Please Nerf the Chef!!! - Page 2 — Guild Wars 2 Forums

Please Nerf the Chef!!!

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  • Please no. Its perfect!

  • Do you think I did it first time I tried? Probably 5th or something. It is perfect the way it is. I don't believe I am saying this but: GIT GUD

  • Really? Hahah, once I realized that I was supposed to throw the ingredients at HIM and not his POT I got it. Took me two tries and only because I started out throwing everything at the pot. xD

  • Vladish.3940Vladish.3940 Member ✭✭✭
    edited September 24, 2017

    No need to nerf the Chef. It's a pretty easy, even if RNG based, mastery challenge. I have busted wrist and my hand-eye coordination is shot to hell, and I still completed it in 15-20 minutes. There are jumping puzzles I spent more time on than this. The chef was a really nice break from standard commune with/kill this masteries. On the contrary, I wish they turned it into a mini game because it was kitten fun even for a "cripple" like myself. Maybe you need to practice more?

  • "No need to nerf, it's just RNG based" is a horrible statement, and a sign of atrocious game design. If you can't see what's wrong with it - too bad for you.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭

    Please, nerf it. I found it very annoying. And because English is not my native tongue, I tend to need more time reading than he gives me, guaranteeing a fail. I'll see if I can get other mastery points in order to get to the springer mount. Otherwise I may end up stuck because certain mount masteries are required to progress to other area's. But I will need more time to find this out.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Paralux.6714Paralux.6714 Member ✭✭✭
    edited September 24, 2017

    No, please don't nerf the chef. I really liked the challenge! Nice with more unusual ways to get masteries instead of fighting/communing.
    During the demo it took me about 4-5 attempts to get the mastery, yesterday I got it at the first attempt.
    I have a few tips:
    * Try to remember the location of each ingredient.
    * Try to keep an eye on him all the time. If you know that he has been standing at a certain place for a long time (3+ secs) don't throw the ingredient at him until he has repositioned.
    * Don't run around to much. You can throw the ingredients from range.

  • Doghouse.1562Doghouse.1562 Member ✭✭
    edited September 24, 2017

    @lordmitz.2047 said:
    yeah this took about 3 tries, it's not that difficult. just learn where the foods are and only throw when he stops.

    Took me rather more than that, but once I learned (a) to keep hitting the speed boost, (b) where everything was, and (c) what his movement tell and his pathing was (because it's usually quicker to wait for him to move somewhere new, than it is to throw stuff at him and have it miss), I cracked it. So I swapped straight to my second account (as planned - I saw no point in learning where everything was twice over) and got it first attempt. And now it's done, and (unless it gets shoved in as a daily) I don't ever have to do it again. But - honestly? Expect to fail the first 5 or 10 times; treat them as learning experiences; and it's actually not all that hard.

  • juno.1840juno.1840 Member ✭✭✭

    Took me two tries. Learning where the ingredients are definitely helps. Also don't throw while chef is walking from station to station.

    The ingredient list is random so it is possible to have good and bad spawns. On my 2nd try I got tuna twice in a row and boar twice in a row.

  • Shoyoko.7309Shoyoko.7309 Member ✭✭✭
    edited November 10, 2017

    I felt it was really hard too, but after 20th try, I learnt a few tricks, you can still throw at him while he is moving and it will register, he moves in a predictable fashion, make sure to aim the throw skill that covers most of the floor he mostly walk on- not with the chef at the center but at the edge of your ground target. Hopefully, this would help. =D

  • Seera.5916Seera.5916 Member ✭✭✭

    Since some Mastery points are simply get to it and commune, difficulty isn't a definite requirement for Mastery.

    Have the initial run for the Mastery point nerfed some so that most people can get it within 5-10 tries.

    Then allow it to be repeatable at current difficulty for some currency that's earn-able in other areas but would be useful to have more of. Like how they've made some Hero Challenges repeatable.

  • Haishao.6851Haishao.6851 Member ✭✭✭

    @Seera.5916 said:
    Since some Mastery points are simply get to it and commune, difficulty isn't a definite requirement for Mastery.

