Like it is in WoW
In WoW too, 1v1 isn't the balance focus of the PvP team, and nobody cares, it's always fun to duel people before an event or while waiting in a queue, or just to test a build or confront a friend just for fun
It wouldn't harm the game in any way
I don't understand why this isn't a thing after all these years
And yes I know you can create a custom lobby and blablabla...But come on...
Comments
[OPINION] No, it isn't fun to duel people. More to the point, it isn't fun to receive duelling challenges you don't want.(0) It isn't fun to have things to do and some random moron who really, really wants to duel you, and won't take no for an answer.(1) It also isn't fun to be level 7 on a starter planet of SWTOR, and some random level 60 idiot decides its funny to challenge you (and all the other level sub-10 characters) to duels. [/OPINION]
(0) For me, that means all of them.
(1) This was in SWTOR. He didn't stop until I announced "harassment" in the equivalent of /map (although I meant it to be /say).
There is dueling. Go to empty space in WvW. Or custom arena. Or GH.
There's a reason PvP and PvE are separate in this game.
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What @Steve The Cynic.3217 said. I don't wish that at all.
It's like anything, some ppl would like it and some wouldn't. I think the reason they never included it in pve is bc conceptually part of what was meant to make gw2 stand out from the mmo crowd was that it was a game where seeing other players was a good thing, where players were encouraged to help each other and rewarded for their efforts. Introducing dueling to pve wouldn't prevent that, but it would change the tone of the pve environment. And since dueling is readily available in other modes, it's really a non-issue . . .
I actually like the idea of dueling but with an option to disable it so you don't get the invites when you're not in the mood or don't have time or simply don't want to.
It's a lot more complicated than that. In open PvE, which is meant to be cooperative, boons are shared, fields can be applied, banners can be dropped, etc., all of which boost a player. How does Anet turn that off just for a duel? And what about duels at an event? Again, Anet separated this stuff for a reason.
Edit: I'm referring to boosts from bystanders.
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And I'm 261.97% glad it's not a thing in Open PvE.
Asura characters: Zerina | Myndee | Bekka | Akee | Feyyt | Nuumy | Tylee | Rissa | Jaxxi | Sixx | Claara | Conii | Jymm | Synn | Zeena
Your skin will wrinkle and your youth will fade but your soul is endless
Nice, add a "I don't want to receive duels" option, there you go, problem sovled...
Don't think it's nearly as complicated as you think. After duel begins restrict players from receiving benefits from anyone they aren't in party with, or anyone at all. While dueling your opponent doesn't count as a party member so that shouldn't be an issue either.
apart from it isn't really when map/say/whisper chat is still a thing and can still be spammed with annoying messages
70 'mains' and waiting for more slots
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I love dueling, but i do it in My guild hall. No need for dueling in open world.
I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.
Maybe it's selfish but I'm glad this game doesn't have duelling. My other MMO does and even though you can disable the invites you can't disable:
Or people insisting that skills need to be balanced for duels, or simply crying out for skills to be nerfed/buffed because of their experience duelling.
So yes, even if you choose not to duel and disable invites it still has an impact, almost everywhere you go.
There are already ways to duel in GW2 - you can go to a private PvP arena or a guild hall. I don't think we need to bring it into the open world as well.
Danielle Aurorel, Desolation EU. Mini Collector
"Life's a journey, not a destination."
I kind of want it too, but people cry enough.
Simply put, there is no reason to introduce dueling into PvE that outweighs any possible negative impact.
Doc Von Doom
Why not? It's voluntary.
There are SO MANY fantastic maps in this game. They're beautifully designed and have interesting/varied terrain .. but I never play in them because the only thing to kill there are enemy npcs. It'd be so much fun to fight real opponents.
.. but yeah, They like keeping the PvE carebare game separate. They'd never allow it, even if it required both participants' explicit consent before a duel could begin.
Neat idea, but I can't see it being implemented in PvE that well. Dueling in PvE will put some professions at a disadvantage. What I mean by this is that let's say we have a duel between a ranger and an engineer. The engineer is at a disadvantage because the engineer doesn't have cover to use or to LoS the ranger. The engineer would be out of cover all the time and by the time he injures the ranger, he would be dead by then.
There's a reason why dueling only happens in PvP maps. The maps are made for all professions to fight in and use the environments and higher grounds to their advantage in fights.
Karras
I can't really speak for wow dueling, but there is a game that adreeses many of the "fairness" complaints, as well as the requests-for-duels complaints in their dueling system.
Elder Scrolls Online (ESO)
https://elderscrollsonline.com/en-us/news/post/25797
I play that game and GW2. I have BDO but it is hard to get motivated to play that game lol.
Soon™ ( ͡° ͜ʖ ͡°) nom nom nom🥔
Fun Daredevil
Good luck getting duels but this is a dead horse, the PvE population has spoken and they say even if it was instanced in the Black Citadel out of sight, it was still too disturbing to their game play.
