Once GW2 came out, GW was put on a self-sustaining mode. Changes were made that GW needed as little attention as possible.
I understand once a new game comes out you will have to re-allocate your resources, but not having a single dev dedicated to the game seems a bit OTT.
It is great that GW is being kept online and all.
- Why wasn't it possible to keep 1-2 dev's part-time dedicated to GW?
At the time it felt like you felt that GW was dirty. A mistake. You had to abandon it as quickly as possible, leave it with as little support as possible to show that GW2, with all things new, updated, flashy and different is the new big thing. That the current GW has no place in the current gaming landscape, except for people filled with nostalgia.
The sudden interest from the devs on the gw-reddit and this current AMA makes me think that there is still love for GW, it might be nostalgia for the old game. It might be, because it is a nice playground to test your programming skills on in your free time, because there is little attention from it anyways.
Maybe it is because there is acknowledgement that GW had a lot of many good things, which we don't see anymore in the current gaming landscape.
Because of the sudden retreat of devs from GW, it was left with a lot of skill-balancing problems.