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Eater of Souls fight is too difficult.

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  • All this fight needs is hard crowd control skills. Every single profession has hard CC like daze, stun and knockdown. Bring as much of that as you can, and you will be able to interrupt it every time it tries to steal your life.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Haishao.6851 said:
    I still don't understand how people can find this fight hard at all.

    They don't. Most of this thread is about its pre-nerf state. People just keep commenting on those posts as if they had any relevance after the changes.

    @Deihnyx.6318 said:
    Wait. People are still on that even post-nerf?

    No. They keep commenting on pre-nerf posts. And so the thread goes on.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • It was way to long since I did this one but what I remember was that he only steals health with one attack.

    He does not do this attack repeatedly so I just charged at him for a few seconds then used skills to distance me from him. When I did it with an alt who didn't have any escape skills but more CC instead I just ccd him. Another alt I used ranged and just kept my distance. My brother on the other hand had lots of problems, though he plays a symbol necro and had lot of ranged he had still problems to anticipate the bosses movement. I had to coatch him through the whole boss fight.
    Not that I like that story instance at all but imo I didn't find it hard then, I did that boss with my main and a few alts and the only times I had problems with him was with my main the first run but ofc that was becouse I didn't know the mechanic of it.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited February 10, 2019

    @EdgarMTanaka.7291 said:
    It was way to long since I did this one but what I remember was that he only steals health with one attack.

    He does not do this attack repeatedly so I just charged at him for a few seconds then used skills to distance me from him. When I did it with an alt who didn't have any escape skills but more CC instead I just ccd him. Another alt I used ranged and just kept my distance. My brother on the other hand had lots of problems, though he plays a symbol necro and had lot of ranged he had still problems to anticipate the bosses movement. I had to coatch him through the whole boss fight.
    Not that I like that story instance at all but imo I didn't find it hard then, I did that boss with my main and a few alts and the only times I had problems with him was with my main the first run but ofc that was becouse I didn't know the mechanic of it.

    ...
    Again, there's no point in bringing that up. The thread was about the pre-nerf state, it has nothing to do with how the encounter is now. And even in pre-nerf state the difficulty of the fight depended heavily on the class used. Some could just roll over it, for others it was extremely hard (any minion-based build, which included all rangers that hadn't unlocked SB yet, had it really rough). Still, the encounter has been heavily nerfed, and the complains practically stopped after that point. So, all this thread is now is people doing ot with post-nerf state, and commenting in the pre-nerf thread how it's easy and nobody should complain.

    Point is, nobody is complaining. Now, that is.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • After 2 hours trying to fight, multiple build changes and now a pain in my hand from doing this for so long. this has to be the WORST boss fight ever. The heal rate to the drain he does on any player below 20K health which is the average Health pool for a player in my arena. The rate spills means you will never regain enough health before the next life steal... That is beyond slack!
    There is flatly no way I can be strong enough to fight this boss. I just got back into guild wars and enjoying it up until this. I dont need to be crying and on the verge of a panic attack because of a bloody fight. Its not that it takes forever. Its the fact you have made the player completely doubt themselves to want to play, let alone finish it.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭
    edited December 2, 2019

    @Ayalin.6059 said:
    After 2 hours trying to fight, multiple build changes and now a pain in my hand from doing this for so long. this has to be the WORST boss fight ever. The heal rate to the drain he does on any player below 20K health which is the average Health pool for a player in my arena. The rate spills means you will never regain enough health before the next life steal... That is beyond slack!
    There is flatly no way I can be strong enough to fight this boss. I just got back into guild wars and enjoying it up until this. I dont need to be crying and on the verge of a panic attack because of a bloody fight. Its not that it takes forever. Its the fact you have made the player completely doubt themselves to want to play, let alone finish it.

    Take a long-range weapon & stay away from him especially when he's about to channel his life drain. Ez pz.

    R.I.P. Build Templates, 15.10.2019

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 2, 2019

    @Mitch.4781 said:
    I can't even remember this boss. I did all of the living story on condi ranger and I swear, I don't even remember it!

    Zerker revenant...

    I actually tough map was easy ._.

    Mobs in gw2 besides hitting hard they have very basic mechanics.