    Have the initial run for the Mastery point nerfed some so that most people can get it within 5-10 tries.

    Then allow it to be repeatable at current difficulty for some currency that's earn-able in other areas but would be useful to have more of. Like how they've made some Hero Challenges repeatable.

    What tells you most people don't already get it within 5~10 tries though?

  • Cynn.1659Cynn.1659 Member ✭✭✭

    What's so hard about this aigan? It's took me 3 attempts to do it.

  • Seera.5916Seera.5916 Member ✭✭✭

    @Haishao.6851 said:

    @Seera.5916 said:
    Since some Mastery points are simply get to it and commune, difficulty isn't a definite requirement for Mastery.

    Have the initial run for the Mastery point nerfed some so that most people can get it within 5-10 tries.

    Then allow it to be repeatable at current difficulty for some currency that's earn-able in other areas but would be useful to have more of. Like how they've made some Hero Challenges repeatable.

    What tells you most people don't already get it within 5~10 tries though?

    The number of people agreeing with the OP and the fact the fact that even some who don't want it nerfed said it took them more than 5-10 times to do. It probably took me more than 10 tries to do it as well, but I wasn't counting time or number of attempts.

  • Wintermute.5408Wintermute.5408 Member ✭✭✭
    edited September 24, 2017

    @Seera.5916 said:

    @Haishao.6851 said:

    @Seera.5916 said:
    Since some Mastery points are simply get to it and commune, difficulty isn't a definite requirement for Mastery.

    Have the initial run for the Mastery point nerfed some so that most people can get it within 5-10 tries.

    Then allow it to be repeatable at current difficulty for some currency that's earn-able in other areas but would be useful to have more of. Like how they've made some Hero Challenges repeatable.

    What tells you most people don't already get it within 5~10 tries though?

    The number of people agreeing with the OP and the fact the fact that even some who don't want it nerfed said it took them more than 5-10 times to do. It probably took me more than 10 tries to do it as well, but I wasn't counting time or number of attempts.

    I didn't do it. I tried 5 times, said "kitten it" and moved on. It's too annoying for what it is. Waste of time and effort.

    If anybody feels it should remain "challenging" or is somehow proud of doing it, might I suggest you put your sense of elitism to good use and go to raids? It's a kitten mastery point, god kitten it.

  • Makai.3429Makai.3429 Member ✭✭✭

    I personally didn't have too many issues with this, but it's understandable given the lethargic way thrown items are handled in this game. I think shortening the aftercast or increasing the AoE circle by a hair would make enough of a difference.

    Off to play games that reward strategy and thought. Farewell, Watch the Floor Simulator.

  • It was a bit of a challenge- but throw to where he's heading since there's a delay. Once I figured that out it became rather smooth (and once I found out where all the ingredients were and stopped getting stumped when he picked a new one suddenly).

    I understand people are going to say 'well I have a physical difficulty'- but that's going to make anything challenging; jumping puzzles, the old arena fights, fractals/dungeons, etc... and nerfing something because it's difficult would lead to everything being nerfed.

    This one really isn't that hard, and it's different. I think some people are frustrated more because of that, and it being right at the very start so everyone's given it a try.

    But c'mon- asking for a nerf to content a day after release? That's just sad; if you still can't get it in a month I'd say revisit this, but I imagine by then there'll be guides up and enough tips that most of you will have put in the time to achieve it.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    I feel like they made a change to it between the demo and release and the change made it slightly harder. Though the change might also be on my end. I upgraded my system and changed some graphics settings. The change that I noticed is that some of the item labels seem to appear a bit slower but the main thing that is needed to complete it is still the same. Just memorize the locations of the ingredients.

  • Haishao.6851Haishao.6851 Member ✭✭✭
    edited September 24, 2017

    @Seera.5916 said:

    @Haishao.6851 said:

    @Seera.5916 said:
    Since some Mastery points are simply get to it and commune, difficulty isn't a definite requirement for Mastery.

    Have the initial run for the Mastery point nerfed some so that most people can get it within 5-10 tries.

    Then allow it to be repeatable at current difficulty for some currency that's earn-able in other areas but would be useful to have more of. Like how they've made some Hero Challenges repeatable.

