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Nerf Mesmer pull

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  • Nimon.7840Nimon.7840 Member ✭✭✭✭
    edited May 24, 2018

    @MiniMe.1960 said:

    @BlueMelody.6398 said:

    @MiniMe.1960 said:
    How can one get owned by such an obvious skill? Ever heard of stability/dodge? L2p victim!!!

    What is "obvious" when it's placed on the back/invisible side of the wall? It's undetectable, and you can't run around with stability up 100% of the time "just in case".

    sound, and for dropping one siege disabler you don't need more than 3 seconds

    That's just not possible. When 30 people cast spells and so on to hear that small sound of the pull.
    And 3 seconds to put down disabler? You are already pulled down and dead with 0.25 seconds (+ a little bit more for reactivation) casttime 600 range pull

  • @Garrus.7403 said:
    Mesmer pull is fine. You have enough advantage if you are defending stuff. Just use a stunbreak or stability. Also I think the pull is quite visible. There is also not so much mesmers around and pull is one of their best tools for fights and siege.

    I knew this thread would quickly get "It's fine, don't nerf" but this was unexpected. You have to man wall siege at the constant risk of instagib from mes pull into chain CC+AOEs while the offense side with their 5-10 catas can hide in the safety of their perma bubbles anyway. What's that? A siege disabler? Blocked, and now you are pulled off the wall into insta death because 600 diameter. What advantage is there for the defenders, really?

  • Curunen.8729Curunen.8729 Member ✭✭✭✭
    edited May 24, 2018

    lol, the only thing Focus has going for it is temporal curtain/into the void, which in any case has been overcome by power creep and passive anti-cc since HoT and PoF given how unlikely it is to cc anyone with the pull in a fight (in an actual fight on the ground, not pulling people off walls which is its main use now). To add to that it's nowhere near as powerful as it used to be when the pull could be instantly activated, before they slapped the 1s ICD on into the void - that's plenty of time to react. Nerf that any further and it'll be a dead weapon.

    Before anything else iWarden needs some sort of buff to make it relevant as unlike every other phantasm since the rework this one is arguably worse than before.

    My ears, how are you! | Hammer Mesmer - elite spec concept.

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Shagaliscious.6281 said:

    @Nimon.7840 said:

    @Garrus.7403 said:
    Mesmer pull is fine. You have enough advantage if you are defending stuff. Just use a stunbreak or stability. Also I think the pull is quite visible. There is also not so much mesmers around and pull is one of their best tools for fights and siege.

    The pull is almost invisible to people on the wall. Because mesmers place it on the side of that wall. So you have to watch top of the wall, side of the wall and enemy?

    It's pretty hard defending an objective with low man, because meteors and scourges torch 5.

    Firebrand has only 240 radius on his pull with 3/4 seconds casttime (8seconds cd). That's ok and cannot pull people over the whole wall.

    Mesmer has 600 radius with 1/4 seconds casttime (25 seconds cd)
    But with continuum split it's only 12.5 seconds ( as you can cast it 2 times) also mesmer can buff alacrity to lower the cd.

    So I definetly think it needs a nerf.

    It's not just a 1/4 second cast time. Once you cast the temporal curtain, there is another CD before you can activate the pull.

    To add to that,
    Why would anyone use CS on a pull?
    Their are so many more important skills to blow CS on, I'm having a really hard time even justifying the reasoning behind blowing a skill with the cd of CS on a pull. Like this doesn't even sound practical or even smart.

    Tingle my stingleberry

  • Kitta.3657Kitta.3657 Member ✭✭✭

    @Shining One.1635 said:
    I would argue that more people sit on siege because of pulls. You're (generally) safer from pulls sitting on an arrow cart a few steps down from the top than standing on the edge of the wall using your player skills. If you want less people sitting on siege, then make the walls not suicide to stand on. I'd much prefer to stand on the wall using my player skills instead of using an arrow cart, but that's not an option because of skills like this.

    Use stab? Stun break? There is no reason for you not to slot a stunbreak in WvW.

  • Celsith.2753Celsith.2753 Member ✭✭✭

    @BlueMelody.6398 said:

    @MiniMe.1960 said:

    @BlueMelody.6398 said:

    @MiniMe.1960 said:
    How can one get owned by such an obvious skill? Ever heard of stability/dodge? L2p victim!!!

