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Nerf Mesmer pull

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  • Henrik.7560Henrik.7560 Member ✭✭✭

    It's really not hard to avoid the mesmer pull, it just requires using a brain cell or two. The mesmer has to aim it then wait a sec to do the pull. They also have to have the entire zerg in position otherwise you can just get away. If there's a big group right below you maybe you should move away!

    If people played the game more instead of sitting on walls humping siege they'd learn a lot more about these things but hurr durr me use ac me die!

    [eA] Sakura | Anvil Rock

  • what really need to be nerfed is the range of pulls. hard to tell which class has the most crazy pulls, but it shouldn't be possible to get pulled over walls at a range of 400-600, which does happen though.
    surely it would be nice if everyone could play as henrik says, just in reality most people cannot even stab up and bomb a zerg at the inner SM gates, means u have not many options left with your 10 ppl against a 45 ppl group.

  • I think the pull is fine. Audio Queue, Visual Queue and a delay. Also it's super fun to pull people off walls to their death. if a Mesmer has a focus they don't have any of the much better weapons to fight with. The trade off is pretty balanced. I play a mirage and I pull a lot of people off walls. The amount of people I pull a 2nd time who run right to the exact same spot just when my pull is recharging is highly entertaining. That said a lot of people avoid the pull without any trouble.

  • Myrnaw.5169Myrnaw.5169 Member ✭✭
    edited November 22, 2020

    Main problem in wvw is the mesmer pull, I agree. :)

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭✭

    @Myrnaw.5169 said:
    Main problem in wvw is the mesmer pull, I agree. :)

    Those pesky mesmers and their pulls! And don't even get me started on those "illusions" of theirs! NERF NERF NERF!

  • phokus.8934phokus.8934 Member ✭✭✭✭

    @Myrnaw.5169 said:
    Main problem in wvw is the mesmer pull, I agree. :)

    Main problem...

    In wvw...

    Mesmer pull...

    I could’ve sworn it was the year 2020 and not 2014.

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭
    edited November 23, 2020

    Get off the wall?

    After the 6th or 7th pull, one would kinda understand not to keep repeating the same mistake, but expecting different results after the 50th, well...

  • @ArchonWing.9480 said:
    Get off the wall?

    After the 6th or 7th pull, one would kinda understand not to keep repeating the same mistake, but expecting different results after the 50th, well...

    Nobody really expects much else when they're on the actual wall, it's when you get yoinked from halfway down the stairs and pulled into the sky or off the edge that makes no sense. It's buggy af, like most pulls.

  • it's not a bug it's a feature

  • noiwk.2760noiwk.2760 Member ✭✭✭

    i think mesmers have been nerfed enough really.. only mesmer i see in pvp now days is mirage which has 1 dodge now..
    if anything i think core mesmer and chrono need to be buffed ^^

  • @Pugsley.9627 said:
    it's not a bug it's a feature

    "All of this just works!"

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭✭

    @CutesySylveon.8290 said:

    @ArchonWing.9480 said:
    Get off the wall?

    After the 6th or 7th pull, one would kinda understand not to keep repeating the same mistake, but expecting different results after the 50th, well...

    Nobody really expects much else when they're on the actual wall, it's when you get yoinked from halfway down the stairs and pulled into the sky or off the edge that makes no sense. It's buggy af, like most pulls.

    SPOILER ALERT
    Mesmer focus now pulls the whole population of EBG, warps and becomes a blackhole that eventually destroys the rest of Tyria.

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @noiwk.2760 said:
    i think mesmers have been nerfed enough really.. only mesmer i see in pvp now days is mirage which has 1 dodge now..
    if anything i think core mesmer and chrono need to be buffed ^^

    I'm playing Chrono now in WvW because i hate what they did to Mirage and MAN the damage sucks.
    Chrono is support, sure, that's how i built it, but all other support classes can solo camps without any trouble. I can barely do that.

    What Anet is doing to mesmers needs to stop, and people need to stop whining about Mesmers.