    What tells you most people don't already get it within 5~10 tries though?

    The number of people agreeing with the OP and the fact the fact that even some who don't want it nerfed said it took them more than 5-10 times to do. It probably took me more than 10 tries to do it as well, but I wasn't counting time or number of attempts.

    There's like 8 different people in this thread agreeing with op. That's not even 1/4 of the people who posted. "Most" implies above half.
    Also, Anet says there's 11million players (that's probably only account sold but anyway) which mean 0.0004% of the community posted in this thread. The 8 people agreeing with OP count for 0.00007%

  • Vladish.3940Vladish.3940 Member ✭✭✭

    @Wintermute.5408 said:
    "No need to nerf, it's just RNG based" is a horrible statement, and a sign of atrocious game design. If you can't see what's wrong with it - too bad for you.

    The ONLY rng aspect of it is which ingredients are being called out, and it's not enough of a factor to say it is atrocious game design. Memorize where the ingredients are and how to use speed boost properly and RNG won't be a factor. The only thing I regret is that it's not repeatable, as it is a wasted mini game with replay potential.

  • @Oldirtbeard.9834 said:
    First let me say Path of Fire is a real quality art piece, the difficulty is in a nice sweet spot, the story has really hit it's stride.

    How ever we need to talk about this chef in the Crystal Oasis, his Mastery Point quest is way way over tuned. There are times when I've thrown ingredients at him dead on and they haven't been acknowledged. If you screw up once you'll fail. kitten over the course of 2 hours there have been a few times I have been perfect but still have the timer beat me any way because I kept on being told to get ingredients that were far away from the Chef. Please nerf this chef so that I don't need a carpal brace to recover thank you.

    Brainlets BTFO by the chef. =)

  • Took me like 15 tries, but I got it, it felt rewarding. But I don't care if it gets nerfed.

    The hard one for me was the one were you had to remember those things that lit up in order. I had to use fraps to record it to be able to finish it with my bad memory :(

  • Vash.2386Vash.2386 Member ✭✭✭

    It probably took me about 20 tries to get it. I play with a heavy ping (avg 200-300). I found it easier to play at a time when not many other people were trying to get it as well. I managed to get it when only 2-3 other people were also trying at the same time as me.

    It definitely could do with a nerf on the cast time. I'm glad I don't have to do it again.

  • It took me about 15 tries to get it. My "advice" would be to play it until he asks for stuff near him a bunch of times in a row. Play it enough times and he will. People who say they finished it in the first couple tries probably got lucky with the rng. I think they could definitely tone the timer down a smidge. It's a novelty one off mini-game that I would have found fun if the timer hadn't been so fast. Instead it was just annoying. I cannot imagine how infuriating it would be to try and play it as a second language.

  • @Oldirtbeard.9834 said:
    this chef in the Crystal Oasis, his Mastery Point quest is way way over tuned.

    Nah, it's just fine. Really.

    There are times when I've thrown ingredients at him dead on and they haven't been acknowledged.

    You were probably LOSed - make sure there's no table/counter/rack or anything in the path between you and the chef.

    If you screw up once you'll fail.

    False. I missed at least TWICE when I succeeded.

    get ingredients that were far away from the Chef.

    A little RNG just to diversify things a little... but it's still perfectly doable, just keep trying.

  • Vladish.3940Vladish.3940 Member ✭✭✭

    @jokke.6239 said:
    Took me like 15 tries, but I got it, it felt rewarding. But I don't care if it gets nerfed.

    The hard one for me was the one were you had to remember those things that lit up in order. I had to use fraps to record it to be able to finish it with my bad memory :(

    What helped me (I have short term memory and problems focusing), was to imagine it as patterns by drawing lines from point to point. Personally my visual memory is still better, so I used that to my advantage.

  • Any lagginess in connection and client and you're pretty much done for with this silly mastery point. Guess I'll wait until no one else is on.

  • Just want to say, from experience this can be done with a norn and high ping, even at the same time. It took me maybe 15 attempts but all in one session, whereas I'm still trying to get silver in some HOT adventures, two years on. As mini-games go, this one was fun.