    What is "obvious" when it's placed on the back/invisible side of the wall? It's undetectable, and you can't run around with stability up 100% of the time "just in case".

    sound, and for dropping one siege disabler you don't need more than 3 seconds

    Guess you've chosen to ignore what I said about deaf/hearing-impared players, and last I checked, mesmers weren't considered siege.

    Even if you don't hear the curtain audio cue there's always the hint of the mesmer heading toward the wall. 600 range isnt much, that guy below you heading to your spot is probably either a mesmer or another class that can aoe and you should probably move. And if its the whole blob heading to your part of the wall so you cant check classes i'd assume pain is coming......

    1 million + WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • Justine.6351Justine.6351 Member ✭✭✭✭

    If you don't have free cc block, aegis, stab, stunbreaks, teleports, invulnerabilities or... hearing, you can always throw and arrow cart on the steps or next to the little ramps and stand your character behind tiny ledges so when a mesmer tries to pull you, you don't move. Honestly I go for disrupting people on siege more so than actually trying to kill them whenever I bother swapping in focus to do into the void.

    If I do swap in the focus, I do actually attempt to cs it as there really isn't anything else to cs while waiting 5-10min for 3 catas to chip down a t3 wall that has 3 sup arrow carts defending it and oh...they just activated invulnerabilities fortifications for 1min. Oh how cute now they are using 300+ supply to repair it while the rest of their server are stacking inside and the wall is still 20%. Just pray that if we do crack it open they don't have 5 sup arrow carts on us and remember to activate chilling fog...

    Anet buff me :-(
    Make me good at game!

  • Sleepwalker.1398Sleepwalker.1398 Member ✭✭✭✭

    Focus 4 pull is fine. What people are not understanding is what happens after.
    The pull itself will pull you from the siege to edge of wall where enemy are waiting to aoe bomb you "on the edge of the wall". If you don't have a stunbreak, well thats your fault.
    What experience "Chronos" will do is what OP is complaining about cos on most walls, you can't just simply walk off the walls, you need to jump up over it.
    This is where a chrono dumps a Gravity well and with float in that skill, you can be pulled off the wall while you in the air and into the zerg.
    and those saying to listen to sound...lol. There would be atleast 4-5 minimum catas, 2-3 shield gen, other players casting skills, so yeah good luck hearing that.
    Those that have jumped up on the edge to throw a disabler, well you better have stab on otherwise any nerco, DH, engi, thief can pull you then.

  • Rezzet.3614Rezzet.3614 Member ✭✭✭
    edited May 25, 2018

    @Sleepwalker.1398 said:
    Focus 4 pull is fine. What people are not understanding is what happens after.
    The pull itself will pull you from the siege to edge of wall where enemy are waiting to aoe bomb you "on the edge of the wall". If you don't have a stunbreak, well thats your fault.
    What experience "Chronos" will do is what OP is complaining about cos on most walls, you can't just simply walk off the walls, you need to jump up over it.
    This is where a chrono dumps a Gravity well and with float in that skill, you can be pulled off the wall while you in the air and into the zerg.
    and those saying to listen to sound...lol. There would be atleast 4-5 minimum catas, 2-3 shield gen, other players casting skills, so yeah good luck hearing that.
    Those that have jumped up on the edge to throw a disabler, well you better have stab on otherwise any nerco, DH, engi, thief can pull you then.

    600 radius pull is overkill for wvw sure if it pulled players who were too close off the wall it would be ok but with such a massive radius its pulling people behind the wall as long they are on the same elevation, i say drop it to 300

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭

    I'd be fine with it if it didn't ignore the lips on walls or allow people to get literally pulled straight through the walls themselves.

    If I'm standing behind the lip of the wall, thus LoS'ing myelf, I shouldn't be able to be pulled down, just pulled into the lip, just like how it is if I get pulled by any other pull in the core game.

    If people are standing above the lip, they deserve to be pulled, sure.

    Though fixing the visual so that it can't be hidden by placing it on the side/inside the wall would also be a nice QoL buff that nobody should take issue with. Other pulls have obvious tells.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    IMO issue is the LoS of that skill, when u can pull players that are half stairs on a structure, and the mesmer is on outter wall....

