kitten builds and balance — Guild Wars 2 Forums

kitten builds and balance

Poelala.2830Poelala.2830 Member ✭✭✭

If the purpose of gw2, as a service provider, as a game, is to make an environment from which fun can be attained, kitten builds such as p/p deadeye shouldn’t exist. In what reasonable mind should there be a scenario where a class can simply spam one button and deal 30k, 40k damage? This is especially egregious with it being the case that this is from range. It is a lapse in judgement, in logic, to allow a build that removes effort, thus removes competition, to exist in an environment that is supposed to be competitive. I do not car if it’s easy to kill a deadeye. I’m not saying it’s invincible and infallible. I’m saying that it is nothing short of stupid to allow this build to exist in an environment where people ultimately seek fun. I’m not just asking for the removal of p/p dead eye, I’m asking for the complete destruction of p/p. There is no net gain from this build existing. For each person who plays p/p and has fun, there are 10 who don’t. If your content doesn’t not provide the service it is intended to provide, it will fail.

Comments

  • BMW.2951BMW.2951 Member ✭✭✭

    You play scourge right? Every class has a counter ;)

  • Frostmane.9734Frostmane.9734 Member ✭✭✭

    They design for PvE first. That's the bigger population, more loyal player base, and primary source of money.

    Luckily they can make skills perform differently in PvE and PvP and I think they will here... Eventually.

  • The big issue with #3 teefs is that most times no one seems to see them sitting there mashing buttons. So they get free reign to pew pew.

    Asura Necro
    "Be excellent to each other." - Wild Stallions

  • Poelala.2830Poelala.2830 Member ✭✭✭

    So confused. Why do people assume I play scourge? I’ve never played scourge.

  • Poelala.2830Poelala.2830 Member ✭✭✭

    @BMW.2951 said:
    You play scourge right? Every class has a counter ;)

    No I don’t.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭

    TLDR: Don't allow builds I can't figure out how to counter or your game will die Anet... DIE!!!!!!

  • Poelala.2830Poelala.2830 Member ✭✭✭

    @mindcircus.1506 said:
    TLDR: Don't allow builds I can't figure out how to counter or your game will die Anet... DIE!!!!!!

    No? Don’t allow builds that destroy competitiveness by relying solely on spam and cheap play.

  • BMW.2951BMW.2951 Member ✭✭✭

    @Poelala.2830 said:

    @mindcircus.1506 said:
    TLDR: Don't allow builds I can't figure out how to counter or your game will die Anet... DIE!!!!!!

    No? Don’t allow builds that destroy competitiveness by relying solely on spam and cheap play.

    Bro what tier are you in? Silver? I hardly ever see p/p thiefs in gold because it can easily be countered with reflects. Daredevil is so much better than a p/p thief.

  • Poelala.2830Poelala.2830 Member ✭✭✭

    @BMW.2951 said:

    @Poelala.2830 said:

    @mindcircus.1506 said:
    TLDR: Don't allow builds I can't figure out how to counter or your game will die Anet... DIE!!!!!!

    No? Don’t allow builds that destroy competitiveness by relying solely on spam and cheap play.

    Bro what tier are you in? Silver? I hardly ever see p/p thiefs in gold because it can easily be countered with reflects. Daredevil is so much better than a p/p thief.

    I don’t concern myself with perpetually dead seasons such as ranked. This does not delegitimize my statements.

  • BMW.2951BMW.2951 Member ✭✭✭

    @Poelala.2830 said:

    @BMW.2951 said:

    @Poelala.2830 said:

    @mindcircus.1506 said:
    TLDR: Don't allow builds I can't figure out how to counter or your game will die Anet... DIE!!!!!!

    No? Don’t allow builds that destroy competitiveness by relying solely on spam and cheap play.

    Bro what tier are you in? Silver? I hardly ever see p/p thiefs in gold because it can easily be countered with reflects. Daredevil is so much better than a p/p thief.

    I don’t concern myself with perpetually dead seasons such as ranked. This does not delegitimize my statements.