  • Lambent.6375Lambent.6375 Member ✭✭✭

    @Illconceived Was Na.9781 said:
    For the sake of argument, even if the Dictator of Soup mastery is overtuned, why does it need to be nerfed? There are at least 80 mastery points for PoF and you only need about 50 for the primary masteries (probably about 70 including the hidden mastery).

    Not saying it needs to be nerfed, nut the reason people are probably focused on this even though there are so many mastery points available, is because it's one of the few early accessible mastery points during the start of PoF when people are scrambling to get the mastery points needed for canyon jumping so they can continue the story.

    @FOX.3582 said:
    A freaking chair. Woah. I personally can't wait to buy a gem store CHAIR, so all my characters can SIT around in Tyria while other players see me, SITTING there, looking like a [email protected] ...

  • Please do make sure this irritating venture works properly at least. I have had pick-ups that wouldn't register as the proper item even though it was literally the only pick-up there to do so. Something is not quite right. The timer just doesn't need to be so strict either, and you know what, while I'm at it, alter the way you can redo the quest without all the chit chat over and over and bloody over again. Need to redo it? Chef says, well, that wasn't very good. Let's try again. If automatically tries again after a few seconds with the option to simply stop. Please.

  • Gudy.3607Gudy.3607 Member ✭✭✭

    I'm not sure I want a nerf as such, but I've given the thing up for now as a poor design:

    • There is no way to memorize the ingredient locations beforehand and on my own time, because the labels are only visible while you're doing the challenge. This should be an easy thing to change and would help quite a bit with preparations.
    • There are way too many obstacles - the table, the ceiling decorations, other players... Seriously, if Mr. Chef were to clean up his working area, things would go so much more smoothly.
    • The throw speed is sloooooooow. If Mr. Chef is in such a hurry, we should be bloody well able to throw him a fastball, and he should bloody well be able to catch it. Failing that, why not just hand him the stuff?
    • Like the Fallen Masks adventure, the RNG can send you repeatedly across the whole room. Frankly, I don't think he's cooking anywhere near the same soup every time, despite his claims to the contrary.

    I'll probably try it again in the next few days with the snap-to-target option enabled to see if that helps. If it doesn't, I'll skip it until the design problems get fixed or the timer gets generously extended.

  • @Lambent.6375 said:

    @Illconceived Was Na.9781 said:
    For the sake of argument, even if the Dictator of Soup mastery is overtuned, why does it need to be nerfed? There are at least 80 mastery points for PoF and you only need about 50 for the primary masteries (probably about 70 including the hidden mastery).

    Not saying it needs to be nerfed, nut the reason people are probably focused on this even though there are so many mastery points available, is because it's one of the few early accessible mastery points during the start of PoF when people are scrambling to get the mastery points needed for canyon jumping so they can continue the story.

    But it's not one of the few; it's one of many that are accessible early. It just happens to be one that you come across by accident.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭

    It took me a few times but you get to know where the stuff is and do the following: let him finishing running at some point, always be in line of sight and then throw. After 6-7 tries did it.

  • JustTrogdor.7892JustTrogdor.7892 Member ✭✭✭✭

    I finally got it. I got lucky with a group of ingredients close together after about 10 tries. So please don't nerf this. Just kidding, I don't care if Anet nerfs it since I can't do it again anymore anyway. Won't bother me a bit if it is nerfed. It isn't like it some repeatable game for more rewards. Then again I've never been one of those FYGM types. :)

  • Kitty.6219Kitty.6219 Member ✭✭✭

    Please don't nerf! There are others and plenty of easy Mastery points, I really enjoyed the challenge of this one!!!

  • mXz.4512mXz.4512 Member ✭✭
    edited September 26, 2017

    This mastery was unusual and maybe a little annoying doing over and over, but it wasn't hard at all. Just take a little time, each time, to look around and locate all the ingredients. It took me a few tries, so I don't expect anyone could do this on the first try unless really lucky. I say leave this as it is.