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • BlueMelody.6398BlueMelody.6398 Member ✭✭✭

    @Kitta.3657 said:

    @Shining One.1635 said:
    I would argue that more people sit on siege because of pulls. You're (generally) safer from pulls sitting on an arrow cart a few steps down from the top than standing on the edge of the wall using your player skills. If you want less people sitting on siege, then make the walls not suicide to stand on. I'd much prefer to stand on the wall using my player skills instead of using an arrow cart, but that's not an option because of skills like this.

    Use stab? Stun break? There is no reason for you not to slot a stunbreak in WvW.

    What good does a stun break do? Get pulled, use a stunbreak -- you don't teleport back to where you were before the pull.

    If you're arguing to use lighning-fast twitch reflexes to break a pull in the .05 second window it takes from the pull starting to it ending...HAHAHA, kitten.

  • Trittium.9104Trittium.9104 Member ✭✭

    @DemonSeed.3528 said:

    @Justine.6351 said:
    Skills like Temporal Curtain are necessary for WvW. Its a unique play maker to briefly disrupt people on siege or make them explode in other allies' aoe.

    If you are on the wall and see a bunch of marks you should probably anticipate having to negate a temporal curtain pull (into the void). It has a 1 second delay and makes an obnoxious noise. Yes, I actually know the name of the roll-over skill for Temporal Curtain. Its called learning.

    The thing is it can pull people from the 8th-11th step from top of inner part of stairs - that is no longer a part of the top of the wall. It pulls you from the stairs to the topside of the wall and drags you to the edge. It has a bigger reach than it should. Sure, top of the wall, no problem, but not at the places I've talked about.

    It also overrides Stun breaks like thief shadow step, so you get pulled step away, and it rips you back in to your inevitable death.

  • Rampage.7145Rampage.7145 Member ✭✭✭

    @Nimon.7840 said:
    As said above. It rlly gets out of hand. There are always mesmers that pull you from one side of the wall down on the other side. 600 range is just too much.
    We'll you could say necro pull is 1200 range. But you need LoS.
    You cannot pull someone from one edge of a wall over the whole wall down on the other side.

    Mesmer can. Because no LoS required.
    That makes defending objectives pretty hard since people can be pulled out of their defending siege weapons pretty easily.

    the solution is pretty simple, dont stand on top of the wall fight like a man on the ground or you know, use stability u know that boon that prevents u from getting CCd?

  • @Soggy Biscuit.9372 said:
    You have to man wall siege at the constant risk of instagib from mes pull

    It's not "insta" and the risk isn't constant. Curtain has a 1/4 cast time, there is a 1s cooldown before shattering it, and the Void pull has a range of 450. Properly placed siege prevents getting pulled off the wall in a large fraction of situations. And if that's not enough, the mesmer has to get close enough to be under attack from the defender's allies.

    There's no reason to expect that using an AC should be a no-risk proposition. Proper defense, like proper offense, uses a combination of tools.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    Besides LoS "fix" idk what people say when needs to be nerfed :S

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • Rezzet.3614Rezzet.3614 Member ✭✭✭

    @Rampage.7145 said:

    @Nimon.7840 said:
    As said above. It rlly gets out of hand. There are always mesmers that pull you from one side of the wall down on the other side. 600 range is just too much.
    We'll you could say necro pull is 1200 range. But you need LoS.
    You cannot pull someone from one edge of a wall over the whole wall down on the other side.

    Mesmer can. Because no LoS required.
    That makes defending objectives pretty hard since people can be pulled out of their defending siege weapons pretty easily.

    the solution is pretty simple, dont stand on top of the wall fight like a man on the ground or you know, use stability u know that boon that prevents u from getting CCd?

    oh yeah its not like the 4 defenders on a wall rely on trying to place and use siege because theres 10-15 players slamming the walls and gates
    how silly of us to use logic instead of Norning it up .

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Nuka Cola.8520 said:
    Focus is already one of the worst weapons in the game, but lets nerf it a bit more cuz some1 got pulled down.

    Should we talk about necro focus, MH dagger?
    Renegade shortbow?
    There is much worse weapons than mesmer focus.

    A friend of mine uses it all the time in wvw while roaming and zerging for two years now. Why? Because it's obviously one of the worst weapons ingame.
    Nah just kidding. Because he noticed how op it is.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Nimon.7840 said:

    @Nuka Cola.8520 said:
    Focus is already one of the worst weapons in the game, but lets nerf it a bit more cuz some1 got pulled down.

