Nerf Mesmer pull - Page 3 — Guild Wars 2 Forums
Home WvW

Nerf Mesmer pull

13

Comments

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    Am I the only one who thinks its funny this thread is still going? Mesmer pull is the least of most decent WvWers worries. There are def more important matters Anet should look at then an underused weak weapon skill imo. Class balance for starters. Dont be taking their attention away from it over simple matters such as the "major issue of the focus pull"

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    CLOK Commander and all around nice bro

  • X T D.6458X T D.6458 Member ✭✭✭✭

    Meh leave it as is, its good for pulling people off siege, and setting up spikes.

    Somewhere chasing bags....

  • Skynet.7201Skynet.7201 Member ✭✭✭

    I actually enjoy watching people in my server get aoe'd or pulled off of walls when there's a zerg outside.

    If everyone else near you is on the ground, there's a good reason. B)

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭
    edited June 1, 2018

    @dani.4398 said:
    Really? Crying about the mesmer pull? Let me give you some tips so you may carry on with your life.

    1. Get some form of stability. If it's not from your own skills you can always get it from a shield generator or get a pocket stab bot.
    2. Try to LoS it by placing siege on difficult to reach spots or spots that are so far that once pulled you'll have time to stunbreak.
    3. Watch the enemy, pull bombs are easy to notice. They normally happen when the whole enemy force is hugging the wall or gate.
    4. Keep track of the cooldown, normally it is on a 25 secs one, however it might be 20 secs if traited.
    5. Gear up a mesmer and go try it yourself. Pulling enemies out of structures is pretty fun, not to mention watching them melt on a pull bomb.

    There you go, now stop being lazy and stop crying about the skills you don't agree with. And next time you find something you don't like, try to figure a way to counter it before you come cry to the forums.

    The complaints aren't about being pulled from the top of the wall, it's being behind the wall that is the issue. If anyone says "but it's been here since the start of the game" - well yes, and remember what happened to heartseeker (and sword2 on thief)? They were around for a long time. Things can change and it's not necessarily a nerf to change the focus from pulling behind walls, it will still pull from the top, what is the worry there?

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @googel.3278 said:
    i must have been the one who pulled you off a cliff and insta death for you, so sorry that you want a nerf, shoulda fed your corpse with rams

    It's fine if you want to show your disdain towards whoever this comment is for, I am only here to expand and discuss about the topic that was brought up, and find solutions that will work for everyone, but by all means please go ahead.

  • supreme.3602supreme.3602 Member ✭✭✭

    First shade spam, now mesmer pulls. What next, firebrand healing?

    Broski Supreme - Borsk Carry Effect - Condi Ele Pioneer

  • BlueMelody.6398BlueMelody.6398 Member ✭✭✭

    I don't think the pull needs to be nerfed per se, it just needs to follow LOS rules. If you can't see it (e.g., it's placed on the side of a wall), you shouldn't be subject to its effects. The range is otherwise fine.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭
    edited June 2, 2018

    @dani.4398 said:

    @DemonSeed.3528 said:
    The complaints aren't about being pulled from the top of the wall, it's being behind the wall that is the issue. If anyone says "but it's been here since the start of the game" - well yes, and remember what happened to heartseeker (and sword2 on thief)? They were around for a long time. Things can change and it's not necessarily a nerf to change the focus from pulling behind walls, it will still pull from the top, what is the worry there?

    You lost me for a second dude, what about heartseeker?

    The original post doesn’t argue what you claim. In order to be pulled out of the structure you got to be on top, either on the edge or as far as possible from it, but on top.

    Now if you are behind the wall, how exactly do you get pulled out of the structure without the wall being in the way? You make no sense.