    @Martnor.1746 said:
    To be honest, if anything, they should make this repeatable. As the mastery point system is account-wide, we don't get the opportunity to do this again. And this is actually quite fun. Of course I don't see myself doing this everyday but you know.... once in a while, it can be fun to be a sous-chef :)

    Hells Kitchen / Best Chef comes to Gw2, lol.

    Salty Vet reporting in.

  • Hi Gudy,

    Some tips that might be of assistance:

    @Gudy.3607 said:

    • There is no way to memorize the ingredient locations beforehand and on my own time, because the labels are only visible while you're doing the challenge. This should be an easy thing to change and would help quite a bit with preparations.

    You know you can start the challenge and then stand there, memorising the locations? Do that a few times before attempting the challenge and you'll have it down pat. But, as I said in another comment, I'd be fine with the ingredients being labelled all the time. It would...ahem.. lend some flavour to the kitchen. ;)

    • There are way too many obstacles - the table, the ceiling decorations, other players... Seriously, if Mr. Chef were to clean up his working area, things would go so much more smoothly.

    You can jump over obstacles, in case you're running around them. The salmon table especially is one you want to jump over if you're on opposite sides from the chef. Combine that with the rabbit run (skill 1) and good positioning and nothing should obstruct your throws.

    • The throw speed is sloooooooow. If Mr. Chef is in such a hurry, we should be bloody well able to throw him a fastball, and he should bloody well be able to catch it. Failing that, why not just hand him the stuff?

    The trick here is to not lock onto him but throw it ahead of him. And if he's working somewhere and suddenly stands up straight, you know he's going to run.

    • Like the Fallen Masks adventure, the RNG can send you repeatedly across the whole room. Frankly, I don't think he's cooking anywhere near the same soup every time, despite his claims to the contrary.

    The RNG can also have him ask you for an ingredient that's right next to him, so it evens out.

    I'll probably try it again in the next few days with the snap-to-target option enabled to see if that helps. If it doesn't, I'll skip it until the design problems get fixed or the timer gets generously extended.

    The snap-to-target option can be a detriment. It's useful if he's just started working at a table and you're a distance away. But if he's about to run, it'll cause you to throw where he's been rather than where he's going.

  • I am not for nerfing an already fair challenge, it's just a memory game. Persist with it and you'll eventually beat it.

  • Sariel V.7024Sariel V.7024 Member ✭✭
    edited September 26, 2017

    @Oldirtbeard.9834 said:

    @Ashantara.8731 said:

    @Oldirtbeard.9834 said:
    How ever we need to talk about this chef in the Crystal Oasis, his Mastery Point quest is way way over tuned.

    You are joking, right? :s

    I don't want to sound mean, but I am really asking myself, if you can't master such a simple task movement-wise, how do you ever survive difficult fights?

    I die repeatedly and hammer at the encounter until I beat it, sometimes with all my armor broken.

    Sounds legit!

  • It's annoyance at best, but doable after you learn the places.

  • First time I tried it I realized I was spending too much time trying to quickly see where the chef had wandered to after I grabbed the needed ingredient. I solved that by ctrl-clicking him to put a red target above his head. Then he was much easier to spot and I got the mastery shortly after that.

  • iAimToPlease.7304iAimToPlease.7304 Member ✭✭
    edited September 26, 2017

    I also think the biggest problem really is the crazy long windup animation before you actually throw the ingredient, making it near impossible to actually hit the chef when he's moving and it also doesn't help at all when you're almost out of time, I've managed to get it in like 8 tries or so and I think that's pretty reasonable, but the windup animation definitely made it kinda frustrating.

    But that's really the only thing that was a little annoying about this, it's still very do-able especially once you memorise roughly where everything is.

  • Rhanoa.3960Rhanoa.3960 Member ✭✭✭

    @Oldirtbeard.9834 said:
    First let me say Path of Fire is a real quality art piece, the difficulty is in a nice sweet spot, the story has really hit it's stride.

    How ever we need to talk about this chef in the Crystal Oasis, his Mastery Point quest is way way over tuned. There are times when I've thrown ingredients at him dead on and they haven't been acknowledged. If you screw up once you'll fail. kitten over the course of 2 hours there have been a few times I have been perfect but still have the timer beat me any way because I kept on being told to get ingredients that were far away from the Chef. Please nerf this chef so that I don't need a carpal brace to recover thank you.