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • Nephalem.8921Nephalem.8921 Member ✭✭✭✭

    @Ayalin.6059 said:
    After 2 hours trying to fight, multiple build changes and now a pain in my hand from doing this for so long. this has to be the WORST boss fight ever. The heal rate to the drain he does on any player below 20K health which is the average Health pool for a player in my arena. The rate spills means you will never regain enough health before the next life steal... That is beyond slack!
    There is flatly no way I can be strong enough to fight this boss. I just got back into guild wars and enjoying it up until this. I dont need to be crying and on the verge of a panic attack because of a bloody fight. Its not that it takes forever. Its the fact you have made the player completely doubt themselves to want to play, let alone finish it.

    Do you know what a blue bar below boss means? You can and are supposed to interrupt the jump so he doesnt do the leech attack or you run out of the leech range. Its quite easy to kill it in less than 20sec if you cc him and burst when the bar appears.

  • @Ayalin.6059 said:
    After 2 hours trying to fight, multiple build changes and now a pain in my hand from doing this for so long. this has to be the WORST boss fight ever. The heal rate to the drain he does on any player below 20K health which is the average Health pool for a player in my arena. The rate spills means you will never regain enough health before the next life steal... That is beyond slack!
    There is flatly no way I can be strong enough to fight this boss. I just got back into guild wars and enjoying it up until this. I dont need to be crying and on the verge of a panic attack because of a bloody fight. Its not that it takes forever. Its the fact you have made the player completely doubt themselves to want to play, let alone finish it.

    It does indeed sound like you may be having problems with the Defiance Bar. The official GW2 Wiki has a great overview of the Defiance Bar. I highly recommended it.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Breakbars really need to have a better tutorial since people still struggle with the concept.

  • @Ayalin.6059 said:
    After 2 hours trying to fight, multiple build changes and now a pain in my hand from doing this for so long. this has to be the WORST boss fight ever. The heal rate to the drain he does on any player below 20K health which is the average Health pool for a player in my arena. The rate spills means you will never regain enough health before the next life steal... That is beyond slack!
    There is flatly no way I can be strong enough to fight this boss. I just got back into guild wars and enjoying it up until this. I dont need to be crying and on the verge of a panic attack because of a bloody fight. Its not that it takes forever. Its the fact you have made the player completely doubt themselves to want to play, let alone finish it.

    Sorry but "get good" is really the only thing to say. It's already been nerfed to simplicity and back.

    The boss has a very simple, and very obvious rule to its health drain. And that is:

    The health drain attack is deadly while close but does lower damage and healing while far away, so keep your distance.

    https://wiki.guildwars2.com/wiki/The_Departing#Walkthrough

    First thing about the fight on the wiki.

    Just take a ranged weapon and constantly backpedel/strafe. You'll kill it instantly. You don't have to care about the breakbar at all. Just stay ranged when it sucks you in.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • I've tried over a dozen times to beat this boss on my Guardian and even using a ranged weapon I can't even get this guy down to half health much less all the way. I've tried with friends and those whisps are useless. I'm very frustrated that a quest objective is so geared toward the Necromancer and the Hunter which I have now seen both those classes beat him the first time.
    I initially went in with a Hunter as her whisp and we beat the Eater of Souls and I got DC'd and had to start all over again. Now I'm stuck. I shouldn't have to change who my main is just because I can't for the life of me beat one encounter. This FIGHT is BADLY tuned and very much impossible for me to do on my Guardian.

    I've done my research I've tried getting him stuck and can't seem to get him stuck in the ways that have been discribed. I use my staff so I'm ranged which does hardly any damage if any at all. I've tried having friends help me but nothing works with my Guardian.

    I'm feeling very defeated and depressed and frustrated by this fight.

  • Trise.2865Trise.2865 Member ✭✭✭✭
    edited December 3, 2019

    Battling back from death is a hard fight.

    You can do it, but stubbornly sticking to one strategy will not help you. ("Did I ever tell you the definition of insanity?") Observe what's going on. Learn its movements and patterns, and adapt your strategy to exploit them. Sometimes that means bringing different skills or weapons. You have templates now, so you can save your main build while you experiment.

    All else fails, try asking for help. (Not calling your friends "useless" is a good start.)

    If we want ANet to step up their game, then we must step up ours.

  • Nephalem.8921Nephalem.8921 Member ✭✭✭✭

    I could show you killing it in 15sec on guard. Dh is incredible faceroll. What build are you using? Have you tried using cc on him when the defiance bar appears?