    Okay

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    Its a build (s) that have obvious counters. Imo its a l2p. Build will carry them so far. Im more of a "learn to deal with it or dont complain" kinda person. If you are one to refuse to tweak your build to accommodate your survival, or not care enough to learn, thats a personal issue that does invalidate your arguement. If you dont know how to, ppl will be more than willing to help tweak your build or teach you how to counter such event.

    I can gear up my P/P build and spar/practice with ya if you are NA to help you out .

    Red = Dead...or someone runs away. Either way it's gone.
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  • Shaogin.2679Shaogin.2679 Member ✭✭✭

    @MarshallLaw.9260 said:
    "Rev and Ele..... never mind".

    Lol. This had me laughing.

    @BMW.2951 said:
    Bro what tier are you in? Silver? I hardly ever see p/p thiefs in gold because it can easily be countered with reflects. Daredevil is so much better than a p/p thief.

    I still see P/P Thieves all the time in Plat games. Some of them are actually pretty decent, but that is rare.

    Doc Von Doom

  • Poelala.2830Poelala.2830 Member ✭✭✭

    @Bigpapasmurf.5623 said:
    Its a build (s) that have obvious counters. Imo its a l2p. Build will carry them so far. Im more of a "learn to deal with it or dont complain" kinda person. If you are one to refuse to tweak your build to accommodate your survival, or not care enough to learn, thats a personal issue that does invalidate your arguement. If you dont know how to, ppl will be more than willing to help tweak your build or teach you how to counter such event.

    I can gear up my P/P build and spar/practice with ya if you are NA to help you out .

    I have no insecurities on my ability to play. I’m excellent at warrior and can kill any deadeye build with ease on that. But I shouldn’t have to rely on that.

  • Huskyboy.1053Huskyboy.1053 Member ✭✭✭

    @BMW.2951 said:

    @Poelala.2830 said:

    @mindcircus.1506 said:
    TLDR: Don't allow builds I can't figure out how to counter or your game will die Anet... DIE!!!!!!

    No? Don’t allow builds that destroy competitiveness by relying solely on spam and cheap play.

    Bro what tier are you in? Silver? I hardly ever see p/p thiefs in gold because it can easily be countered with reflects. Daredevil is so much better than a p/p thief.

    Poe is a very good duelist on Warrior. I have no idea how he does in Conquest though.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @Poelala.2830 said:

    @Bigpapasmurf.5623 said:
    Its a build (s) that have obvious counters. Imo its a l2p. Build will carry them so far. Im more of a "learn to deal with it or dont complain" kinda person. If you are one to refuse to tweak your build to accommodate your survival, or not care enough to learn, thats a personal issue that does invalidate your arguement. If you dont know how to, ppl will be more than willing to help tweak your build or teach you how to counter such event.

    I can gear up my P/P build and spar/practice with ya if you are NA to help you out .

    I have no insecurities on my ability to play. I’m excellent at warrior and can kill any deadeye build with ease on that. But I shouldn’t have to rely on that.

    Yeah...not all classes can beat every classes at the same skill level. Hence the term "counter". Equal skill level a war should beat a thief. If you are playing SB, even more so of a counter thanks to Full Counter (no pun intended).

    Red = Dead...or someone runs away. Either way it's gone.
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  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited May 25, 2018

    @Poelala.2830 said:

    @BMW.2951 said:
    You play scourge right? Every class has a counter ;)

    No I don’t.

    Then what class do you play?

    Dead Eyes are rather easy to deal with, especially 3 spamming builds.

    To list a few:

    • Elementalist has Magnetic Auras
    • Rev is Rev, should beat the DE even with a hammer build or Unrelenting Assualt should cancel out the Pew Pew (as with any skill that places you behind the caster)
    • Engi has Holomode, reflection domes and whack amount of passive sustain + decent cleave + reveals
    • Warrior can trait to reflect on blocks
    • Necro has that poison cloud that destroys projectiles for 12s every 24s, also using portal behind the caster resets Unload (wasted initiative leaves them open, also no initiative gain for them for not full casting unload)
    • Mesmer has reflects and is a Mesmer, should win this by default.
    • Ranger has projectile destruction AND completely out ranges the Thief, many other tools available such as Taunt and Reveal.
    • Guardian has DH and Core medi build, core build offers enough power to nuke the thief while DH traps have pretty much always countered thieves. There's also a tonne of reflects and blocks and projectile blocking going on (like shield) then you have that tome where you can spam a reflecting dome on point for 30s
    • Thief can win by being the better thief and playing S/D or D/P.

