpology.6234 said:
    adding fishing to a new xpac would be cool, but it would only be for maps in that new xpac. Doing it for the entire world would be a massive undertaking and i highly doubt anet would do it for old content.

    No, no... all of Tyria or else it would be pointless. The basics are already in the game. The fishing pole in the crab toss game. It's basically a new weapon with it's own skillset.

    @Pimpology.6234 said:
    Though don't do it related to an already known profession. Cooking is pointless!

    Don't agree... i'd be quite happy to be able to make existing level of food as an alternative... so long as one can choose to level cooking through fishing.

    @Pimpology.6234 said:
    Unless the buffs from these receipies are highly sought after and expensive, then fishing would be a necessity for chefs. Thoguh i could see this as a chore, if it became such a rare drop to get particular fishies. It would have to be implemented well & not like scribe at all!

    Not needed... it's mostly about the fishing and maybe even a few achievements and fun items. It doesn't need to have value for endgame type stuff.

    @Pimpology.6234 said:
    The achieve aspect is good! and even better would be to turn this into another game mode!
    Fishing/ sea cave indiana jones explorer-fight random, rotating, wandering champ mobs/ lore-archeology/skritt treasure hunter/kind of game mode fun!
    a fishing-hunter-big game-gatherer, game mode :D

    Meh... i'd already be happy to sit on a quiet river bank listening to the birds, staring at my bobber, anticipating the RNG that will maybe jank my bobber under the surface... or not :)

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭

    I wish the next expac focused on a massive crafting rework, including fishing. There is no RNG or critical results for any crafts and gathering is boring; cannot even have recipes fail.

    This aspect of the game is stuck in the 90's.

  • Pimpology.6234Pimpology.6234 Member ✭✭✭

    @MarshallLaw.9260 said:

    If fishing was to be implemented, I would like to see it being fairly interactive, requiring frequent player input like reloading lures/bait every 1-2 mins at least. Alternatively, there could be a mechanic whereby the fishing player is randomly attacked every 5-10 mins and has to "fight" with their "catch" with a chance to be defeated if they fail to win the encounter.

    It should be based off fishing irl, if you don't have to reload bait irl you shouldn't have to do it here either. But in order to catch the fish you have to be interactive. u can't just fall asleep for 30mins and expect to catch anything. The fish will steal your hook, line and fishing pole!

    I'm The DEVIL.

  • Blude.6812Blude.6812 Member ✭✭✭
    edited May 11, 2018

    @Bilgato.8034 said:
    The best thing about fishing is that if you don't want to do it...you don't have to do it.
    That being said, why would anyone not want to allow others to something just because they don't want to do it themselves?

    Waste of dev resources, time and money imho that could be used elsewhere!!!!

  • Abakk.9176Abakk.9176 Member ✭✭✭
    edited May 11, 2018

    @Blude.6812 said:

    @Bilgato.8034 said:
    The best thing about fishing is that if you don't want to do it...you don't have to do it.
    That being said, why would anyone not want to allow others to something just because they don't want to do it themselves?

    Waste of dev resources, time and money!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! not to hard to comprehend!!!!

    Yeah, i don't like SAB either. :expressionless:

  • Udolpho.1209Udolpho.1209 Member ✭✭✭

    I loved fishing in WoW, logging in and traveling around to various fishing spots.

    I'd like to see pools of fish -- fishing nodes -- at various parts of relevant maps, that drop different fish types based on area level or location and "special" nodes only found at certain hard to get to or hidden locations.

    Another thing I liked about fishing was that you'd get more than just fish... you'd get various herbs used to craft potions (so I guess, stuff useful for both cooking and artificing... or material used for sigils/runes for other professions) and you'd get a chance to get a chest, which would drop stuff that was also nice to get.