    I brought up heartseeker because there were some who mentioned why bother changing focus pull now if it's been around forever, so in turn I also gave examples of things that have also been around for a long time, but were decidedly changed for one reason or another (and these were things that were accepted as a part of the mechanic on those weapons because they had existed for so long, and yet they changed it) - I'm not sure how any correlation could not be made from that. If you read my past posts, you can see where I mention that a player can be pulled from around the 8th to 11th step from top, and dragged towards the outer lip from the top, and yes this can happen. Other things that I have mentioned is that it does not always render on the other side of the wall. And lastly, I mentioned people being pulled from behind the wall (and this seems to be the only skill that can disrupt repairs through a wall seemingly, I won't count scourge torch5 because the out of los reach is not that far and you have to be near a gate), not through it although another user has stated that they have been pulled through the structure itself which may be a bug. I'm sorry if you have difficulty in understanding what I write, but these are valid issues and there does seem to be interest in the topic from the view count. Are people that worried if it can't affect people behind the wall anymore? You can still pull people into aoe bombs with the changes that would not allow it to affect people behind walls, nothing would change from being able to pull someone standing on top of the wall - people seem deathly scared that the change is all about stopping people from using focus to pull people off top of the wall. It's got nothing to do with the top side, it is not hard to understand really. Of course I would still like to use focus to pull anyone standing on the wall, and that's how far it should reach, not behind it. Who knows, maybe they can't fix it, maybe they can.

  • Brother.1504Brother.1504 Member ✭✭✭✭

    @narcx.3570 said:

    @steki.1478 said:

    @Odinens.5920 said:

    @steki.1478 said:
    Maybe you should start fighting with players instead of siege.

    This week is probably one of the very rare cases I saw people building siege for only 2 people. It's getting disgusting.

    Apparently you haven't been playing much since PoF launch, and the new, and not so improved, pirate ship-condi-aoe spam meta has taken over...

    Looks like you havent heard of ele, rev, mesmer, ranger or deadeye. All counters to condi aoe spam (which is only one class).

    Rev does not counter this anymore since there are 100000 shades to corrupt your resistance spam. Unless you were just lumping them in as a 1200 range power damage spammer basic counter to scourge... But even then, hammer's been nerfed so hard these past patches, it's like throwing a wad of wet paper towels at the enemy.

    Wet paper towels that crit for 12k. Lol.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    Relax, take some deep breaths and you should be able to converse without insults that would provide more meaningful input into the thread.

  • Rezzet.3614Rezzet.3614 Member ✭✭✭
    edited June 2, 2018

    @Brother.1504 said:

    @Rezzet.3614 said:

    @Brother.1504 said:
    I get the Mesmer hate pile on thing happening, I really do. But asking for nerfs on weapons already under utilized seems silly. Any pvp game needs CC’s and counters to those CC’s. The thing pulls you. Learn how to prevent it with stab or avoid the following damage after the pull, dodge, stealth, shadow steps, ports, most movement abilities, blocks, and on and on. Really think this one is a true L2Play.

    its a 600 radius wide Pull how is enemy player's lack of skill to blame for getting pulled from behind structures ?
    even scourge's 300 radius aoe covers slightly more radius than wvw wall's width

    Situation is this. Commanders tell people “ don’t stand so close to the edge you’ll get pulled,” and some always do, they get pulled. Your on top of a wall and see a Mesmer running torward the wall, hmm, wonder what he’s doing, swish you get pulled. I look at pulls like complaining about 10k+ meteor bombs. If your unaware or stay too long or don’t react you get punished. If your getting owned by Mesmer pulls it’s s L2Play thing. Let’s face it we all raid with people that get owned by every single kind of CC consistently.

    it is not a L2P case when i mention people behind the wall or on the stair on the wall behind the wall get pulled though, yes many risk it and hop onto the wall's edge and those cases deserve what they get

  • Rezzet.3614Rezzet.3614 Member ✭✭✭

    @BlueMelody.6398 said:
    I don't think the pull needs to be nerfed per se, it just needs to follow LOS rules. If you can't see it (e.g., it's placed on the side of a wall), you shouldn't be subject to its effects. The range is otherwise fine.

    i think this is the biggest problem with WvW right now and so far I attribute it to snap cast targetting bypassing LoS , since it places ground targetted AoE ontop of targets even if they are behind walls

  • SweetPotato.7456SweetPotato.7456 Member ✭✭✭

    why not delete all "pull" skills from the game? necro can, ele can, guardian can.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @SweetPotato.7456 said:
    why not delete all "pull" skills from the game? necro can, ele can, guardian can.