    Should we talk about necro focus, MH dagger?
    Renegade shortbow?
    There is much worse weapons than mesmer focus.

    A friend of mine uses it all the time in wvw while roaming and zerging for two years now. Why? Because it's obviously one of the worst weapons ingame.
    Nah just kidding. Because he noticed how op it is.

    Mainhand necro dagger is pretty bad.
    But necro focus is better than mesmer focus. I used to be diehard mesmer focus fan until they gutted phantasmal warden. Still using necro focus on my reaper.

    Anet buff me :-(
    Make me good at game!

  • Nikola.3841Nikola.3841 Member ✭✭
    edited May 29, 2018

    Mesmer pull is fine...otherwise defenders, not attackers, would have advantage of been behind walls, and that would be stupid
    If you want to play game where 8 can defend vs 50 because of walls and chokepoints, go watch "300" or play DAOC

  • Brother.1504Brother.1504 Member ✭✭✭✭

    I get the Mesmer hate pile on thing happening, I really do. But asking for nerfs on weapons already under utilized seems silly. Any pvp game needs CC’s and counters to those CC’s. The thing pulls you. Learn how to prevent it with stab or avoid the following damage after the pull, dodge, stealth, shadow steps, ports, most movement abilities, blocks, and on and on. Really think this one is a true L2Play.

  • aspirine.5839aspirine.5839 Member ✭✭✭

    There is still a lot wrong with mesmer, but the pull?

  • Rezzet.3614Rezzet.3614 Member ✭✭✭

    @Brother.1504 said:
    I get the Mesmer hate pile on thing happening, I really do. But asking for nerfs on weapons already under utilized seems silly. Any pvp game needs CC’s and counters to those CC’s. The thing pulls you. Learn how to prevent it with stab or avoid the following damage after the pull, dodge, stealth, shadow steps, ports, most movement abilities, blocks, and on and on. Really think this one is a true L2Play.

    its a 600 radius wide Pull how is enemy player's lack of skill to blame for getting pulled from behind structures ?
    even scourge's 300 radius aoe covers slightly more radius than wvw wall's width

  • Rezzet.3614Rezzet.3614 Member ✭✭✭

    @aspirine.5839 said:
    There is still a lot wrong with mesmer, but the pull?

    in wvw yes in other game modes meh

  • Rezzet.3614Rezzet.3614 Member ✭✭✭
    edited May 31, 2018

    @Shazmataz.1423 said:

    @Rezzet.3614 said:

    its a 600 radius wide Pull how is enemy player's lack of skill to blame for getting pulled from behind structures ?
    even scourge's 300 radius aoe covers slightly more radius than wvw wall's width

    If you get pulled off the wall in wvw your positioning is bad...it's that simple.

    you miss the bit its Pulling people Behind the Wall not Ontop of the Wall
    the simple solution is to simply lower the pull to 300 radius in wvw mode more than enough to pull anyone on the wall , it it works for scourge it works for mesmer

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    List of places other mesmers can "pull" me out of the tower regularly.
    1. top of the wall
    2. top of the stairs
    3. middle of the stairs
    4. bottom of the stairs
    5. the ground behind the wall

    This isn't a one time thing. It is happening all the time, most often in Klovan on the south wall side.
    Maybe the issue is the wall, but I am constantly removed from the structure when I shouldn't be able to be and the walls are all up.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • Brother.1504Brother.1504 Member ✭✭✭✭

    @Rezzet.3614 said:

    @Brother.1504 said:
    I get the Mesmer hate pile on thing happening, I really do. But asking for nerfs on weapons already under utilized seems silly. Any pvp game needs CC’s and counters to those CC’s. The thing pulls you. Learn how to prevent it with stab or avoid the following damage after the pull, dodge, stealth, shadow steps, ports, most movement abilities, blocks, and on and on. Really think this one is a true L2Play.

    its a 600 radius wide Pull how is enemy player's lack of skill to blame for getting pulled from behind structures ?
    even scourge's 300 radius aoe covers slightly more radius than wvw wall's width

    Situation is this. Commanders tell people “ don’t stand so close to the edge you’ll get pulled,” and some always do, they get pulled. Your on top of a wall and see a Mesmer running torward the wall, hmm, wonder what he’s doing, swish you get pulled. I look at pulls like complaining about 10k+ meteor bombs. If your unaware or stay too long or don’t react you get punished. If your getting owned by Mesmer pulls it’s s L2Play thing. Let’s face it we all raid with people that get owned by every single kind of CC consistently.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    @Brother.1504 said:

    @Ubi.4136 said:
    List of places other mesmers can "pull" me out of the tower regularly.
    1. top of the wall
    2. top of the stairs
    3. middle of the stairs
    4. bottom of the stairs
    5. the ground behind the wall

    This isn't a one time thing. It is happening all the time, most often in Klovan on the south wall side.
    Maybe the issue is the wall, but I am constantly removed from the structure when I shouldn't be able to be and the walls are all up.