    They'd just have to add nodes, and then add a new gathering tool for those nodes. Gathering tools skins (and now the new addition of glyphs) are all pretty popular. I mean, I've bought lots of gathering tools from the gemstore -- maybe that's just me, but my impression is they are making money from them. I also think it would be cool if there was an underwater and on land animation -- fishing pole and net. Half the time the animated effect has NOTHING to do with with a pick or axe, so they could go that route too, making more fantastical visual effects for the tool.

    If they added in game contests as an addition that would be nice, but personally I don't like the games in GW2 and I don't think a special instance that's just a game is what I'd want for fishing. It's more of an exploring/gathering experience. Unlike the other node which sometimes seem randomly spread out, I'd rather see fishing spots you'd need to go to or certain coastlines you'd follow.

  • OrbitalButt.5708OrbitalButt.5708 Member ✭✭✭

    This game should allow you to participate in the truest test of sportsmanship, catching deer with a rod and reel

  • @Abakk.9176 said:
    Yeah, i don't like SAB either. :expressionless:

    Thank you! I thought I was the only one that hated that so much. Every time they wheel it back out I'm like "......here comes another wave of those ridiculous minis with the atrocious sounds." I seriously played it a couple of times and was like ".......so an early 90's 16 bit game is what you're working on here.....right." I have no idea why it's so popular.

    But back to fishing ;) I would definitely like it if you could catch more than fish, like crafting components and weapons and stuff. And trash, there's always trash thrown in, of course, but, finding something cool from fishing would be amazing!

  • DeanBB.4268DeanBB.4268 Member ✭✭✭

    I'm okay with Anet adding "fishing nodes" that you run up to and hit "F" to use the equipped tool. Such tools would be available from vendors and of course have unlimited versions in the gem store, with glyphs that give a chance of a clam, pearl or worm (junk item).

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  • Abakk.9176Abakk.9176 Member ✭✭✭

    Today i was able to lay my hands on a riding broom. It really blew my mind what Anet can do with this amazing 'bundle' system.

    How about Fishing based on that bundle system?

  • Leodon.1564Leodon.1564 Member ✭✭
    edited May 12, 2018

    @Witch of Doom.5739 said:
    Ordinarily, I think fishing is a bore, both in real life and in games. However, it could be made interesting in GW2 with some of the suggestions above, like being able to go from 400 to 500 in cooking with fish recipes, having various collection achievements, perhaps a rare random chance of hooking a fish that swallowed some amazing treasure, and so on.

    Make it so, ANet.

    Hell no. This is the reason why fishing fails in so many games because they try to entice people to fish by rewarding them with PVE items. This causes people to participate in the activity even though they hate the time spent doing it. This is HORRIBLE gameplay and a terrible philosophy to follow. Just look at the number of people who join PVP games solely for the dailies and care not one ounce about actually PVPing. (Anet thought they were boosting the PVP population by adding PVP dailies but what they actually did was dilute the game mode and eventually replaced the PVPers with PVErs.)

    I would only support fishing if it was able to survive in the game on its own merit (i.e. it's an enjoyable enough activity that people are willing to fish for the sake of fishing) and was COMPLETELY optional. Any rewards you receive would only be applicable within the realm of fishing (e.g. trophies for biggest fish caught) and would be mainly just cosmetic rewards, common items (nothing unique), bragging rights, some coins, better fishing gear, etc.

  • Celsith.2753Celsith.2753 Member ✭✭✭

    @Bilgato.8034 said:
    The best thing about fishing is that if you don't want to do it...you don't have to do it.

    My fear would be that the new foods would become the meta for wvw and the ingredients be account bound, meaning we'd be required to sit fishing for hours to get them.

    750k+ WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • Zin Dau.1749Zin Dau.1749 Member ✭✭✭

    you can already go fishing. they even give you awesome weapons, like spear, harpoon, and trident. just go underwater and spear those marine lives to your heart's content.

  • Bilgato.8034Bilgato.8034 Member ✭✭

    @Blude.6812 said:

    @Bilgato.8034 said:
    The best thing about fishing is that if you don't want to do it...you don't have to do it.
    That being said, why would anyone not want to allow others to something just because they don't want to do it themselves?