    Engi and thief are also some others which also have pulls, but their effects do not work behind walls which is one of the main issues brought up in this post.

  • SweetPotato.7456SweetPotato.7456 Member ✭✭✭

    @DemonSeed.3528 said:

    @SweetPotato.7456 said:
    why not delete all "pull" skills from the game? necro can, ele can, guardian can.

    Engi and thief are also some others which also have pulls, but their effects do not work behind walls which is one of the main issues brought up in this post.

    mesmer doesn't either, the player have to stand on the edge that is tall to get pull off? right?
    pull function is use when you need to stop people from dropping disabler on your sieges. If you remove those then a defender can stand on the edge of the wall whole day to shot at the siege without even getting off the wall.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭
    edited June 2, 2018

    @SweetPotato.7456 said:

    @DemonSeed.3528 said:

    @SweetPotato.7456 said:
    why not delete all "pull" skills from the game? necro can, ele can, guardian can.

    Engi and thief are also some others which also have pulls, but their effects do not work behind walls which is one of the main issues brought up in this post.

    mesmer doesn't either, the player have to stand on the edge that is tall to get pull off? right?
    pull function is use when you need to stop people from dropping disabler on your sieges. If you remove those then a defender can stand on the edge of the wall whole day to shot at the siege without even getting off the wall.

    It's not about the top of the wall, the pulling from the top of the wall is fine - it's that the pull can do its effects behind the wall that is the issue.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    Must be nice to always have full meta groups standing by in towers to defend against the 30-70 man blobs that show up.
    Every class does NOT have endless stability.
    Every class can NOT spam their class abilities/stability WHILE using siege to try and stall the blob so more defenders can show up.
    No class should be able to pull defenders OUT of a tower, if they are on the stairs or on the ground INSIDE the tower.

    Yes, this is a small problem compared to tons of other issues...but it is still an issue.
    I main a mesmer, regularly pull people off walls, I think it needs fixed.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • DeWolfe.2174DeWolfe.2174 Member ✭✭✭

    Mesmer pull when spammed was barely tolerable a couple years ago. Now, after PoF, it's really not that tolerable any longer. There's simply been far too much visual and sound effect spamming that's been added to the game, especially from Scourges. The effects completely drown out and conceal Temporal Curtain's usage.

  • @Ubi.4136 said:
    List of places other mesmers can "pull" me out of the tower regularly.
    1. top of the wall
    2. top of the stairs

    That seems like the skill is working as intended.

    1. middle of the stairs

    This is borderline, but I've never managed to pull (or be pulled) from that location.

    1. bottom of the stairs
    2. the ground behind the wall

    That's a description of a problem with the collision-attributes of static objects (e.g. walls or gates). The mesmer pull is incidental.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • DeWolfe.2174DeWolfe.2174 Member ✭✭✭

    @Illconceived Was Na.9781 said:

    @Ubi.4136 said:
    List of places other mesmers can "pull" me out of the tower regularly.
    4. bottom of the stairs
    5. the ground behind the wall

    That's a description of a problem with the collision-attributes of static objects (e.g. walls or gates). The mesmer pull is incidental.

    Let's see if I was a Dev would I rather,
    A:) Dive into the collision system
    B:) Alter the one skill causing an issue. (which some players don't like anyway)

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Figured I would share this vid I made a while back before anet started to gut mesmer with "improvements". If you see something I am doing that's bs and unfair go ahead and point it out.

    Anet buff me :-(
    Make me good at game!

  • Chasind.3128Chasind.3128 Member ✭✭✭

    @Rampage.7145 said:

    @Chasind.3128 said:
    Mesmer pulls don't need a nerf.

