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Nerf Mesmer pull

Nimon.7840Nimon.7840 Member ✭✭✭✭

As said above. It rlly gets out of hand. There are always mesmers that pull you from one side of the wall down on the other side. 600 range is just too much.
We'll you could say necro pull is 1200 range. But you need LoS.
You cannot pull someone from one edge of a wall over the whole wall down on the other side.

Mesmer can. Because no LoS required.
That makes defending objectives pretty hard since people can be pulled out of their defending siege weapons pretty easily.

<134

Comments

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    Hehe, I could see how it could be a problem especially if there is few mes, fbrand, scourge there - two mes pull/continuum shift, keep pulling+gravity well, fbrand pull, scourge aoe - it's hard to stay on wall for sure. If siege shared hp like golem that might encourage more siege hump though, so maybe mes focus could take some tweaking.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭
    edited May 23, 2018

    @Garrus.7403 said:
    Mesmer pull is fine. You have enough advantage if you are defending stuff. Just use a stunbreak or stability. Also I think the pull is quite visible. There is also not so much mesmers around and pull is one of their best tools for fights and siege.

    About the visibility, it can actually be hidden if aimed below the wall, the focus is not rendered on the other side but it still pulls - there is of course an audio cue when this happens though [the pull that is]. Here is an example - I am standing a few steps down in Bravost, operating an ac that is at the top of the inner wall lip. Being a few steps down [I use the wall as a buffer for any pull attacks, meaning I should only be pulled up against it, the inner wall face], I should not be able to be pulled [due to the wall stopping me] but what happens is you get dragged to the top of the stairs and towards the edge of the outer wall lip face. This is just with one mes. Whether it is op or not, that is debatable but the fact is the pull is far reaching/strong [requires no los, goes through structures]. Could we have the same pull for engi/thief/guardian/etc in that case?

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @DemonSeed.3528 said:

    @Garrus.7403 said:
    Mesmer pull is fine. You have enough advantage if you are defending stuff. Just use a stunbreak or stability. Also I think the pull is quite visible. There is also not so much mesmers around and pull is one of their best tools for fights and siege.

    About the visibility, it can actually be hidden if aimed below the wall, the focus is not rendered on the other side but it still pulls - there is of course an audio cue when this happens though [the pull that is]. Here is an example - I am standing a few steps down in Bravost, operating an ac that is at the top of the inner wall lip. Being a few steps down [I use the wall as a buffer for any pull attacks, meaning I should only be pulled up against it, the inner wall face], I should not be able to be pulled [due to the wall stopping me] but what happens is you get dragged to the top of the stairs and towards the edge of the outer wall lip face. This is just with one mes. Whether it is op or not, that is debatable but the fact is the pull is far reaching/strong [requires no los, goes through structures]. Could we have the same pull for engi/thief/guardian/etc in that case?

    Two mesmers: one gravity well, one focus pull. Can lift you right over the wall lol.

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  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Strider Pj.2193 said:

    @DemonSeed.3528 said:

    @Garrus.7403 said:
    Mesmer pull is fine. You have enough advantage if you are defending stuff. Just use a stunbreak or stability. Also I think the pull is quite visible. There is also not so much mesmers around and pull is one of their best tools for fights and siege.

    About the visibility, it can actually be hidden if aimed below the wall, the focus is not rendered on the other side but it still pulls - there is of course an audio cue when this happens though [the pull that is]. Here is an example - I am standing a few steps down in Bravost, operating an ac that is at the top of the inner wall lip. Being a few steps down [I use the wall as a buffer for any pull attacks, meaning I should only be pulled up against it, the inner wall face], I should not be able to be pulled [due to the wall stopping me] but what happens is you get dragged to the top of the stairs and towards the edge of the outer wall lip face. This is just with one mes. Whether it is op or not, that is debatable but the fact is the pull is far reaching/strong [requires no los, goes through structures]. Could we have the same pull for engi/thief/guardian/etc in that case?

    Two mesmers: one gravity well, one focus pull. Can lift you right over the wall lol.

