Jump to content
  • Sign Up

Please get rid of Minimum Player Req for WvW Guild Missions


Recommended Posts

  • Replies 57
  • Created
  • Last Reply

@X T D.6458 said:Can you please remove the unnecessary guild mission requirement for several pvp/wvw missions that require guilds to have at least 3 people present in order to get credit. This requirement is really ridiculous and serves no purpose.

So a guild mission that requires other players to be present is ridiculous?

Link to comment
Share on other sites

@Ayrilana.1396 said:

@X T D.6458 said:Can you please remove the unnecessary guild mission requirement for several pvp/wvw missions that require guilds to have at least 3 people present in order to get credit. This requirement is really ridiculous and serves no purpose.

So a
guild
mission that requires other players to be present is ridiculous?

None of the other missions have a minimum player requirement. These missions require at least 3 people, it makes no sense. Technically I can get personal and guild credit for a challenge and puzzle by myself, but cant for doing something as simple as escorting some dolyaks or capping some sentries.

Link to comment
Share on other sites

@X T D.6458 said:

@X T D.6458 said:Can you please remove the unnecessary guild mission requirement for several pvp/wvw missions that require guilds to have at least 3 people present in order to get credit. This requirement is really ridiculous and serves no purpose.

So a
guild
mission that requires other players to be present is ridiculous?

None of the other missions have a minimum player requirement. These missions require at least 3 people, it makes no sense. Technically I can get personal and guild credit for a challenge and puzzle by myself, but cant for doing something as simple as escorting some dolyaks or capping some sentries.

Many of the other missions are difficult to complete solo. It becomes less of a group activity if a single player could complete them.

Link to comment
Share on other sites

None of the PVE missions except for challenges have any sort of numbers requirement. Yes, a race has a requirement that 15 people complete the race but only one person from the guild has to complete it for the guild to get credit as long as 14 others complete it during the timer. Same with bounties, only one person from the guild has to tag the champ for the guild to get credit. WvW requires three members to cap a sentry, cap a camp, escort dolyaks, upgrade a camp/tower/keep. The only WvW mission that doesn't require 3 or more members is the JP challenge mission.

XTD isn't asking for a change in the missions, only the requirement that you have 3 members in the guild take part. You still may need 10 sentries, 10 yaks, etc It's no different than the PvE missions and should be the same.

Link to comment
Share on other sites

@Bunter.3795 said:None of the PVE missions except for challenges have any sort of numbers requirement. Yes, a race has a requirement that 15 people complete the race but only one person from the guild has to complete it for the guild to get credit as long as 14 others complete it during the timer. Same with bounties, only one person from the guild has to tag the champ for the guild to get credit. WvW requires three members to cap a sentry, cap a camp, escort dolyaks, upgrade a camp/tower/keep. The only WvW mission that doesn't require 3 or more members is the JP challenge mission.

XTD isn't asking for a change in the missions, only the requirement that you have 3 members in the guild take part. You still may need 10 sentries, 10 yaks, etc It's no different than the PvE missions and should be the same.

Exactly, the missions can stay as is no change needed there. This just hurts small guilds that need favor to upgrade halls, as if the timegating and horrendous gold/mat sinks aren't enough heh.

Link to comment
Share on other sites

+10 here. Have posted the same before and will again. The task itself should drive the required number, not have a number required. There is no reason to need to have 3 people run the same yak. If it needs 1 or 50 because the environment, let that drive the requirement. The why do it is simple, sometimes people will have to playoff hours but they could complete the mission themselves and if they have the permission to launch it so be it, let them. For people that want to do it in a team they still can, for those that might want to try and solo, they should be able to, and for those playing off hours they should have have an option to try.

Link to comment
Share on other sites

@Ayrilana.1396 said:

@X T D.6458 said:Can you please remove the unnecessary guild mission requirement for several pvp/wvw missions that require guilds to have at least 3 people present in order to get credit. This requirement is really ridiculous and serves no purpose.

So a
guild
mission that requires other players to be present is ridiculous?

If you really want to be technical, a multi-person guild could still be just two members, as it only takes two to form a group, and guilds are just a group that have aligned interests.

Larger guilds are already at an advantage to begin with, the system doesn't need rules that make it even better for them; especially considering guild missions are not a focus for the dev team.

Link to comment
Share on other sites

@Yamazuki.6073 said:

@X T D.6458 said:Can you please remove the unnecessary guild mission requirement for several pvp/wvw missions that require guilds to have at least 3 people present in order to get credit. This requirement is really ridiculous and serves no purpose.

So a
guild
mission that requires other players to be present is ridiculous?