    Waste of dev resources, time and money imho that could be used elsewhere!!!!

    Like where, in another thing not everyone else wants? ;)

  • Bilgato.8034Bilgato.8034 Member ✭✭

    @Celsith.2753 said:

    @Bilgato.8034 said:
    The best thing about fishing is that if you don't want to do it...you don't have to do it.

    My fear would be that the new foods would become the meta for wvw and the ingredients be account bound, meaning we'd be required to sit fishing for hours to get them.

    When you add all that you're probably right. :s

  • Mortifera.6138Mortifera.6138 Member ✭✭✭

    I want to fish for Quaggan. Pretty please?

  • Udolpho.1209Udolpho.1209 Member ✭✭✭

    Lucky Quaggan fishing tool: You blow in a conch and a quaggan swims up and dances/swims in a circle in a pool of fish node and says various things like: "Kyooo, preeeety!" and "Oooo fishies for yoooou" "Yummy yummy, so gooood" "Here fishie fishie! Woooo!"

  • Abakk.9176Abakk.9176 Member ✭✭✭

    @Udolpho.1209 said:
    Lucky Quaggan fishing tool: You blow in a conch and a quaggan swims up and dances/swims in a circle in a pool of fish node and says various things like: "Kyooo, preeeety!" and "Oooo fishies for yoooou" "Yummy yummy, so gooood" "Here fishie fishie! Woooo!"

    Gotta love the Quaggan..
    ..
    ..
    ..
    ..especially in a nice Normandy sauce :)

  • hugo.4705hugo.4705 Member ✭✭✭✭

    It's time to stop. Can't understand the motivation there... fishing? We already have fishing events, quests. Also fish for cooking recipes. As other stated it would just burn ressources for nothing. But who knows? Surely it will be another 800 gems toy... Just.. see minecraft they added these last times many things into water like ruins and sunken chests (hmm like in gw2?), it haven't make water better, and fishing... boring.. fish some puffer fish to craft water breathing potions? (Infusions here?)..... At this point, why not simply adding an emote /fish? Hmm? It will give you a stick with a lure with a small animation, yeah...

    +++Sandswept Isles: Advisory K-4: Don't be misled; with some effort, a charr CAN fit inside an asura-sized Inquest uniform.

  • Abakk.9176Abakk.9176 Member ✭✭✭

    @hugo.4705 said:
    It's time to stop. Can't understand the motivation there... fishing? We already have fishing events, quests. Also fish for cooking recipes. As other stated it would just burn ressources for nothing. But who knows? Surely it will be another 800 gems toy... Just.. see minecraft they added these last times many things into water like ruins and sunken chests (hmm like in gw2?), it haven't make water better, and fishing... boring.. fish some puffer fish to craft water breathing potions? (Infusions here?)..... At this point, why not simply adding an emote /fish? Hmm? It will give you a stick with a lure with a small animation, yeah...

    Fishing (pole fishing in particular) isn't for everybody, just like other gametypes aren't for everybody.

    By your definition, anything you don't like to do ingame is 'burned resources'. Like, i think SAB stinks... does that mean it's burned resources?

    GW2 shores, waterfronts, sandy beaches and even some swampy area's are screaming for a fishing mini game. And it's a step up for gathering resources.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited May 13, 2018

    You compare it with a real mini~world which have his own enemies, assets and story. SAB is a festival. At the first launch it was amazing, after It became boring since they haven't added anything new to it. They haven't waste ressources, since some proples bought the glider or minis. But sure why not as an activity? What I pointed out, is you already have "fishing": renown heart near beetletun, sandswept isles event with the tribe, you can even kill some fish, and get fish loot. But explain me, I'm all ears. Surely it's not obvious, but I supported your idea by giving you an helpful. The thing is, I don't think that is on Anet priority list (I'm wrong? Who knows). I can't spot how you want it to be implemented, gems? Free after doing a quest?