    Actually I saw this happen recently it was hilarious but the same time sad - 1st mesmer pull + continuum shift + gravity well, 2nd mes just needs to pull. The person actually did not even touch ground from after first pull and gravity well lol and they were standing on inner wall lip. I've been seeing a few more of them lately, it was either prolly being retaught in some guild or spreading around. It's not a new thing for sure but many mesmers are coordinating it now. The last time I saw coordinated pulls like this was back in 2k16, I suppose 2k17 it went out of style maybe and also pof came along with new stuff to test. I don't mind if they can pull from around halfway of top of wall, but not from the inside inner lip of wall, that is a little too much.

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭

    @MUDse.7623 said:
    if using any siege would be a transformation, therefor when you use them you become one with the siege and only take damage to your real HP once the siege is down, like in golems basically. then you would not have that issue and you could man cannons / oil etc without that being a deathtrap.
    no need to nerf a profession skill becase of a siege issue.

    Its not a siege issue, more like a wall issue. The way LoS works on walls is completely one-sided in favour of the attacker, which is completely counter-intuitive.

  • Odinens.5920Odinens.5920 Member ✭✭✭

    @steki.1478 said:
    Maybe you should start fighting with players instead of siege.

    This week is probably one of the very rare cases I saw people building siege for only 2 people. It's getting disgusting.

    Apparently you haven't been playing much since PoF launch, and the new, and not so improved, pirate ship-condi-aoe spam meta has taken over...

  • steki.1478steki.1478 Member ✭✭✭✭

    @Odinens.5920 said:

    @steki.1478 said:
    Maybe you should start fighting with players instead of siege.

    This week is probably one of the very rare cases I saw people building siege for only 2 people. It's getting disgusting.

    Apparently you haven't been playing much since PoF launch, and the new, and not so improved, pirate ship-condi-aoe spam meta has taken over...

    Looks like you havent heard of ele, rev, mesmer, ranger or deadeye. All counters to condi aoe spam (which is only one class).

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  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Dawdler.8521 said:
    A mesmer using the focus is sort of like asking a thief to use p/d instead of d/p.

    Yes, it can pull. Thats all it can do.

    Also in comparison, I've seen firebrands continously knock people off catas with near zero cd from the wall but apparently thats not a problem...

    True, but this is why they keep a focus in inventory. Firebrands are also another issue with this pull but due to the cd.

  • Odinens.5920Odinens.5920 Member ✭✭✭

    @steki.1478 said:

    @Odinens.5920 said:

    @steki.1478 said:
    Maybe you should start fighting with players instead of siege.

    This week is probably one of the very rare cases I saw people building siege for only 2 people. It's getting disgusting.

    Apparently you haven't been playing much since PoF launch, and the new, and not so improved, pirate ship-condi-aoe spam meta has taken over...

    Looks like you havent heard of ele, rev, mesmer, ranger or deadeye. All counters to condi aoe spam (which is only one class).

    I ONLY play staff weaver/power scourge in WvW zerg groups.......and hate that I almost have to play scourge, but whatev.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    The mesmer pull (which I rarely see in WvW) is the least of the balance issues. We have DH's that can launch ppl up 10000 units in the air and killing them, able to pull through walls (not spear but the pull). Yes you have a pull as well thats a longer range (and with a chill), however theirs is short range, thus slightly higher risk.

    This here is all a learn to play and situational awareness. You see a mes, prepare some stab. If you dont have any, that falls on the player build. Maybe look at tweaking the build you use. Maybe throw some fields down on them to make them back off or better position siege. Its all about strategy.

    If you need practice in dealing with the mes pull, lemme know.

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  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Bigpapasmurf.5623 said:
    The mesmer pull (which I rarely see in WvW) is the least of the balance issues. We have DH's that can launch ppl up 10000 units in the air and killing them, able to pull through walls (not spear but the pull). Yes you have a pull as well thats a longer range (and with a chill), however theirs is short range, thus slightly higher risk.

    This here is all a learn to play and situational awareness. You see a mes, prepare some stab. If you dont have any, that falls on the player build. Maybe look at tweaking the build you use. Maybe throw some fields down on them to make them back off or better position siege. Its all about strategy.

    If you need practice in dealing with the mes pull, lemme know.

