Builds, skills use and rotation for underwater combat — Guild Wars 2 Forums

Builds, skills use and rotation for underwater combat

The underwater combat is not that hard but a proper builds and rotations always help. Thanks


  • Feanor.2358Feanor.2358 Member ✭✭✭✭
    edited May 11, 2018

    Fresh Air Tempest:
    Overload Air -> Fire 2 -> Air 1 until Overload is ready -> repeat.
    Use Air 4 for CC.
    Replace Fire 2 with Earth 4 for more CC.

    I'm playing around with my normal Weaver build recently, but I have no idea how it compares. It's fun to play though. Basically what I do is [Non-Fire] -> Fire -> Fire -> [Non-Fire] -> Fire -> Fire -> ...

    Water and Air both seem to have good damage. Air or Earth again for their 4 if you see you'll need CC soon.
    You can run Weaver Fresh Air too, dual-attuning Air instead of Fire in the rotation. You'll have great Elements of Rage uptime and you'll always have easy access to the Air 4 CC.

    I'll need to run some Aquatic Ruins to see which one is optimal.

    P.S. I run instant-cast utilities - "Feel the Burn!" for tempest, and/or arcane skills. For Tempest, time them with your Fresh Air ferocity buff. For Weaver, time them with your dual attune.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    Air 2 is very strong now in wvw it seems. Its dose an aoe daze. I kind of wish you could use the trident on land now.

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