Urejt.5648 Posted May 19, 2018 Share Posted May 19, 2018 Could somebody explain to me why warrior's first adept trait "Reckless Dodge" (880 dmg) deals more dmg than Devil's "Bound" (840 dmg)? Shouldnt grand master trait be more powerfull than basic adept trait? Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted May 19, 2018 Share Posted May 19, 2018 Innate damage modifiers. 15% on Trickery 17-27% on Daredevil, 10%+ on DA, 17+Pile of Ferocity on CS, etc.All damage modifiers are multiplicative, so 15% and 10% from Tr and DA alone is really a 27% increase. The more modifiers, the better damage.Without running Berserker's Power and another trait line dedicated to offense, Warrior doesn't really have any.Bound itself provides an additional 10% damage to all attacks after the dodge, so if you dodge twice it basically averages (840 + 840 * 1.1)/2 = 882 without factoring the above extra modifiers from various lines. This can make BD hit way harder than RD.As for sPvP, it was nerfed because of the spammability of damage prior to the nerfs to SoA and CV's endurance refund. These allowed BD thieves to basically dodge endlessly while pumping out seriously high skill damage coefficients. Even still, the dodge rate is much better on thief than warrior, as even on-swap sigils have ICD's longer than that of fast hands'. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted May 19, 2018 Share Posted May 19, 2018 Not to mention that Daredevil innately has one additional dodge Link to comment Share on other sites More sharing options...
Elxdark.9702 Posted May 19, 2018 Share Posted May 19, 2018 it was nerfed because some people rp'd as monkeys, they played acro staff aka infinite dodges.Reckless Dodge is more easy to evade, it doesn't have a blast and it doesn't give you more % dmg. Link to comment Share on other sites More sharing options...
BobbyT.7192 Posted May 21, 2018 Share Posted May 21, 2018 3 dodges vs 2 dodges Link to comment Share on other sites More sharing options...
Blacksarevok.8104 Posted May 21, 2018 Share Posted May 21, 2018 bound gives a damage bonus Link to comment Share on other sites More sharing options...
Urejt.5648 Posted May 21, 2018 Author Share Posted May 21, 2018 @Blacksarevok.8104 said:bound gives a damage bonusshouldnt grand master trait give much more value than minor basic trait? Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted May 21, 2018 Share Posted May 21, 2018 @"Urejt.5648" said:Could somebody explain to me why warrior's first adept trait "Reckless Dodge" (880 dmg) deals more dmg than Devil's "Bound" (840 dmg)? Shouldnt grand master trait be more powerfull than basic adept trait?Also considering that reckless is unblockable while bounding is not. 2 dodges vs 3 is not a real argument considering warrior dodges just as much as thief does in reality with the right build. While they may not have 3 base dodges its super easy for them to gain endurance back. Ideally bounding gives a passive buff though which improves all damage including the bounding dodge itself + a combo finisher blast (while performing an evade).Ideally i would say that they are well balanced out from one another. Link to comment Share on other sites More sharing options...
Blacksarevok.8104 Posted May 21, 2018 Share Posted May 21, 2018 @Urejt.5648 said:@Blacksarevok.8104 said:bound gives a damage bonusshouldnt grand master trait give much more value than minor basic trait?10% damage for 4 seconds is pretty strong my dude Link to comment Share on other sites More sharing options...
Legatus.3608 Posted May 21, 2018 Share Posted May 21, 2018 @Blacksarevok.8104 said:@Urejt.5648 said:@Blacksarevok.8104 said:bound gives a damage bonusshouldnt grand master trait give much more value than minor basic trait?10% damage for 4 seconds is pretty strong my dudeExcept that you used another trait to get that, not the gm itself, whereas a warrior would be getting survivability or whatever else it picks for its minor traits in addition to having more damage than thief gm traitThis is all based on the idea though that gm traits should provide more bonuses than a regular trait which idk if that is typically true Link to comment Share on other sites More sharing options...
babazhook.6805 Posted May 21, 2018 Share Posted May 21, 2018 @Legatus.3608 said:@Blacksarevok.8104 said:@Urejt.5648 said:@Blacksarevok.8104 said:bound gives a damage bonusshouldnt grand master trait give much more value than minor basic trait?10% damage for 4 seconds is pretty strong my dudeExcept that you used another trait to get that, not the gm itself, whereas a warrior would be getting survivability or whatever else it picks for its minor traits in addition to having more damage than thief gm traitThis is all based on the idea though that gm traits should provide more bonuses than a regular trait which idk if that is typically trueI am not sure what you mean here. Bounding Dodger adds 10 percent more damage inherently. It not another trait. Recless dodge does not grant all other skills 10 percent more damage and Bounding does. Now one might argue that the 4 second window not enough but I found it very usefil for setting up an attack after the dodge itself. Link to comment Share on other sites More sharing options...
Legatus.3608 Posted May 21, 2018 Share Posted May 21, 2018 @babazhook.6805 said:@Legatus.3608 said:@Blacksarevok.8104 said:@Urejt.5648 said:@Blacksarevok.8104 said:bound gives a damage bonusshouldnt grand master trait give much more value than minor basic trait?10% damage for 4 seconds is pretty strong my dudeExcept that you used another trait to get that, not the gm itself, whereas a warrior would be getting survivability or whatever else it picks for its minor traits in addition to having more damage than thief gm traitThis is all based on the idea though that gm traits should provide more bonuses than a regular trait which idk if that is typically trueI am not sure what you mean here. Bounding Dodger adds 10 percent more damage inherently. It not another trait. Recless dodge does not grant all other skills 10 percent more damage and Bounding does. Now one might argue that the 4 second window not enough but I found it very usefil for setting up an attack after the dodge itself.Ah yeah my bad you're right, I was thinking of the traits wrong. Typically I think the intended use would be to staff 5 after dodging so it's a lot more damage Link to comment Share on other sites More sharing options...
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