    Your not getting pulled out of the tower from the bottom of the stairs. Don’t insult peoples intelligence, we play this game too. Gross exaggeration doesn’t further your argument.

    That's not a gross exaggeration, that's what has happened multiple times. Stand on wall, the wall spam happens so I run down the stairs to flat ground. A few seconds pass, I may even got get supply to repair the wall, next thing I know, as I kneel down to repair, I'm outside and being stomped into the ground.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • Brother.1504Brother.1504 Member ✭✭✭✭

    @Ubi.4136 said:

    @Brother.1504 said:

    @Ubi.4136 said:
    List of places other mesmers can "pull" me out of the tower regularly.
    1. top of the wall
    2. top of the stairs
    3. middle of the stairs
    4. bottom of the stairs
    5. the ground behind the wall

    This isn't a one time thing. It is happening all the time, most often in Klovan on the south wall side.
    Maybe the issue is the wall, but I am constantly removed from the structure when I shouldn't be able to be and the walls are all up.

    Your not getting pulled out of the tower from the bottom of the stairs. Don’t insult peoples intelligence, we play this game too. Gross exaggeration doesn’t further your argument.

    That's not a gross exaggeration, that's what has happened multiple times. Stand on wall, the wall spam happens so I run down the stairs to flat ground. A few seconds pass, I may even got get supply to repair the wall, next thing I know, as I kneel down to repair, I'm outside and being stomped into the ground.

    Idk. Spent literally thousands of hours in wvw never been pulled over the wall from the ground at the bottom of the stairs. I’ll give you the benefit of the doubt. I have no idea how that can happen. Maybe fluke chaining of multiple pulls where everything hits perfectly. But definitely not due to one over powered ability. Pretty epic though.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭
    edited June 1, 2018

    Through the wall has happened once at OW, and at least 4 times at Klov. First time, I thought maybe it was lag and I wasn't where I "thought" I was. After it started happening regularly even mid stairs, I figured it was a problem with the skill. Seems like the problem could be server lag or maybe a problem with the walls at Klov. Needs to be looked at for sure.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • Shagaliscious.6281Shagaliscious.6281 Member ✭✭✭

    @Ubi.4136 said:
    List of places other mesmers can "pull" me out of the tower regularly.
    1. top of the wall
    2. top of the stairs
    3. middle of the stairs
    4. bottom of the stairs
    5. the ground behind the wall

    This isn't a one time thing. It is happening all the time, most often in Klovan on the south wall side.
    Maybe the issue is the wall, but I am constantly removed from the structure when I shouldn't be able to be and the walls are all up.

    Are you sure its not a double pull? I've been pulled from the inner lip of the wall to the outer, then pulled out. But when I reviewed my footage (was recording), it was 2 mesmers synchronizing their pulls.

  • Brother.1504Brother.1504 Member ✭✭✭✭

    If your on top of the wall chain pulls can get you. But being pulled over the wall from the ground is something completely different. Never seen that happen.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    @Shagaliscious.6281 said:

    @Ubi.4136 said:
    List of places other mesmers can "pull" me out of the tower regularly.
    1. top of the wall
    2. top of the stairs
    3. middle of the stairs
    4. bottom of the stairs
    5. the ground behind the wall

    This isn't a one time thing. It is happening all the time, most often in Klovan on the south wall side.
    Maybe the issue is the wall, but I am constantly removed from the structure when I shouldn't be able to be and the walls are all up.

    Are you sure its not a double pull? I've been pulled from the inner lip of the wall to the outer, then pulled out. But when I reviewed my footage (was recording), it was 2 mesmers synchronizing their pulls.