  • noiwk.2760noiwk.2760 Member ✭✭✭

    @Veprovina.4876 said:

    @noiwk.2760 said:
    i think mesmers have been nerfed enough really.. only mesmer i see in pvp now days is mirage which has 1 dodge now..
    if anything i think core mesmer and chrono need to be buffed ^^

    I'm playing Chrono now in WvW because i hate what they did to Mirage and MAN the damage sucks.
    Chrono is support, sure, that's how i built it, but all other support classes can solo camps without any trouble. I can barely do that.

    What Anet is doing to mesmers needs to stop, and people need to stop whining about Mesmers.

    i agree.. as i said i think mesmers are underpowered at the moment.. in pvp.. who said Chrono need to be a support because lets face it its not as supportive as heal warrior or as tempest..

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @noiwk.2760 said:

    @Veprovina.4876 said:

    @noiwk.2760 said:
    i think mesmers have been nerfed enough really.. only mesmer i see in pvp now days is mirage which has 1 dodge now..
    if anything i think core mesmer and chrono need to be buffed ^^

    I'm playing Chrono now in WvW because i hate what they did to Mirage and MAN the damage sucks.
    Chrono is support, sure, that's how i built it, but all other support classes can solo camps without any trouble. I can barely do that.

    What Anet is doing to mesmers needs to stop, and people need to stop whining about Mesmers.

    i agree.. as i said i think mesmers are underpowered at the moment.. in pvp.. who said Chrono need to be a support because lets face it its not as supportive as heal warrior or as tempest..

    Well, it doesn't need to be support, i know, that's how i've built mine, for group fights.
    But even for that it's underwhelming, the only real thing we have going for us is the pull, and now people want that nerfed too.
    I wouldn't be surprised if Anet caves to whiners again and nerfs just the mesmer's pull.

    I hate that it's fine for other classes to spec for support boonshare and heal and still hit for 10k damage, but as soon as Mesmer's are good at something, everyone is in an uproar. God forbid Mesmers have one good thing going for them, NO we need to nerf it all!

    Example - Mirage.

  • noiwk.2760noiwk.2760 Member ✭✭✭

    @Veprovina.4876 said:

    @noiwk.2760 said:

    @Veprovina.4876 said:

    @noiwk.2760 said:
    i think mesmers have been nerfed enough really.. only mesmer i see in pvp now days is mirage which has 1 dodge now..
    if anything i think core mesmer and chrono need to be buffed ^^

    I'm playing Chrono now in WvW because i hate what they did to Mirage and MAN the damage sucks.
    Chrono is support, sure, that's how i built it, but all other support classes can solo camps without any trouble. I can barely do that.

    What Anet is doing to mesmers needs to stop, and people need to stop whining about Mesmers.

    i agree.. as i said i think mesmers are underpowered at the moment.. in pvp.. who said Chrono need to be a support because lets face it its not as supportive as heal warrior or as tempest..

    Well, it doesn't need to be support, i know, that's how i've built mine, for group fights.
    But even for that it's underwhelming, the only real thing we have going for us is the pull, and now people want that nerfed too.
    I wouldn't be surprised if Anet caves to whiners again and nerfs just the mesmer's pull.

    I hate that it's fine for other classes to spec for support boonshare and heal and still hit for 10k damage, but as soon as Mesmer's are good at something, everyone is in an uproar. God forbid Mesmers have one good thing going for them, NO we need to nerf it all!

    Example - Mirage.

    i will be ok with pull being nerfed if they in return buff alot of mesmer skills and trait to be good fighter and not a +1 in pvp or medicore roamer in wvw

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @noiwk.2760 said:

    @Veprovina.4876 said:

    @noiwk.2760 said:

    @Veprovina.4876 said:

    @noiwk.2760 said:
    i think mesmers have been nerfed enough really.. only mesmer i see in pvp now days is mirage which has 1 dodge now..
    if anything i think core mesmer and chrono need to be buffed ^^

    I'm playing Chrono now in WvW because i hate what they did to Mirage and MAN the damage sucks.
    Chrono is support, sure, that's how i built it, but all other support classes can solo camps without any trouble. I can barely do that.

    What Anet is doing to mesmers needs to stop, and people need to stop whining about Mesmers.

    i agree.. as i said i think mesmers are underpowered at the moment.. in pvp.. who said Chrono need to be a support because lets face it its not as supportive as heal warrior or as tempest..