100% agree with OP. That'd be awesome to run around heart of mists or open world with peeps dueling all over the place, juking all over the terrian with blinks etc.
Yes, I said that in my very first message. It wouldn't be balanced, and it's not an issue. Duels are a "fun" thing, not a "serious, competitive" thing. WoW 1v1 isn't balanced either, but people still duel for fun, or in between queues. And there's an option do disable duels too. Also, you can't duel in certain areas, like big cities or within instanced places.
If the PvE community doesn't want to be "bothered", dueling could be disabled near dungeons, raids or whatever. Or just allowed in some dedicated places, even that would be an improvement. I still don't get why people are against it.
Why add a solution to a problem that has not to be there? And if you really think this would stop people from harassing potential duelling partners, you are gravely mistaken. Annoyance is like life in Jurassic Park, it finds a way too.
I can kind of understand why people want to duel, but the annoyance potential for morons rises massively when you allow open world duelling. I don´t want anyone to follow and pesker me in map chat because he always wanted to duel a two pistol engineer or something like that.
That's not actually what I said. In SWTOR, you can challenge players anywhere, and the fight takes place right there, and there are players who think it's fun to challenge you:
If the duels are just a form of 1v1 PvP in an instanced arena, with a queue rather than an open-world challenge system, sure, that could work. I wouldn't participate, but I don't see any reason (aside from development time resource limits) to say that it's a bad idea.
(1) SWTOR has level sync, sort of like the level scaling in GW2, except that it trims the power of synced characters significantly less than in GW2. Level 60 versus level 7 on a starter planet is more or less an instant squish.
If the basis for not having things in the game is they might have some vague potential to annoy someone if they are misused, then we better remove players from the game because you people might get annoyed by someone randomly spamming skills in Lion's Arch or somewhere, or by chat (better remove chat), or merely by a player who decides to follow you around.
Really if your level of intolerance is this high then you simply aren't suited to an MMORPG and should go play a solo game.
Bad argument is bad. Anet designed a game intentionally where it's harder to grief people. That is they took away kill and node stealing for a reason. Adding in stuff that goes against one of the core design principles is ridiculous. It's like adding meat dishes to a vegetarian restaurant. It's a change that people will be uncomfortable with and every such change makes the game less "yours". The more you do that, the more reason you give people to leave.
I've played games with dueling and had invites off. It didn't stop idiots from insisting I turn it on, following me around, jumping up and down in my face. Whether it annoys you or not is not really relevant to the conversation. Whether it annoys me or not isn't really relevant either. The real question is what percentage of people it would annoy and how do you stop those people from doing it. Well one way to stop them is to take away the tools in the first place. There's no reason to do that if there's no dueling in the game in the first place.
Jesus, to the people complaining about immersion or consider duel requests to be harassment, grow a backbone.
There's no immersion in a game where super adventure box is part of the yearly event rotation. As for duel requests, block the player, disable the chat or simply so taking everything so personal.
I wouldn't really use this anyway because I very seldom leave the PvP lobby anyway, but I don't see how this would be more obnoxious than the shiny bird glider, magenta dyed griffons or people spamming skills.
~ God Tier Guardian
Irony...
Duelling doesn't go against those principles, if someone wants to "grief" someone in this game they can do that already.
As for "core design principles", please stop making me laugh, if this game followed its core design principles it wouldn't have ascended stats, "healers", raids, etc
Not at all, consensual duelling is co-operative, it isn't against the ideas of the game at all.
A much better analogy is that following your "logic" we should not have dungeons in the game, because people have been "griefed" in ways such as guild mates kicking someone in a pug to let another guild member in.
I play ESO, that has duelling, only one time I've had a guy really persist when I declined, which pales into insignificance in comparison to the times I've had idiots spamming skills in hub areas in games, but then if I was so 'delicate' that I could not cope with that I wouldn't be playing MMORPGs, because I would clearly not be suited to them.
I really DON'T understand the arguments against it (as long as there was a way to opt out of getting invites).
I also belong to the mob of people thanking goodness that GW2 doesn't have duel
As mentioned, GW2 PVE at its core is designed to be as much harassment-free as possible
Anet removed kill-steal, node-steal, open-world PVP, death-drops etc.
What you ask for would go in exactly the opposite direction
Go duel in the PVP arena or in an empty PVP server, if you really care
Dueling is fine. The way he wants to implement it is annoying and Im glad it doesnt exist in GW2.
There is a block button for a reason...
New feature in next expansion, ops did I leak that?
twitch.tv/chillichur
I never quoted you?
Cool thing about this game once you block someone, other than seeing their toon, or them logging into another account, you have zero communication with the blocked. I can't remember, but I don't even think you can see their emotes.
ESO dueling
I play the game, it's not all harasasment and annoyance. If anything I become a spectator if I don't want to participate.
Soon™ ( ͡° ͜ʖ ͡°) nom nom nom🥔
Fun Daredevil
People are afraid of change and the "what if" hypothetical situations they can conjure up in their minds.... In short, Fear.