    To actually pull someone from a ledge, you have to place the pull correctly and it's easy to dodge and easily countered.
    It's not really an issue if you play smart and learn to place your siege. Also, siege fighting xD
    It's a L2P issue.

    Have you ever tried to teach a monkey how to play???? It would probably be as a hard (or harder) than teaching a tarnished coast siege humper how to play brah, all the do is get on AC press 1111111 that is all what their gaming capabilities allow em to do. lets nerf everything in the game just leave 1 skills so this people can actually be on par with the normal players pls ty.

    I can't agree more lol, All of the pve casuals are in TC and try to WvW and protect their precious siege then complain when someone nukes them because they never learned how to dodge

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Chasind.3128 said:

    @Rampage.7145 said:

    @Chasind.3128 said:
    Mesmer pulls don't need a nerf.

    To actually pull someone from a ledge, you have to place the pull correctly and it's easy to dodge and easily countered.
    It's not really an issue if you play smart and learn to place your siege. Also, siege fighting xD
    It's a L2P issue.

    Have you ever tried to teach a monkey how to play???? It would probably be as a hard (or harder) than teaching a tarnished coast siege humper how to play brah, all the do is get on AC press 1111111 that is all what their gaming capabilities allow em to do. lets nerf everything in the game just leave 1 skills so this people can actually be on par with the normal players pls ty.

    I can't agree more lol, All of the pve casuals are in TC and try to WvW and protect their precious siege then complain when someone nukes them because they never learned how to dodge

    Lets not be talking down on TC. They may not be the best players but they defend their stuff like zealots.

    Anet buff me :-(
    Make me good at game!

  • Castigator.3470Castigator.3470 Member ✭✭✭

    It's a wall issue. The walls in this game are not functional, in that they don't protect the defenders in the same way a real castle wall would. My suspicion is, that there was not enough research on the topic of medieveal/early modern period fortifications. Since everyone has a rough idea what a castle looks like. Most of the tower and fortress designs are not even bad as far as the layout is considered.

    But there are some things amiss. There are no proper parapets, they should be chest high (german "Brustwehr"), while the murlons shoud be a man's height. The murlons and crenels would form a proper battlement. There may also be arrow slits nested within the murlon to allow defenders to shoot from relative safety, while embrasures would allow siege engines (cannons) to be fired from the protection of the battlements. Pulling someone over a man high obstacle would then require coordination.
    Also, some walls, tier 3 in game's terms can have machicolations, which allow defenders to attack enemies, who are at the foot of the wall.

    In game there are no murlons and the parapet is ankle high, or knee high for Asura. This does not give any protection to the defenders, to the point that anyone standing on the wall may aswell put a target sign above his head.

  • @DeWolfe.2174 said:

    @Illconceived Was Na.9781 said:

    @Ubi.4136 said:
    List of places other mesmers can "pull" me out of the tower regularly.
    4. bottom of the stairs
    5. the ground behind the wall

    That's a description of a problem with the collision-attributes of static objects (e.g. walls or gates). The mesmer pull is incidental.

    Let's see if I was a Dev would I rather,
    A:) Dive into the collision system

    It's not the collision system; it's a few particular walls or gates. Identify the locations from where you think a pull should not be possible, use /bug or a support ticket to let ANet know. It will get fixed.

    B:) Alter the one skill causing an issue. (which some players don't like anyway)

    The skill isn't causing the issue that's been reported above. It's entirely incidental to the problem, as described.

    Besides which, it's already been nerfed substantially since launch, it can't be spammed, it has a long ramp up, and it can be countered by stability and by choosing positions that aren't vulnerable to pull (except, perhaps, from a few that are bugged).

    In other words, it seems more likely that devs would rather fix bugs (that might cause other issues) than to revamp a skill (that lots of people do like).

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • SteepledHat.1345SteepledHat.1345 Member ✭✭✭

    @DeWolfe.2174 said:
    Mesmer pull when spammed was barely tolerable a couple years ago. Now, after PoF, it's really not that tolerable any longer. There's simply been far too much visual and sound effect spamming that's been added to the game, especially from Scourges. The effects completely drown out and conceal Temporal Curtain's usage.