  • Healix.5819Healix.5819 Member ✭✭✭✭

    The boss has a simple mechanic - it will jump to you, gain a break bar, then begin inhaling about a second later. When you see it jump or the break bar appear, simply run away from it. If you weren't quick enough, double dodging away is enough to outrange it. This is the attack that can easily kill you while healing it if you're hit, but it has a short/mid range.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Ksparhawk.8395 said:
    I've tried over a dozen times to beat this boss on my Guardian and even using a ranged weapon I can't even get this guy down to half health much less all the way. I've tried with friends and those whisps are useless. I'm very frustrated that a quest objective is so geared toward the Necromancer and the Hunter which I have now seen both those classes beat him the first time.
    I initially went in with a Hunter as her whisp and we beat the Eater of Souls and I got DC'd and had to start all over again. Now I'm stuck. I shouldn't have to change who my main is just because I can't for the life of me beat one encounter. This FIGHT is BADLY tuned and very much impossible for me to do on my Guardian.

    I've done my research I've tried getting him stuck and can't seem to get him stuck in the ways that have been discribed. I use my staff so I'm ranged which does hardly any damage if any at all. I've tried having friends help me but nothing works with my Guardian.

    I'm feeling very defeated and depressed and frustrated by this fight.

    Yea, they nerfed this boss pretty badly, it was straight out impossible for certain classes, thankfully no longer the case

    What gear are you running? Are you using any CC Skills when his second bar turns blue(Knockbacks, stuns, immobs, chills, cripple, launches?) Guardian has decent access to CC and Damage. When i ran through it on my guard i did it in full zerk, greatsword and sword shield. used a medi guard build, which allowed me to heal all the damage i took, be invuln and do damage in short order.

    You dont need to change your main, you might need to change your build.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Trise.2865 said:
    All else fails, try asking for help. (Not calling your friends "useless" is a good start.)

    Well, the wisps all the other players get transformed into in this instance are pretty much useless.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    ??? DH is one of the easiest class to kill it, pretty much any class that have access to 1200 range weapon it's an easy kill just kiting it around the place

    lay down traps and use longbow to kite it around and to trip the traps, when it does the suck use F2 to leap backwards to break away from it

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
    Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
    ... til Aurene ate him for dessert 😭
  • is this 2017 ?

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Ksparhawk.8395 said:
    I've tried over a dozen times to beat this boss on my Guardian and even using a ranged weapon I can't even get this guy down to half health much less all the way.

    Just stop hugging it when it's sucking the life out of you. Quite simple, actually, on any profession. Takes less than two minutes to finish that thing.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    By the way:

    @crepuscular.9047 said:
    ??? DH is one of the easiest class to kill it, pretty much any class that have access to 1200 range weapon it's an easy kill just kiting it around the place

    lay down traps and use longbow to kite it around and to trip the traps, when it does the suck use F2 to leap backwards to break away from it

    You can melee it just as easily, it actually works faster than ranged attacks. You just have to back off when it uses its special skill (as mentioned in my previous post).

  • mbhalo.1547mbhalo.1547 Member ✭✭✭

    Guardian is probably one of the easiest classes for that boss. I think it instantly died after eating up full burst combo of my DH. Try out this build - https://snowcrows.com/raids/builds/guardian/dragonhunter/power/. Remember to CC the boss when breakbar appears. Use Shield of Courage and Shield of Wrath to block damage.

  • battledrone.8315battledrone.8315 Member ✭✭✭✭

    @flog.3485 said:

    @pah.4931 said:

    @olleandersson.4352 said:
    Am I the only one who actually enjoyed a bit of a challenge in the story for once? Reminded me of some of the fights in Guild Wars 1! More of this, please!

    I think the problem was that for certain classes / builds (especially with pets triggering the heal) the fight SEEMED unbeatable, without any real clue as to why it was working the way it was. Difficult isn't /really/ the issue. It was not properly balanced. I know on my reaper, I kept dodging the attack and he'd still heal to full ... I didn't realize my horrors from Rise! were triggering it. (In no MMO ever did kitten pet AI ever work like that)

    EDIT: also, the fact that it came after a long prelude without checkpoints, and you couldn't switch weapons (I know you could, but it wasn't intuitive nor common knowledge) made for very sour first experiences for people accustomed to certain playstyles. Again, especially for a game marketed pretty heavily as "play however you want."