If you really want to be technical, a multi-person guild could still be just
two
members, as it only takes two to form a
group
, and guilds are just a group that have aligned interests.

Larger guilds are already at an advantage to begin with, the system doesn't need rules that make it even better for them; especially considering guild missions are not a focus for the dev team.

Alright I give. Let’s just make all guild missions able to be done solo. Why stop there? It’s unfair to players that prefer to play solo having to group up for some content so let’s make everything able to be done solo.

Link to comment
Share on other sites

Ayrilana, you miss the point. No PvE guild missions have a requirement on the number of guild members be there to complete the mission. Some, namely challenges, have a requirement due to the actual mission mechanics to have more guild members there but it is not a requirement to have a minimum number.

In WvW, guild missions, take escorting a yak, one person can easily escort a yak to a keep/tower and yet will not get credit unless there are two other guild members there representing taking part in the same escort. Same for sentries, etc. I can easily kill a sentry or 10 sentries in WvW or even a tower lord for that matter but since I'm solo I can't get credit for it yet in PvE I can solo a bounty or a trek and yet I get full credit and the guild gets full credit. I can solo run a race and complete it solo and have another guild or 14 random players show up and complete the race and the guild and I can still get full credit.

We are not asking for changes to the missions. We are not asking for the mission mechanics to be changed. Keep them exactly as they are. We are only asking for WvW guild missions to not have the minimum number requirement that PvE missions do not have.

Link to comment
Share on other sites

@Ayrilana.1396 said:

@X T D.6458 said:Can you please remove the unnecessary guild mission requirement for several pvp/wvw missions that require guilds to have at least 3 people present in order to get credit. This requirement is really ridiculous and serves no purpose.

So a
guild
mission that requires other players to be present is ridiculous?

If you really want to be technical, a multi-person guild could still be just
two
members, as it only takes two to form a
group
, and guilds are just a group that have aligned interests.

Larger guilds are already at an advantage to begin with, the system doesn't need rules that make it even better for them; especially considering guild missions are not a focus for the dev team.

Alright I give. Let’s just make all guild missions able to be done solo. Why stop there? It’s unfair to players that prefer to play solo having to group up for some content so let’s make everything able to be done solo.

You do understand that these kinds of unnecessary restrictions just prevent people from actually participating right?

Link to comment
Share on other sites

Perhaps you're all missing the point...technically WvW is not SUPPOSED to be a solo endeavor, it just so happens you can do many things solo in WvW...maybe they should just change the requirements for all WvW activities to require a minimum team of 3....then the OP's request is moot and it lines up with Guild activities requirements...or just maybe ArenaNet wanted to create activities for Guilds to do in WvW that weren't as simple as the PvE ones, and if the Guild wasn't big enough to do them, then I guess they're stuck doing the PvE Guild missions.

Link to comment
Share on other sites

@Bunter.3795 said:Ayrilana, you miss the point. No PvE guild missions have a requirement on the number of guild members be there to complete the mission. Some, namely challenges, have a requirement due to the actual mission mechanics to have more guild members there but it is not a requirement to have a minimum number.

In WvW, guild missions, take escorting a yak, one person can easily escort a yak to a keep/tower and yet will not get credit unless there are two other guild members there representing taking part in the same escort. Same for sentries, etc. I can easily kill a sentry or 10 sentries in WvW or even a tower lord for that matter but since I'm solo I can't get credit for it yet in PvE I can solo a bounty or a trek and yet I get full credit and the guild gets full credit. I can solo run a race and complete it solo and have another guild or 14 random players show up and complete the race and the guild and I can still get full credit.

We are not asking for changes to the missions. We are not asking for the mission mechanics to be changed. Keep them exactly as they are. We are only asking for WvW guild missions to not have the minimum number requirement that PvE missions do not have.

You listed all of those things that you can essentially do in WvW solo. Don’t you think that’s why there is a player requirement compared to PvE where the group requirement is due to the mechanics of the mission itself?

Those asking for the limit to be removed are likely intending to do those missions solo. Is that really the purpose of guild missions?> @X T D.6458 said:

@X T D.6458 said:Can you please remove the unnecessary guild mission requirement for several pvp/wvw missions that require guilds to have at least 3 people present in order to get credit. This requirement is really ridiculous and serves no purpose.

So a
guild
mission that requires other players to be present is ridiculous?

If you really want to be technical, a multi-person guild could still be just
two
members, as it only takes two to form a
group
, and guilds are just a group that have aligned interests.

Larger guilds are already at an advantage to begin with, the system doesn't need rules that make it even better for them; especially considering guild missions are not a focus for the dev team.