    I just listed a way to counter P/P thieves on every class, there's more possible options but it's up to you to learn how to adapt to beating P/P builds... Complaining is always easier but it's up to you what you do.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
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  • @Bigpapasmurf.5623 said:
    Its a build (s) that have obvious counters. Imo its a l2p. Build will carry them so far. Im more of a "learn to deal with it or dont complain" kinda person. If you are one to refuse to tweak your build to accommodate your survival, or not care enough to learn, thats a personal issue that does invalidate your arguement. If you dont know how to, ppl will be more than willing to help tweak your build or teach you how to counter such event.

    I can gear up my P/P build and spar/practice with ya if you are NA to help you out .

    its not a l2p question or question or kitten, p/p an other spam or one shot builds are so destructives at +1 you are fighting some dude and the p/p kitenn apears and just spaming 3 with no other kitten skill decides the whole combat.
    this have of builds have to disapear or get a big tweak that the kitten might staking go out of the spamable 3

  • Specialka.7290Specialka.7290 Member ✭✭✭

    I do hate P/p builds but clearly, more others builds have to be looked at first. Condi Mirage, Scourge, Condi DD, even warriors could use a toning down.

  • norbes.3620norbes.3620 Member ✭✭✭

    @Poelala.2830 said:

    @Bigpapasmurf.5623 said:
    Its a build (s) that have obvious counters. Imo its a l2p. Build will carry them so far. Im more of a "learn to deal with it or dont complain" kinda person. If you are one to refuse to tweak your build to accommodate your survival, or not care enough to learn, thats a personal issue that does invalidate your arguement. If you dont know how to, ppl will be more than willing to help tweak your build or teach you how to counter such event.

    I can gear up my P/P build and spar/practice with ya if you are NA to help you out .

    I have no insecurities on my ability to play. I’m excellent at warrior and can kill any deadeye build with ease on that. But I shouldn’t have to rely on that.

    Warrior complaining bout the too easy to Play P/P thief.. am i really the only one who thinks thats funny?

  • DragonFury.6243DragonFury.6243 Member ✭✭✭✭

    @Poelala.2830 said:
    So confused. Why do people assume I play scourge? I’ve never played scourge.

    because you should be complaining about unkillable SB on side node or scourge and FB on mid
    not p/p teef prioritize the the true toxic game play
    SB heal without using any thing
    scourge kill you with out using his weapon some times
    if Anet do somthing about that then we can go after teef

  • Also, DE just got nerfed pretty dang hard. . . why the salt? P/p is annoying if they catch you unaware, but the weapon set has little to no defense. Learn to use that.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @megilandil.7506 said:

    @Bigpapasmurf.5623 said:
    Its a build (s) that have obvious counters. Imo its a l2p. Build will carry them so far. Im more of a "learn to deal with it or dont complain" kinda person. If you are one to refuse to tweak your build to accommodate your survival, or not care enough to learn, thats a personal issue that does invalidate your arguement. If you dont know how to, ppl will be more than willing to help tweak your build or teach you how to counter such event.

    I can gear up my P/P build and spar/practice with ya if you are NA to help you out .

    its not a l2p question or question or kitten, p/p an other spam or one shot builds are so destructives at +1 you are fighting some dude and the p/p kitenn apears and just spaming 3 with no other kitten skill decides the whole combat.
    this have of builds have to disapear or get a big tweak that the kitten might staking go out of the spamable 3

    At risk of starting an argument, it is classified as l2p. P/P has its obvious flaws and learning to use it to your advantage is key (as fighting against any build). P/P unload spam runs out of initiative...fast. Once you block/dodge/reflect/evade the initial 3/4 unloads, they have little to nothing left. Learning to bait out all their initiative is a l2p. Knowing that is what you need to do to survive the initial waves is a l2p. That's the literal definition of it.