    "Play however you want" has never been about how easy/hard the game should be.....for the gazillon time.> @LucianDK.8615 said:
    Breakbars really need to have a better tutorial since people still struggle with the concept.

    they never should had made it in the first place, its a waste of time and resources. making a tutorial for it will waste even more time and resources

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    Staff is a utility weapon, if you want range use a scepter or longbow (with Dragonhunter)
    Eater of Souls is probably the easiest when fought with a Guardian due to the amount of CC they have to break the bar and the insane burst damage that can kill it in seconds. Your chosen build must be rather bad (especially if you are using Staff)

  • flog.3485flog.3485 Member ✭✭✭

    @battledrone.8315 said:

    @flog.3485 said:

    @pah.4931 said:

    @olleandersson.4352 said:
    Am I the only one who actually enjoyed a bit of a challenge in the story for once? Reminded me of some of the fights in Guild Wars 1! More of this, please!

    I think the problem was that for certain classes / builds (especially with pets triggering the heal) the fight SEEMED unbeatable, without any real clue as to why it was working the way it was. Difficult isn't /really/ the issue. It was not properly balanced. I know on my reaper, I kept dodging the attack and he'd still heal to full ... I didn't realize my horrors from Rise! were triggering it. (In no MMO ever did kitten pet AI ever work like that)

    EDIT: also, the fact that it came after a long prelude without checkpoints, and you couldn't switch weapons (I know you could, but it wasn't intuitive nor common knowledge) made for very sour first experiences for people accustomed to certain playstyles. Again, especially for a game marketed pretty heavily as "play however you want."

    "Play however you want" has never been about how easy/hard the game should be.....for the gazillon time.> @LucianDK.8615 said:
    Breakbars really need to have a better tutorial since people still struggle with the concept.

    they never should had made it in the first place, its a waste of time and resources. making a tutorial for it will waste even more time and resources

    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    Long-range with guard is faceroll. Wth am I reading. Next level complaints. Holy moly.

    R.I.P. Build Templates, 15.10.2019

  • battledrone.8315battledrone.8315 Member ✭✭✭✭

    @flog.3485 said:

    @battledrone.8315 said:

    @flog.3485 said:

    @pah.4931 said:

    @olleandersson.4352 said:
    Am I the only one who actually enjoyed a bit of a challenge in the story for once? Reminded me of some of the fights in Guild Wars 1! More of this, please!

    I think the problem was that for certain classes / builds (especially with pets triggering the heal) the fight SEEMED unbeatable, without any real clue as to why it was working the way it was. Difficult isn't /really/ the issue. It was not properly balanced. I know on my reaper, I kept dodging the attack and he'd still heal to full ... I didn't realize my horrors from Rise! were triggering it. (In no MMO ever did kitten pet AI ever work like that)

    EDIT: also, the fact that it came after a long prelude without checkpoints, and you couldn't switch weapons (I know you could, but it wasn't intuitive nor common knowledge) made for very sour first experiences for people accustomed to certain playstyles. Again, especially for a game marketed pretty heavily as "play however you want."

    "Play however you want" has never been about how easy/hard the game should be.....for the gazillon time.> @LucianDK.8615 said:
    Breakbars really need to have a better tutorial since people still struggle with the concept.

    they never should had made it in the first place, its a waste of time and resources. making a tutorial for it will waste even more time and resources

    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    and if it was a POPULAR feature, then that wouldnt happen. it was also the only endgame mechanic, that i could do on my own.
    its a blue bar...nothing more. it didnt scare me away, but it certainly didnt keep me either

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    Defiance bar has been a pretty huge mistake, mostly because it has become a replacement for any actual mechanic in all content.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Khisanth.2948 said:
    Defiance bar has been a pretty huge mistake, mostly because it has become a replacement for any actual mechanic in all content.

    The defiance bar is a mechanic.

  • Sad to find such a topic and realize they nerfed the fight because some people managed to come this far into story without knowing one of the most basic mechanics in the game. I guess for some, bosses need to be on a level of a lvl 5 baby quaggan.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Honestly I had to google the boss cause I dont remember any difficult encounters in PoF.

    A potential solution would be to decrease difficulty/stats of boss, breakbar, damage etc. Everytime the player dies to the boss. Or implement health checkpoints. Decreasing the overall difficulty doesnt solve the problem because gw2 is already easy as it is. I think the major issue is mostly learn to play and understanding game mechanics of an encounter. I still see numerous people throw themselves into champions and elites during events only to get downed within seconds.

