your fav class. choose. type why — Guild Wars 2 Forums

your fav class. choose. type why

Sovereign.1093Sovereign.1093 Member ✭✭✭✭

mine is rev. can play even on 4k ping. core rev only though. built it tanky as canbe

Slayers XD. Love wvw? Prove it. Join NSP.

your fav class. choose. type why 65 votes

guard
13% 9 votes
rev
15% 10 votes
necro
10% 7 votes
ele
10% 7 votes
mes
6% 4 votes
war
9% 6 votes
thief
13% 9 votes
engie
6% 4 votes
ranger
13% 9 votes

Comments

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    Necro. Cause it is hard to play and it is a well balanced class!
    insert sarcasm

  • Huli.9740Huli.9740 Member ✭✭

    Favourite- Thief, I like the high risk play. Not very good at it =) :'(
    then guard- support guard, enjoy it in mid sized WvW

  • Kirnale.5914Kirnale.5914 Member ✭✭✭

    Ele, most interesting class to play.

  • Mil.3562Mil.3562 Member ✭✭✭

    @Voltekka.2375 said:
    Necro. Cause it is hard to play and it is a well balanced class!
    insert sarcasm

    This explains why they are so rare in wvw fights.

  • Rysdude.3824Rysdude.3824 Member ✭✭✭
    edited May 16, 2018

    Chose Ranger. Because pewpew. Plus, I like taking down people in zergs that think theyre safe.
    Edit: words

  • Hoodie.1045Hoodie.1045 Member ✭✭✭

    @Sovereign.1093 said:
    mine is rev. can play even on 4k ping. core rev only though. built it tanky as canbe

    Core engineer. You might think that I'm joking, but I'm not. I've been playing GW2 since 2013 and I've never seen such disregard in the ways ArenaNet has given core engineer. Only very recently they have reworked the Med Kit, but that's not enough. I want core engineer to be viable, but ArenaNet is just ignoring core engineer and his kits. The kits need to be reworked or just anything that will make them useful to fight against a Holosmith and the rest of the professions.

    Core engineer is more rewarding to play due to the complexity with the profession. With the Holosmith, the skill ceiling is so much lower, just wait for an enemy to come and just use Photon Forge. What's worse is that ArenaNet decided to make the Holosmith able to use healing and utility skills while in Photon Forge.

    I don't care if anyone tries to defend it, but Photon Forge should work like the necromancers' Shroud form, where you can't use healing and utility skills. It's already a glass cannon specialization that gives you the highest damage possible, so why not nerf the Holosmith like this? Why not balance the specialization to be on par with the Scrapper and core. Keep the glass cannon damage as it is, but make the Holosmiths vulnerable that a good Scrapper or core engineer can have a fair chance to fight them. I've never seen an elite specialization be made so much better than the other specializations.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    Rev because I love the look and feel of the class even though they've taken a lot of the toys away since HoT released.

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @Hoodie.1045 said:

    @Sovereign.1093 said:
    mine is rev. can play even on 4k ping. core rev only though. built it tanky as canbe

    Core engineer. You might think that I'm joking, but I'm not. I've been playing GW2 since 2013 and I've never seen such disregard in the ways ArenaNet has given core engineer. Only very recently they have reworked the Med Kit, but that's not enough. I want core engineer to be viable, but ArenaNet is just ignoring core engineer and his kits. The kits need to be reworked or just anything that will make them useful to fight against a Holosmith and the rest of the professions.

    Core engineer is more rewarding to play due to the complexity with the profession. With the Holosmith, the skill ceiling is so much lower, just wait for an enemy to come and just use Photon Forge. What's worse is that ArenaNet decided to make the Holosmith able to use healing and utility skills while in Photon Forge.

    I don't care if anyone tries to defend it, but Photon Forge should work like the necromancers' Shroud form, where you can't use healing and utility skills. It's already a glass cannon specialization that gives you the highest damage possible, so why not nerf the Holosmith like this? Why not balance the specialization to be on par with the Scrapper and core. Keep the glass cannon damage as it is, but make the Holosmiths vulnerable that a good Scrapper or core engineer can have a fair chance to fight them. I've never seen an elite specialization be made so much better than the other specializations.

    Photon forge is lazy design. It's almost copy pasta of reaper. 2 leap, 3 stab, 5 big hit thing. At least 4 has some range skill instead of a spin...I guess. D:

    Also Scrapper is in the right place now with medkit too.

    RISE guild best guild super RPers trash blob guild [RISE] always dies on inc masters of the Die On Inc technique where Prince Jarvan just died.

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • Iozeph.5617Iozeph.5617 Member ✭✭✭
    edited May 16, 2018

    Engineer- Gadgets, turrets, kits, guns, BOMBS and general steampunkiness. In a game filled with so much sword swinging and magical princess nonsense, Engineers -particularly Asura Engineers- are a breath of fresh air. Now, if only turrets were restored to their former glory.

  • Ele is my main class. As GW2 came out I missed all the hundreds of Skills of GW1. So I was looking for the class with the most skills. That was Ele and as Ele was also my main class in GW1 it was the most logical choice for me.