    Well, it doesn't need to be support, i know, that's how i've built mine, for group fights.
    But even for that it's underwhelming, the only real thing we have going for us is the pull, and now people want that nerfed too.
    I wouldn't be surprised if Anet caves to whiners again and nerfs just the mesmer's pull.

    I hate that it's fine for other classes to spec for support boonshare and heal and still hit for 10k damage, but as soon as Mesmer's are good at something, everyone is in an uproar. God forbid Mesmers have one good thing going for them, NO we need to nerf it all!

    Example - Mirage.

    i will be ok with pull being nerfed if they in return buff alot of mesmer skills and trait to be good fighter and not a +1 in pvp or medicore roamer in wvw

    If that was the tradeoff, i'd be for that too. :smile:

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭
    edited November 23, 2020

    (hashtag) GiveMirageSecondDodgeBackViaTrait

    Edit: Apparently hashtags made your text huge lol

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    CLOK Commander and all around nice bro

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭
    edited November 23, 2020

    @CutesySylveon.8290 said:

    @ArchonWing.9480 said:
    Get off the wall?

    After the 6th or 7th pull, one would kinda understand not to keep repeating the same mistake, but expecting different results after the 50th, well...

    Nobody really expects much else when they're on the actual wall, it's when you get yoinked from halfway down the stairs and pulled into the sky or off the edge that makes no sense. It's buggy af, like most pulls.

    Why would you be there? You can't do anything from that angle anyways. If you need to sight the enemy, just stay on your mount. Even if you do get pulled, stunbreaks, blinks, w/e. I mean, I've been pulled off the top of SE tower, and it's a pretty long run back to the door.

    I mean back then when we had no gliding or the ability to become invul to CC when not in combat, I could see, but these days there really is no excuse to die unless you're directly fighting the enemy.

  • GenerationX.9178GenerationX.9178 Member ✭✭
    edited November 24, 2020

    erm honesty ranger roots are more of problem. they are need get fixed

  • Caedmon.6798Caedmon.6798 Member ✭✭✭✭

    @GenerationX.9178 said:
    erm honesty ranger roots are more of problem. they are need get fixed

    Why ? Most people can easily get out. On thief you pop withdrawl,or port or w/e. On every other class u pop a resist or leap with a trait that removes immob like on warri.

  • @ArchonWing.9480 said:

    @CutesySylveon.8290 said:

    @ArchonWing.9480 said:
    Get off the wall?

    After the 6th or 7th pull, one would kinda understand not to keep repeating the same mistake, but expecting different results after the 50th, well...

    Nobody really expects much else when they're on the actual wall, it's when you get yoinked from halfway down the stairs and pulled into the sky or off the edge that makes no sense. It's buggy af, like most pulls.

    Why would you be there? You can't do anything from that angle anyways. If you need to sight the enemy, just stay on your mount. Even if you do get pulled, stunbreaks, blinks, w/e. I mean, I've been pulled off the top of SE tower, and it's a pretty long run back to the door.

    I mean back then when we had no gliding or the ability to become invul to CC when not in combat, I could see, but these days there really is no excuse to die unless you're directly fighting the enemy.

    Why would I be on the stairs? Idk maybe because it's how you traverse the inside of a structure. Groups stack at the bottom of the stairs all the time before stealth pushing off the top and somehow the mesmer pull always yoinks someone from the bottom to the top.

    If you really get Anet'd then you'll get pulled inside the wall and be stuck there like knockbacks tend to do against walls. If your argument to keep the pull being buggy is to sit on mount, possibly the most busted thing in WvW, then it sounds like the pull needs to just respect LoS and be done with it. It's already dangerous enough to be at the top of the wall, it shouldn't be dangerous at the bottom as well. It makes absolutely no sense that a defensive position in a defensive structure is so dangerous when you need to attack down at attackers.

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭
    edited November 24, 2020

    @CutesySylveon.8290 said:

    @ArchonWing.9480 said:

    @CutesySylveon.8290 said:

    @ArchonWing.9480 said:
    Get off the wall?

    After the 6th or 7th pull, one would kinda understand not to keep repeating the same mistake, but expecting different results after the 50th, well...