    I also see lots of complaining on map chat in HoT maps about content being too hard which is really not the case. If anything the game just doesnt do a good job at teaching players game mechanics.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    The worst part of this fight, for me (a very casual player) was after completing it I had to listen to Joko's banter ... and then DC'd. I had to run the entire thing all over again.

    I am a very casual player.
    Very.
    Casual.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited December 4, 2019

    I could have swore that one of the paths in the first HoT story instance, taught you about the defiance bar. To be honest, it doesn’t really matter if Anet were to add a very visible tutorial as people would forgot it or ignore it.

  • flog.3485flog.3485 Member ✭✭✭

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited December 4, 2019

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    Yes, it's that event. All you had to do was to keep the golem aggroed on you (autoattacking was enough for it) and dodge or sidestep its slow and clearly telegraphed attacks (where just running in circles let you ignore like half of those). There was no need to break the defiance bar at all.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Astralporing.1957 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    Yes, it's that event. All you had to do was to keep the golem aggroed on you (autoattacking was enough for it) and dodge or sidestep its slow and clearly telegraphed attacks (where just running in circles let you ignore like half of those). There was no need to break the defiance bar at all.

    That was my experience as well. I just attacked it to keep aggro and I think I tried to destroy the projectiles some of the time.

  • flog.3485flog.3485 Member ✭✭✭

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    Didn’t know about that. Last time I did my dailies it felt like the only way to progress the event was through cc skills.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @flog.3485 said:

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    Didn’t know about that. Last time I did my dailies it felt like the only way to progress the event was through cc skills.

    The event is time-based.

    https://wiki.guildwars2.com/wiki/Draw_the_shielded_golem's_fire_while_Agent_Zildi_reprograms_it

  • flog.3485flog.3485 Member ✭✭✭
    edited December 4, 2019

    @Ayrilana.1396 said:

    @flog.3485 said:

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    Didn’t know about that. Last time I did my dailies it felt like the only way to progress the event was through cc skills.

    The event is time-based.

    https://wiki.guildwars2.com/wiki/Draw_the_shielded_golem's_fire_while_Agent_Zildi_reprograms_it

    True, but when you take the aggro and there is no one around, CC’ing the boss felt like the best solution for me.

    But anyway, without going too much off topic here,knowing how to CC should be part of a required story instance, not in open world where you can actually decide to skip the mechanic.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @flog.3485 said:

    @Ayrilana.1396 said:

    @flog.3485 said:

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    Didn’t know about that. Last time I did my dailies it felt like the only way to progress the event was through cc skills.

    The event is time-based.

    https://wiki.guildwars2.com/wiki/Draw_the_shielded_golem's_fire_while_Agent_Zildi_reprograms_it

    True, but when you take the aggro and there is no one around, CC’ing the boss felt like the best solution for me.

    But anyway, without going too much off topic here,knowing how to CC should be part of a required story instance, not in open world where you can actually decide to skip the mechanic.

    Using the special action key has been required in story instances before but how many people actually use it when it’s available in the open world?

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Ayrilana.1396 said:
    Using the special action key has been required in story instances before but how many people actually use it when it’s available in the open world?

    "Using special action key" is not an uniform mechanic. It does different things depending on encounter. Learning to use it in one doesn't mean you will necessarily learn how to use it in another.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • flog.3485flog.3485 Member ✭✭✭

    @Ayrilana.1396 said:

    @flog.3485 said:

    @Ayrilana.1396 said:

    @flog.3485 said:

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    Didn’t know about that. Last time I did my dailies it felt like the only way to progress the event was through cc skills.

    The event is time-based.

    https://wiki.guildwars2.com/wiki/Draw_the_shielded_golem's_fire_while_Agent_Zildi_reprograms_it

    True, but when you take the aggro and there is no one around, CC’ing the boss felt like the best solution for me.

    But anyway, without going too much off topic here,knowing how to CC should be part of a required story instance, not in open world where you can actually decide to skip the mechanic.

    Using the special action key has been required in story instances before but how many people actually use it when it’s available in the open world?

    What does the special action key has anything to do with using regular CC skills ?

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @flog.3485 said:

    @Ayrilana.1396 said:

    @flog.3485 said:

    @Ayrilana.1396 said:

    @flog.3485 said:

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    Didn’t know about that. Last time I did my dailies it felt like the only way to progress the event was through cc skills.