    True, but it doesn't stop the pull from working behind the actual wall [which imo should not happen]. Also true it's not high priority on the list of things, but this is one of the many problems in the endless list of problems. I don't doubt that some of it could be l2p issue, but not when you are standing behind the wall where normal pulls should not be an issue. I've been able to pull people this way and stop them from repairing walls as well. It's just one of the many unhealthy and uneeded things, it's best to mention everything we can as they are brought up.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @DemonSeed.3528 said:

    @Bigpapasmurf.5623 said:
    The mesmer pull (which I rarely see in WvW) is the least of the balance issues. We have DH's that can launch ppl up 10000 units in the air and killing them, able to pull through walls (not spear but the pull). Yes you have a pull as well thats a longer range (and with a chill), however theirs is short range, thus slightly higher risk.

    This here is all a learn to play and situational awareness. You see a mes, prepare some stab. If you dont have any, that falls on the player build. Maybe look at tweaking the build you use. Maybe throw some fields down on them to make them back off or better position siege. Its all about strategy.

    If you need practice in dealing with the mes pull, lemme know.

    True, but it doesn't stop the pull from working behind the actual wall [which imo should not happen]. Also true it's not high priority on the list of things, but this is one of the many problems in the endless list of problems. I don't doubt that some of it could be l2p issue, but not when you are standing behind the wall where normal pulls should not be an issue. I've been able to pull people this way and stop them from repairing walls as well. It's just one of the many unhealthy and uneeded things, it's best to mention everything we can as they are brought up.

    The mention of learn to play was due to the fact that its been around for as long as I can remember, thus it is expected and generally accepted. It wasnt mentioned as a bug or exploit as it working as intended. It adds to an attacking teams counterplay to being seiged from the walls (ive never used it, however its been used on me and when I am AC'ing their group, it def works as a form of counterplay).

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  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @DemonSeed.3528 said:

    @Bigpapasmurf.5623 said:
    The mesmer pull (which I rarely see in WvW) is the least of the balance issues. We have DH's that can launch ppl up 10000 units in the air and killing them, able to pull through walls (not spear but the pull). Yes you have a pull as well thats a longer range (and with a chill), however theirs is short range, thus slightly higher risk.

    This here is all a learn to play and situational awareness. You see a mes, prepare some stab. If you dont have any, that falls on the player build. Maybe look at tweaking the build you use. Maybe throw some fields down on them to make them back off or better position siege. Its all about strategy.

    If you need practice in dealing with the mes pull, lemme know.

    True, but it doesn't stop the pull from working behind the actual wall [which imo should not happen]. Also true it's not high priority on the list of things, but this is one of the many problems in the endless list of problems. I don't doubt that some of it could be l2p issue, but not when you are standing behind the wall where normal pulls should not be an issue. I've been able to pull people this way and stop them from repairing walls as well. It's just one of the many unhealthy and uneeded things, it's best to mention everything we can as they are brought up.

    Well I suppose we could make it a fair trade if you also removed the ability for AoEs like meteorshower or shades to hit beyond the direct LoS of the caster, such as across walls.

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  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @Dawdler.8521 said:

    @DemonSeed.3528 said:

    @Bigpapasmurf.5623 said:
    The mesmer pull (which I rarely see in WvW) is the least of the balance issues. We have DH's that can launch ppl up 10000 units in the air and killing them, able to pull through walls (not spear but the pull). Yes you have a pull as well thats a longer range (and with a chill), however theirs is short range, thus slightly higher risk.

    This here is all a learn to play and situational awareness. You see a mes, prepare some stab. If you dont have any, that falls on the player build. Maybe look at tweaking the build you use. Maybe throw some fields down on them to make them back off or better position siege. Its all about strategy.

    If you need practice in dealing with the mes pull, lemme know.

    True, but it doesn't stop the pull from working behind the actual wall [which imo should not happen]. Also true it's not high priority on the list of things, but this is one of the many problems in the endless list of problems. I don't doubt that some of it could be l2p issue, but not when you are standing behind the wall where normal pulls should not be an issue. I've been able to pull people this way and stop them from repairing walls as well. It's just one of the many unhealthy and uneeded things, it's best to mention everything we can as they are brought up.

    Well I suppose we could make it a fair trade if you also removed the ability for AoEs like meteorshower or shades to hit beyond the direct LoS of the caster, such as across walls.

