Jump to content
  • Sign Up

DH viable ASAP


Tiale.2430

Recommended Posts

Removing the roots and add a steal boon in deflecting shot to remove stability will increase the mobility and control. playing smart with deflecting to have better chances to engage the combos. zealots defense without root would help a lot of builds.

If F2 has an evade it loses a counterplay. 25% moviment increase its not reality

Link to comment
Share on other sites

@Alehin.3746 said:

  • True shot damage increase and mobilityYes
  • Zealots Defense mobility while castingNo
  • Heavy Light deflecting shot steal a boon before the knockback.No

Gonna disagree with you on that second one. Zealot's defence isn't NEARLY good enough to warrant it being an immobile skill. Mediocre damage, can't track a moving target well beyond 240ish range, no interaction with boons or conditions, projectile-based, but can't even destroy its own projectiles if they're reflected. It's just an okay skill at best and if it was a mobile one it wouldn't be all that bad. It would kinda be like precision strike on revenant sword, but minus the chill and plus a projectile block (which would make it a more fun but not OP attack).

Link to comment
Share on other sites

@Arcaedus.7290 said:

@"Tiale.2430" said:
  • True shot damage increase and mobilityYes
  • Zealots Defense mobility while castingNo
  • Heavy Light deflecting shot steal a boon before the knockback.No

Gonna disagree with you on that second one. Zealot's defence isn't NEARLY good enough to warrant it being an immobile skill. Mediocre damage, can't track a moving target well beyond 240ish range, no interaction with boons or conditions, projectile-based, but can't even destroy its own projectiles if they're reflected. It's just an okay skill at best and if it was a mobile one it wouldn't be all that bad. It would kinda be like precision strike on revenant sword, but minus the chill and plus a projectile block (which would make it a more fun but not OP attack).

That's not the only skill the weapon have tho. Sword already have a 600 blink on 10 seconds cooldown. Being able to move while casting Zealot's Defense would only add to the mobility creep and the weapon would still be "meh" after that. Making the projectiles faster, changing projectile block for reflect or making them "follow" the target would be way better imo.

Link to comment
Share on other sites

@"Alehin.3746" said:That's not the only skill the weapon have tho. Sword already have a 600 blink on 10 seconds cooldown. Being able to move while casting Zealot's Defense would only add to the mobility creep and the weapon would still be "meh" after that. Making the projectiles faster, changing projectile block for reflect or making them "follow" the target would be way better imo.

Wait a minute on this Mobility creep issue , the Guardian is the ONLY CLASS and that is including all of the elites that has nothing in the way of a 25% movement buff as part of its trait line. Unless you plan on seeing them strip Mobility off some classes that Mobility creep argument has already left the barn as it were.The counter point that is always thrown around to defend this is that we have so many blocks(also remember we also the only class with NO Evades) that's pure BS because we are left being extremely limited on giving chase or able to reasonable disengage from a conflict . We are often a sitting duck if we fall to far behind in the WvW setting and in PvP we fall behind in the larger space maps such as the Eternal Coliseum or Revenge of the Capricorn where range and mobility really come into play. I'm not saying that we shouldn't avoid unneeded power creep but this particular argument has been played to death. My personal belief is that the movement buff doesn't fit the DH but it does fit FB as a replacement for Swift Scholar(which gives 3 seconds of Swiftness when equipping or stowing a Tome) we have enough ways to gain Swiftness in this Elite along with the fact that every facet of this Elite is based off of close range combat. This would allow us to have some chance at being able give chase or possible disengage without have resort to the Staff (Very narrow on usefulness) , the Shout: Retreat , or sacrifice a useful Rune set just to get Mobility.

Link to comment
Share on other sites

@RUNICBLACK.7630 said:

@"Alehin.3746" said:That's not the only skill the weapon have tho. Sword already have a 600 blink on 10 seconds cooldown. Being able to move while casting Zealot's Defense would only add to the mobility creep and the weapon would still be "meh" after that. Making the projectiles faster, changing projectile block for reflect or making them "follow" the target would be way better imo.

Wait a minute on this Mobility creep issue , the Guardian is the ONLY CLASS and that is including all of the elites that has nothing in the way of a 25% movement buff as part of its trait line. Unless you plan on seeing them strip Mobility off some classes that Mobility creep argument has already left the barn as it were.Yup, i rather see the other 25%/33% bonuses reworked. Swiftness is very easy to get in WvW, your squads are doing something wrong if you dont have perma swiftness.

The counter point that is always thrown around to defend this is that we have so many blocks(also remember we also the only class with NO Evades) that's pure BS because we are left being extremely limited on giving chase or able to reasonable disengage from a conflict . We are often a sitting duck if we fall to far behind in the WvW settingWell usually people that fall behind are sitting ducks, specially supports, that's why you should stack on your tag. Also yes, guardian have a lot of blocks and a lot of other stuff, do you really want to trade stability, aegis and resistance for dodges? I dont. kek

and in PvP we fall behind in the larger space maps such as the Eternal Coliseum or Revenge of the Capricorn where range and mobility really come into play. I'm not saying that we shouldn't avoid unneeded power creep but this particular argument has been played to death.Sword, greatsword, lynx, traveler, swiftness, MI, JI... So many options.

My personal belief is that the movement buff doesn't fit the DH but it does fit FB as a replacement for Swift Scholar(which gives 3 seconds of Swiftness when equipping or stowing a Tome) we have enough ways to gain Swiftness in this Elite along with the fact that every facet of this Elite is based off of close range combat. This would allow us to have some chance at being able give chase or possible disengage without have resort to the Staff (Very narrow on usefulness) , the Shout: Retreat , or sacrifice a useful Rune set just to get Mobility.

Swift Scholar provides quickness, not swiftness, and it's way more useful than the 25% movspeed that won't matter with all the swifness from tome of resolve /courage and external sources. Also, everyone that wants the 25% movspeed bonus have to sacrifice a trait, skill or weapon for it, it's not like they get it no matter what. If firebrands are struggling so much in WvW and being left behind like that, just get merciful intervention and use it to escape. ezpz

Link to comment
Share on other sites

DH don't need 25% movement speed because it cant compete with other classes in the same category in PvP just by adding it. I think removing the roots from True shot and zealots will improve a smooth gameplay to DH and a bit more chance to finish our CC combos because originaly DH was a crowned control spec. They removed our daze maybe a add steal stability in trait would help the mechanic.

Lynx rune work pretty well

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...