    Nobody really expects much else when they're on the actual wall, it's when you get yoinked from halfway down the stairs and pulled into the sky or off the edge that makes no sense. It's buggy af, like most pulls.

    Why would you be there? You can't do anything from that angle anyways. If you need to sight the enemy, just stay on your mount. Even if you do get pulled, stunbreaks, blinks, w/e. I mean, I've been pulled off the top of SE tower, and it's a pretty long run back to the door.

    I mean back then when we had no gliding or the ability to become invul to CC when not in combat, I could see, but these days there really is no excuse to die unless you're directly fighting the enemy.

    Why would I be on the stairs? Idk maybe because it's how you traverse the inside of a structure.

    Mounts?

    Groups stack at the bottom of the stairs all the time before stealth pushing off the top and somehow the mesmer pull always yoinks someone from the bottom to the top.

    Hey, you said it yourself. You prebuff at the bottom of the stairs, or a bit further away, and then you run out. You should be properly stabbed up and stealthed by then. If you got pulled, you're too far up. I have never been pulled out when stacking in a structure, because as a support I would certainly get flamed out of chat if I fail the group like that.

    If you really get Anet'd then you'll get pulled inside the wall and be stuck there like knockbacks tend to do against walls. If your argument to keep the pull being buggy is to sit on mount, possibly the most busted thing in WvW, then it sounds like the pull needs to just respect LoS and be done with it. It's already dangerous enough to be at the top of the wall, it shouldn't be dangerous at the bottom as well. It makes absolutely no sense that a defensive position in a defensive structure is so dangerous when you need to attack down at attackers.

    Uhh, how much advantage do you need? You can stealth push out at almost any angle (off the wall, through the portal) and the enemy has to be constantly aware when your group can still run back into the portal and in some cases glide out (like at hills) while you can have disables, mortar and cannon support. Even if you fail all of this, someone can pull the EWP.

    And besides, why should people be able to pew pew from the wall with zero danger anyways? If some people are willing to get off the wall to actually fight, then people up on top can freecast. But if everyone's wall hugging, the attackerss have nothing better to do but to pull people from the top.

    It's basic tactics. I really don't care what happens since I probably get pulled off a tower/keep maybe like once a week when i'm not paying attention. And I'm usually the disabling the siege, so I have to go all the way on top of the wall. You can either wait for Anet to do something (lol) , or your enemy can enjoy more bags. Or you can read this post seriously. Your choice.

  • @ArchonWing.9480 said:

    @CutesySylveon.8290 said:

    @ArchonWing.9480 said:

    @CutesySylveon.8290 said:

    @ArchonWing.9480 said:
    Get off the wall?

    After the 6th or 7th pull, one would kinda understand not to keep repeating the same mistake, but expecting different results after the 50th, well...

    Nobody really expects much else when they're on the actual wall, it's when you get yoinked from halfway down the stairs and pulled into the sky or off the edge that makes no sense. It's buggy af, like most pulls.

    Why would you be there? You can't do anything from that angle anyways. If you need to sight the enemy, just stay on your mount. Even if you do get pulled, stunbreaks, blinks, w/e. I mean, I've been pulled off the top of SE tower, and it's a pretty long run back to the door.

    I mean back then when we had no gliding or the ability to become invul to CC when not in combat, I could see, but these days there really is no excuse to die unless you're directly fighting the enemy.

    Why would I be on the stairs? Idk maybe because it's how you traverse the inside of a structure.

    Mounts?

    Groups stack at the bottom of the stairs all the time before stealth pushing off the top and somehow the mesmer pull always yoinks someone from the bottom to the top.

    Hey, you said it yourself. You prebuff at the bottom of the stairs, or a bit further away, and then you run out. You should be properly stabbed up and stealthed by then. If you got pulled, you're too far up. I have never been pulled out when stacking in a structure, because as a support I would certainly get flamed out of chat if I fail the group like that.