  • Hoodie.1045Hoodie.1045 Member ✭✭✭

    @GDchiaScrub.3241 said:

    @Hoodie.1045 said:

    @Sovereign.1093 said:
    mine is rev. can play even on 4k ping. core rev only though. built it tanky as canbe

    Core engineer. You might think that I'm joking, but I'm not. I've been playing GW2 since 2013 and I've never seen such disregard in the ways ArenaNet has given core engineer. Only very recently they have reworked the Med Kit, but that's not enough. I want core engineer to be viable, but ArenaNet is just ignoring core engineer and his kits. The kits need to be reworked or just anything that will make them useful to fight against a Holosmith and the rest of the professions.

    Core engineer is more rewarding to play due to the complexity with the profession. With the Holosmith, the skill ceiling is so much lower, just wait for an enemy to come and just use Photon Forge. What's worse is that ArenaNet decided to make the Holosmith able to use healing and utility skills while in Photon Forge.

    I don't care if anyone tries to defend it, but Photon Forge should work like the necromancers' Shroud form, where you can't use healing and utility skills. It's already a glass cannon specialization that gives you the highest damage possible, so why not nerf the Holosmith like this? Why not balance the specialization to be on par with the Scrapper and core. Keep the glass cannon damage as it is, but make the Holosmiths vulnerable that a good Scrapper or core engineer can have a fair chance to fight them. I've never seen an elite specialization be made so much better than the other specializations.

    Photon forge is lazy design. It's almost copy pasta of reaper. 2 leap, 3 stab, 5 big hit thing. At least 4 has some range skill instead of a spin...I guess. D:

    Also Scrapper is in the right place now with medkit too.

    Not just lazy design, but it gives the Holosmith too much sustain to even be called a glass cannon. The nerf I suggested may seem harsh to some players, but not being able to use healing and utility skills will make the Holosmith very vulnerable and since its' original design was to be a glass cannon, I see no reason why ArenaNet wouldn't rework the Holosmith like this. It's sad that they looked at the Holosmith, thought it was fine to not reduce the sustain capabilities it currently has and didn't seem to think or even think about core and Scrapper.

    The Holosmith is your cookie cutter, easy to play specialization that is a disgrace to the engineer profession. Before the Holosmith, engineer was the most difficult profession to play in the entire game because of the kit complexity and the things you could do with them. They allowed good engineers to dominate most of the professions in 1v1 scenarios, but nowadays, we have this pathetic excuse for an "engineer" specialization, one that caters to those that don't want to deal with the complexity that comes with the profession.

  • Engineer.
    Few reasons for it
    1. I like sci-fi over fantasy so the engie has the tech side covered for me.
    2. Turrets (though not great) hold a special place in my heart.
    3. Though they aren't great by any stretch of the imagination, the racial skills (excluding elite ones) have toolbelt skills too and some of them are pretty nifty.
    4. The mortar kit, oh how I love this so much.
    5. How good the magitech armour looks for an engineer.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Have a few I like, Mirage, Dragonhunter, Weaver, but mostly Mirage these days.
    The spec I'm playing is high risk but high reward, no stealth just evades, high tempo, quick movement, hit and run fighting through the battlefield.

    Another derailing post. ^^
    EBG North Keep: One of the village residents will now flee if their home is destroyed!
    Maguuma: Free ppt, come and get it!

  • Firebrand, tonnes of stability, condi clears, heals and because I love the frontline classes most.

  • kash.9213kash.9213 Member ✭✭✭
    edited May 16, 2018

    Thief. Working on a build over time and putting it to use is fun and Initiative is a major part of that, as non meta as it is in every mode and how out of touch devs can be with it, the payoffs through the heartbreak and rage is worth it. Also stringing animations together like Jumping into a Flanking Strike will push the animations into something a little different if the sequence and timing are done right and thief has a few of those that look awesome. Your own side doesn't want you around because you're a thief and the other team doesn't want you around because you're a thief, nice place to be since no one wants to bother with you.

    Northern Shiverpeaks [EL]

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭

    Rev is my favorite as well, followed by ranger. I usually just run minstrel herald but I've been playing around with an apothecarys core rev with the change to pulsating pestilence. Probably not the best, but it's a really fun playstyle.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    guard seems to be popular. just tried my vanila guard recently. so nostalgic

    Slayers XD. Love wvw? Prove it. Join NSP.

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭

    To be honest, my preferred class is mesmer (whatever builds), but if I am good at it in PvE, I suck at it in WvW. Because of that, rather than being a dead weight for the team, I decided to give a try to Herald and it was a lot better. I did not stop enjoying it since then. That's why I voted Rev. :)

    I'm out of my mind, feel free to leave a message...

  • DragonSlayer.1087DragonSlayer.1087 Member ✭✭✭

    My OG is always been the Necro even from games before GW. I started with my Necro on GW1 and loved it. And now she’s back as my main for GW2.

  • DamiVlad.2689DamiVlad.2689 Member ✭✭

    Rev, because I always love seing my name on top of the dps meter. Then die because of ultra glassy build.

  • Lady Sapphirah.6234Lady Sapphirah.6234 Member ✭✭
    edited May 18, 2018

    Ele because I can annoy and control a zerg by myself... well I try lol until they find me then its... ruuunn awwayyyyyyyyyyyyy!! also really enjoy defending with ele, can torture zergs and kill their siege from tower/keep walls =) Its sad that ppl dont want ele in squads much now..... :p u meta.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    Ele still but its realty needs some major reworks.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.