    Get single pull, realize wall is too hot to stay there. Go down the stairs, get supply, walk to the wall to repair, start repairing, poof, outside and getting killed.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • Roxanne.6140Roxanne.6140 Member ✭✭✭

    What I gather from this thread is that the people on this forum both hate and like siege at the same time. Seeing how people cry about the few classes and skills that can reduce the oppression spewed out by the million arrow carts lined up along the wall

  • SweetPotato.7456SweetPotato.7456 Member ✭✭✭

    the Mesmer Pull what ever it is, should not be nerf,

    The design to the defence of a tower should be rethink. Like I said many times before, defenders are alwasy at a disadvantage.

  • narcx.3570narcx.3570 Member ✭✭✭✭

    @steki.1478 said:

    @Odinens.5920 said:

    @steki.1478 said:
    Maybe you should start fighting with players instead of siege.

    This week is probably one of the very rare cases I saw people building siege for only 2 people. It's getting disgusting.

    Apparently you haven't been playing much since PoF launch, and the new, and not so improved, pirate ship-condi-aoe spam meta has taken over...

    Looks like you havent heard of ele, rev, mesmer, ranger or deadeye. All counters to condi aoe spam (which is only one class).

    Rev does not counter this anymore since there are 100000 shades to corrupt your resistance spam. Unless you were just lumping them in as a 1200 range power damage spammer basic counter to scourge... But even then, hammer's been nerfed so hard these past patches, it's like throwing a wad of wet paper towels at the enemy.

  • Shagaliscious.6281Shagaliscious.6281 Member ✭✭✭

    @Ubi.4136 said:

    @Shagaliscious.6281 said:

    @Ubi.4136 said:
    List of places other mesmers can "pull" me out of the tower regularly.
    1. top of the wall
    2. top of the stairs
    3. middle of the stairs
    4. bottom of the stairs
    5. the ground behind the wall

    This isn't a one time thing. It is happening all the time, most often in Klovan on the south wall side.
    Maybe the issue is the wall, but I am constantly removed from the structure when I shouldn't be able to be and the walls are all up.

    Are you sure its not a double pull? I've been pulled from the inner lip of the wall to the outer, then pulled out. But when I reviewed my footage (was recording), it was 2 mesmers synchronizing their pulls.

    Get single pull, realize wall is too hot to stay there. Go down the stairs, get supply, walk to the wall to repair, start repairing, poof, outside and getting killed.

    You sure it was a mesmer? Dragonhunter can spear you and wait 6 seconds to pull you. Might've gotten spear'd when the mesmer pulled you.

  • steki.1478steki.1478 Member ✭✭✭✭

    @narcx.3570 said:

    Rev does not counter this anymore since there are 100000 shades to corrupt your resistance spam. Unless you were just lumping them in as a 1200 range power damage spammer basic counter to scourge... But even then, hammer's been nerfed so hard these past patches, it's like throwing a wad of wet paper towels at the enemy.

    And you can also spam 100000 instances of resistance with mesmers, guards and revs, as well as any other boon. You dont get corrupted if you dont stand in their aoes but you get boons all the time and in case that enemy has power scourges you have dwarf elite to cover whole party. As far as hammer damage goes, it still crits up to 10k which is enough.

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  • Ubi.4136Ubi.4136 Member ✭✭✭✭
    edited June 1, 2018

    @Shagaliscious.6281 said:

    @Ubi.4136 said:

    @Shagaliscious.6281 said:

    @Ubi.4136 said:
    List of places other mesmers can "pull" me out of the tower regularly.
    1. top of the wall
    2. top of the stairs
    3. middle of the stairs
    4. bottom of the stairs
    5. the ground behind the wall

    This isn't a one time thing. It is happening all the time, most often in Klovan on the south wall side.
    Maybe the issue is the wall, but I am constantly removed from the structure when I shouldn't be able to be and the walls are all up.

    Are you sure its not a double pull? I've been pulled from the inner lip of the wall to the outer, then pulled out. But when I reviewed my footage (was recording), it was 2 mesmers synchronizing their pulls.

    Get single pull, realize wall is too hot to stay there. Go down the stairs, get supply, walk to the wall to repair, start repairing, poof, outside and getting killed.

    You sure it was a mesmer? Dragonhunter can spear you and wait 6 seconds to pull you. Might've gotten spear'd when the mesmer pulled you.

    Seems unlikely as there is never the F1 animation. I may try to duplicate the DH thing though, to see if that would work. In theory, it shouldn't.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.