    -sum up: I never was against fishing, but It should be well implemented. I'm not again RP, but what would be the motivation to fish? Would you stop crafting legendary or doing your living story for fishing? In real life, fishing is boring. It should be exciting. But if you want my opinion, I'm okay with a free fishing rod, but it will never happens, sound like to be released on gemstore.

    PS. After checking, you spoke about fishing pole with his own skillset. So hmm? How do you get it? Activity, gems or quest?

    +++Sandswept Isles: Advisory K-4: Don't be misled; with some effort, a charr CAN fit inside an asura-sized Inquest uniform.

  • Abakk.9176Abakk.9176 Member ✭✭✭
    edited May 13, 2018

    @hugo.4705 said:
    You compare it with a real mini~world which have his own enemies, assets and story. SAB is a festival. At the first launch it was amazing, after It became boring since they haven't added anything new to it. The big PLUS is that Fishing is a nice activity by itself. If implemented well enough it doesn't need (much) regular newness.

    Everything gets old and a lot of people seem to need a constant influx of fresh and new. Everyone experiences things differently and Fishing (the IRL way) requires patients, focus and some skill. That is how i'd like it to be implemented.

    @hugo.4705 said:
    What I pointed out, is you already have "fishing": renown heart near beetletun, sandswept isles event with the tribe, you can even kill some fish, and get fish loot.

    There currently is no fishing in GW2. Doing a lobsterquest does not equal a fishing skill whith all the trimmings.

    @hugo.4705 said:
    But explain me, I'm all ears.

    Explain what?

    @hugo.4705 said:
    The thing is, I don't think that is on Anet priority list (I'm wrong? Who knows).

    Nothing ever is... until it's asked often enough for and then suddenly it gets implemented.

    @hugo.4705 said:
    I can't spot how you want it to be implemented, gems? Free after doing a quest?

    I want Fishing in GW2... do i have to design and implement it myself? Do the devs need help from me to get them going? I don't think so.

    @hugo.4705 said:
    -sum up: I never was against fishing, but It should be well implemented.

    Just like everything else.

    @hugo.4705 said:
    I'm not again RP, but what would be the motivation to fish?

    Peace and quiet, a nice change from the normal slaying of mobs, items, cooking, you name it... everything and it's grandad can be linked to fishing.

    @hugo.4705 said:
    Would you stop crafting legendary or doing your living story for fishing?

    Huh?

    @hugo.4705 said:
    In real life, fishing is boring.

    For you maybe.

    @hugo.4705 said:
    It should be exciting.

    It already is.

    @hugo.4705 said:
    But if you want my opinion, I'm okay with a free fishing rod, but it will never happens, sound like to be released on gemstore.

    Who cares? I just want Fishing. I'll buy it if need be. (if reasonably priced)

    @hugo.4705 said:
    PS. After checking, you spoke about fishing pole with his own skillset. So hmm? How do you get it? Activity, gems or quest?

    Again, i don't care really. All i want is Fishing in GW2... how they implement it is their concern.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited May 13, 2018

    Okay thanks for your answer, it's clear now. And yup fishing in real life, everyone with his own opinion ^^ about "explain me" I was speaking about renown hearts and so on... But you perfectly answered this point :) That's your point of view, ask for it, I respect it, respect mine, I'm satisfied with these quests and events. For implementation, sorry but yes, you have to say what you want, developers can't project themselves into your mind, but that is their works, I agree. But I think It doesn't matter, just have to be implemented in some ways.

    (Ah, and I just saw it, I have to underline a point: I don't consider what I hate as wasting resources, this is the first post where I say I'm against and you make an hyperbole. It would be the same with anything, only one person (me) or several ones, don't liking an Idea don't mean we consider it as wasted resources, I used the term to simply explain, they are currently many efforts put into living story/extension, it's a waste because it will slow down story production, but If many players really want it, it's not a waste anymore. I'm personally waiting for an Anet answer about this subject.)