    If you really get Anet'd then you'll get pulled inside the wall and be stuck there like knockbacks tend to do against walls. If your argument to keep the pull being buggy is to sit on mount, possibly the most busted thing in WvW, then it sounds like the pull needs to just respect LoS and be done with it. It's already dangerous enough to be at the top of the wall, it shouldn't be dangerous at the bottom as well. It makes absolutely no sense that a defensive position in a defensive structure is so dangerous when you need to attack down at attackers.

    Uhh, how much advantage do you need? You can stealth push out at almost any angle (off the wall, through the portal) and the enemy has to be constantly aware when your group can still run back into the portal and in some cases glide out (like at hills) while you can have disables, mortar and cannon support. Even if you fail all of this, someone can pull the EWP.

    And besides, why should people be able to pew pew from the wall with zero danger anyways? If some people are willing to get off the wall to actually fight, then people up on top can freecast. But if everyone's wall hugging, the attackerss have nothing better to do but to pull people from the top.

    It's basic tactics. I really don't care what happens since I probably get pulled off a tower/keep maybe like once a week when i'm not paying attention. And I'm usually the disabling the siege, so I have to go all the way on top of the wall. You can either wait for Anet to do something (lol) , or your enemy can enjoy more bags. Or you can read this post seriously. Your choice.

    Again, if mounts are the answer then you're dealing with something that isn't functioning properly.

    Being pulled from the bottom to the top isn't because anyone was out of position but because there's a buggy mechanic being used that does what it shouldn't.

    You're inside the walls for crying out loud. If the advantage of being inside is negated by a pull that can be used outside then there's quite literally no advantage in this context vs being up on the wall.

    Nobody said people should be able to pew pew with zero danger, and you and I both know it's far more dangerous on the wall than anywhere else. If you're kitten about people not wanting to fight you for any reason, then that's your problem. The point is it shouldn't be as dangerous off the wall because you can be pulled up to it by some ridiculous pull.

    You wonder why people put Arrow Carts in the most ridiculous places and sit behind them for eternity? Because things like the mesmer pull that make any other tactic too dangerous. So think about that when you complain about people not 'actually fighting' since this directly contributes to it. Arrow Carts are cheap and very effective.

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭✭
    edited November 24, 2020

    I agree with the OP, I too think it is perfectly reasonable to be able to just stand on walls and unload LB2 after LB2 with impunity on my Tower Ranger.

    Nothing should be able to touch me, there are walls there for pete's sake! Walls I say!

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭
    edited November 24, 2020

    @CutesySylveon.8290 said:

    @ArchonWing.9480 said:

    @CutesySylveon.8290 said:

    @ArchonWing.9480 said:

    @CutesySylveon.8290 said:

    @ArchonWing.9480 said:
    Get off the wall?

    After the 6th or 7th pull, one would kinda understand not to keep repeating the same mistake, but expecting different results after the 50th, well...

    Nobody really expects much else when they're on the actual wall, it's when you get yoinked from halfway down the stairs and pulled into the sky or off the edge that makes no sense. It's buggy af, like most pulls.

    Why would you be there? You can't do anything from that angle anyways. If you need to sight the enemy, just stay on your mount. Even if you do get pulled, stunbreaks, blinks, w/e. I mean, I've been pulled off the top of SE tower, and it's a pretty long run back to the door.

    I mean back then when we had no gliding or the ability to become invul to CC when not in combat, I could see, but these days there really is no excuse to die unless you're directly fighting the enemy.

    Why would I be on the stairs? Idk maybe because it's how you traverse the inside of a structure.

    Mounts?

    Groups stack at the bottom of the stairs all the time before stealth pushing off the top and somehow the mesmer pull always yoinks someone from the bottom to the top.

    Hey, you said it yourself. You prebuff at the bottom of the stairs, or a bit further away, and then you run out. You should be properly stabbed up and stealthed by then. If you got pulled, you're too far up. I have never been pulled out when stacking in a structure, because as a support I would certainly get flamed out of chat if I fail the group like that.

    If you really get Anet'd then you'll get pulled inside the wall and be stuck there like knockbacks tend to do against walls. If your argument to keep the pull being buggy is to sit on mount, possibly the most busted thing in WvW, then it sounds like the pull needs to just respect LoS and be done with it. It's already dangerous enough to be at the top of the wall, it shouldn't be dangerous at the bottom as well. It makes absolutely no sense that a defensive position in a defensive structure is so dangerous when you need to attack down at attackers.