    For a moment we'll assume your premise, how is that an issue with temporal curtain. Also, when was it spammable?

  • Nimon.7840Nimon.7840 Member ✭✭✭✭
    edited June 4, 2018

    @Illconceived Was Na.9781 said:

    @DeWolfe.2174 said:

    @Illconceived Was Na.9781 said:

    @Ubi.4136 said:
    List of places other mesmers can "pull" me out of the tower regularly.
    4. bottom of the stairs
    5. the ground behind the wall

    That's a description of a problem with the collision-attributes of static objects (e.g. walls or gates). The mesmer pull is incidental.

    Let's see if I was a Dev would I rather,
    A:) Dive into the collision system

    It's not the collision system; it's a few particular walls or gates. Identify the locations from where you think a pull should not be possible, use /bug or a support ticket to let ANet know. It will get fixed.

    B:) Alter the one skill causing an issue. (which some players don't like anyway)

    The skill isn't causing the issue that's been reported above. It's entirely incidental to the problem, as described.

    Besides which, it's already been nerfed substantially since launch, it can't be spammed, it has a long ramp up, and it can be countered by stability and by choosing positions that aren't vulnerable to pull (except, perhaps, from a few that are bugged).

    In other words, it seems more likely that devs would rather fix bugs (that might cause other issues) than to revamp a skill (that lots of people do like).

    Then you have to report a bug an almost every freaking centimetre of all walls in wvw. LoL

  • Emprer.7256Emprer.7256 Member ✭✭✭

    If you can't survive a pull you probably wanna switch game modes just saying. also get off siege and actually fight you boring kitten.

  • Shining One.1635Shining One.1635 Member ✭✭✭

    To all the people saying get off siege and fight, my response is stop hiding behind your numbers. Every single time a solo player attacks a structure, I jump out and fight them. It's just as "cowardly" to hide behind numbers as it is to hide behind walls. I'll concede that it's more cowardly to hide behind both simultaneously.

  • Emprer.7256Emprer.7256 Member ✭✭✭

    lmao who is hinding behind numbers? Not sure what you on about. If I curtain pull you I'm right in front of you. Try getting me next time.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @Emprer.7256 said:
    lmao who is hinding behind numbers? Not sure what you on about. If I curtain pull you I'm right in front of you. Try getting me next time.

    I think they are referring to how quick some mesmers are when pulling to retreat to their group to force a 1v20. I dont see the pull often but when I do, 8/10 times they do hide in their group after. (other 2 times I down them before they can. Never seen a solo/duo roaming mesmer do this)

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    CLOK Commander and all around nice bro

  • Shining One.1635Shining One.1635 Member ✭✭✭

    @Emprer.7256 said:
    lmao who is hinding behind numbers? Not sure what you on about. If I curtain pull you I'm right in front of you. Try getting me next time.

    I've never had a solo Mesmer attempt to pull me off a wall. It was always a Mesmer standing in the safety of a group trying to pull one player into his group of friends.

  • Emprer.7256Emprer.7256 Member ✭✭✭

    Got it. Well I can only speak for myself but that's not what I do. I do that with or without the numbers. I just think pretty much 1. it's usually a big tell if someone plans on pulling 2. if anyone gets pulled out of the wall/to the edge, they should have enough defensive utilities to get back in before they die. They are also spots that prevent you from getting pulled out completely and vets pretty much know how not to get pulled when they are on siege. People I get are always noobs. If they think focus 4 needs a nerf then I can only agree to disagree.

  • That pull can pull through doors

  • No.

    There is a huge tell, visual and audible before the pull occurs. Sounds like a "you" problem.

    I think the projectile pulls from the other side of the map from dragonhunter/thief/engineer is way more obnoxious because the projectile is very hard to see unless in a solo situation and there's no audio cue, and no delay.

    Also, mesmer is very weak/unpopular in WVW, mirage is basically non-existant. They need a niche.