    If that happens, I would be able to hear the anger and screaming of all WvW necros and eles everythere. :p

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  • Justine.6351Justine.6351 Member ✭✭✭✭

    Skills like Temporal Curtain are necessary for WvW. Its a unique play maker to briefly disrupt people on siege or make them explode in other allies' aoe.

    If you are on the wall and see a bunch of marks you should probably anticipate having to negate a temporal curtain pull (into the void). It has a 1 second delay and makes an obnoxious noise. Yes, I actually know the name of the roll-over skill for Temporal Curtain. Its called learning.

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  • Bish.8627Bish.8627 Member ✭✭✭

    I don't think any prof should be able to pull a defender off a wall. I get the CC of it as above pulling someone off siege, but the mesmer one in particular is just over the top, pulling you off the wall and insta killing you.

    You are already risking getting insta downed from damage alone defending a wall, but you then worry can you get back in if you get pulled. Really, defending is not fun. It used to be if something was under attack people showed up and defended it, but now, people leave it go and recap it. I really wish they would tilt a little more reward to defending and remove wall pulls.

  • intox.6347intox.6347 Member ✭✭✭

    As i dont like been pulled from wall to zerg and destroyed in seconds, its nice part of game, and option how to beat ppl hiding on wall and doing whatever.

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  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Justine.6351 said:
    Skills like Temporal Curtain are necessary for WvW. Its a unique play maker to briefly disrupt people on siege or make them explode in other allies' aoe.

    If you are on the wall and see a bunch of marks you should probably anticipate having to negate a temporal curtain pull (into the void). It has a 1 second delay and makes an obnoxious noise. Yes, I actually know the name of the roll-over skill for Temporal Curtain. Its called learning.

    The thing is it can pull people from the 8th-11th step from top of inner part of stairs - that is no longer a part of the top of the wall. It pulls you from the stairs to the topside of the wall and drags you to the edge. It has a bigger reach than it should. Sure, top of the wall, no problem, but not at the places I've talked about.

  • Rezzet.3614Rezzet.3614 Member ✭✭✭

    @Nimon.7840 said:
    As said above. It rlly gets out of hand. There are always mesmers that pull you from one side of the wall down on the other side. 600 range is just too much.
    We'll you could say necro pull is 1200 range. But you need LoS.
    You cannot pull someone from one edge of a wall over the whole wall down on the other side.

    Mesmer can. Because no LoS required.
    That makes defending objectives pretty hard since people can be pulled out of their defending siege weapons pretty easily.

    this , also Necro AoE all of it not just scourge ignores LoS when you use Snap Cast to target or a camera exploit or hack im not aware of, same goes for elementalist , so its basically an exploit done with Ground targetted AoE regardless of profession.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @DemonSeed.3528 said:

    @Justine.6351 said:
    Skills like Temporal Curtain are necessary for WvW. Its a unique play maker to briefly disrupt people on siege or make them explode in other allies' aoe.

    If you are on the wall and see a bunch of marks you should probably anticipate having to negate a temporal curtain pull (into the void). It has a 1 second delay and makes an obnoxious noise. Yes, I actually know the name of the roll-over skill for Temporal Curtain. Its called learning.

    The thing is it can pull people from the 8th-11th step from top of inner part of stairs - that is no longer a part of the top of the wall. It pulls you from the stairs to the topside of the wall and drags you to the edge. It has a bigger reach than it should. Sure, top of the wall, no problem, but not at the places I've talked about.

    guy, thats the play of the skill...play a warrior or something if you cant negate a 1sec telegraphed skill with obnoxious sound to it.

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  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    I think people are ignoring the fact of the reach of the pull this whole thread. It's not about the audio cue and even if the visuals don't render on the other side of the wall - it's the reach. I don't mind the ignorance as long as Anet become aware.

  • Rezzet.3614Rezzet.3614 Member ✭✭✭

    @DemonSeed.3528 said:
    I think people are ignoring the fact of the reach of the pull this whole thread. It's not about the audio cue and even if the visuals don't render on the other side of the wall - it's the reach. I don't mind the ignorance as long as Anet become aware.

    true that it has a whopping 600 radius so it doesnt even need to be cast over walls

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @DemonSeed.3528 said:
    I think people are ignoring the fact of the reach of the pull this whole thread. It's not about the audio cue and even if the visuals don't render on the other side of the wall - it's the reach. I don't mind the ignorance as long as Anet become aware.

