I spent some time looking at MetaBattle, and the one thing I seemed to notice is that the majority of "meta" builds are mostly melee. I can grasp the concept of why (big greatsword does more damage than some arrows seems logical), but what is the point of even having "ranged" weapons in the game if all the real damage builds revolve around melee? I ran around for a bit with an Ele and did the whole D/D variant, which was fun, don't get me wrong, but I don't know how many times I died or had to run for my life, which is disheartening reading all these posts of how faceroll open world content is. I get part of that is being new and learning the game itself along with the profession, but it's just odd to me that the way they have designed skill/weapon combinations means squishy light armor classes have to go toe-to-toe with enemies to be top-tier. I would love to play a completely ranged Ranger or Elementalist, but then I feel like I'm hindering myself from ever getting to even consider going in a raid. By all means, tell me if I'm wrong here, but this is just the general concept I have been seeing looking at these builds. Coming from typical MMO's, a mage dual-wielding daggers is a concept completely foreign to me. I will say, I have been having fun regardless. Axe/Axe Warrior has been really fun. Tried Necro for a bit but the army of minions is too much, and I don't know enough about anything yet to try to theorycraft something on my own. I know low levels is extremely early to judge a class considering you can't even specialize til 80. But then I think, if I have to play a melee Ele at endgame, how crap am I going to be then if I am already getting wrecked in the starting zones?