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Can we already have clone skills not replace Phantasms?


Refia Montes.3205

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@Chadramar.8156 said:Absolutely agreed. Give all the clone-summoning weapon skills an alternative effect when at max illusions, please.

this, when at max illusions next skill that would spawn in illusion either heals all illusions a little, do the balance (equalize) hp of summoned illusion or a totally different effect.

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I'ts a wrong-headed band aid fix.

They just need to rework phantasms to not be permanent illusions, just one strike summons, and rebalance our numbers by reducing phantasm cd's to 8 seconds and maybe buffing their numbers a bit, then buffing our shatters in pve (particularly, cry of frustration by making it 3 stacks of torment and confusion per clone for 10 seconds).

That way only clones take up our illusion slots and are useful for shattering without gimping our pve DPS.

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@FJSAMA.2867 said:All skills and traits that spawn clones but sword 3 shouldnt replace a phantasm in case of 3 phantasm out.

Sword3 is excluded for obvious reasons. Give all the rest scepter auto treatment.

This must happen not soon but yesterday!! Unless what previous poster said.

Or just make it so that it has a different effect with full Illusions. Like 3 Boon stripped and Vulnerability. Do it for all clone generators to have a different effect when done.

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I've been saying this since before launch...

Clones and Phantasms never should have been given the same limits. They really should rework Illusions as follows.

Clones:Clones gain a percentage of HP and Armor from the mesmer making them more durable in combat.Attack animations and visual effects of clones mimic the mesmer, but still only function as auto attack.Clones swap weapons with the mesmer.

Phantasms:Phantasms are no longer counted towards 3 illusion cap.Phantasms become short duration high damage illusions.Phantasms are not affected by Shatter skills. All traits related to shattering Phantasms are reworked to affect clones or provide an effect on phantasm death.Phantasms each apply their own unique shatter effects when their duration expires.

The end result of this is that Clones are long duration deception illusions that do very little damage and are meant to confuse enemies and protect the mesmer. Phantasms are high damage illusions that only exist for a brief period of time. This honestly fits in with the original descriptors for the two a lot better as well.

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