    The event is time-based.

    https://wiki.guildwars2.com/wiki/Draw_the_shielded_golem's_fire_while_Agent_Zildi_reprograms_it

    True, but when you take the aggro and there is no one around, CC’ing the boss felt like the best solution for me.

    But anyway, without going too much off topic here,knowing how to CC should be part of a required story instance, not in open world where you can actually decide to skip the mechanic.

    Using the special action key has been required in story instances before but how many people actually use it when it’s available in the open world?

    What does the special action key has anything to do with using regular CC skills ?

    It’s a mechanic taught in the story just just like how you suggested using CC should be taught in the story. I thought my post was pretty clear on that.

  • flog.3485flog.3485 Member ✭✭✭

    @Ayrilana.1396 said:

    @flog.3485 said:

    @Ayrilana.1396 said:

    @flog.3485 said:

    @Ayrilana.1396 said:

    @flog.3485 said:

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    @Khisanth.2948 said:

    @flog.3485 said:

    @Astralporing.1957 said:

    @flog.3485 said:
    Well the tutorial for breaking a bar already exists in the game.
    Sadly, it is tied to a HoT spawning event that most seems to skip (the starting event chain in rata Novus with the golem). Personally I wished that this sort of event was tied to required story step.

    That was a breakbar tutorial? And here i thought you could just autoattack with a ranged weapon and run in circles to solo that event easily.

    Hmm. You might be confused with another event. I am talking about the golem which doesn’t take any damage from normal attacks and whose purpose is to be reprogrammed by an Asura npc so that the active defenses of Rata novus don’t try to kill us.

    The bar can be completely ignored for the event...

    Didn’t know about that. Last time I did my dailies it felt like the only way to progress the event was through cc skills.

    The event is time-based.

    https://wiki.guildwars2.com/wiki/Draw_the_shielded_golem's_fire_while_Agent_Zildi_reprograms_it

    True, but when you take the aggro and there is no one around, CC’ing the boss felt like the best solution for me.

    But anyway, without going too much off topic here,knowing how to CC should be part of a required story instance, not in open world where you can actually decide to skip the mechanic.

    Using the special action key has been required in story instances before but how many people actually use it when it’s available in the open world?

    What does the special action key has anything to do with using regular CC skills ?

    It’s a mechanic taught in the story just just like how you suggested using CC should be taught in the story. I thought my post was pretty clear on that.

    Okay, failed to see the connection. As for using the special action key, it has become relevant, especially in PoF, where you have events that tell you to use the action key.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited December 6, 2019

    @Ayrilana.1396 said:
    It’s a mechanic taught in the story just just like how you suggested using CC should be taught in the story. I thought my post was pretty clear on that.

    And it's about as succesful as teaching a ranger how to use weapon skill skill nr 5 with a longbow (Barrage) and then expecting them to learn from it how to cc using Hilt Bash, when they have switched to GS.

    Teaching someone how to use a specific skill slot does exactly nothing when the skill in that slot gets changed to something else, with completely different effect.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Ayrilana.1396 said:
    It’s a mechanic taught in the story just just like how you suggested using CC should be taught in the story. I thought my post was pretty clear on that.

    And it's about as succesful as teaching a ranger how to use weapon skill skill nr 5 with a longbow (Barrage) and then expecting them to learn from it how to cc using Hilt Bash, when they have switched to GS.

    Teaching someone how to use a specific skill slot does exactly nothing when the skill in that slot gets changed to something else, with completely different effect.

    Which wouldn’t be the case with CC.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited December 6, 2019

    @Ayrilana.1396 said:

    @Astralporing.1957 said:

    @Ayrilana.1396 said:
    It’s a mechanic taught in the story just just like how you suggested using CC should be taught in the story. I thought my post was pretty clear on that.

    And it's about as succesful as teaching a ranger how to use weapon skill skill nr 5 with a longbow (Barrage) and then expecting them to learn from it how to cc using Hilt Bash, when they have switched to GS.

    Teaching someone how to use a specific skill slot does exactly nothing when the skill in that slot gets changed to something else, with completely different effect.

    Which wouldn’t be the case with CC.

    ...exactly the point i was making from the very beginning.

    If you haven't noticed, i wasn't arguing against the need to teach players to use CC. What i was arguing with was this:

    @Ayrilana.1396 said:
    Using the special action key has been required in story instances before but how many people actually use it when it’s available in the open world?

    I'm glad that i could bring you back to my opinion that you can't use special action key mechanic as an example for how succesful teaching CC might end up.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.