    Offensively, Into the Void pulls. That all...

    It's like asking anet to nerf hammer rev's field of the mist size because it blocks projectiles at too wide of an angle...
    Or ranger's muddy terrain because it causes cripple over too large an area...
    Or warrior banner's swift skill for giving out too much easy swiftness...
    Or guardian's elite signet for healing all allies in a large area to full...

    Anet buff me :-(
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  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Justine.6351 said:

    @DemonSeed.3528 said:
    I think people are ignoring the fact of the reach of the pull this whole thread. It's not about the audio cue and even if the visuals don't render on the other side of the wall - it's the reach. I don't mind the ignorance as long as Anet become aware.

    Offensively, Into the Void pulls. That all...

    It's like asking anet to nerf hammer rev's field of the mist size because it blocks projectiles at too wide of an angle...
    Or ranger's muddy terrain because it causes cripple over too large an area...
    Or warrior banner's swift skill for giving out too much easy swiftness...
    Or guardian's elite signet for healing all allies in a large area to full...

    Do those work through walls? That all :)

  • Justine.6351Justine.6351 Member ✭✭✭✭
    edited May 23, 2018

    @DemonSeed.3528 said:

    @Justine.6351 said:

    @DemonSeed.3528 said:
    I think people are ignoring the fact of the reach of the pull this whole thread. It's not about the audio cue and even if the visuals don't render on the other side of the wall - it's the reach. I don't mind the ignorance as long as Anet become aware.

    Offensively, Into the Void pulls. That all...

    It's like asking anet to nerf hammer rev's field of the mist size because it blocks projectiles at too wide of an angle...
    Or ranger's muddy terrain because it causes cripple over too large an area...
    Or warrior banner's swift skill for giving out too much easy swiftness...
    Or guardian's elite signet for healing all allies in a large area to full...

    Do those work through walls? That all :)

    There are ALOT of skills that work through walls...

    One of them does up to 5k damage, 3sec stun on a 5sec CD.

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  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    That doesn't negate the topic we are talking about.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @coro.3176 said:

    @hunkamania.7561 said:
    Mesmer pull is fine. You can hear the curtain when it's dropped and Dodge it. You're just bad. Since it will effect siege users I bet anet will nerf it since they love their siege humpers.

    I find I can't hear it as obviously as I used to be able to. In the past, there was alwasy a really clear "mesmer pull inc" sound, but now it's either covered up by something, or not playing at all.

    Likewise, you used to be able to sort of see it on the wall/ground when it was used, but recently I haven't been seeing it at all. I wonder if the animation and sound effects are being culled at a high priority...

    There have been bugs around that have not rendered visuals or sounds before so it's not surprising if that happened to you. It could also be a sync/lag issue.

  • Brigand.9502Brigand.9502 Member ✭✭

    @steki.1478 said:
    Maybe you should start fighting with players instead of siege.

    If it's one or two guys on a wall defending against a zerg, then I don't see how that would end well. The defenders may literally be attempting to buy time for more defenders to arrive and then an actual fight might occur.

    Alternatively you could be advocating that there should be no defenders so that the attacking group could PvLord. Yay karma train I guess?

    @Rezzet.3614 " said:

    guy, thats the play of the skill...play a warrior or something if you cant negate a 1sec telegraphed skill with obnoxious sound to it.

    How do you even see it in the mass of AOE spam and other sound effects? All its tells are basically concealed and that's assuming it's even placed on a part of the wall where it COULD be seen and not further down on the wall out of the view of the defenders

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭
    edited May 23, 2018

    I am sure ANET will say the WvW is not responsible for balance. So spec for less glass and more stun breaks in the mean time. Siege doesn't scale from zerker (w.e. is the current fad) anyway.

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  • Solori.6025Solori.6025 Member ✭✭✭✭

    I thought the guardian pull was the one that pulled through walls? Cause that's mostly what I see.