Alright I give. Let’s just make all guild missions able to be done solo. Why stop there? It’s unfair to players that prefer to play solo having to group up for some content so let’s make everything able to be done solo.

You do understand that these kinds of unnecessary restrictions just prevent people from actually participating right?

You mean it prevents players who prefer to solo and just want more group content adjusted for them from being able to participate? Sure. I can understand that.

Link to comment
Share on other sites

@X T D.6458 said:

@Bunter.3795 said:None of the PVE missions except for challenges have any sort of numbers requirement. Yes, a race has a requirement that 15 people complete the race but only one person from the guild has to complete it for the guild to get credit as long as 14 others complete it during the timer. Same with bounties, only one person from the guild has to tag the champ for the guild to get credit. WvW requires three members to cap a sentry, cap a camp, escort dolyaks, upgrade a camp/tower/keep. The only WvW mission that doesn't require 3 or more members is the JP challenge mission.

XTD isn't asking for a change in the missions, only the requirement that you have 3 members in the guild take part. You still may need 10 sentries, 10 yaks, etc It's no different than the PvE missions and should be the same.

Exactly, the missions can stay as is no change needed there. This just hurts small guilds that need favor to upgrade halls, as if the timegating and horrendous gold/mat sinks aren't enough heh.

Then why not address the real problem? The way guild halls are upgraded.

I've come to the conclusion that well over half the problems associated with small guilds could be massively improved, by simply breaking up guild hall upgrades into primary game modes. General PvE, PvP, WvW, and add a service for a raid portal for guildhalls, and a consumable depot for scribes to make a consumable feast accessable as a guild wide option for 24 hours at a time.

Link to comment
Share on other sites

@Ayrilana.1396 said:You listed all of those things that you can essentially do in WvW solo. Don’t you think that’s why there is a player requirement compared to PvE where the group requirement is due to the mechanics of the mission itself?

Guild Bounties, for example, don't need a minimum amount to be representing the Guild to qualify, this only really works with the single target bounty however.You can 'solo' a Guild bounty but still get help by waiting for another guild to come along and then start the missions themselves.I've 'solo'd' a Hard Guild Race, by finding one in which was either completed or nearly completed by a big guild, popped my guild mission, finished it and claimed it. Having WvW missions to have a minimum Guild member requirement is arbitrarily lopsided compared to how you can complete most PvE Guild Missions. in short, it doesn't make any sense to have this requirement in the first place. The same for easy PvP missions too, why is the minimum requirement of 3 in a Guild PvP team neccessary, when most of them are out of reach from just solo play? It's a redundant stipulation.

You mean it prevents players who prefer to solo and just want more group content adjusted for them from being able to participate? Sure. I can understand that.

You can solo most PvE missions, why should WvW and PvP have a minimum Guild member requirement?

Link to comment
Share on other sites

Ask the PvP players, who need three people at least, too. They cannot even go ranked with three people! :angry:

And I also don’t need three people to capture a camp or even a sentry. :confused: Currently, I do easy bounty and trek on my bank guild, but would love to switch to WvW instead.

And while you’re at it:Why is there no simple WvW capture for towers and keeps?? Why is it always camps and sentries? Capture medium should be a tower and hard should be a keep. But instead we get 10 sentries, which is insane. No real WvW guild just runs around doing sentries.

Remove sentry tier 2 and 3 and also camps tier 3 completely, and add towers and keeps as objectives instead!

Link to comment
Share on other sites

@Ayrilana.1396 said:

@X T D.6458 said:Can you please remove the unnecessary guild mission requirement for several pvp/wvw missions that require guilds to have at least 3 people present in order to get credit. This requirement is really ridiculous and serves no purpose.

So a
guild
mission that requires other players to be present is ridiculous?

If you really want to be technical, a multi-person guild could still be just
two
members, as it only takes two to form a
group
, and guilds are just a group that have aligned interests.

Larger guilds are already at an advantage to begin with, the system doesn't need rules that make it even better for them; especially considering guild missions are not a focus for the dev team.

Alright I give. Let’s just make all guild missions able to be done solo. Why stop there? It’s unfair to players that prefer to play solo having to group up for some content so let’s make everything able to be done solo.

you just dont get the Point what the others are trying to tell u.

it is not about making the guild missions easier because the missions would stay the same. The same Task Need to be done.

it is about the requirement of 3 People do do simple Tasks at the same time and in the same Events .. they have to stick together while the missions are far too easy to require this Limit. it is just harassing those who can do the Mission alone but cant do because it got a unreasonable Limitation.

i would not disagree to make missions being more difficult in order to preventing them from beeing done too easy instead of just make it impossible to be done by a requirement of Players for a Task that could be done alone

i can solo some pve missions too and no one stop me from that. if the Mission is too easy and can be done by 1 Person.. why not ? but an imaginary Limit to stop me from doing exactly the same in wvw just because.. well no real reason.. is nonsense

Link to comment
Share on other sites

@Haleydawn.3764 said:

@Ayrilana.1396 said:You listed all of those things that you can essentially do in WvW solo. Don’t you think that’s why there is a player requirement compared to PvE where the group requirement is due to the mechanics of the mission itself?