    Is it strong? Yes. Is it OP? No (as you can only do so much thanks to initiative). Can you beat them? Yes.

    Call it what you will, however it is what it is. If you need help, im sure people here can give you more tips or help you with your build to better assist you against them.

    Red = Dead...or someone runs away. Either way it's gone.
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  • @Bigpapasmurf.5623 said:

    @megilandil.7506 said:

    @Bigpapasmurf.5623 said:
    Its a build (s) that have obvious counters. Imo its a l2p. Build will carry them so far. Im more of a "learn to deal with it or dont complain" kinda person. If you are one to refuse to tweak your build to accommodate your survival, or not care enough to learn, thats a personal issue that does invalidate your arguement. If you dont know how to, ppl will be more than willing to help tweak your build or teach you how to counter such event.

    I can gear up my P/P build and spar/practice with ya if you are NA to help you out .

    its not a l2p question or question or kitten, p/p an other spam or one shot builds are so destructives at +1 you are fighting some dude and the p/p kitenn apears and just spaming 3 with no other kitten skill decides the whole combat.
    this have of builds have to disapear or get a big tweak that the kitten might staking go out of the spamable 3

    At risk of starting an argument, it is classified as l2p. P/P has its obvious flaws and learning to use it to your advantage is key (as fighting against any build). P/P unload spam runs out of initiative...fast. Once you block/dodge/reflect/evade the initial 3/4 unloads, they have little to nothing left. Learning to bait out all their initiative is a l2p. Knowing that is what you need to do to survive the initial waves is a l2p. That's the literal definition of it.

    Is it strong? Yes. Is it OP? No (as you can only do so much thanks to initiative). Can you beat them? Yes.

    Call it what you will, however it is what it is. If you need help, im sure people here can give you more tips or help you with your build to better assist you against them.

    bla bla bla,thing is not about dueling p/p, thing is about how destructive as a +1 is p/p, when you are +1 by a enemy p/p you are destroyed you can bait or kitten, you are figting anothe that consumed great part of your resouses and atention and you get destroyed by a moron who plays only with one key

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @megilandil.7506 said:

    @Bigpapasmurf.5623 said:

    @megilandil.7506 said:

    @Bigpapasmurf.5623 said:
    Its a build (s) that have obvious counters. Imo its a l2p. Build will carry them so far. Im more of a "learn to deal with it or dont complain" kinda person. If you are one to refuse to tweak your build to accommodate your survival, or not care enough to learn, thats a personal issue that does invalidate your arguement. If you dont know how to, ppl will be more than willing to help tweak your build or teach you how to counter such event.

    I can gear up my P/P build and spar/practice with ya if you are NA to help you out .

    its not a l2p question or question or kitten, p/p an other spam or one shot builds are so destructives at +1 you are fighting some dude and the p/p kitenn apears and just spaming 3 with no other kitten skill decides the whole combat.
    this have of builds have to disapear or get a big tweak that the kitten might staking go out of the spamable 3

    At risk of starting an argument, it is classified as l2p. P/P has its obvious flaws and learning to use it to your advantage is key (as fighting against any build). P/P unload spam runs out of initiative...fast. Once you block/dodge/reflect/evade the initial 3/4 unloads, they have little to nothing left. Learning to bait out all their initiative is a l2p. Knowing that is what you need to do to survive the initial waves is a l2p. That's the literal definition of it.

    Is it strong? Yes. Is it OP? No (as you can only do so much thanks to initiative). Can you beat them? Yes.

    Call it what you will, however it is what it is. If you need help, im sure people here can give you more tips or help you with your build to better assist you against them.

    bla bla bla,thing is not about dueling p/p, thing is about how destructive as a +1 is p/p, when you are +1 by a enemy p/p you are destroyed you can bait or kitten, you are figting anothe that consumed great part of your resouses and atention and you get destroyed by a moron who plays only with one key

    Sorry buy your counter argument was thrown out the window from the first 3 "words" as it shows ignorance. Good luck mate and as I stated...its still a l2p whether you agree or not. Thieves +1 all the time, its their job. Adapt and learn or just be another QQ forum justice warrior. Choice is yours.

