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Silent scope fix suggestion


Legatus.3608

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Silent scope cannot be fixed by applying stealth after a delay, opponents will know where you rolled and aoe bomb it. Also projectiles can still potentially take you out of stealth if they are slow, see short bow skills.

You also can't just provide immunity to reveal for a time because then you'll give room for traps to again be usable from stealth with some timing.

I suggest a temporary buff be applied after dodge rolling for as long as a projectile could still be airborne (however long that is) that makes you immune to being revealed FROM ONLY YOUR OWN PROJECTILES. This would prevent all cases of accidental reveal from shots fired before dodging but wouldn't allow trap shenanigans.

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@Elxdark.9702 said:or revert this trait to what it was before and avoid all this mess? :)

Aside from any problems that came along with the new Silent Scope, vaulting with a rifle into a Deaths Judgement looks stupid while kneeling down in place quietly looking down the sites into stealth looked awesome. That's also aside from the control in where you wanted your foot print while in Kneel to be. I'd rather kneel into stealth and have stealth skill be Cursed Bullet again and dodge rolling with rifle equipped could put a Snipers Cover field in front of or around where you land then put DJ back on rifle 4.

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