    Uhh, how much advantage do you need? You can stealth push out at almost any angle (off the wall, through the portal) and the enemy has to be constantly aware when your group can still run back into the portal and in some cases glide out (like at hills) while you can have disables, mortar and cannon support. Even if you fail all of this, someone can pull the EWP.

    And besides, why should people be able to pew pew from the wall with zero danger anyways? If some people are willing to get off the wall to actually fight, then people up on top can freecast. But if everyone's wall hugging, the attackerss have nothing better to do but to pull people from the top.

    It's basic tactics. I really don't care what happens since I probably get pulled off a tower/keep maybe like once a week when i'm not paying attention. And I'm usually the disabling the siege, so I have to go all the way on top of the wall. You can either wait for Anet to do something (lol) , or your enemy can enjoy more bags. Or you can read this post seriously. Your choice.

    Again, if mounts are the answer then you're dealing with something that isn't functioning properly.

    Well, that's simply the 100% way of dealing with it for the lazy. If you want to ignore it because of arbitrary reasons, that's not my problem.

    Being pulled from the bottom to the top isn't because anyone was out of position but because there's a buggy mechanic being used that does what it shouldn't.

    You're inside the walls for crying out loud. If the advantage of being inside is negated by a pull that can be used outside then there's quite literally no advantage in this context vs being up on the wall.

    And the attacker's advantage is completely negated if you make it back in the portal.

    If you are behind the wall, the attacker has no idea when you will stealth push from top of the wall. If you think that's not literally an advantage, I have no idea what's going on. Plus there's plenty of siege spots that cannot be pulled.

    Nobody said people should be able to pew pew with zero danger, and you and I both know it's far more dangerous on the wall than anywhere else. If you're kitten about people not wanting to fight you for any reason, then that's your problem. The point is it shouldn't be as dangerous off the wall because you can be pulled up to it by some ridiculous pull.

    No reason why it should be as such.

    You wonder why people put Arrow Carts in the most ridiculous places and sit behind them for eternity? Because things like the mesmer pull that make any other tactic too dangerous. So think about that when you complain about people not 'actually fighting' since this directly contributes to it. Arrow Carts are cheap and very effective.

    Actually Arrow Carts barely do any damage to any decent sized fighting force these days. Any good defender knows that and will probably only do it as a distraction and commit if there's a fighting force of their own.

    What you call a ridiculous place is just playing smart. In fact, I am pretty good at placing them myself and am very confident that people can't pull anyone off the arrow carts or w/e I place. People like that will never make complaints about these things because they know how to play the game. That I respect. Certainly better than any nonsensical claim that defenders are at an inherent disadvantage.

    Hey, I may not like siege/wall humping, but it's their choice and possibly even necessary when outnumbered. It's just that when people can't even do it properly and want buffs that there's a problem, lol.

    Btw, the thing has a 25s cooldown...

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited November 25, 2020

    @Nikola.3841 said:
    Mesmer pull is fine...otherwise defenders, not attackers, would have advantage of been behind walls, and that would be stupid
    If you want to play game where 8 can defend vs 50 because of walls and chokepoints, go watch "300" or play DAOC

    Walls on keeps were never a safe place even if anet removed the pulls, the atacking force can aoe ac's and players on top faster than anything else :).
    Problem with mesmer pull and FB pulls(close to the wall sometimes interrup players inside the struture) its the path puling way more than LoS, sometimes even at the botton of the sair u get pulled outside, that idiotic and far far than possible with LoS.

    Kinda remind me those rangers than can aoe arrow an entire tower everywhere by breaking LoS.

    Note: being on a siege weapon on a wall facing 50 means instant death even if u have 20 on the wall...against those 50, walls were always a drawback to stand on....Its actually easyer to aoe from outside thaan on top of the towers even a spike from auto atacks will kell anyone who tries to cast from the wall cause ONE CANT CAST FROMT TOP OF THE WALL sicne has no LoS to outside ;)
    if u are used to get failed caps against much smaller forces thats defenilty a l2p issue from the whole group on how to siege strucutres.