    Peace.

    Red = Dead...or someone runs away. Either way it's gone.
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  • norbes.3620norbes.3620 Member ✭✭✭

    @Bigpapasmurf.5623 said:

    @megilandil.7506 said:

    @Bigpapasmurf.5623 said:

    @megilandil.7506 said:

    @Bigpapasmurf.5623 said:
    Its a build (s) that have obvious counters. Imo its a l2p. Build will carry them so far. Im more of a "learn to deal with it or dont complain" kinda person. If you are one to refuse to tweak your build to accommodate your survival, or not care enough to learn, thats a personal issue that does invalidate your arguement. If you dont know how to, ppl will be more than willing to help tweak your build or teach you how to counter such event.

    I can gear up my P/P build and spar/practice with ya if you are NA to help you out .

    its not a l2p question or question or kitten, p/p an other spam or one shot builds are so destructives at +1 you are fighting some dude and the p/p kitenn apears and just spaming 3 with no other kitten skill decides the whole combat.
    this have of builds have to disapear or get a big tweak that the kitten might staking go out of the spamable 3

    At risk of starting an argument, it is classified as l2p. P/P has its obvious flaws and learning to use it to your advantage is key (as fighting against any build). P/P unload spam runs out of initiative...fast. Once you block/dodge/reflect/evade the initial 3/4 unloads, they have little to nothing left. Learning to bait out all their initiative is a l2p. Knowing that is what you need to do to survive the initial waves is a l2p. That's the literal definition of it.

    Is it strong? Yes. Is it OP? No (as you can only do so much thanks to initiative). Can you beat them? Yes.

    Call it what you will, however it is what it is. If you need help, im sure people here can give you more tips or help you with your build to better assist you against them.

    bla bla bla,thing is not about dueling p/p, thing is about how destructive as a +1 is p/p, when you are +1 by a enemy p/p you are destroyed you can bait or kitten, you are figting anothe that consumed great part of your resouses and atention and you get destroyed by a moron who plays only with one key

    Sorry buy your counter argument was thrown out the window from the first 3 "words" as it shows ignorance. Good luck mate and as I stated...its still a l2p whether you agree or not. Thieves +1 all the time, its their job. Adapt and learn or just be another QQ forum justice warrior. Choice is yours.

    Peace.

    brother u dont understand him.. he is saying:

    he wants to get +1 by a thief and still shuld be the only Person able to servive the Situation cuz ist obvious that he should be able to win every 1v2

  • Madisonlee.9641Madisonlee.9641 Member ✭✭✭

    PP has its issues for sure, but I literally don't think I've ever been killed by one 1v1, and if you're complaining about +1, uhm...pretty sure any decent thief regardless of spec would insta tear you a new one when +1ing you...and that's kind of a thief's role...

    I don't really see a problem with PP other than just how boring it is to spam 3 lol. They are incredibly easy ( and fun! ) to hunt and punish XD

    Also, scourge needs a counter, so :/

  • @Madisonlee.9641 said:
    PP has its issues for sure, but I literally don't think I've ever been killed by one 1v1, and if you're complaining about +1, uhm...pretty sure any decent thief regardless of spec would insta tear you a new one when +1ing you...and that's kind of a thief's role...

    I don't really see a problem with PP other than just how boring it is to spam 3 lol. They are incredibly easy ( and fun! ) to hunt and punish XD

    Also, scourge needs a counter, so :/

    you said the thing any decent thief not a one key spaming moron that gets all in that one key spam skill: might stack, bursty damage....

  • Madisonlee.9641Madisonlee.9641 Member ✭✭✭

    It's indeed poorly designed, but there are so many worse things to be complaining about right now is my biggest point and I just don't take P/P seriously when I see them (not because they won't destroy you in a heartbeat, but because if you are aware they are around they are pretty easy to shut down)

  • Razor.6392Razor.6392 Member ✭✭✭✭

    P/P is popular solely because of scourge, it's the one class they actively counter.

    A scourge is a very low skill-cap build tbh. It's only fair that you get countered by an equal.