Guild Bounties, for example, don't need a minimum amount to be representing the Guild to qualify, this only really works with the single target bounty however.You can 'solo' a Guild bounty but still get help by waiting for
another guild
to come along and then start the missions themselves.I've 'solo'd' a Hard Guild Race, by finding one in which was either completed or nearly completed by a big guild, popped my guild mission, finished it and claimed it. Having WvW missions to have a minimum Guild member requirement is arbitrarily lopsided compared to how you can complete most PvE Guild Missions. in short, it doesn't make any sense to have this requirement in the first place. The same for easy PvP missions too, why is the minimum requirement of 3 in a Guild PvP team neccessary, when most of them are out of reach from just solo play? It's a redundant stipulation.

You mean it prevents players who prefer to solo and just want more group content adjusted for them from being able to participate? Sure. I can understand that.

You can solo most PvE missions, why should WvW and PvP have a minimum Guild member requirement?

Guild bounties are champions which most players will not be able to solo. It’s kind of expected that you’ll have three or more players with you.

Races require at a handful of players to complete. Yes, you can find a map that is already 15/15 and then get full credit but this is due to the limitation of not having guild races instanced and tracking each guild’s progress separately when it appeared to be coded as a simple group event.

Link to comment
Share on other sites

@norbes.3620 said:

@X T D.6458 said:Can you please remove the unnecessary guild mission requirement for several pvp/wvw missions that require guilds to have at least 3 people present in order to get credit. This requirement is really ridiculous and serves no purpose.

So a
guild
mission that requires other players to be present is ridiculous?

If you really want to be technical, a multi-person guild could still be just
two
members, as it only takes two to form a
group
, and guilds are just a group that have aligned interests.

Larger guilds are already at an advantage to begin with, the system doesn't need rules that make it even better for them; especially considering guild missions are not a focus for the dev team.

Alright I give. Let’s just make all guild missions able to be done solo. Why stop there? It’s unfair to players that prefer to play solo having to group up for some content so let’s make everything able to be done solo.

you just dont get the Point what the others are trying to tell u.

it is not about making the guild missions easier because the missions would stay the same. The same Task Need to be done.

it is about the requirement of 3 People do do simple Tasks at the same time and in the same Events .. they have to stick together while the missions are far too easy to require this Limit. it is just harassing those who can do the Mission alone but cant do because it got a unreasonable Limitation.

i would not disagree to make missions being more difficult in order to preventing them from beeing done too easy instead of just make it impossible to be done by a requirement of Players for a Task that could be done alone

i can solo some pve missions too and no one stop me from that. if the Mission is too easy and can be done by 1 Person.. why not ? but an imaginary Limit to stop me from doing exactly the same in wvw just because.. well no real reason.. is nonsense

I get what they want which is soloable guild missions. It kind of defeats the purpose of the being guild missions.

Link to comment
Share on other sites

@Ayrilana.1396 said:

@X T D.6458 said:Can you please remove the unnecessary guild mission requirement for several pvp/wvw missions that require guilds to have at least 3 people present in order to get credit. This requirement is really ridiculous and serves no purpose.

So a
guild
mission that requires other players to be present is ridiculous?

If you really want to be technical, a multi-person guild could still be just
two
members, as it only takes two to form a
group
, and guilds are just a group that have aligned interests.

Larger guilds are already at an advantage to begin with, the system doesn't need rules that make it even better for them; especially considering guild missions are not a focus for the dev team.