    1St rule of WvW NEVER STAND ON THE WAAAALS, they are not ment to stand players there but just to delay enemey with siege!!!

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • Galmac.4680Galmac.4680 Member ✭✭✭

    Just add LOS everywhere (as necros are nerfed with torch-5, our sand portal and everything else).

    Praise Joko! And make necros great again!

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited November 25, 2020

    @Galmac.4680 said:
    Just add LOS everywhere (as necros are nerfed with torch-5, our sand portal and everything else).

    You guys should loose barrier as well :P, can u imagine the compensations???? oh wait its Anet nevermind!!! xD

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Veprovina.4876 said:

    @Ansau.7326 said:

    @Tseison.4659 said:
    All you guys complaining about Mesmer pulls when there’s other classes that can pull you off walls as well lol! You guys are hopeless, find something better to complain about...

    It's the theme of gw2 community.

    • Mesmer has something powerful: NERF IT, KILL THE CANCER, UNFAIR, DELETE MESMER!!!!
    • Rest of classes have the same or better: It's fine, l2p, but we have this other weakness so it's fair.

    That about sums it up.
    Basically Mesmers have been bullied by the community from day one, and Anet is enabling them.

    you guys noticed the date, the original post was created right?

  • Veprovina.4876Veprovina.4876 Member ✭✭✭✭

    @Nimon.7840 said:

    @Veprovina.4876 said:

    @Ansau.7326 said:

    @Tseison.4659 said:
    All you guys complaining about Mesmer pulls when there’s other classes that can pull you off walls as well lol! You guys are hopeless, find something better to complain about...

    It's the theme of gw2 community.

    • Mesmer has something powerful: NERF IT, KILL THE CANCER, UNFAIR, DELETE MESMER!!!!
    • Rest of classes have the same or better: It's fine, l2p, but we have this other weakness so it's fair.

    That about sums it up.
    Basically Mesmers have been bullied by the community from day one, and Anet is enabling them.

    you guys noticed the date, the original post was created right?

    It's still relevant. :tongue:

  • Junkpile.7439Junkpile.7439 Member ✭✭✭✭

    Problem is that skill doesn't do anything agains blob, but it's totally broken when blob use it. Anet could nerf blobs perma stability.

    Low quality trolling since launch
    Seafarer's Rest EotM Hero

  • Tseison.4659Tseison.4659 Member ✭✭✭

    @Junkpile.7439 said:
    Anet could nerf blobs perma stability.

    Aka Guardians (:

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited November 28, 2020

    @Nimon.7840 said:

    @Veprovina.4876 said:

    @Ansau.7326 said:

    @Tseison.4659 said:
    All you guys complaining about Mesmer pulls when there’s other classes that can pull you off walls as well lol! You guys are hopeless, find something better to complain about...

    It's the theme of gw2 community.

    • Mesmer has something powerful: NERF IT, KILL THE CANCER, UNFAIR, DELETE MESMER!!!!
    • Rest of classes have the same or better: It's fine, l2p, but we have this other weakness so it's fair.

    That about sums it up.
    Basically Mesmers have been bullied by the community from day one, and Anet is enabling them.

    you guys noticed the date, the original post was created right?

    The date is to remind us that no lessons were learned from the past and situations will repeat itself endlessly until their core root are dealt with

    'Situations that are present are there because you allow and tolerate them to continue'

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    Its quite hillarious to see a commander constantly targeted by one or two troll mesmers... ofcit wont be fun being the cmd..

    Death is Energy [DIE] & Bongbong [BB] in FoW server
    Leg champ., champ. magus, champ. phantom & champ. hunter
    Envoy's Herald, EAoA, CoZ, VitV, DD, SS, The Eternal, LNHB, DoD, DwD.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    @Lahmia.2193 said:
    Absolutely not. Having our guild mes pull siege humpers from the walls into our waiting bomb is oh so satisfying.

    That is yeh lol

    Death is Energy [DIE] & Bongbong [BB] in FoW server
    Leg champ., champ. magus, champ. phantom & champ. hunter
    Envoy's Herald, EAoA, CoZ, VitV, DD, SS, The Eternal, LNHB, DoD, DwD.