Refia Montes.3205 Posted September 24, 2017 Share Posted September 24, 2017 It really hurts DPS builds of most weapons. Axe 2, GS2 are never used in PvE due to this. Axe 2 would be an obvious DPS increase but because it creates a clone which overwrites a Duelist it becomes a DPS loss. Same with GS2, when ranging on power Mesmer. Link to comment Share on other sites More sharing options...
Esplen.3940 Posted September 24, 2017 Share Posted September 24, 2017 You shouldn't really be using GS2 as a Phant (ranged) power Mesmer.Honestly, the newest clone summoning skills are offenders.Mirage Return, Mirage Thrust, and Lingering Thoughts. :/ Link to comment Share on other sites More sharing options...
Refia Montes.3205 Posted September 24, 2017 Author Share Posted September 24, 2017 Yeah. But you do get my point :( Link to comment Share on other sites More sharing options...
Ryouzanpaku.1273 Posted September 24, 2017 Share Posted September 24, 2017 AN should implement as baseline mesmer ability same thing they did to scepter 1. Link to comment Share on other sites More sharing options...
Chadramar.8156 Posted September 24, 2017 Share Posted September 24, 2017 Absolutely agreed. Give all the clone-summoning weapon skills an alternative effect when at max illusions, please. Link to comment Share on other sites More sharing options...
bart.3687 Posted September 24, 2017 Share Posted September 24, 2017 Or just rework phantasms so that they are separate illusion type which doesn't get shattered nor replaced by clones. I'm so tired of all those contradictory mechanics mesmer has. :anguished: Link to comment Share on other sites More sharing options...
Weerus.3701 Posted September 24, 2017 Share Posted September 24, 2017 @Chadramar.8156 said:Absolutely agreed. Give all the clone-summoning weapon skills an alternative effect when at max illusions, please.this, when at max illusions next skill that would spawn in illusion either heals all illusions a little, do the balance (equalize) hp of summoned illusion or a totally different effect. Link to comment Share on other sites More sharing options...
Kain Francois.4328 Posted September 24, 2017 Share Posted September 24, 2017 Agreed, for Sword Off-Hand. Amazing weapon, which bogged down because it replaces a phantasm. Would like if it were a trait in Domination. Link to comment Share on other sites More sharing options...
Zenith.7301 Posted September 24, 2017 Share Posted September 24, 2017 I'ts a wrong-headed band aid fix.They just need to rework phantasms to not be permanent illusions, just one strike summons, and rebalance our numbers by reducing phantasm cd's to 8 seconds and maybe buffing their numbers a bit, then buffing our shatters in pve (particularly, cry of frustration by making it 3 stacks of torment and confusion per clone for 10 seconds).That way only clones take up our illusion slots and are useful for shattering without gimping our pve DPS. Link to comment Share on other sites More sharing options...
FJSAMA.2867 Posted September 24, 2017 Share Posted September 24, 2017 All skills and traits that spawn clones but sword 3 shouldnt replace a phantasm in case of 3 phantasm out.Sword3 is excluded for obvious reasons. Give all the rest scepter auto treatment.This must happen not soon but yesterday!! Unless what previous poster said. Link to comment Share on other sites More sharing options...
Refia Montes.3205 Posted September 25, 2017 Author Share Posted September 25, 2017 @FJSAMA.2867 said:All skills and traits that spawn clones but sword 3 shouldnt replace a phantasm in case of 3 phantasm out.Sword3 is excluded for obvious reasons. Give all the rest scepter auto treatment.This must happen not soon but yesterday!! Unless what previous poster said.Or just make it so that it has a different effect with full Illusions. Like 3 Boon stripped and Vulnerability. Do it for all clone generators to have a different effect when done. Link to comment Share on other sites More sharing options...
Panda.1967 Posted September 25, 2017 Share Posted September 25, 2017 I've been saying this since before launch...Clones and Phantasms never should have been given the same limits. They really should rework Illusions as follows.Clones:Clones gain a percentage of HP and Armor from the mesmer making them more durable in combat.Attack animations and visual effects of clones mimic the mesmer, but still only function as auto attack.Clones swap weapons with the mesmer.Phantasms:Phantasms are no longer counted towards 3 illusion cap.Phantasms become short duration high damage illusions.Phantasms are not affected by Shatter skills. All traits related to shattering Phantasms are reworked to affect clones or provide an effect on phantasm death.Phantasms each apply their own unique shatter effects when their duration expires.The end result of this is that Clones are long duration deception illusions that do very little damage and are meant to confuse enemies and protect the mesmer. Phantasms are high damage illusions that only exist for a brief period of time. This honestly fits in with the original descriptors for the two a lot better as well. Link to comment Share on other sites More sharing options...
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