Alright I give. Let’s just make all guild missions able to be done solo. Why stop there? It’s unfair to players that prefer to play solo having to group up for some content so let’s make everything able to be done solo.

you just dont get the Point what the others are trying to tell u.

it is not about making the guild missions easier because the missions would stay the same. The same Task Need to be done.

it is about the requirement of 3 People do do simple Tasks at the same time and in the same Events .. they have to stick together while the missions are far too easy to require this Limit. it is just harassing those who can do the Mission alone but cant do because it got a unreasonable Limitation.

i would not disagree to make missions being more difficult in order to preventing them from beeing done too easy instead of just make it impossible to be done by a requirement of Players for a Task that could be done alone

i can solo some pve missions too and no one stop me from that. if the Mission is too easy and can be done by 1 Person.. why not ? but an imaginary Limit to stop me from doing exactly the same in wvw just because.. well no real reason.. is nonsense

I get what they want which is soloable guild missions. It kind of defeats the purpose of the being
guild
missions.

so u want number requirements for ALL missions.if u would say that from the start instead of just contradicting with others it would not lead to misunderstandings

Link to comment
Share on other sites

@norbes.3620 said:

@X T D.6458 said:Can you please remove the unnecessary guild mission requirement for several pvp/wvw missions that require guilds to have at least 3 people present in order to get credit. This requirement is really ridiculous and serves no purpose.

So a
guild
mission that requires other players to be present is ridiculous?

If you really want to be technical, a multi-person guild could still be just
two
members, as it only takes two to form a
group
, and guilds are just a group that have aligned interests.

Larger guilds are already at an advantage to begin with, the system doesn't need rules that make it even better for them; especially considering guild missions are not a focus for the dev team.

Alright I give. Let’s just make all guild missions able to be done solo. Why stop there? It’s unfair to players that prefer to play solo having to group up for some content so let’s make everything able to be done solo.

you just dont get the Point what the others are trying to tell u.

it is not about making the guild missions easier because the missions would stay the same. The same Task Need to be done.

it is about the requirement of 3 People do do simple Tasks at the same time and in the same Events .. they have to stick together while the missions are far too easy to require this Limit. it is just harassing those who can do the Mission alone but cant do because it got a unreasonable Limitation.

i would not disagree to make missions being more difficult in order to preventing them from beeing done too easy instead of just make it impossible to be done by a requirement of Players for a Task that could be done alone

i can solo some pve missions too and no one stop me from that. if the Mission is too easy and can be done by 1 Person.. why not ? but an imaginary Limit to stop me from doing exactly the same in wvw just because.. well no real reason.. is nonsense

I get what they want which is soloable guild missions. It kind of defeats the purpose of the being
guild
missions.

so u want number requirements for ALL missions.if u would say that from the start instead of just contradicting with others it would not lead to misunderstandings

I’m not contradicting with others. People just want soloable guild missions for WvW. The requirements for the majority of the WvW missions by themselves can be done solo so that’s why there’s a requirement on the number of players. PvE guild missions don’t have that because they’re generally not soloable.

But if you feel it would create less confusion, then sure... all guild missions should have a requirement of three players. Won’t really change much as far as PvE guild missions go aside from those that attempt to solo them.

Link to comment
Share on other sites

@Ayrilana.1396 said:

@Ayrilana.1396 said:You listed all of those things that you can essentially do in WvW solo. Don’t you think that’s why there is a player requirement compared to PvE where the group requirement is due to the mechanics of the mission itself?

Guild Bounties, for example, don't need a minimum amount to be representing the Guild to qualify, this only really works with the single target bounty however.You can 'solo' a Guild bounty but still get help by waiting for
another guild
to come along and then start the missions themselves.I've 'solo'd' a Hard Guild Race, by finding one in which was either completed or nearly completed by a big guild, popped my guild mission, finished it and claimed it. Having WvW missions to have a minimum Guild member requirement is arbitrarily lopsided compared to how you can complete most PvE Guild Missions. in short, it doesn't make any sense to have this requirement in the first place. The same for easy PvP missions too, why is the minimum requirement of 3 in a Guild PvP team neccessary, when most of them are out of reach from just solo play? It's a redundant stipulation.

You mean it prevents players who prefer to solo and just want more group content adjusted for them from being able to participate? Sure. I can understand that.

You can solo most PvE missions, why should WvW and PvP have a minimum Guild member requirement?

Guild bounties are champions which most players will not be able to solo. It’s kind of expected that you’ll have three or more players with you.

Those players don’t need to be representing the same guild as you to qualify for finishing the mission.

Races require at a handful of players to complete. Yes, you can find a map that is already 15/15 and then get full credit but this is due to the limitation of not having guild races instanced and tracking each guild’s progress separately when it appeared to be coded as a simple group event.

And those players don’t need to be representing the same guild as you to qualify for finishing the mission either.

Thank you for not answering the question. So why are WvW and PvP missions stuck with the redundant stipulation of a minimum number of representing Guild Members, yet other, PvE missions don’t have it? We’ve covered the fact that some Hard PvE missions and most easy PvE missions can be completed “solo”, sometimes with the help of random players, yet WvW/PvP has another requirement.

This thread isn’t about making the missions easier, it’s to remove the arbitrary requirement that they have, that PvE missions don’t have.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...