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  • steki.1478steki.1478 Member ✭✭✭✭

    @Brigand.9502 said:

    @steki.1478 said:
    Maybe you should start fighting with players instead of siege.

    If it's one or two guys on a wall defending against a zerg, then I don't see how that would end well. The defenders may literally be attempting to buy time for more defenders to arrive and then an actual fight might occur.

    Alternatively you could be advocating that there should be no defenders so that the attacking group could PvLord. Yay karma train I guess?

    It was 2-4 attackers and 5+ defenders. None of them were attacking from the wall, they just started building siege.

    There was also situations where I started clearing siege which was attacking the zerg, but siege was on a different wall. So while they have 10+ defenders on that wall, none of them is actually attacking me, but building ac/ballistas specifically for me or manning the siege nearby for same purpose (none of them could actually reach the main zerg).

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  • Justine.6351Justine.6351 Member ✭✭✭✭

    @DemonSeed.3528 said:
    That doesn't negate the topic we are talking about.

    Oh yes the topic,

    Anet let's go ahead and nerf a skill on a weapon that has been plagued with a terrible skill 5 that was finnaly made decent but then mysteriously got the ole anet infamous "improved" nerf. Let's also completely ignore the fact that it's supporting trait that would actually add some offensive teeth to it is placed in a lolsupport trait line. Or the fact into the void has been nerfed directly multiple times already. The game keeps getting easier every year and yet this skill keeps getting nerfed? How does that even make sense lol...

    I stopped playing focus on my mesmer because it fails to do any pull I'd guess 66% of the time. And if it doesn't pull it doesn't do anything. Why does it fails so much? Beyond the telegraph: stability, anti-cc traits and aegis are the most prominent. Much more of the time the pull just does nothing of real value. So what if you got pulled? Just walk back to the safety of the inside of the wall. If you get pulled into heavy aoe, just negate it with the dozens of ways to do so.

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  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Justine.6351 said:

    @DemonSeed.3528 said:
    That doesn't negate the topic we are talking about.

    Oh yes the topic,

    Anet let's go ahead and nerf a skill on a weapon that has been plagued with a terrible skill 5 that was finnaly made decent but then mysteriously got the ole anet infamous "improved" nerf. Let's also completely ignore the fact that it's supporting trait that would actually add some offensive teeth to it is placed in a lolsupport trait line. Or the fact into the void has been nerfed directly multiple times already. The game keeps getting easier every year and yet this skill keeps getting nerfed? How does that even make sense lol...

    I stopped playing focus on my mesmer because it fails to do any pull I'd guess 66% of the time. And if it doesn't pull it doesn't do anything. Why does it fails so much? Beyond the telegraph: stability, anti-cc traits and aegis are the most prominent. Much more of the time the pull just does nothing of real value. So what if you got pulled? Just walk back to the safety of the inside of the wall. If you get pulled into heavy aoe, just negate it with the dozens of ways to do so.

    Ouch, wow. I can see this is a touchy kind of subject for you. Sorry for stepping on any toes. Ok, pull does nothing of real value. Gotcha :)
    If it does nothing of real value, then adjusting it won't harm it at all right?

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @DemonSeed.3528 said:

    @Justine.6351 said:

    @DemonSeed.3528 said:
    That doesn't negate the topic we are talking about.

    Oh yes the topic,

    Anet let's go ahead and nerf a skill on a weapon that has been plagued with a terrible skill 5 that was finnaly made decent but then mysteriously got the ole anet infamous "improved" nerf. Let's also completely ignore the fact that it's supporting trait that would actually add some offensive teeth to it is placed in a lolsupport trait line. Or the fact into the void has been nerfed directly multiple times already. The game keeps getting easier every year and yet this skill keeps getting nerfed? How does that even make sense lol...

    I stopped playing focus on my mesmer because it fails to do any pull I'd guess 66% of the time. And if it doesn't pull it doesn't do anything. Why does it fails so much? Beyond the telegraph: stability, anti-cc traits and aegis are the most prominent. Much more of the time the pull just does nothing of real value. So what if you got pulled? Just walk back to the safety of the inside of the wall. If you get pulled into heavy aoe, just negate it with the dozens of ways to do so.

