Grandtomatoe.2045 Posted May 17, 2018 Share Posted May 17, 2018 With all the power creep in the game I am hoping Anet will consider buffing cloak and dagger to hit two targets instead of one. I have been using cloak and dagger for years and its fun ability that takes a bit of skill to land consistently in the heat of combat but now other classes have so much more powerful abilities it makes cloak and dagger thieves look like toy cars playing against hot rods. By allowing cloak and dagger to cleave enemies it will give better chances of landing that all important attack cloak and dagger thieves rely upon.If cleave damage is out of order than perhaps make it unblockable instead.Or if both of those options seem too over powered then perhaps adjust the cast time so its quicker to land or increase the range on it to hit targets on the flanks slightly easier.I understand that great consideration must be taken before buffing a skill. I would like to see something implemented to cloak and dagger because of all the other power creep in the game. Link to comment Share on other sites More sharing options...
Legatus.3608 Posted May 17, 2018 Share Posted May 17, 2018 @Grandtomatoe.2045 said:With all the power creep in the game I am hoping Anet will consider buffing cloak and dagger to hit two targets instead of one. I have been using cloak and dagger for years and its fun ability that takes a bit of skill to land consistently in the heat of combat but now other classes have so much more powerful abilities it makes cloak and dagger thieves look like toy cars playing against hot rods. By allowing cloak and dagger to cleave enemies it will give better chances of landing that all important attack cloak and dagger thieves rely upon.If cleave damage is out of order than perhaps make it unblockable instead.Or if both of those options seem too over powered then perhaps adjust the cast time so its quicker to land or increase the range on it to hit targets on the flanks slightly easier.I understand that great consideration must be taken before buffing a skill. I would like to see something implemented to cloak and dagger because of all the other power creep in the game.It's just a utility so it should at least stealth as long as a target lies within the area of effect even if its only single target and the target blocks or is invuln. The damage on it is trivial and it's a MELEE UTILITY. For 5 initiative it should actually DO something Link to comment Share on other sites More sharing options...
sokeenoppa.5384 Posted May 17, 2018 Share Posted May 17, 2018 If it hits more than one target, first hit stealths you and second reveals you^^ Link to comment Share on other sites More sharing options...
BrokenGlass.9356 Posted May 18, 2018 Share Posted May 18, 2018 Speed up the animation slightly, and add an extra effect. If you hit from behind or the side it's 100% critical chance. Link to comment Share on other sites More sharing options...
Bunny.9834 Posted May 22, 2018 Share Posted May 22, 2018 Add: gives you quickness and swiftness. Link to comment Share on other sites More sharing options...
Turk.5460 Posted May 22, 2018 Share Posted May 22, 2018 I'd like to see it changed to be 1/4s cast time and given a longer aftercast to trade. Link to comment Share on other sites More sharing options...
SoulSin.5682 Posted May 22, 2018 Share Posted May 22, 2018 I just wish it was more confortable to hit.Rolling aside, missing C&D due to its very small hitbox is annoyng as hell. Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted May 22, 2018 Share Posted May 22, 2018 @Grandtomatoe.2045 said:With all the power creep in the game I am hoping Anet will consider buffing cloak and dagger to hit two targets instead of one. I have been using cloak and dagger for years and its fun ability that takes a bit of skill to land consistently in the heat of combat but now other classes have so much more powerful abilities it makes cloak and dagger thieves look like toy cars playing against hot rods. By allowing cloak and dagger to cleave enemies it will give better chances of landing that all important attack cloak and dagger thieves rely upon.One problem; if you gain stealth from the first hit, you will get revealed on the second hit.If cleave damage is out of order than perhaps make it unblockable instead.Or if both of those options seem too over powered then perhaps adjust the cast time so its quicker to land or increase the range on it to hit targets on the flanks slightly easier.I personally want shadow-step. It will work well with D/D and P/D.I understand that great consideration must be taken before buffing a skill. I would like to see something implemented to cloak and dagger because of all the other power creep in the game.They have recently buffed CnD (lowers cost from 6 to 5 init) so I doubt they will do anything else anytime soon. Link to comment Share on other sites More sharing options...
Armaelus.6120 Posted May 22, 2018 Share Posted May 22, 2018 Decrease damage or no more critical hitUnblockableIf target is hit (even with 0 damage), you gain stealthVulnerability x5Blind Foes around the rogue 3sThank bye ! Link to comment Share on other sites More sharing options...
Turk.5460 Posted May 23, 2018 Share Posted May 23, 2018 @Armaelus.6120 said:Decrease damage or no more critical hitUnblockableIf target is hit (even with 0 damage), you gain stealthVulnerability x5Blind Foes around the rogue 3sThank bye !S/D does not need another unblockable initiative based attack added to the set. Link to comment Share on other sites More sharing options...
Armaelus.6120 Posted May 23, 2018 Share Posted May 23, 2018 @Turk.5460 said:@Armaelus.6120 said:Decrease damage or no more critical hitUnblockableIf target is hit (even with 0 damage), you gain stealthVulnerability x5Blind Foes around the rogue 3sThank bye !S/D does not need another unblockable initiative based attack added to the set. Only for d/d Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted May 24, 2018 Share Posted May 24, 2018 @Armaelus.6120 said:@Turk.5460 said:@Armaelus.6120 said:Decrease damage or no more critical hitUnblockableIf target is hit (even with 0 damage), you gain stealthVulnerability x5Blind Foes around the rogue 3sThank bye !S/D does not need another unblockable initiative based attack added to the set. Only for d/dYou have to keep S/D and P/D in mind. The purpose of CnD is to hit hard then hide thus reducing damage or preventing it from crit defeats this purpose. Link to comment Share on other sites More sharing options...
babazhook.6805 Posted May 24, 2018 Share Posted May 24, 2018 I like the idea of a lower cast time and I think that all that really needed. if there were a boost warranted I think upping vuln stacks to 8 would work. Link to comment Share on other sites More sharing options...
Dralor.3701 Posted May 24, 2018 Share Posted May 24, 2018 Probably just needs to hit harder assuming you are precasting+steal into a backstab for the combo. Link to comment Share on other sites More sharing options...
Asahi.1487 Posted May 26, 2018 Share Posted May 26, 2018 Make the next attack 3s unblockable. Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted May 30, 2018 Share Posted May 30, 2018 Or we could try to nerf the oppressive amount of hit negation in the game.I've said it for years but there is no reasonable buff to CnD out there remaining with the initiative cost reduction. Maybe drop it to 4 init and buff the vuln stacks to 7 to account for the loss via LA. Most of the time it just gets negated by passives or similar. D/D's weaknesses (what most people in this thread seem to be referencing) are not so much about CnD but skills 2-4 with CnD just being too hard to hit because of excess powercreep to a few problem professions.Things like unblockable attacks and more damage etc. are very easy to exploit, and other suggestions often do not factor in P/D or S/D.A sped up animation just makes the one skill harder to outplay which is still not going to change the skill's usage or viability while making it just more frustrating to play against.D/D needs love, but mostly to death blossom. D/D accomplishes nothing about what the thief is supposed to do as a profession as far as the current roles/identity goes, which is why D/P is always better.An arms race attacking symptoms of a problem will not achieve anything. Link to comment Share on other sites More sharing options...
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