  • @abelsgmx.7530 said:
    That pull can pull through doors

    Why are you waking up a two year old thread? There have been a lot of patches since 2018.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited November 20, 2020

    @ShadowCatz.8437 said:

    @abelsgmx.7530 said:
    That pull can pull through doors

    Why are you waking up a two year old thread? There have been a lot of patches since 2018.

    As a Mesmer Profession main, this thread deserves to be awaken because it has not been resolved, In fact, it has worsen and has contributed by other by Professions. Pulling need to be removed from all of the Professions including Thief Profession, Guardian-Dragon Hunter, Engineer Profession because it is Toxic

    Being pulled around, pulled through walls, through objects, thrown up in the air like a yo-yo and falling in the ground in Instant Death should not be Allowed not be Tolerated because it doesn't give fair reaction to the opponent player

    For the health of the player experience, i asked that Pulling mechanics to be removed from all Professions

    'Situations that are present are there because you allow and tolerate them to continue'

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Burnfall.9573 said:

    @ShadowCatz.8437 said:

    @abelsgmx.7530 said:
    That pull can pull through doors

    Why are you waking up a two year old thread? There have been a lot of patches since 2018.

    As a Mesmer Profession main, this thread deserves to be awaken because it has not been resolved, In fact, it has worsen and has contributed by other by Professions. Pulling need to be removed from all of the Professions including Thief Profession, Guardian-Dragon Hunter, Engineer Profession because it is Toxic

    Being pulled around, pulled through walls, through objects, thrown up in the air like a yo-yo and falling in the ground in Instant Death should not be Allowed not be Tolerated because it doesn't give fair reaction to the opponent player

    For the health of the player experience, i asked that Pulling mechanics to be removed from all Professions

    It's because mesmer is a toxic class with toxic design, right?

  • lare.5129lare.5129 Member ✭✭✭✭

    mesmer so rare, that no matter the poll mesmer have

    want solid balance ? - play chess.

  • Pulls in general could use some sort of extra check with how often they desync pull over 2k range and thus punishing position play, since this game's syncing is rather horrible with client position forwarding to server.
    Then again we also got magical terrain obstructs on pulls and projectiles in general that don't make sense FeelsAnetMan.

  • lare.5129lare.5129 Member ✭✭✭✭

    @Justine.6351 said:
    Figured I would share this vid I made a while back before anet started to gut mesmer with "improvements".

    this video absolutely don't give understanding .. this is wvw, where 2 players(two ranges) can kill 5(elem, mesmer, war, weaver, ), and then come "knight weaver", and kll the prev 2. rangers .. Yes, we have skilled people, so what?

    If you see something I am doing that's bs and unfair go ahead and point it out.



    magic unknow words 'wvw warrior roaming' waits you for search!

    want solid balance ? - play chess.

  • Justine.6351Justine.6351 Member ✭✭✭✭
    edited November 20, 2020

    @Burnfall.9573 said:

    @ShadowCatz.8437 said:

    @abelsgmx.7530 said:
    That pull can pull through doors

    Why are you waking up a two year old thread? There have been a lot of patches since 2018.

    As a Mesmer Profession main, this thread deserves to be awaken because it has not been resolved, In fact, it has worsen and has contributed by other by Professions. Pulling need to be removed from all of the Professions including Thief Profession, Guardian-Dragon Hunter, Engineer Profession because it is Toxic

    Being pulled around, pulled through walls, through objects, thrown up in the air like a yo-yo and falling in the ground in Instant Death should not be Allowed not be Tolerated because it doesn't give fair reaction to the opponent player

    For the health of the player experience, i asked that Pulling mechanics to be removed from all Professions

    Yeah instead of fixing pulls that throw people up into the air lets just remove ALL skills that pull...
    It would be nice if I could play this game beyond smashing all the buttons in a rotation.

    Anet buff me :-(
    Make me good at game!