Fear stops progression, fear over the "what if".... It's easier for most people to close their minds and stick to the demons they already know.
If the balance was such an issue and we wanted to stave off complaints and salt and make it clear it's a "just for fun" thing, you could make it super carebear cuddly safespace by putting a giant sign saying: "Game isn't balanced around this feature. Duels are not counted against your record and mean nothing against your skill in the truly competitive zones of this game under proper criteria. Duels are strictly for fun."
Every time time you request someone for a duel. In addition make it end when a player downs.
1: Max level required (Unless in HotM)
2: Require both players to challenge each other through the character portrait's right-click menu "Duel" "Request Duel" w.e
3: Option to toggle your "Duel" option from other player's view
My level of tolerance is quite high for most ideas. I usually don´t dart into a 1vs1 in wvw for example, although the game mode would give me every right for it. A large number of veterans actually accepts and respects duelling in wvw.
So I just don´t find the logic into allowing something that you can already do in special places that are not in the open world. The only reasonable answer for this is that you want to drag as many unwilling people as possible into it, and that is where my tolerance indeed is low.
The vague potential you are speaking off is not vague. To illustrate this, look into wvw and you will always have a joker that builds useless siege on his way just to tick people off because suppies are wasted. When there are ways to troll people, trolls will use them at their leisure. Just ask any Eve Online carebear player whose billion dollar ship was ganked by a 100K throwaway boat right under the nose of the police forces. You may not understand this because it does not bother you if someone follows you with stuff you do not want, but my focus on the game is severely hampered by this kind of behavior.
LOL @ the people posting detailed arguments against implementing a fun dueling feature.
I would think it's fairly easy to duel as things stand. Though having it as some sort HOTM option could be a cool addition for those interested.
Asura Necro
"Be excellent to each other." - Wild Stallions
Hot Join has rooms specific for dueling
Guild Arena is also for dueling
Theres even an arena you can utilize in the PvP lobby that you can duel in
Heck, there is even dueling in WvW
If you are referring to like WoW when you can "duel" others in the PvE environment, then that I cannot support. There are many other ways and places to duel as well as people can easily abuse the "challenge" mechanic to the point where it becomes harassment, thus ruining the fun and/or game for others.
Red = Dead...or someone runs away. Either way it's gone.
twitch.tv/TRMC
Lover of Jumping puzzles, Squirrels, WvW, and Taimi
CLOK Commander and all around nice bro
Yeah it's called having an option in the menu that you click that doesn't give players the ability to duel you. Think a little.
It'd be easy to have a setting to not accept duel requests.
Best Dressed Memser NA.
Indeed, and then I have to put idiots on /ignore as they run around going "/w SteveTheCynic Duel me" repeatedly. And you'd be surprised at the number of games that have open-world duelling systems and DON'T have that option. If I thought it would be automatically added as part of the feature in 100% of games it gets added to, then I wouldn't mention the problem. So far, I don't remember seeing a game that has duelling AND the auto-refuse option.
WoW had it at launch. If it wasn't launch it was very early on.
Best Dressed Memser NA.
Haven't read a single serious argument on an anti - duel post. Many want it and if implemented, it won't be a problem for those who don't want it implemented.
Duel spam is a thing in SWTOR. It's not common, but when it happens, it is intensely annoying, and there isn't a toggle to auto-decline duel requests.
I am not a duelist either, but in AION there was a toggle in options to turn off duel requests. Problem solved.
For sure, but the equivalent of that toggle exists in only some of the list of games with open-world duelling. If they included it in such a system in GW2, I guess it could be OK, if the list of game-mechanical deficiencies cited earlier in the thread (notably the question of boons) could be resolved. The simplest way to do that could be simply to immunise duellers from effects (boons and the like) sourced from other characters (including your opponent, obviously). I think it's better for that to mean "you keep the boons on you but they have no effect, not their direct effect, and not any indirect effect e.g. skills that interact with boon count" than "boons sourced from not-yourself(1) are deleted".
(1) That's important. Your duelling opponent's "broadcast" boons should not affect you, nor should yours affect him.
Conclusion: it could be made to work. It would require some game mechanical changes and a "not me, thanks" automatic decline toggle, but overall I don't think it's the best use of Anet's time.
Dueling as a function of Time and Effort is ABSOLUTELY worth the result because with little time and little effort you have a game-changing result (game-changing meaning unlocking many new possibilities in-game).
My dude, we can all appreciate that you're passionate about this topic, however the two main factors of your argument are completely subjective.
1. "little time and effort" - actually I don't think you can quantify this, perhaps it would take a decent amount of coding to make this work (I mean the whole dueling system, not the invite/avoid mechanic).
2. "absolutely worth the result" - perhaps for you and a handful of other dueling enthusiasts. I'm not saying I wouldn't try it, but for myself, like many others it won't really be game changing.
My suggestion to you is make some research (maybe a poll) into how much of the population would actually want this, vs how many people (like myself) are indifferent.