Hey there, this is my elite spec suggestion and I would appreciate any feedback
Lore: Many mesmers are known as highly secretive individuals, who cannot be always trusted and tend to hide their true skills from the public. That strong desire for secrets even forced some of them to search for a hidden and long forgotten knowledge. And some of them found it. These mesmers, now called Voidcallers, learnt how to infuse their illusion magic with dark arts, enhancing their aggressive capabilities. They absorb their strength from a dimension known as the Void, whose true nature is unknown to anyone but Voidcallers themselves. They use it to summon deadly entities, dark echoes of themselves, to accomplish any goal they have. Wielding an enhanced hammer, they use it to crush reality into pieces, as well as to crush the head of anyone foolish enough to try to steal their secrets. And when nothing else helps, they can use their bare hands to tear rifts into the Void to fill the reality with its dark and deadly power.
Role: Versatile support, high AoE damage
Theme specifics: The Shadow Echo, Shadows, Hammer, Eruptions, designed in dark purple color
Voidcallers gain access to an F5 skill, called the Shadow Echo. Once used, all active clones are shattered and turned into entities simply referred to as Shadows. Like clones, they bear similarity to the caster, but unlike them, they are made of a dark purple like energy (they look similar to a player in Celestial Avatar, but are more dark purple in color and engulfed in purple aura). The Shadows appear near you when created, and focus on their summoner’s target. Shadow Echo cannot be used again when there are still active Shadows, and cannot be used when there are no clones to turn into Shadows. After it ends, it goes on cooldown of about 20 – 30 seconds (not sure about the right number, maybe even higher).
Shadows bear no weapons, instead they will fire mid-range blasts at their opponents. They cause a mediocre damage (more than clones, less than phantasms but attack faster than the old phantasms), but have a very high sustain.
As long as at least one Shadow is still alive, the Voidcaller cannot summon clones (but can summon phantasms, they just won’t turn into a clone) and is under an effect, the Shadow Echo, that gives the Voidcaller additional bonuses based on traits.
Also, during Shadow Echo effect, Voidcaller’s shatter skills turn into a Void enhanced versions of themselves, called the Shadow shatters, specifically designed to shatter the Shadows, causing different, powerful effects. They are all ground-targeted. Since they are Shatters as well, they are affected by their respective traits. Once a Shadow Shatter skill is used, or all Shadows are destroyed, the Shadow Echo effect disappears and they will turn back to normal Shatter skills. They share the cooldown with normal Shatter skills.
Mind Wrack -> Mind Collapse – Your Shadows teleport to a targeted location, exploding, dealing damage to nearby opponents, and leaving behind a pulsing rift, dealing damage and applying cripple. Damage from the blast and duration of the rift depend on the number of Shadows shattered.
Cry of Frustration -> Cry of Anguish – Your Shadows teleport to a targeted location, exploding, tormenting your opponents and leaving behind a cloud that pulses confusion. The number of stacks of torment and duration of the field depends on the number of Shadows shattered.
Diversion -> Shadow Disruption – Your Shadows teleport to a targeted location, exploding, weakening foes and leaving behind a field that periodically dazes foes within it. Duration depends on the number of Shadows shattered.
Distortion -> Shadow Infusion – Shatter your Shadows and infuse your allies in targeted area with their energy, giving them a dark aura that blocks attacks for a while. Whenever an attack is blocked, it applies a random boon. Once the aura expires, it grants protection. The duration of the aura depends on the number of Shadows shattered.
A close range weapon with power damage focused AoE attacks. Unlike greatsword for example, it focuses more on sustained damage rather than burst damage.
AA: Illusionary Swing – Swing your hammer, creating a magical wave that strikes nearby foes. / Illusionary Strike - Swing your hammer again, creating another wave / Illusionary Blow - Smash the ground with your hammer, sending a ground shattering energy to all directions that damages foes and applies vulnerability. (all 3 skills range 180, max 3 targets)
Skill 2: Void pursuit – Teleport to your target and perform a strike with your hammer, dealing heavy damage to nearby foes and weakening them. Leave a clone at your original location. You can then use this skill again to teleport to your original position. (Void retreat – Teleport to your original position and gain swiftness.)
Skill 3: Rift Opener – Strike the ground below you to open a pulsing rift from the Void, granting retaliation to nearby allies and damaging nearby foes. (the initial strike is a blast finisher, 4 pulses, radius 180)
Skill 4: Phantasmal Crusher – Send forward a wave of illusionary fragments that cripples foes and create a phantasm that strikes your opponent with its hammer, knocking down nearby foes. (range 900, radius 180, max 5 targets for the wave, max 3 targets for Phantasm strike)
Skill 5: Shadowfall – Use your hammer to summon portals from the Void above the targeted area. These portals bombard the ground below them with energy that blinds enemies and deals heavy damage. (range 600, radius 320)
Eruptions are new utilities unique to Voidcallers. Eruptions are rifts leading directly into the Void, affecting a large area around it. Unlike wells for example, they are not ground targeted, last longer and affect a slightly larger area. (their radius is around 320 and they should last for 4-6 seconds) Their effects are further strengthened by the presence of Shadows.
Healing: Soothing Void - Heal yourself and open a rift that heals nearby allies for a while. Allies nearby take less damage if activated during Shadow Echo.
Utility 1: Gift from the Void - Open a rift that grants plenty of boons to nearby allies. Grants more boons if activated during Shadow Echo.
Utility 2: Void vortex - Open a rift that initially pulls nearby foes and then pulses cripple and vulnerability. Also pulses chill if activated during Shadow Echo.
Utility 3: Tearing rift - Open a rift that damages nearby foes, and deals bonus damage for each boon on them. Nearby allies gain a damage bonus if activated during Shadow Echo.
Utility 4: Tormenting quasar - Open a rift that grants bonus condition damage and duration to nearby allies and pulses torment to nearby foes. Also pulses confusion if activated during Shadow Echo.
Elite: Call of the Void - Open a rift that pulses stability to nearby allies and dazes nearby foes. Also pulses superspeed to nearby allies if activated during Shadow Echo.
Minor adept: Gain access to Shadow Echo and Eruption skills.
Adept 1: Gain increased ferocity when wielding a hammer. Gain reduced damage from foes farther away from you.
Adept 2: Blind nearby foes when you use a Shadow Echo. Your Shadows’ first attack also blinds.
Adept 3: Shadows’ first attack corrupts boons into conditions and deals more damage for each boon corrupted.
Minor Master: Gain swiftness when you use a Shatter skill. Gain superspeed when you use a Shadow shatter skill. Gain increased toughness when under one of these effects.
Master 1: Using an Eruption grants retaliation. Eruptions and retaliation last longer.
Master 2: You periodically lose conditions while Shadow Echo is active.
Master 3: Activating the Shadow Echo gives you and your summoned Shadows few stacks of might, and you emit an explosion that damages nearby foes and acts as a blast finisher.
Minor Grandmaster: While you are under the Shadow Echo effect, your boon duration and critical chance are increased.
Grandmaster 1: Shadow Shatters affect larger area and partially decrease the cooldown of your Shatter skills.
Grandmaster 2: Using a Shadow Echo breaks stun and heals you.
Grandmaster 3: Losing a Shadow before shattering it causes an explosion, the Shadow is resummoned and you gain fury. This can occur only twice during one Shadow Echo effect.