    Here end my conversation. Sorry to have perturbed you if that is the case, I agree that my first comment was kinda rude, I haven't expected to engage such a long discussion. After all it could be nice as a side-activity to do like the recent underwater update and their sunken chests. I have enough of slaying mobs too.

    +++Sandswept Isles: Advisory K-4: Don't be misled; with some effort, a charr CAN fit inside an asura-sized Inquest uniform.

  • Abelisk.4527Abelisk.4527 Member ✭✭✭✭

    It would be cool if fishing worked like in Dark Cloud 2. Depending on the direction the fish is pulling the bait, and depending on the size of the fish, you need to hit more keys in order for the bait to stay on while reeling in the fish.

    After you catch the fish, you can:

    • raise it in an aquarium, give it names, feed it food, and breed new fish with it

    • use fish in weighing contests for exclusive rewards

    • use fish in swimming contests to see if your's is the fastest for exclusive rewards (determined by stats built in the aquarium through feeding/breeding)

    It'll be a neat side activity for players, so I'm all for it.

  • Abakk.9176Abakk.9176 Member ✭✭✭

    @Abelisk.4527 said:
    It would be cool if fishing worked like in Dark Cloud 2. Depending on the direction the fish is pulling the bait, and depending on the size of the fish, you need to hit more keys in order for the bait to stay on while reeling in the fish.

    After you catch the fish, you can:

    • raise it in an aquarium, give it names, feed it food, and breed new fish with it

    • use fish in weighing contests for exclusive rewards

    • use fish in swimming contests to see if your's is the fastest for exclusive rewards (determined by stats built in the aquarium through feeding/breeding)

    It'll be a neat side activity for players, so I'm all for it.

    I think your proposal would make Fishing a complete new game in itself. Still, i'd try it because it looks like fun :)

  • Medavc.3017Medavc.3017 Member ✭✭

    Okay I know this has been at some point talked about probably.I have been with guild wars from GW1 at the start all the way thru to now.I know alot of other games have done this I care less who done it first does it last ect.I personally and I think alot of others woudl like to see fishing in the game.I mean if you look at it there is alot that can be worked off of with it.Cooking profession can use it,artificer,leather worker ect .we could even make our own fishing rods or even Anet could use it as a sales for the Gem store. would anyone pay 1000 gems for a fish rod I would.
    All I am saying is me and others are not asking for the world to be made simple and easy.I have to say with all the balance patches changes coming to WvW PvP ect.that takes alot of work and effort on the company's part.I personally think if they can put that much focus into the WvW and PvP. Well give up in PvE and little something FISHING.All I am asking from Anet is to sit down and instead of just tossing it to the trash take a logical look at this.we have so many wonderful things in the game why not add one more something new. am I a full time raid person or fractal no I am not.I do not do WvW or PvP I do PvE when I can get time from work to play.and I think fishing woudl be a very nice thing to stand around and do in game and as I said you can tie it to the other professions.even generate sales in the gem store for thing for it.
    So with that said in closing as i asked please take a little time to look at the idea before you just trash it or dismiss it to the wind.as for others who like to comment on this post feel free to but I would like to get a thread going with those with some good input on it and maybe just maybe the Dev's will stop read and take a look at this for a change.
    Thank you all for your time to read this and happy gaming Medavc

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    Said it before, I'll say it again:
    No fishing unless it's as awesome as FFXV's. Active, skill-based.
    If folks just want another cast and click, there's WoW et al for that.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Medavc.3017Medavc.3017 Member ✭✭

    Well we have no idea what it woudl start as in here but it can not evolve if they do not get it off the ground and implemented.everything grows in steps and gets better as it is built on.and i woudl figure instead of people out of the gate making a statement if its like wow i do not want it maybe look at it in the long view over all what it could do for the game in a whole.

  • Medavc.3017Medavc.3017 Member ✭✭

    @Rufo.3716 said:
    Why fish when you can just dive underwater and get all the fish you want!!

    Humm let me think a min Peace and quite alone fishing,serenity and the simple joy of it along with patients

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