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭

    @Fat Disgrace.4275 said:

    @Burnfall.9573 said:

    @ShadowCatz.8437 said:

    @abelsgmx.7530 said:
    That pull can pull through doors

    Why are you waking up a two year old thread? There have been a lot of patches since 2018.

    As a Mesmer Profession main, this thread deserves to be awaken because it has not been resolved, In fact, it has worsen and has contributed by other by Professions. Pulling need to be removed from all of the Professions including Thief Profession, Guardian-Dragon Hunter, Engineer Profession because it is Toxic

    Being pulled around, pulled through walls, through objects, thrown up in the air like a yo-yo and falling in the ground in Instant Death should not be Allowed not be Tolerated because it doesn't give fair reaction to the opponent player

    For the health of the player experience, i asked that Pulling mechanics to be removed from all Professions

    It's because mesmer is a toxic class with toxic design, right?

    Pulling is the focus here

    'Situations that are present are there because you allow and tolerate them to continue'

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited November 20, 2020

    @Justine.6351 said:

    @Burnfall.9573 said:

    @ShadowCatz.8437 said:

    @abelsgmx.7530 said:
    That pull can pull through doors

    Why are you waking up a two year old thread? There have been a lot of patches since 2018.

    As a Mesmer Profession main, this thread deserves to be awaken because it has not been resolved, In fact, it has worsen and has contributed by other by Professions. Pulling need to be removed from all of the Professions including Thief Profession, Guardian-Dragon Hunter, Engineer Profession because it is Toxic

    Being pulled around, pulled through walls, through objects, thrown up in the air like a yo-yo and falling in the ground in Instant Death should not be Allowed not be Tolerated because it doesn't give fair reaction to the opponent player

    For the health of the player experience, i asked that Pulling mechanics to be removed from all Professions

    Yeah instead of fixing pulls that throw people up into the air lets just remove ALL skills that pull...
    It would be nice if I could play this game beyond smashing all the buttons in a rotation.

    Justine, there comes a time when nerfing is no longer the option and the only option remaining is to deal with it Severely-Face-To-Face, is by removing its Source, its Root Cause... once after all

    We both know including the Community that allowing Root Cause problems to continue, it will results in widespread problems

    'quote'

    But what do you do when you have a problem at work? Do you jump straight in and treat the symptoms, or do you stop to consider whether there's actually a deeper problem that needs your attention? If you only fix the symptoms – what you see on the surface – the problem will almost certainly return, and need fixing over, and over again.

    Guild Wars 2 is an 8 Years old game, do you think the Community has had enough of having to deal with years of repetitive, continual and endless, un-resolved problems over and over again?

    Remember-Anet has demonstrated to the Community that removing Root Cause problems work by removing sigils, runes in PvP-.

    Do you think it is time to pull out the root to prevent it from happening again?

    Do you think the Community deserves a Healthy Fresh Start for once?

    'Situations that are present are there because you allow and tolerate them to continue'

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Strider Pj.2193 said:

    @Burnfall.9573 said:

    @Strider Pj.2193 said:

    @Burnfall.9573 said:

    @Strider Pj.2193 said:

    @Burnfall.9573 said:

    @Fat Disgrace.4275 said:

    @Burnfall.9573 said:

    @ShadowCatz.8437 said:

    @abelsgmx.7530 said:
    That pull can pull through doors

    Why are you waking up a two year old thread? There have been a lot of patches since 2018.

    As a Mesmer Profession main, this thread deserves to be awaken because it has not been resolved, In fact, it has worsen and has contributed by other by Professions. Pulling need to be removed from all of the Professions including Thief Profession, Guardian-Dragon Hunter, Engineer Profession because it is Toxic

    Being pulled around, pulled through walls, through objects, thrown up in the air like a yo-yo and falling in the ground in Instant Death should not be Allowed not be Tolerated because it doesn't give fair reaction to the opponent player

    For the health of the player experience, i asked that Pulling mechanics to be removed from all Professions

    It's because mesmer is a toxic class with toxic design, right?