    Get radiation field, hug your FB or reroll if its too much for you. P/P thief doesn't have winning matchups against other classes except maybe sw/d ele.

    Never said I'm the best, but I believe I'm better than you.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Razor.6392 said:
    P/P is popular solely because of scourge, it's the one class they actively counter.

    A scourge is a very low skill-cap build tbh. It's only fair that you get countered by an equal.

    Get radiation field, hug your FB or reroll if its too much for you. P/P thief doesn't have winning matchups against other classes except maybe sw/d ele.

    Sw/D Ele beats P/P thief... Just a matter of using evades when they use unload, let them waste initiative then pounce on them in Air/Earth for teleport and CC then chase the hell out of them when they try to escape.

    (I play conquest like a death match, so I'm aware bailing off point probably isn't a good idea but it's not like Sw/D brings anything to the team anyway)

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  • Razor.6392Razor.6392 Member ✭✭✭✭
    edited June 1, 2018

    @sephiroth.4217 said:

    @Razor.6392 said:
    P/P is popular solely because of scourge, it's the one class they actively counter.

    A scourge is a very low skill-cap build tbh. It's only fair that you get countered by an equal.

    Get radiation field, hug your FB or reroll if its too much for you. P/P thief doesn't have winning matchups against other classes except maybe sw/d ele.

    Sw/D Ele beats P/P thief... Just a matter of using evades when they use unload, let them waste initiative then pounce on them in Air/Earth for teleport and CC then chase the hell out of them when they try to escape.

    (I play conquest like a death match, so I'm aware bailing off point probably isn't a good idea but it's not like Sw/D brings anything to the team anyway)

    p/p thief wont die to ele unless he lets it happen

    hell, no class will die to sw/d ele unless they let it happen. extremely easy to kite, slow kitten animations, very low burst damage.

    Sure, in conquest where people are forced to stay in a small circle, they might rack up some damage, but thief is not a point contester or holder, they don't need to 1v1 on the ele's terms.

    Never said I'm the best, but I believe I'm better than you.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited June 2, 2018

    @Razor.6392 said:

    @sephiroth.4217 said:

    @Razor.6392 said:
    P/P is popular solely because of scourge, it's the one class they actively counter.

    A scourge is a very low skill-cap build tbh. It's only fair that you get countered by an equal.

    Get radiation field, hug your FB or reroll if its too much for you. P/P thief doesn't have winning matchups against other classes except maybe sw/d ele.

    Sw/D Ele beats P/P thief... Just a matter of using evades when they use unload, let them waste initiative then pounce on them in Air/Earth for teleport and CC then chase the hell out of them when they try to escape.

    (I play conquest like a death match, so I'm aware bailing off point probably isn't a good idea but it's not like Sw/D brings anything to the team anyway)

    p/p thief wont die to ele unless he lets it happen

    hell, no class will die to sw/d ele unless they let it happen. extremely easy to kite, slow kitten animations, very low burst damage.

    Sure, in conquest where people are forced to stay in a small circle, they might rack up some damage, but thief is not a point contester or holder, they don't need to 1v1 on the ele's terms.

    P/P thief gets owned hard by elementalist? Especially by Aura share tempest.

    In my experience anyway... Sure it obliterated me when they first started poppin up but then I spent freakin ages working out little tricks to help counter them, now they are mere flies on a wall to me. As I said, I play death match when I play, I never fight on the thief's terms, I don't let them escape when they try, I don't give them a chance to refresh either.

    Sw/D thieves and D/P thieves scare me more than P/P.
    P/P thieves are very easily countered, all classes have basic ways to deal with them effectively as I posted earlier in the thread.....

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Where is the "projectile hate" people keep talking about when half the playerbase seems to get owned by a simple projectilve spam

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • Poelala.2830Poelala.2830 Member ✭✭✭

    @sephiroth.4217 said:

    @Razor.6392 said:

    @sephiroth.4217 said:

    @Razor.6392 said:
    P/P is popular solely because of scourge, it's the one class they actively counter.

    A scourge is a very low skill-cap build tbh. It's only fair that you get countered by an equal.