    Ouch, wow. I can see this is a touchy kind of subject for you. Sorry for stepping on any toes. Ok, pull does nothing of real value. Gotcha :)
    If it does nothing of real value, then adjusting it won't harm it at all right?

    Not adjusting it requires less man power...

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • BlueMelody.6398BlueMelody.6398 Member ✭✭✭

    @hunkamania.7561 said:
    Mesmer pull is fine. You can hear the curtain when it's dropped and Dodge it. You're just bad. Since it will effect siege users I bet anet will nerf it since they love their siege humpers.

    Audio cue alone is not sufficient for the deaf or people with hearing issues or who do not use game sound for whatever reason. Every mechanic that requires a dodge to negate needs an always-visible screen presence.

  • BlueMelody.6398BlueMelody.6398 Member ✭✭✭

    @MiniMe.1960 said:
    How can one get owned by such an obvious skill? Ever heard of stability/dodge? L2p victim!!!

    What is "obvious" when it's placed on the back/invisible side of the wall? It's undetectable, and you can't run around with stability up 100% of the time "just in case".

  • MiniMe.1960MiniMe.1960 Member ✭✭

    @BlueMelody.6398 said:

    @MiniMe.1960 said:
    How can one get owned by such an obvious skill? Ever heard of stability/dodge? L2p victim!!!

    What is "obvious" when it's placed on the back/invisible side of the wall? It's undetectable, and you can't run around with stability up 100% of the time "just in case".

    sound, and for dropping one siege disabler you don't need more than 3 seconds

    Veteran Flamer
    100% chance to be right after triggering a rage-whisper

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @MiniMe.1960 said:

    @BlueMelody.6398 said:

    @MiniMe.1960 said:
    How can one get owned by such an obvious skill? Ever heard of stability/dodge? L2p victim!!!

    What is "obvious" when it's placed on the back/invisible side of the wall? It's undetectable, and you can't run around with stability up 100% of the time "just in case".

    sound, and for dropping one siege disabler you don't need more than 3 seconds

    Siege disabler against a pull?

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    Could you please explain the siege disabler part then? At the beginning of thread we were talking about people being pulled off siege, not disabling enemy siege and getting pulled.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    Focus 4 is fine, you should know it's coming when you see a load of red AoE on the corner of the wall, that's when you jump of the siege and either dodge or jump into the courtyard below

  • BlueMelody.6398BlueMelody.6398 Member ✭✭✭

    @MiniMe.1960 said:

    @BlueMelody.6398 said:

    @MiniMe.1960 said:
    How can one get owned by such an obvious skill? Ever heard of stability/dodge? L2p victim!!!

    What is "obvious" when it's placed on the back/invisible side of the wall? It's undetectable, and you can't run around with stability up 100% of the time "just in case".

    sound, and for dropping one siege disabler you don't need more than 3 seconds

    Guess you've chosen to ignore what I said about deaf/hearing-impared players, and last I checked, mesmers weren't considered siege.

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @BlueMelody.6398 said:

    @MiniMe.1960 said:

    @BlueMelody.6398 said:

    @MiniMe.1960 said:
    How can one get owned by such an obvious skill? Ever heard of stability/dodge? L2p victim!!!

    What is "obvious" when it's placed on the back/invisible side of the wall? It's undetectable, and you can't run around with stability up 100% of the time "just in case".

    sound, and for dropping one siege disabler you don't need more than 3 seconds

    Guess you've chosen to ignore what I said about deaf/hearing-impared players, and last I checked, mesmers weren't considered siege.

    Why is that even a point though? I honestly can't imagine a using the deaf/hearing impaired card as a justifiable reason to nerf a skill. If anet was catering to such a small minority like that then Deaths Judgement would have been nerfed to oblivion a long time ago.

    For the topic- Anet wont nerf the skill. What they are more likely to do, is make it so skills wont be able to be placed on walls. By simply making the terrain on the walls untargetabble. This way- No more Ele's and scourges dropping AoE's that can cover the entire platform area on a wall. and No more guardian or mesmer pulls.
    You just fixed wall siege. their you go.

    If you are going to nerf one thing, you may as well nerf them all so people like you don't come back and cry about their AC camp farm being ruined.

    Tingle my stingleberry