I created the armor rating project on the wiki. I was able to record basically every hostile creature's armor ratings and add them to NPC pages. I conquered Mallyx and Urgoz with 7 heroes and a barely-doing-anything-helpful armor testing build twice.
But I was never able to reach Kanaxai or Dhuum by myself. These are the only non-presearing major enemies without recorded armor ratings. I'd love to "complete" this project, 9 years later. So I ask: what are Kanaxai and Dhuum's armor ratings to blunt, piercing, slashing, cold, earth, fire, and lightning damage?
My other question is about a very odd skill interaction that I had to check many times to make sure I wasn't crazy. Grawl Champions are one of two enemies that uses Blood Rage, a monster-only skill. This skill is odd not only because it appears to have no cooldown, despite a listed cooldown of 30 seconds, but it seems to lower Grawl Champion's blunt armor by 30 when active. This isn't mentioned in the skill description, is a unique thing for a skill to do, and is almost unoticeable since Blood Rage is almost always active. This is especially odd since the other creature that uses it, Grawl Demagogue, doesn't suffer from the armor reduction. Could someone look into this skill and tell us if it is working correctly? Are there two versions, one for Champions and one for Demagogues? If it is working correctly, why is it so...weird?