    Get radiation field, hug your FB or reroll if its too much for you. P/P thief doesn't have winning matchups against other classes except maybe sw/d ele.

    Sw/D Ele beats P/P thief... Just a matter of using evades when they use unload, let them waste initiative then pounce on them in Air/Earth for teleport and CC then chase the hell out of them when they try to escape.

    (I play conquest like a death match, so I'm aware bailing off point probably isn't a good idea but it's not like Sw/D brings anything to the team anyway)

    p/p thief wont die to ele unless he lets it happen

    hell, no class will die to sw/d ele unless they let it happen. extremely easy to kite, slow kitten animations, very low burst damage.

    Sure, in conquest where people are forced to stay in a small circle, they might rack up some damage, but thief is not a point contester or holder, they don't need to 1v1 on the ele's terms.

    P/P thief gets owned hard by elementalist? Especially by Aura share tempest.

    In my experience anyway... Sure it obliterated me when they first started poppin up but then I spent freakin ages working out little tricks to help counter them, now they are mere flies on a wall to me. As I said, I play death match when I play, I never fight on the thief's terms, I don't let them escape when they try, I don't give them a chance to refresh either.

    Sw/D thieves and D/P thieves scare me more than P/P.
    P/P thieves are very easily countered, all classes have basic ways to deal with them effectively as I posted earlier in the thread.....

    Did you actually say something about tempest? Lmao. Tempest has been unviable since September.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited June 4, 2018

    @Poelala.2830 said:

    @sephiroth.4217 said:

    @Razor.6392 said:

    @sephiroth.4217 said:

    @Razor.6392 said:
    P/P is popular solely because of scourge, it's the one class they actively counter.

    A scourge is a very low skill-cap build tbh. It's only fair that you get countered by an equal.

    Get radiation field, hug your FB or reroll if its too much for you. P/P thief doesn't have winning matchups against other classes except maybe sw/d ele.

    Sw/D Ele beats P/P thief... Just a matter of using evades when they use unload, let them waste initiative then pounce on them in Air/Earth for teleport and CC then chase the hell out of them when they try to escape.

    (I play conquest like a death match, so I'm aware bailing off point probably isn't a good idea but it's not like Sw/D brings anything to the team anyway)

    p/p thief wont die to ele unless he lets it happen

    hell, no class will die to sw/d ele unless they let it happen. extremely easy to kite, slow kitten animations, very low burst damage.

    Sure, in conquest where people are forced to stay in a small circle, they might rack up some damage, but thief is not a point contester or holder, they don't need to 1v1 on the ele's terms.

    P/P thief gets owned hard by elementalist? Especially by Aura share tempest.

    In my experience anyway... Sure it obliterated me when they first started poppin up but then I spent freakin ages working out little tricks to help counter them, now they are mere flies on a wall to me. As I said, I play death match when I play, I never fight on the thief's terms, I don't let them escape when they try, I don't give them a chance to refresh either.

    Sw/D thieves and D/P thieves scare me more than P/P.
    P/P thieves are very easily countered, all classes have basic ways to deal with them effectively as I posted earlier in the thread.....

    Did you actually say something about tempest? Lmao. Tempest has been unviable since September.

    get your P/P thief and duel me then... :tongue:

    Tempest is da bomb!

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion

  • Felipe.1807Felipe.1807 Member ✭✭✭
    edited June 4, 2018

    I am the only one who think people here completely missed the point, he himself said that he dosent think that the build is OP or something, on his own words "I’m not saying it’s invincible and infallible". He is saying that is to easy and way to rewarding for the damage that it does, and you just cant really argue against that.

  • Razor.6392Razor.6392 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Razor.6392 said:

    @sephiroth.4217 said:

    @Razor.6392 said:
    P/P is popular solely because of scourge, it's the one class they actively counter.

    A scourge is a very low skill-cap build tbh. It's only fair that you get countered by an equal.

    Get radiation field, hug your FB or reroll if its too much for you. P/P thief doesn't have winning matchups against other classes except maybe sw/d ele.