    I'm sure there is a Dulfy Guide for this!

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭

    Asking for help = yes
    Asking for nerf = no, Its not a mandatory mastery to get and there is no reason to make everything super easy.

  • There were a few moments there where I didn't think it was possible. After I had memorized the location of every single item and a few lucky ingredient callouts (near him) I was able to complete it. Total time investment was around 15 minutes. That's reasonable. I think it's the number of attempts required to actually complete it that makes it FEEL overtuned. I think it's a bit ridiculous in its current state, but I would hate for it to be a meaningless few clicks by being too easy.

  • JustTrogdor.7892JustTrogdor.7892 Member ✭✭✭✭

    Basically if you get lucky when the chef demands his ingredients some if not most will be close together. If not and if there are other players in the way you are going to have a bad time. Auto ground target helps.

  • I agree with this. Some people have no problem with this challenge, others are finding it impossible. There are so many factors involved in whether or not someone can complete this. There is skill, your internet connection, your computer. Some of you are pro, I get it, I really do, and I am among those who wish they were as pro as you with a really good computer and a fast internet connection but alas that is not to be. My skill level is not bad, my internet is passable, my computer has issues. I tried this task, multiple times, and I stopped just short of throwing my keyboard across the room in frustration. The thing is having that unfinished Mastery Point showing on my map in the middle of the main city is just as frustrating as not being able to do it.

    Please Anet, by the 5 Gods (go away Balth) please nerf this.

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭
    edited September 26, 2017

    @Agrotera.1254 said:
    I agree with this. Some people have no problem with this challenge, others are finding it impossible. There are so many factors involved in whether or not someone can complete this. There is skill, your internet connection, your computer. Some of you are pro, I get it, I really do, and I am among those who wish they were as pro as you with a really good computer and a fast internet connection but alas that is not to be. My skill level is not bad, my internet is passable, my computer has issues. I tried this task, multiple times, and I stopped just short of throwing my keyboard across the room in frustration. The thing is having that unfinished Mastery Point showing on my map in the middle of the main city is just as frustrating as not being able to do it.

    Please Anet, by the 5 Gods (go away Balth) please nerf this.

    This is an OPTIONAL mastery. It does not stop your progress. Why trying to make everything look like a telltales game? Isnt there enough press F and done masteries already?

    It's not the golden masks, you can do it with an aussie connection, its not easy but it doesnt require to be pro... just taking it for what it is: a challenge. Yes, it might take a few tries, or even some rage quits, but its definitely for a category of players who still enjoy being challenged a little.

    Most games in the past were like that. You'd fail even ONE quest in GW1 UW and youd have to redo everything, and nobody was complaining back then!!

  • @Agrotera.1254 said:
    I agree with this. Some people have no problem with this challenge, others are finding it impossible. There are so many factors involved in whether or not someone can complete this. There is skill, your internet connection, your computer. Some of you are pro, I get it, I really do, and I am among those who wish they were as pro as you with a really good computer and a fast internet connection but alas that is not to be. My skill level is not bad, my internet is passable, my computer has issues. I tried this task, multiple times, and I stopped just short of throwing my keyboard across the room in frustration. The thing is having that unfinished Mastery Point showing on my map in the middle of the main city is just as frustrating as not being able to do it.

    Please Anet, by the 5 Gods (go away Balth) please nerf this.

    It's just trial and error, really.

    The only issue I really had was the wind up animation for throwing, could screw you over in a few situations, especially if the chef moves before you finish the animation, it's a mild annoyance.

    I did it in 8 tries or so, I don't think that's an unreasonable amount, what mostly helped me was just learning roughly where the ingredients were and waiting for the guy to stand still.

  • I was really annoyed by this one. I tried over and over, and just couldn't get it. But, it was also late and I was sleepy. So I went to bed....the next day I got it on my first try. In general I don't really care for these types of "minigames", as my reflexes aren't that great. But to each their own. it's not impossible.

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