    Pulling is the focus here

    But I thought you didn’t play?

    when i can and i am asked to help especially with players who i play with in other games. Yesterday i was helping a new Thief Profession player in WvW with the Commander. She enjoyed the zerg fight experience but did not enjoy seeing red aoe's all over the ground with huge red bubbles everywhere. She didn't know what was happening, couldn't see anything and got scared. She did not enjoy the experience

    May I suggest having her play with someone that has played more regularly that could assist her with more of the current game play?

    When we are biased, we don’t provide effective Feedback. Without effective feedback, it will greatly color ones experience.

    I do not discourage anyone from playing Thief Profession nor speak badly about it to them. I am also not bias against Thief Profession players; i have also participated in the Thief Profession forum discussion about the state of Thief Profession.

    I have encourage her to play with regular Thief Profession players in the Guild, server and encourage them to do so in return. I have already contacted Thief Profession players followers to help her

    -i do my best to help any Profession Players who need help including new players-

    The problem was never about the Profession players, it is with the Profession in itself

    -side note- throughout the years, i have made many friends who play Thief Profession throughout the opponent server...after they +1 shot me many times and when i refuse to give up

    I would laugh and call them a cheater, than they would call me a 'noob', we laugh with no personal resentment

    I remember countless times, saving Thief Profession players from other server opponent Professions and being saved in return by their server Profession players

    'If you give the people learning tools , it will help in resulting in positive change'

    ok. that is all :)

    Oh. Sorry, but you must have completely misunderstood what I posted. I mentioned nothing about her profession.

    And she didn’t seem very bothered by her profession.

    You mentioned ‘all the AOE circles’ made her upset.

    Given your feeling towards the, and I quote, ‘toxic nature of the game’ I am suggesting you may not be the best person to assist her with dealing with the red circles.

    Yeah there is a tutorial in queensdale that helps with this.

    Anet buff me :-(
    Make me good at game!

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Burnfall.9573 said:

    @Justine.6351 said:

    @Burnfall.9573 said:

    @ShadowCatz.8437 said:

    @abelsgmx.7530 said:
    That pull can pull through doors

    Why are you waking up a two year old thread? There have been a lot of patches since 2018.

    As a Mesmer Profession main, this thread deserves to be awaken because it has not been resolved, In fact, it has worsen and has contributed by other by Professions. Pulling need to be removed from all of the Professions including Thief Profession, Guardian-Dragon Hunter, Engineer Profession because it is Toxic

    Being pulled around, pulled through walls, through objects, thrown up in the air like a yo-yo and falling in the ground in Instant Death should not be Allowed not be Tolerated because it doesn't give fair reaction to the opponent player

    For the health of the player experience, i asked that Pulling mechanics to be removed from all Professions

    Yeah instead of fixing pulls that throw people up into the air lets just remove ALL skills that pull...
    It would be nice if I could play this game beyond smashing all the buttons in a rotation.

    Justine, there comes a time when nerfing is no longer the option and the only option remaining is to deal with it Severely-Face-To-Face, is by removing its Source, its Root Cause... once after all

    We both know including the Community that allowing Root Cause problems to continue, it will results in widespread problems

    'quote'

    But what do you do when you have a problem at work? Do you jump straight in and treat the symptoms, or do you stop to consider whether there's actually a deeper problem that needs your attention? If you only fix the symptoms – what you see on the surface – the problem will almost certainly return, and need fixing over, and over again.

    Guild Wars 2 is an 8 Years old game, do you think the Community has had enough of having to deal with years of repetitive, continual and endless, un-resolved problems over and over again?

    Remember-Anet has demonstrated to the Community that removing Root Cause problems work by removing sigils, runes in PvP-.

    Do you think it is time to pull out the root to prevent it from happening again?

    Do you think the Community deserves a Healthy Fresh Start for once?

    I didn't say nerf, I said fix.

    Anet buff me :-(
    Make me good at game!

  • Just make it respect LoS. It shouldn't pull from halfway down the stairs and yeet you into the sky.