    Sw/D Ele beats P/P thief... Just a matter of using evades when they use unload, let them waste initiative then pounce on them in Air/Earth for teleport and CC then chase the hell out of them when they try to escape.

    (I play conquest like a death match, so I'm aware bailing off point probably isn't a good idea but it's not like Sw/D brings anything to the team anyway)

    p/p thief wont die to ele unless he lets it happen

    hell, no class will die to sw/d ele unless they let it happen. extremely easy to kite, slow kitten animations, very low burst damage.

    Sure, in conquest where people are forced to stay in a small circle, they might rack up some damage, but thief is not a point contester or holder, they don't need to 1v1 on the ele's terms.

    P/P thief gets owned hard by elementalist? Especially by Aura share tempest.

    In my experience anyway... Sure it obliterated me when they first started poppin up but then I spent freakin ages working out little tricks to help counter them, now they are mere flies on a wall to me. As I said, I play death match when I play, I never fight on the thief's terms, I don't let them escape when they try, I don't give them a chance to refresh either.

    Sw/D thieves and D/P thieves scare me more than P/P.
    P/P thieves are very easily countered, all classes have basic ways to deal with them effectively as I posted earlier in the thread.....

    I thought we were talking about sword dagger weaver, not tempest.

    Never said I'm the best, but I believe I'm better than you.

  • musu.9205musu.9205 Member ✭✭✭

    it's not op but it's not healthy for the game . this is quite simple problem , and anet does view this sort of thing as bad balance . otherwise they won't touch turret engi which wasn't op but fell under : too rewarding for little effort ,

    same was healing rev .anet nerfed those builds for reasons .

    i really don't see why you people basically argued for same thing over and over .

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited June 5, 2018

    @Razor.6392 said:

    @sephiroth.4217 said:

    @Razor.6392 said:

    @sephiroth.4217 said:

    @Razor.6392 said:
    P/P is popular solely because of scourge, it's the one class they actively counter.

    A scourge is a very low skill-cap build tbh. It's only fair that you get countered by an equal.

    Get radiation field, hug your FB or reroll if its too much for you. P/P thief doesn't have winning matchups against other classes except maybe sw/d ele.

    Sw/D Ele beats P/P thief... Just a matter of using evades when they use unload, let them waste initiative then pounce on them in Air/Earth for teleport and CC then chase the hell out of them when they try to escape.

    (I play conquest like a death match, so I'm aware bailing off point probably isn't a good idea but it's not like Sw/D brings anything to the team anyway)

    p/p thief wont die to ele unless he lets it happen

    hell, no class will die to sw/d ele unless they let it happen. extremely easy to kite, slow kitten animations, very low burst damage.

    Sure, in conquest where people are forced to stay in a small circle, they might rack up some damage, but thief is not a point contester or holder, they don't need to 1v1 on the ele's terms.

    P/P thief gets owned hard by elementalist? Especially by Aura share tempest.

    In my experience anyway... Sure it obliterated me when they first started poppin up but then I spent freakin ages working out little tricks to help counter them, now they are mere flies on a wall to me. As I said, I play death match when I play, I never fight on the thief's terms, I don't let them escape when they try, I don't give them a chance to refresh either.

    Sw/D thieves and D/P thieves scare me more than P/P.
    P/P thieves are very easily countered, all classes have basic ways to deal with them effectively as I posted earlier in the thread.....

    I thought we were talking about sword dagger weaver, not tempest.

    We are, I was just saying even a Tempest can handle P/P thieves.... It's what I play most as it fits in nicely with FB/Scourge on Mid, bringing that Aura share and watching all the Range heavy classes start to cry.

    I was watching a guy called "Darnell" on his Weaver wrecking everyone including P/P thieves in the arena yesterday too..

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion

  • Makes note to annoy Poe with pistol/pistol thief

    Yes, its stupid. pressing 3 should not be a viable strategy in an MMO. I wouldnt mind them reworking that specific skill to make it more engaging, if they can do so while still preserving the dps of the pistol/pistol set.

    For the moment though, it's a stopgap against scourge. Once we have an answer to Sand Savant, then we can figure out how to make pistol thief not stupid.
    At least the bullets don't bounce anymore.

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

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